ScriptSpot - Your community resource for 3ds Max tools en simpleFaceUI <p><img src="" alt="" /><br /> This script creates sliders for morphtargets.</p> Scripts Wed, 07 Aug 2019 18:43:45 +0000 Daniel Wichterich 18988 at ARRI Metadata Import <p>This script allows you to import your ARRI camera metadata from a csv file. Currently it's functionality is limited to importing focus distance data and making the necessary unit conversions to your 3dsmax scene.</p> <p>You will need the ARRI Metadata Extract utility to extract data from ARRI footage:<br /> <a href="" title=""></a></p> Scripts Mon, 05 Aug 2019 20:16:39 +0000 whitewizardent 18985 at VZim - Fumefx to VrayVolumeGrid <p><strong>A one-click solution for preparing Fumefx sims for rendering in Vray.</strong></p> <p>VZim is a script that will run your Fumefx default sim and post-cache sim as well as create and load a VrayVolumegrid for the resulting sim, all in one click. This allows you to utilize the Fumefxpreview window for sims without experiencing file incompatibility, while optimizing your cache files, and skipping the many mundane steps to get your sim loaded into and ready for rendering with a VrayVolumegrid.</p> <p>1.4 Changelog:<br /> - Fixed Volgrid not aligning to FumeFX grid</p> <p>1.2 Changelog:</p> <p><a href="" target="_blank">read more</a></p> Scripts Mon, 05 Aug 2019 20:12:28 +0000 whitewizardent 18984 at Edge Loop Straighten with Constraints <p>Edge Loop Straighten with Constraints works like this:<br /> Selected one or more partial loop(s) of edges, run the script, and it will straighten all the verts between the end verts of the loop(s). What makes this script different from others of its kind is that it fully supports all three geometry constraint modes; edge, face, and normal constraints.</p> Scripts edge modeling Poly straighten Sat, 20 Jul 2019 13:18:44 +0000 PolyHertz 18501 at Folder Construction Copy <p>It is a script to copy the folder structure under the specified folder to another folder.<br /> Files contained in the folder are not copied.<br /> This script will help you to create folder that use for render output.<br /> For example, copy folder hierarchy of shot A to shot B.</p> <p>How to Use:<br /> Enter source folder path and destination folder path to copy data to.<br /> And press button.</p> Scripts construction copy directory duplicate folder hierarchy structure Mon, 15 Jul 2019 01:53:58 +0000 tak_sa10 18449 at Related Object Finder <p>This script allows you to find objects that related with your selected object.<br /> For example, by modifiers, space warps etc...<br /> You can find objects and select by the list. This script will help you recognize object relationship and dependency easily. </p> <p><strong>How to Use: </strong><br /> Select One object and press button. If the object have dependency to another objects, objects name will be listed up.<br /> By selecting the name in list, you can select object in scene.</p> Scripts Dependency explore modifiers organize relationship space warp utility Sun, 14 Jul 2019 07:59:32 +0000 tak_sa10 18448 at PF Source Collector <p>A script that stores data related to the selected Particle Flow to the specified layer.<br /> You can organize operator and event etc. of each particle flow by layer.</p> <p>How to use:<br /> Enter layer name that you want to store PF data.<br /> Select the PF_Source and press button.</p> Scripts Sat, 13 Jul 2019 04:55:46 +0000 tak_sa10 18446 at P_Layers <p><img src="" width="600" /><br /> P_Layers is a script for easily registering, selecting, and hiding layers</p> <p>How to install<br /> - Drag and Drop Script to 3ds Max Viewport<br /> All functions are registered as macro scripts<br /> (Customize User Interface - Category - P_Scripts)</p> <p>Features include: (recommended shortcuts)</p> <p>Append Layer (Shift 1~8)<br /> - Append the selected object to the layer of that number<br /> If the layer does not exist, it is created. The name of the layer is defined as 'Layer_1~8'</p> <p>Select Layer (Alt 1~8)<br /> - Select all objects in the layer</p> <p><a href="" target="_blank">read more</a></p> Scripts Tue, 09 Jul 2019 11:58:57 +0000 aksmfakt132 18440 at MaxDevKit Diana for 3ds max : A dev tool to load 3ds max plugins dynamically. <h2><strong>MaxDevKit Diana for 3ds max : A dev tool to load 3ds max plugins dynamically.</strong></h2> <p>Are you bored from <strong>restarting 3ds max</strong> on <strong>every build</strong> of your plugin ?</p> <p>And 3ds max takes so long to load right ? :D</p> <p>Here's the help from me to you guys , A lightweight tool to load your plugins dynamically into 3ds max , you can debug and do stuffs faster and smoother.</p> <p>Behoooolds ... <strong>Diana!</strong></p> <p><a href="" target="_blank">read more</a></p> Plugins 3ds max 3DsMax Developpement maxscript Plugins Sun, 30 Jun 2019 23:40:53 +0000 MemarDesign™ 18433 at Character Converter <p> A small tool for converting characters.</p> <p><img src="/files/u100022/z1.png" alt="demo" width="680px" height="auto" /><br /> <img src="/files/u100022/z2.png" alt="demo" width="680px" height="auto" /></p> Scripts Fri, 21 Jun 2019 05:04:30 +0000 trykle 18425 at Roll <p><img src="/files/u19707/roll_logo.jpg" alt="" width="256" height="256" /></p> <p>Roll is a new modifier for 3dsmax.</p> <p>It’s never been that easy to Roll any geometry over the ground like if it was a physique simulation, but you now have full artistic control over its animation.</p> Scripts Animation ball contact ground modifier rigid body roll rotation wheel Thu, 20 Jun 2019 09:05:13 +0000 rauquenrol 18421 at PG.CamSelect <p>.</p> <h3>Change camera quickly with your mouse wheel.</h3> <p><img src="" /></p> <p>• Hit the keyboard shortcut<br /> • Scroll your mouse to change camera<br /> • Left click / "C" to accept and close popup<br /> • Right click to accept and select camera<br /> • Esc to return to previous camera</p> Scripts camera easy panel Fri, 14 Jun 2019 00:10:59 +0000 deshu 18416 at Batch Save 3ds Max Files to Previous Version <p>Script for saving 3ds Max files to previous version in batch mode.</p> <p><img src="/files/u793/mass-save-3ds-max-files-to-previous-version.png" alt="Mass Save 3ds Max Files to Previous Version" width="300" height="292" /></p> Scripts batch convert previous version Tue, 11 Jun 2019 18:51:40 +0000 Kstudio 18413 at P_Scripts (Scripts & Shortcut Management Tool) <p><img src="" /><br /> P_Scripts is a 3ds Max Script &amp; ShortCut Management tool.</p> <p>P_Scripts displays a list of buttons based on the type, status, and modifiers of the selected object.<br /> Hotkeys for using buttons in P_Scripts are independent of the shortcuts in 3ds max<br /> It also contains the majority of the scripts you can see in the video</p> <p>You can download the Demo version here.<br /> <a href="" title=""></a><br /> (Verify functionality with demo version before download)</p> <p><a href="" target="_blank">read more</a></p> Scripts easy hotkey Interface management shortcut Sun, 09 Jun 2019 05:45:26 +0000 aksmfakt132 18410 at 3DS Max - Accurate Display Of Procedural Maps - Solved <p>In this video, we will solve the problem of procedural maps display,</p> <p><a href="" target="_blank">read more</a></p> Tutorials 3ds max 3ds max mapping 3ds max procedural maps 3ds max tutorials 3ds max uvw autodesk 3ds max learn 3dsmax Wed, 29 May 2019 22:06:15 +0000 miledrizk 18327 at Snap Verts <p><img src="" alt="" /></p> <p>Snaps selected vertices to the closest vertices of the target object.<br /> Works on Editable_Poly and Edit_Poly, at any level in any modifier stack.<br /> Also works inside the same mesh (if you pick the same object as target object)</p> <p>This is based on this script: <a href="" title=""></a></p> Scripts Benjamin Boscher edit poly Editable Poly n00byzor snap snap to snapping stack vert vertex vertices verts Sun, 19 May 2019 00:10:28 +0000 N00BYZOR 17999 at RGBA Vertex Color Editor <p>This script split the 3D model in 4 sub-meshes which are each vertex color Channel (R,G,B,A).</p> <p>You can edit each Channel and then save the changes to the original mesh.</p> <p>And bellow i put the Polycount forum thread about develop the tool and some example about how works</p> <p><a href="" title=""></a></p> Scripts 3d 3ds max 3ds max script 3ds max scripting edit vertex RGB RGBA vertex color Wed, 15 May 2019 11:37:56 +0000 EspiSensei 17992 at PolyDamage for 3dsMax <p><img src="" alt="" width="800" height="600" />PolyDamage plugin is a tool to quickly add damage and imperfections to models. Nothing is perfect in real life, so adding damage to your models make them look more realistic. PolyDamage is a quick alternative to manually sculpting damage with other software packages. PolyDamage adds an extra realism to concrete walls, grounds, stones, columns. PolyDamage quickly adds damage to corners and edges.</p> <p><a href="" target="_blank">read more</a></p> Scripts antique column damage model modifier old ruin sculpt stone Sat, 11 May 2019 18:22:57 +0000 batuhanozer 17987 at FS Scene Converter (FStorm) <p>FS Converter is a scene convertor to come back from FStorm renderer or to only convert some objects.</p> <p>This converter allow to convert all the Fstorm renderer feature to Vray or Corona and Redshift.</p> <p>It's not a simplicity converter, it's keep all the compatible settings...<br /> Compatible: Fstorm Camera, Fstorm materials, Fstorm proxie, Fstorm Lights (including SunLight), Fstorm Displacement...</p> <p>Convert all the scene or only selected Object... See how many instance it's necessary to convert...</p> <p>Real time informations for the convertion state.</p> <p><a href="" target="_blank">read more</a></p> Scripts 3ds max materials converter convertor Corona Fstorm fstorm renderer redshift renderer VRay Sat, 11 May 2019 16:55:32 +0000 3dmaxscript 17986 at [Raytools] Viewport switch <p><img src="/files/u105180/viewportswitch_cover_script.jpg" alt="" width="450" height="357" /></p> <p>I am a UG user When I changing viewport in 3Ds Max is not very convenient. It made me remind UG viewport function. So I made this.</p> <p>Installation and user guide video for China user:</p> <p><a href=""></a></p> Scripts viewport changing Thu, 02 May 2019 01:03:27 +0000 humhumhum 17974 at