ScriptSpot - Your community resource for 3ds Max tools en PG.CamSelect <p>.</p> <h3>Change camera quickly with your mouse wheel.</h3> <p><img src="" /></p> <p>• Hit the keyboard shortcut<br /> • Scroll your mouse to change camera<br /> • Left click / "C" to accept and close popup<br /> • Right click to accept and select camera<br /> • Esc to return to previous camera</p> Scripts camera easy panel Fri, 14 Jun 2019 00:10:59 +0000 deshu 18416 at Batch Save 3ds Max Files to Previous Version <p>Script for saving 3ds Max files to previous version in batch mode.</p> <p><img src="/files/u793/mass-save-3ds-max-files-to-previous-version.png" alt="Mass Save 3ds Max Files to Previous Version" width="300" height="292" /></p> Scripts batch convert previous version Tue, 11 Jun 2019 18:51:40 +0000 Kstudio 18413 at P_Scripts (Scripts & Shortcut Management Tool) <p><img src="" /><br /> P_Scripts is a 3ds Max Script &amp; ShortCut Management tool.</p> <p>P_Scripts displays a list of buttons based on the type, status, and modifiers of the selected object.<br /> Hotkeys for using buttons in P_Scripts are independent of the shortcuts in 3ds max<br /> It also contains the majority of the scripts you can see in the video</p> <p>You can download the Demo version here.<br /> <a href="" title=""></a><br /> (Verify functionality with demo version before download)</p> <p><a href="" target="_blank">read more</a></p> Scripts easy hotkey Interface management shortcut Sun, 09 Jun 2019 05:45:26 +0000 aksmfakt132 18410 at 3DS Max - Accurate Display Of Procedural Maps - Solved <p>In this video, we will solve the problem of procedural maps display,</p> <p><a href="" target="_blank">read more</a></p> Tutorials 3ds max 3ds max mapping 3ds max procedural maps 3ds max tutorials 3ds max uvw autodesk 3ds max learn 3dsmax Wed, 29 May 2019 22:06:15 +0000 miledrizk 18327 at Scene Notes Pro <p><img src="" alt="" width="490" height="300" /></p> <p>Adding notes directly in scenes(.max files) can be useful in many ways - to remind you something about any aspect of whole process of 3d work, for future reference, about whys or hows, for a colleagues(who are going to use the scene).&nbsp;</p> <p><a href="" target="_blank">read more</a></p> Scripts Mon, 20 May 2019 16:02:15 +0000 miauu 18015 at Snap Verts <p><img src="" alt="" /></p> <p>Snaps selected vertices to the closest vertices of the target object.<br /> Works on Editable_Poly and Edit_Poly, at any level in any modifier stack.<br /> Also works inside the same mesh (if you pick the same object as target object)</p> <p>This is based on this script: <a href="" title=""></a></p> Scripts Benjamin Boscher edit poly Editable Poly n00byzor snap snap to snapping stack vert vertex vertices verts Sun, 19 May 2019 00:10:28 +0000 N00BYZOR 17999 at RGBA Vertex Color Editor <p>This script split the 3D model in 4 sub-meshes which are each vertex color Channel (R,G,B,A).</p> <p>You can edit each Channel and then save the changes to the original mesh.</p> <p>And bellow i put the Polycount forum thread about develop the tool and some example about how works</p> <p><a href="" title=""></a></p> Scripts 3d 3ds max 3ds max script 3ds max scripting edit vertex RGB RGBA vertex color Wed, 15 May 2019 11:37:56 +0000 EspiSensei 17992 at PolyDamage for 3dsMax <p><img src="" alt="" width="800" height="600" />PolyDamage plugin is a tool to quickly add damage and imperfections to models. Nothing is perfect in real life, so adding damage to your models make them look more realistic. PolyDamage is a quick alternative to manually sculpting damage with other software packages. PolyDamage adds an extra realism to concrete walls, grounds, stones, columns. PolyDamage quickly adds damage to corners and edges.</p> <p><a href="" target="_blank">read more</a></p> Scripts antique column damage model modifier old ruin sculpt stone Sat, 11 May 2019 18:22:57 +0000 batuhanozer 17987 at FS Scene Converter (FStorm) <p>FS Converter is a scene convertor to come back from FStorm renderer or to only convert some objects.</p> <p>This converter allow to convert all the Fstorm renderer feature to Vray or Corona and Redshift.</p> <p>It's not a simplicity converter, it's keep all the compatible settings...<br /> Compatible: Fstorm Camera, Fstorm materials, Fstorm proxie, Fstorm Lights (including SunLight), Fstorm Displacement...</p> <p>Convert all the scene or only selected Object... See how many instance it's necessary to convert...</p> <p>Real time informations for the convertion state.</p> <p><a href="" target="_blank">read more</a></p> Scripts 3ds max materials converter convertor Corona Fstorm fstorm renderer redshift renderer VRay Sat, 11 May 2019 16:55:32 +0000 3dmaxscript 17986 at Custom Normals Tool <p><img src="" alt="" /></p> <p><a href="" target="_blank">read more</a></p> Scripts automatic Benjamin Boscher chamfer chamfer modifier custom normals face weighted hardsurface n00byzor non destructive Normals Smooth Edges vertex normals workflow Wed, 01 May 2019 23:05:05 +0000 N00BYZOR 17973 at [Raytools] Raygo Layer Manager <p><img src="/files/u105180/raygo_cover_script.jpg" alt="" width="450" height="357" /></p> <p>&nbsp;</p> <p>Raygo Layer Manager is base on Layer Man's concept. It fully manipulates the Layer Explorer. And make things became easier and humanity. I believe that you will have a good experience when you use it! I going to publish it and I need someone test and share the news. So, I provide 20 users for the free test. If you want to try it, please e-mail me! <a href=""></a></p> <p><a href="" target="_blank">read more</a></p> Scripts layer manager Thu, 25 Apr 2019 22:13:46 +0000 humhumhum 17969 at CrossCut <p>Cut-connect two selected verts or edges of the current Editable poly object.</p> <p><img src="/files/u1362/connectacross.gif" alt="" height="351" width="401" /></p> Scripts connect cross-cut cut edit poly Editable Poly Fri, 19 Apr 2019 11:43:32 +0000 Swordslayer 17940 at Viewport Toolbar <p>Floating toolbar with current viewport settings.</p> <p><img src="/files/u1362/viewporttoolbar.gif" alt="Viewport Toolbar" width="500" height="330" /></p> Scripts toolbar viewport Wed, 10 Apr 2019 23:29:07 +0000 Swordslayer 17648 at Wacom Holy Grail <p>If you are like me and use a Wacom with 3ds max, you have definitely encountered this issue with selecting objects!</p> <p>Scenario:<br /> You select an object and it moves it!!!!!!!!!!!! this is no good!!</p> <p>So what i wanted was to use Q to select an object, move it with W then go back to Q when deselected. So with some hardcore googling and experimenting i found a solution.</p> <p>Behold the holy grail for all Wacom users!</p> <p>Usage:<br /> if max is opened, close it.<br /> Copy the script to your scripts/startup folder<br /> run max</p> <p>or if max is opened.</p> <p><a href="" target="_blank">read more</a></p> Scripts Wed, 10 Apr 2019 15:27:58 +0000 ahmedfawaz 17646 at HDRI Material Override Toolbar <p>Simple floating 'toolbar' example where you can quickly toggle reflection override for the current viewport (any custom picked hdri map will work) and set its rotation. Since it's just a viewport override, all the materials applied to the objects will be left untouched. Comes in handy for example when checking for shading errors.</p> <p><img src="/files/u1362/hdrioverride.gif" alt="" width="400" height="304" /></p> <p><a href="" target="_blank">read more</a></p> Scripts hdr hdri Material override toolbar Wed, 10 Apr 2019 11:34:23 +0000 Swordslayer 17645 at TerrainAxe-Create <p>TerrainAxe-Create tools work on a polygon object and are used to create new faces or structure.</p> <p>Because it is very hard to&nbsp; describe so many tools of TerrainAxe in a single post,so they will be introduced by category in different posts.</p> <p>The most recommended features in "Create" category as below:</p> <p><strong>StitchPoly:</strong>Create new faces between borders and&nbsp; is ofen used to patch the gap between roads and terrain.</p> <p><a href="" target="_blank">read more</a></p> Scripts make road Terrain Tue, 09 Apr 2019 12:57:50 +0000 flyingc 17632 at Set Grid Spacing <p>With the script below you can quickly set the spacing of the grid in 3ds max.</p> <p><img src="" alt="" width="400" height="178" /></p> <p>Just download the script, edit the predefined values(change, add new, delete what is not needed) and installs it.</p> <p>&nbsp;</p> Scripts Grid size spacing Mon, 08 Apr 2019 10:31:47 +0000 miauu 17592 at SteelSeries Alerts <p>I have a Rival 500 mouse with tactile alerts so I made this little helper struct to send events to it right from max. After running the script, you can now call <em>::SteelSeriesAlerts.sendBuzz()</em>.</p> <p><a href="" target="_blank">read more</a></p> Scripts alert callback SteelSeries struct tactile Sun, 07 Apr 2019 14:42:12 +0000 Swordslayer 17555 at Kloner - a Handy Cloner <p>This is a handy cloner that i made for a job. Max has the MCG Cloner and the built-in Clone tools, but this one goes straight to the point for fast interaction.A with the cool feature of auto-offset the copies using the BoundingBox size.<br /> And you can change this offset + Make group clones in any 90 degrees direction.<br /> You can change it to transform/move mode to only move objects around, not cloning, which is handy too for building blocks when you have modular parts to build structures...</p> Scripts array clone cloner Tue, 02 Apr 2019 03:08:59 +0000 kumodot 17533 at Booleaner Helper Scripts Sat, 30 Mar 2019 22:41:24 +0000 propiro 17532 at