ScriptSpot - Your community resource for 3ds Max tools en OCTANE_RENDER_tools <p>A tool to gather settings for Octane render workflow.</p> <p>Version 2 offer a far more compact UI.( Thanks to jahman )</p> Scripts octane render Thu, 19 Jul 2018 10:30:39 +0000 titane357 15395 at Revit to Max Importer <p><strong>One click to organise and process Revit FBX files in 3Ds Max.</strong><br /> Save hours of time and stress with the Revit to max import script.</p> <p><img src="" /></p> <p>Revit 2 Max streamlines the import process from initial FBX import, and addresses all the issues along the way, ie imperial scaling from FBX, removing Autodesk’s Art renderer, and assigning your renderer of choice, deleting or layering all non geometry elements such as the sun system and various Revit generated objects.</p> <p><a href="" target="_blank">read more</a></p> Scripts Thu, 28 Jun 2018 11:21:08 +0000 Vizguy 15147 at MCG Wave Slates <p>This MCG creates panels/slates based on sine wave.</p> <p><strong>Installation:</strong></p> <p><strong></strong> <a href=""></a></p> <p>Then can be found in Create&gt;Geometry&gt;Vu</p> <p><a href="" target="_blank">read more</a></p> MCG MCG Wave Sine Slates Wall Panel Sat, 23 Jun 2018 06:44:53 +0000 vusta 15090 at Snake AutoRig Tool-HPK <p>this is a maxscript tool i made to speed up the process of ribbon Setup by making a simple ribbon rig via maxscript and extend it later , be aware this is just a beta version and it's not completed yet</p> Scripts auto autorig character Ribbon Rig Setup snake Tue, 19 Jun 2018 02:17:38 +0000 hamed1100 15018 at Substance and Element 3D material preparation tool <p>This script creates an standar material per object and puts the same object name on the<br /> material. This is ideal if you plan sending your model to substance painter or Element 3D plugin for after effects.</p> <p>Instructions:<br /> Drag the script<br /> Go to Customize &gt; Customize User interface<br /> Toolbars<br /> Category: Substance</p> <p>Drag the tool to an empty space on any toolbar, or create a new one.</p> <p>Before using the tool make shure thares nothing selected on the scene, the scripts selects all for you.</p> <p>ES:<br /> Este script crea un material estándar por objeto y pone el mismo nombre de objeto en el</p> <p><a href="" target="_blank">read more</a></p> Scripts Mon, 18 Jun 2018 05:00:15 +0000 diegoev 15006 at Fast Housing <p><img src="/files/u48635/fasthousingcover.jpg" alt="" width="638" height="366" /></p> <p class="font_8">Fast Housing generates an architectural structure through a custom procedural mesh object, you can change parameters and watch the results in real time. It's an easy and intuitive way to create a house at a simple level, its versatility allows you to create your own style, usefull for the creation of urban backgrounds.</p> <p class="font_8">This script creates a FA_House primitive object which works as any 3ds Max object: any deformer can be applied, animatable parameters, can be converted to mesh etc ...</p> <p class="font_8"></p> <p><a href="" target="_blank">read more</a></p> Scripts Mon, 11 Jun 2018 13:29:32 +0000 Christophe B 14954 at Profile shape <p>Profile spline primitive to be used with classic Bevel Profile or Shell modifier as the edge profile shape, as a sweep profile and for other similar use cases. Can be rotated, flipped and reversed as needed (for example for Shell, you should use the X Direction).</p> <p><img src="/files/u1362/profileshape.gif" alt="" width="500" height="234" /></p> Scripts bevel parametric profile scripted primitive shape spline Tue, 05 Jun 2018 11:27:39 +0000 Swordslayer 14872 at AXIS <p>&nbsp;</p> <p><img src="/files/u48463/octoaxis.png" alt="" width="638" height="239" /></p> <p><strong>Axis will be the part of Octopus, integrated into the Octopus package. The world to screen space system will extend the Octopus system, which will let you create even more user friendly tools. Octopus share also will be under development :)</strong></p> <p><a href="" target="_blank">read more</a></p> Scripts Thu, 24 May 2018 06:55:44 +0000 pi3c3 14730 at DQ skinning Copier <p>In previous max versions like max 2016,<br /> when you save the envelopes, it doesn't save the Dual quaternions weights.<br /> Which is a pain when you need to transfer skinning from a model to another for whatever reasons.<br /> The thing is I do quite a lot of rigging and I faced this problem more than once with no out of the box solution.<br /> And I needed to transfer only the DQ weights, not the other envelopes.</p> <p>So here is a super simple script to do that. </p> <p>How it works :<br /> 1 : select the model which has the DQ weights set. (the skin has to be the first modifier)</p> <p><a href="" target="_blank">read more</a></p> Scripts DQ dual quaternions Envelopes quaternions skin skinning Wed, 16 May 2018 12:17:11 +0000 rauquenrol 14672 at Simple hWnd Viewer <p><img src="/files/u53952/pixamoon_simple-hwnd-viewer_002.jpg" alt="" width="506" height="425" /></p> <p>This is just simple tool to check window element handle - hwnd under mouse pointer.</p> <p>I did it some time ago to test reading info from ListBox but it can be used it to inspect UI elements you need to work with later.</p> <p>Note: This tool is can be useful only for people who writes maxscripts.</p> <p><a href="" target="_blank">read more</a></p> Scripts hwnd window uiaccessor dialog button inspector listbox Tue, 15 May 2018 10:17:10 +0000 pixamoon 14666 at Rectangle by Edge <p>Spline primitive that creates a rectangle based on the direction of clicked point:</p> <p><img src="/files/u1362/rectanglebyedge.gif" alt="Rotated Rectangle" width="500" height="284" /></p> <p>See also <a href="">NGon by Edge</a>.</p> Scripts aligned primitive rectangle rotated Fri, 11 May 2018 07:02:57 +0000 Swordslayer 14656 at Transfer Materials <p>Transfer materials between objects based on names, vertex count or transfom. Can work between multiple Max instances. Handy for transfering materials from lookdev to lighting scenes with alembic caches.</p> <p><img src="/files/u9160/transfer_materials.jpg" alt="" width="350" height="361" /></p> Scripts copy Material paste transfer Thu, 10 May 2018 15:28:11 +0000 mad 14650 at Parameters Collector <p>Collects all parameters within selected objects, modifiers on objects or slate nodes (materials) so you can mass change their values.</p> <p><img src="/files/u9160/parametr_collector.jpg" alt="" width="300" height="581" /></p> Scripts collect collector list materials modifies object parameter parameters slate Thu, 10 May 2018 13:14:53 +0000 mad 14643 at Spline Combiner <p><img src="" alt="Spline Combiner 3dsmax script - banner" /></p> <h3><em>Boolean Splines + Shape Cutter + Intersections Detection</em></h3> <p>&nbsp;</p> <p><a href="" target="_blank">read more</a></p> Scripts 3dsmax boolean Curves cutter intersections plugin script shapes spline spline combiner Tue, 08 May 2018 19:54:07 +0000 rode3d 14634 at csMergeBy <p>One of the hidden gem of the new 3dsMax 2019 feature is the Custom Scene File Data Streams. This allows uses attach custom strings to your max and access from outside of 3dsmax. It is not only eliminate the need of copanionexternal file for such data but also opens up accesingof ,msx file realted data to any program or language.</p> <p>For more details, check the help.</p> <p> CustomFileStream Interface<br /> CustomSceneStreamManager Interface</p> <p><a href="" target="_blank">read more</a></p> Scripts Tue, 08 May 2018 07:24:36 +0000 gandhics 14628 at Octopus <p><img src="/files/u48463/octopus_logo.png" alt="" width="638" height="239" /></p> <p>I have released Octopus, which is a really cool menu system. It is highly customizable and gives you huge flexibility whatever you are doing inside 3dsmax. For further informations, go and check my website, where you can get it. Current features: :)</p> <p>NEW VIDEOS and CHANGE LOG</p> <p>Here you can download <a href="">DEMO VERSION</a>&nbsp;of Octopus!</p> <p><a href="" target="_blank">read more</a></p> Plugins hotbox marking menu pie radial Tue, 01 May 2018 12:19:19 +0000 pi3c3 14576 at Convert any Camera to Vray Physical Camera <p>This is a script to convert any existing camera in your scene to a Vray Physical Camera that matches its position, orientation and FOV. Works with Max Standard and Physical, and doesn't matter if they are Free or Target cameras. Just make sure the camera you want to convert is the active view when you run the script.</p> Scripts camera conversion VRay Mon, 23 Apr 2018 19:57:20 +0000 jtwographics 14569 at MaxShell <p><img src="/files/u21015/sspromo01.jpg" alt="" width="638" height="319" /></p> <p>MaxShell creates an inner shell which can be used to hollow out the models. It is useful for reducing the volume of the model in case the model is 3D printed.&nbsp;</p> <p>Less volume means less material, faster printing and less cost.&nbsp;</p> Scripts 3d printing maxshell shell Mon, 23 Apr 2018 09:57:30 +0000 oormicreations 14568 at Attach to Surface <p>Given and object and a surface, creates a surface-aligned helper and parents the object to it.</p> <p><img src="/files/u1362/attachtosurface.gif" alt="" width="500" height="380" /></p> Scripts attachment glue surface Sun, 22 Apr 2018 12:06:52 +0000 Swordslayer 14566 at Stretchy Bones Converter <p><img src="" /></p> <p>Script for automating the process of getting 3dsMax's native stretchy bones into any game engine: creating a separate de-hierarchized bone structure that follows the motion of the base bone structure and automatically migrating skin weights on a mesh to those new bones.</p> <p><strong>USAGE:</strong><br /> Select the bones that you want to be affected with "Pick bones" button.<br /> Select the affected mesh with a skin modifier with "Pick skinned object" button.<br /> Press "Convert and reskin" button.</p> <p><strong>IMPORTANT:</strong></p> <p><a href="" target="_blank">read more</a></p> Scripts 3dmax Bones compatible convert Engine fbx game gamedev squash stretchy unity unreal Thu, 19 Apr 2018 22:05:14 +0000 customphase 14565 at