ScriptSpot - Your community resource for 3ds Max tools http://www.scriptspot.com/feed/socialnetworks en Flange http://www.scriptspot.com/3ds-max/scripts/flange <p>Flange scripted primitive. Created with TurboSmooth in mind, so it's all-quad and has an Outline parameter to tighten the edge loops. The flange neck is optional, reducing its thickness to zero effectively gets rid of it.</p> <p><img src="/files/u1362/flange.gif" alt="Flange Scripted Primitive" width="500" height="309" /></p> http://www.scriptspot.com/3ds-max/scripts/flange#comments Scripts Thu, 16 Mar 2017 13:00:59 +0000 Swordslayer 14046 at http://www.scriptspot.com UCX Tool http://www.scriptspot.com/3ds-max/scripts/ucx-tool <p><img src="http://ahp.li/88e9807dee4e9d4be740.gif" alt="" /></p> <p>This is a handy tool for creating UCX collisions.<br /> It generates hulls based on your polygon or element selection and set their names and pivot points correctly.</p> <p>If you have any requests or feedback, feel free to contact me to <a href="mailto:benjamin.boscher00@gmail.com">benjamin.boscher00@gmail.com</a><br /> or in the comment section down here ;)</p> http://www.scriptspot.com/3ds-max/scripts/ucx-tool#comments Scripts Box collision convex convex hull hull tool UCX Mon, 13 Mar 2017 01:33:06 +0000 N00BYZOR 14039 at http://www.scriptspot.com Break Out Online http://www.scriptspot.com/3ds-max/scripts/break-out-online <p><img src="/files/u90938/2017-03-10_14-17-11_break_out_online_-_main_menu.png" alt="" width="638" height="660" /></p> <p><img src="/files/u90938/2017-03-10_14-18-10_break_out_online_-_game.png" alt="" /></p> <p>Mini arcade game, made in MaxScript.</p> http://www.scriptspot.com/3ds-max/scripts/break-out-online#comments Scripts breakout funny game online Fri, 10 Mar 2017 22:47:09 +0000 MastaMan 14036 at http://www.scriptspot.com Vray Script for randomizing Object IDs and Material IDs http://www.scriptspot.com/3ds-max/scripts/vray-script-for-randomizing-object-ids-and-material-ids <p>This is a script we use at work. One of the guys modified a script for Mental Ray. It gives random Obj IDs and Mtl IDs to all objects and materials in your scene. Unfortunately as there are a max number of 16 material IDs, that is all you get. Remember to change 'output type' from 'Integer (no AA)' to 'Color (with AA)' to have an anti-aliased pass. </p> <p>When you run this script you will have no notification or messages, but it will have worked. If you check material IDs and Object IDs you will find they have all changed.</p> http://www.scriptspot.com/3ds-max/scripts/vray-script-for-randomizing-object-ids-and-material-ids#comments Scripts material ID Mtl ID object id random elements material ID Vray Obj ID Wed, 08 Mar 2017 17:26:23 +0000 leon0101 14031 at http://www.scriptspot.com Helix http://www.scriptspot.com/3ds-max/scripts/helix <p>功能介绍:</p> <p>Helix for 3dsMax,是一款由#沐风课堂#用MAXScript脚本语言开发的3dsMax建模小工具,可以将任意弯曲形状的样条线一键转化为延该样条线路径上的螺旋样条线。</p> <p>MAXScript for build helix spline.</p> <p>Usage method:&nbsp;</p> <p>1 run Helix-1.0.0-en_US.mse.</p> <p>2 create a spline in the Max view.</p> <p>3 Click the "Pick Spline" button, and then pick the Spline.&nbsp;</p> <p><img src="/files/u97275/helix.gif" alt="" width="450" height="280" /></p> http://www.scriptspot.com/3ds-max/scripts/helix#comments Scripts 3dsmax helix maxscript spline 沐风课堂 Thu, 02 Mar 2017 05:14:58 +0000 bbvbb 14023 at http://www.scriptspot.com Modifier Preset Creator http://www.scriptspot.com/3ds-max/scripts/modifier-preset-creator <p>If you find yourself changing modifier parameters to the same same values over and over again, make your life easier and use the same modifier with preset values instead.</p> <p><img src="/files/u1362/customdefaults.png" alt="" height="77" width="200" /></p> http://www.scriptspot.com/3ds-max/scripts/modifier-preset-creator#comments Scripts custom customize modifer preset Sun, 26 Feb 2017 11:47:41 +0000 Swordslayer 14016 at http://www.scriptspot.com PolyModOp http://www.scriptspot.com/3ds-max/scripts/polymodop <p>Say goodbye to scripts that only work with Editable Poly and not Edit Poly modifier. PolyModOp is a MAXScript struct wrapping the Edit Poly methods using the familiar signatures of the polyop methods. That means you check once at the beginning what kind of object you are dealing with, pick either polyop or polymodop, and the rest of the code will be the same as if you were writing it for Editable Poly.</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/polymodop" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/polymodop#comments Scripts edit poly polyop polyops struct Fri, 24 Feb 2017 15:56:57 +0000 Swordslayer 14014 at http://www.scriptspot.com MCG Spline Conform http://www.scriptspot.com/3ds-max/mcg/mcg-spline-conform <p>Get your spline to wrap onto a mesh or multi-meshes... Yes it is a bit rough around the edges, so it is what it is...</p> <p><img src="/files/u15473/splineconform1.jpg" alt="" width="638" height="787" /></p> <p><strong>ver 1.01</strong>: bit more stable when tumbling around...</p> <p><a href="http://www.scriptspot.com/3ds-max/mcg/mcg-spline-conform" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/mcg/mcg-spline-conform#comments MCG MCG Spline Conform Fri, 24 Feb 2017 05:25:09 +0000 vusta 14011 at http://www.scriptspot.com VTrack http://www.scriptspot.com/3ds-max/scripts/vtrack <p>If you work in vfx field then you will appreciate this tool, VTrack is a vertices tracking scripted tool that allows you to track a selected vertex or an averaged vertices position of a deformed mesh (Alembic or point cached) and create a point helper with a backed animation of the tracked position.</p> <p>You can use it later as a source for your effect ( blood burst, explosion... you name it) or you can turn on that point animation trajectory so you can visualize the animation path of that area in the mesh.</p> <p><img src="https://static.wixstatic.com/media/ec9ef1_ab57396c99354117a698a2d8052a9f77~mv2.png?dn=VTrack+tool+UI.png" alt="" width="176" height="287" /></p> </p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/vtrack" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/vtrack#comments Scripts average position deformed mesh tool tracker tracking vertex Thu, 23 Feb 2017 20:06:58 +0000 Alaa alnahlawi 14010 at http://www.scriptspot.com PatchMesh http://www.scriptspot.com/3ds-max/scripts/patchmesh <p>Mesh primitive that behaves similat to the Patch Grid. Point helpers are used as handles, which means animating them or using wire paramaters with them is easy. Linking the helpers to another parent would break it, though, so if you want to do something like that, use constraints instead (Link constraint or Position constraint depending on what you want to achieve).</p> <p><img src="/files/u1362/patchmesh.gif" alt="Patch Mesh" width="500" height="282" /></p> http://www.scriptspot.com/3ds-max/scripts/patchmesh#comments Scripts mesh Patch primitive scripted primitive simpleObject Thu, 23 Feb 2017 08:37:35 +0000 Swordslayer 14009 at http://www.scriptspot.com Merge Maxfile By Layers http://www.scriptspot.com/3ds-max/scripts/merge-maxfile-by-layers <p>Have you ever wanted to merge a maxfile by layers? Now you can with this latest plugin for 3ds Max. This plugin allows users to merge maxfiles by layers and objects. Check out the video below to see it in action.</p> <p><img src="https://jokermartini.com/wp-content/uploads/2017/02/mergemaxfilebylayers.jpg" width="382" height="494" /></p> http://www.scriptspot.com/3ds-max/scripts/merge-maxfile-by-layers#comments Scripts Wed, 22 Feb 2017 13:53:46 +0000 JokerMartini 14006 at http://www.scriptspot.com Chamfer Modifier with Custom Defaults http://www.scriptspot.com/3ds-max/scripts/chamfer-modifier-with-custom-defaults <p>Very simple extended modifier when you want to use different default values from the max ones to save some clicks. Edit to your liking.</p> http://www.scriptspot.com/3ds-max/scripts/chamfer-modifier-with-custom-defaults#comments Scripts Wed, 22 Feb 2017 08:04:32 +0000 Swordslayer 14004 at http://www.scriptspot.com MaxLINQ - LINQ functions for maxScripters http://www.scriptspot.com/3ds-max/scripts/maxlinq-linq-functions-for-maxscripters <p><strong>MaxLINQ</strong>&nbsp;tool is intended to be a way to use inside maxscript language sweet predefined functions,&nbsp;similar to those in C# LINQ, through an easy lambda-style expressions syntax, concatenating functions after functions.</p> <p>You can query arrays, strings, maxscript enumerables (objectSet, bitArray, groups, pathnames...) and DotNet IEnumerables.Moreover, it includes &nbsp;specific functions for maxObjects.</p> <p>It can be used both in your own scripts or directly in the 3dsMax Listener.</p> <p>Some intuitive simple examples are:</p> <p><img src="http://www.proin3d.org/pathscripts/images/pathscripts/maxLINQ/maxLINQ-01.jpg" alt="maxLINQ" width="720" height="212" /></p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/maxlinq-linq-functions-for-maxscripters" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/maxlinq-linq-functions-for-maxscripters#comments Scripts c# DotNet enumerable language linq maxlinq maxscript pathscripts Sun, 19 Feb 2017 17:57:45 +0000 P3D_PathScripts 14002 at http://www.scriptspot.com VA Mesh Conform http://www.scriptspot.com/3ds-max/mcg/va-mesh-conform <p><img src="https://static.wixstatic.com/media/ec9ef1_c700ec5aee894282afee941fee03bfe0~mv2.jpg?dn=MCG+Mesh+Conform.jpg" alt="VA mesh conform" width="725" height="385" /></p> <p>Well mesh conform is not someting new to 3dsmax but what if it was much more faster and responsive compared to the legacy one with straight forward parameters and options to tweak.</p> <p>I created this modifier using MCG, it has all sort of options you might want such as:</p> <p>- Projection direction: world axis or source object normals.</p> <p><a href="http://www.scriptspot.com/3ds-max/mcg/va-mesh-conform" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/mcg/va-mesh-conform#comments MCG conform mesh modifier Sat, 18 Feb 2017 12:35:46 +0000 Alaa alnahlawi 13999 at http://www.scriptspot.com Hose http://www.scriptspot.com/3ds-max/scripts/hose <p>MAXScript for build hose model.</p> <p>Usage method:&nbsp;</p> <p>1 run Hose-1.0.0-en_US.mse.</p> <p>2 create a spline in the Max view.</p> <p>3 Click the "Pick Spline" button, and then pick the Spline.&nbsp;</p> <p><img src="/files/u97275/hose_demo2.jpg" alt="" width="638" height="235" /></p> <p><img src="/files/u97275/hose_demo3_0.gif" alt="" /></p> http://www.scriptspot.com/3ds-max/scripts/hose#comments Scripts 3dsmax hose maxscript 沐风课堂 软管建模 Sun, 12 Feb 2017 10:35:00 +0000 bbvbb 13995 at http://www.scriptspot.com Object ID Organizer http://www.scriptspot.com/3ds-max/scripts/object-id-organizer <p>.<br /><strong>Free test versions available</strong> - Please check end of description<br />.<br /><img src="/files/u53952/pixamoon-objidorganizer-sc005.jpg" alt="" height="638" width="488" /></p> <p>Object ID Organizer is similar to my previous Material ID Organizer.</p> <p>It lets you quickly organize / inspect Object IDs in the scene and create MultiMatteElelemnts or Corona CMultiMatte.</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/object-id-organizer" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/object-id-organizer#comments Scripts object objects editor list listener mask rgb id objid vray corona on off channel multimatteelement multi matte element organizer manager Sat, 11 Feb 2017 11:38:45 +0000 pixamoon 13993 at http://www.scriptspot.com MCG Animate Visible To Camera http://www.scriptspot.com/3ds-max/mcg/mcg-animate-visible-to-camera <p>Since you can't animate the Visible To Camera property...(well not that I know of a way...) use this to 'control' it. Watch the vid.</p> <p>Eureka !!!!!!!!!!!!!!!!!!!!!!!!!!! At last, an MCG modifier that modifies SELF NODE !!!! This may open a whole giant can of giant worms....</p> <p><img src="/files/u15473/vistocammod1.jpg" alt="" height="398" width="638" /></p> <p><strong>&nbsp;I suggest you use the modifier version, VisToCamMod, IMO is the most userfriendly..</strong></p> <p><a href="http://www.scriptspot.com/3ds-max/mcg/mcg-animate-visible-to-camera" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/mcg/mcg-animate-visible-to-camera#comments MCG MCG Animate Visible To Camera Sat, 11 Feb 2017 06:18:56 +0000 vusta 13992 at http://www.scriptspot.com ChineseKnot http://www.scriptspot.com/3ds-max/scripts/chineseknot <p>MAXScript for build Chinese Knot model.</p> <p><img src="/files/u97275/00.jpg" alt="" width="563" height="1000" /></p> http://www.scriptspot.com/3ds-max/scripts/chineseknot#comments Scripts 3dsmax ChineseKnot maxscript 中国结 沐风课堂 Wed, 08 Feb 2017 14:27:49 +0000 bbvbb 13989 at http://www.scriptspot.com MCG Zoolinderrr http://www.scriptspot.com/3ds-max/mcg/mcg-zoolinderrr <p>Annoyed that the default Cylinder doesn't allow more than 200 in Height/Sides/Caps seg count ? Stooooooopid, Zoolinderrr is waaaay betterrrrrerrrr... (ok, there is a limit of 9999 but who's counting ? Especially male supermodels)</p> <p>Use in cases where you need to stretch your longfellow along a really really long path and you need lots and lots of segs...</p> <p>(The Weld in MCG is crap so use a Welderrr instead)</p> <p>No there's no video !!! Just print out this picture and slap it on your bedroom wall....Zooweet dreams...</p> <p><a href="http://www.scriptspot.com/3ds-max/mcg/mcg-zoolinderrr" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/mcg/mcg-zoolinderrr#comments MCG MCG Zoolinderrr cylinder tube box unlimited segments mugatube hugo boxx Tue, 07 Feb 2017 08:32:37 +0000 vusta 13986 at http://www.scriptspot.com PaperWindmill http://www.scriptspot.com/3ds-max/scripts/paperwindmill <p>MAXScript for build paper windmill model.</p> <p><img src="/files/u97275/paperwindmill.jpg" alt="" width="450" height="280" /></p> http://www.scriptspot.com/3ds-max/scripts/paperwindmill#comments Scripts 3dsmax maxscript PaperWindmill 沐风课堂 纸风车 Mon, 06 Feb 2017 01:41:53 +0000 bbvbb 13984 at http://www.scriptspot.com