ScriptSpot - Your community resource for 3ds Max tools http://www.scriptspot.com/feed/socialnetworks en Morpher Extension Tool http://www.scriptspot.com/3ds-max/scripts/morpher-extension-tool <p><img src="https://user-images.githubusercontent.com/30456365/49335255-fa190780-f624-11e8-9311-d25fc1bef475.jpg" alt="" width="791" height="856" /></p> http://www.scriptspot.com/3ds-max/scripts/morpher-extension-tool#comments Scripts morpher Sat, 01 Dec 2018 16:12:32 +0000 Yu5h1 16995 at http://www.scriptspot.com 3DS Max - 2D - Create Parametric Lines http://www.scriptspot.com/3ds-max/scripts/3ds-max-2d-create-parametric-lines <p>In this video, I will present you with a new script I created to help the User creating 2D lines with specific length and angles. The script Allows you to modify the length of the last created line at any time.<br /> This is a feature I always wanted to have in Max and for some reason, The developers are neglecting this simple feature.<br /> I will try to update it as much as possible to add more features to it,<br /> And if you have any suggestions, please leave them in the comment<br /> Area. If you like the script please press the like button and Subscribe to the channel. Thank you! :)</p> http://www.scriptspot.com/3ds-max/scripts/3ds-max-2d-create-parametric-lines#comments Scripts 3ds max 3ds max 2D 3ds max accurate 2D 3ds max draw line 3ds max line 3ds max maxscript 3ds max parametric line 3ds max plugins 3ds max tutorials 3dsmax Tue, 27 Nov 2018 20:59:54 +0000 miledrizk 16989 at http://www.scriptspot.com Vertex Normal Toolkit http://www.scriptspot.com/3ds-max/scripts/vertex-normal-toolkit <p>&nbsp;</p> <p>Hello :)</p> <p>I would like to show you a script which can generate, manipulate and align vertex normals.</p> <p>Everything is based on layer system. <br />It has 3 different generation algorithms:</p> <ul> <li>topology based</li> <li>using projection gizmo</li> <li>projection normals from other mesh ( transfer normals )</li> </ul> <p>Every mesh can be divided into up to 7 layers and each 'normal' layer can be calculated independently.</p> <p>version history:</p> <p>ver 1.03</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/vertex-normal-toolkit" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/vertex-normal-toolkit#comments Scripts Edit Normals Face weighted vertex normals Normals projection normals weighted normals Sat, 24 Nov 2018 09:35:15 +0000 scgstudio 16898 at http://www.scriptspot.com Scatter modifier http://www.scriptspot.com/3ds-max/mcg/scatter-modifier <p>Scatter modifier align mesh to each polygon(not triangle) center perpendicular.</p> <p><img src="/files/u100888/scatter_modifier.jpg" alt="" width="638" height="368" /></p> http://www.scriptspot.com/3ds-max/mcg/scatter-modifier#comments MCG Align copy scatter Thu, 15 Nov 2018 16:33:47 +0000 IMax 16747 at http://www.scriptspot.com Time & Key Controls http://www.scriptspot.com/3ds-max/scripts/time-key-controls <p>This script contains various tools for manipulating time, keys other related animation controls. Scripts can be assigned to toolbars and placed just below the time slider for quick access.</p> <p>&nbsp;</p> <p><strong>Features:</strong></p> <p>- Time jumping in blocks of 5, 10, 15, 30 and 100, as well as jump to next or previous keys and the start time.</p> <p>- Time range manipuation including: range cutting, range expanding, setting range to key limits, and use<strong> specially marked*</strong> time tags to adjust ranges.</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/time-key-controls" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/time-key-controls#comments Scripts Animation Controls jump key Range scrub Time Thu, 15 Nov 2018 02:23:56 +0000 lbrooks 16746 at http://www.scriptspot.com Oriented Line http://www.scriptspot.com/3ds-max/scripts/oriented-line <p>Line segment aligned to follow the drag direction:</p> <p>&nbsp;</p> <p><img src="/files/u1362/orientedline.gif" alt="" width="500" height="380" /></p> http://www.scriptspot.com/3ds-max/scripts/oriented-line#comments Scripts aligned line scripted primitive segment shape Fri, 09 Nov 2018 14:25:52 +0000 Swordslayer 16707 at http://www.scriptspot.com Spread Objects http://www.scriptspot.com/3ds-max/scripts/spread-objects <p>This script provides a way to spread the positions of a selection of objects using either applied values, or interactively using sliders. The selection of objects can also be offset quickly to complement the spreading functionality.</p> <p>&nbsp;</p> <p><strong>Features:</strong></p> <p>- Allows both spreading of a selection or offsetting in any axis. Both spread and offset have a sensitivity setting to control the amount of effect the sliders have.</p> <p>- Each axis is treated separately and can be set using either spinner values or sliders.</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/spread-objects" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/spread-objects#comments Scripts Objects Offset spread Fri, 09 Nov 2018 01:49:14 +0000 lbrooks 16706 at http://www.scriptspot.com Inequitable Chain Tools http://www.scriptspot.com/3ds-max/scripts/inequitable-chain-tools <p>This is my first autorig. It's inspirited by the chaintools by Felix Joleanes.</p> <p>It would permet you to creat a chain tools with unequitable bones (that you created before hand) and a line ( the knot represent the emplacement of your controller ).</p> <p>I would be happy to hear your feedback :)</p> <p>The script on my site is the macroscript (a button for your interface). You have to click right on max top, select "customize", go to "tooldars", in category find "MaryryCoScript" and drag and drop the script in your toolbar. Then have fun with it :)</p> http://www.scriptspot.com/3ds-max/scripts/inequitable-chain-tools#comments Scripts autorig chain tools Maryry unequitable bones Mon, 29 Oct 2018 11:56:09 +0000 Maryry 16512 at http://www.scriptspot.com radolomeo copymat http://www.scriptspot.com/3ds-max/scripts/radolomeo-copymat <p>A WIP script for copy/paste materials between max sessions and local network.<br /> A network script is being developed and tested in the meantime.</p> <p>Similar UI as Copitor script.</p> <p>5 slots you can save or copy materials to.</p> <p>All works as far as selecting the same folder for any other session of max, or any other workstation within local network</p> <p>right mouse click, then select object to copy material.<br /> left mouse click, then selec object to paste the material.</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/radolomeo-copymat" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/radolomeo-copymat#comments Scripts Tue, 23 Oct 2018 14:26:06 +0000 radolomeo 16388 at http://www.scriptspot.com RC Camera Mod http://www.scriptspot.com/3ds-max/scripts/rc-camera-mod <p>This modifier will allow you to control the display of objects on the render for each camera separately. This is a commercial product.</p> <p><img src="https://bodyulcg.com/wp-content/uploads/rc-camera-mod.jpg" alt="" width="100%" /></p> http://www.scriptspot.com/3ds-max/scripts/rc-camera-mod#comments Scripts bodyulcg camera modifier render Mon, 22 Oct 2018 22:50:20 +0000 BodyulCG 16387 at http://www.scriptspot.com AnimationTrans http://www.scriptspot.com/3ds-max/scripts/animationtrans <p><img src="https://i.imgur.com/vtuimm6.png" alt="" width="196" height="351" /></p> <p>Hi, this is Delphinium from Team Froggy&amp;Catty.</p> <p>I made this to help StarCraft2 modders in making animations with 3dsmax,but it should be helpful to all animators.</p> <p>This script can help you to transplant animations from an animated character to a new one.</p> <p>You can use the mocap data, biped animations and so on as the animation sources of your own character, while keeping your custom rigging rulers.</p> <p><img src="https://i.imgur.com/46khbQH.gif" alt="" width="759" height="587" /></p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/animationtrans" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/animationtrans#comments Scripts Thu, 18 Oct 2018 05:41:27 +0000 Delphinium 16290 at http://www.scriptspot.com Trackview Filters For 3ds max http://www.scriptspot.com/3ds-max/scripts/trackview-filters-for-3ds-max <p>speed up the filtering process in the Trackview windows and save a lot of time for animators</p> http://www.scriptspot.com/3ds-max/scripts/trackview-filters-for-3ds-max#comments Scripts Animation Animators Assistant Trackview Filters Sat, 13 Oct 2018 22:23:23 +0000 Rodneyscripts 16202 at http://www.scriptspot.com AvizStudioTools - ASnapshots http://www.scriptspot.com/3ds-max/scripts/avizstudiotools-asnapshots <p><strong>ASnapshots </strong>is script for 3ds Max to save and load the state of any scene object, including baseobject, modifiers and material.</p> <p><img src="http://www.avizstudio.com/wp-content/uploads/2018/10/BlueDemoMOV.gif" alt="" width="800" height="500" /></p> http://www.scriptspot.com/3ds-max/scripts/avizstudiotools-asnapshots#comments Scripts Tue, 09 Oct 2018 15:56:16 +0000 atanasbak 16115 at http://www.scriptspot.com TopoLogiK http://www.scriptspot.com/3ds-max/scripts/topologik <p><img src="/files/u19707/face_com.jpg" alt="" width="638" height="250" /></p> <p>TopoLogiK is a new Retopology tool for 3dsmax.</p> <p>It brings a more procedural and parametric approach to retopology in 3dsmax.</p> <p>Tutorials&nbsp;:&nbsp;<a title="tutorials" href="http://hocuspocus-studio.fr/tools/topologik-tutorials/" target="_blank">http://hocuspocus-studio.fr/tools/topologik-tutorials/</a></p> <p>&nbsp;</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/topologik" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/topologik#comments Scripts Tue, 09 Oct 2018 10:52:21 +0000 rauquenrol 16114 at http://www.scriptspot.com 3dsMax MCG Velocity Controllers http://www.scriptspot.com/3ds-max/mcg/3dsmax-mcg-velocity-controllers <p>MCG Velocity animation controllers.</p> <p>Animate using speed.<br /> Linear Velocity<br /> Angular Velocity </p> <p>Velocity Float:<br /> . A single float velocity.</p> <p>Velocity Transform:<br /> . A transform velocity.<br /> . Forward speed and orientation speed.</p> <p>_____________<br /> Package "3dsMax_MCG_Velocity_Controllers.zip" includes :<br /> VelocityFloatController_v1.0.22.mcg<br /> VelocityTransformController_v1.0.200.mcg</p> <p>To Install:<br /> 1. download and unzip "3dsMax_MCG_Velocity_Controllers.zip"<br /> 2. start 3ds Max<br /> 3. in Max Main Menus: Scripting &gt; Install Max Creation Graph (.mcg) Package...<br /> 4. install both .mcg files.</p> <p><a href="http://www.scriptspot.com/3ds-max/mcg/3dsmax-mcg-velocity-controllers" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/mcg/3dsmax-mcg-velocity-controllers#comments MCG Sat, 06 Oct 2018 18:00:20 +0000 Jean-Thierry.Roy 16080 at http://www.scriptspot.com VP | Material Manager Pro http://www.scriptspot.com/3ds-max/scripts/vp-material-manager-pro <p>&nbsp;</p> <p><img src="https://www.vizpark.com/wp-content/uploads/2017/03/VP_MaterialManager_124_header_main_830x450.jpg" alt="VP Material Manager - Main" width="710" /></p> <p>The VP MATERIAL MANAGER is the perfect tool to manage materials within 3ds max in ways never possible before. Material presets can now have ATTRIBUTES that can easily be filtered with the integrated attribute filters. The times are over where you needed to dig through folders to find the material you need. Just select the combination of attributes and the preset manager will just show you the materials that fit these attributes. Finding material was really never faster!</p> </p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/vp-material-manager-pro" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/vp-material-manager-pro#comments Scripts Corona maps materials VRay Wed, 26 Sep 2018 15:34:03 +0000 VIZPARK 16032 at http://www.scriptspot.com 3DS Max - Remove Objects From Isolate Mode http://www.scriptspot.com/3ds-max/scripts/3ds-max-remove-objects-from-isolate-mode <p>This little script will help the user in removing objects from the isolate mode.<br /> After selecting one or more objects and choosing isolate, sometimes you want to remove one or more objects from the isolated objects group. So select one or more objects that you want to remove and click the script.<br /> Another benefit is that when the script is grayed out and not available, the user will know<br /> That 3DS Max is not in the Isolate Mode</p> http://www.scriptspot.com/3ds-max/scripts/3ds-max-remove-objects-from-isolate-mode#comments Scripts 3dsmax 3dsmax isolate mode 3dsmax macroscript 3dsmax maxscript 3dsmax scripting Autodesk 3ds Max macroscript maxscript Thu, 20 Sep 2018 19:48:21 +0000 miledrizk 16027 at http://www.scriptspot.com Arnold Light Lister http://www.scriptspot.com/3ds-max/scripts/arnold-light-lister <p>Light Lister for Arnold in 3ds max.<br /> A small tool which will allow you to list Arnold lights and control some of their parameters from a unified interface, like the standard light lister.</p> http://www.scriptspot.com/3ds-max/scripts/arnold-light-lister#comments Scripts Tue, 18 Sep 2018 23:32:36 +0000 robert_pashayan 16026 at http://www.scriptspot.com pX Poly Paint http://www.scriptspot.com/3ds-max/scripts/px-poly-paint <p><img src="/files/u7611/owl_render01_wbk_600px2.jpg" alt="low poly owl poly painted" width="638" height="345" /></p> <p>pX Poly Paint is a macro script to facilitate quick painting (UV Mapping+Texturing) of Low Poly models, <a href="https://www.denysalmaral.com/2018/09/free-polygon-painting-script-and.html">read more and download from my blog!&nbsp;</a></p> http://www.scriptspot.com/3ds-max/scripts/px-poly-paint#comments Scripts Tue, 18 Sep 2018 15:51:10 +0000 Denys Almaral 16025 at http://www.scriptspot.com miauu's Extended Clone Tool http://www.scriptspot.com/3ds-max/scripts/miauus-extended-clone-tool <p><img src="https://4.bp.blogspot.com/-JKvi7XgoD3A/W_wx9InCBRI/AAAAAAAABMc/47qtZgXiMUMzbbikkPK8sf-qGjUtrk_6wCLcBGAs/s1600/mECT_13_UI.PNG" alt="" width="206" height="320" /></p> <p>&nbsp;</p> <p><strong>miauu's Extended Clone Tool adds new options to the standard Clone Options dialog.</strong></p> <p><strong>The main goal - save time using these features:</strong></p> <p><strong>- move the created objects to a new layer,</strong></p> <p><strong>- move the created objects into existing layer</strong></p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/miauus-extended-clone-tool" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/miauus-extended-clone-tool#comments Scripts clone Controller copy duplicate instance object Reference Mon, 17 Sep 2018 09:45:46 +0000 miauu 16023 at http://www.scriptspot.com