ScriptSpot - Your community resource for 3ds Max tools en MCG Line <p>Simple straight line....well it was for a simple request so no need to flame me.</p> <p>Installation:</p> <p><a href="" title=""></a></p> <p>Then can be found in Create&gt;Shapes&gt;Vu</p> <p><a href="" target="_blank"></a></p> <p><img src="/files/u15473/line1.jpg" alt="" width="595" height="654" /></p> <p><a href="" target="_blank">read more</a></p> MCG MCG Line Mon, 14 Aug 2017 23:11:50 +0000 vusta 14259 at particle-to-spline <p><img src="/files/u26198/cgapck-particle-to-line-03.jpg" alt="" width="638" height="638" /></p> <p>&nbsp;</p> Scripts Sun, 13 Aug 2017 09:16:11 +0000 geo_vahid 14255 at MCG Disc <p>don't ask...Dave Wortley requested it...</p> <p>(no more fiddling with deleting faces off of a cylinder...just drag out this flat disc)</p> <p><strong>Installation:</strong></p> <p><a href="" title=""></a></p> <p>Then can found in Create&gt;Geometry&gt;Vu</p> <p>&nbsp;</p> <p><img src="/files/u15473/disc1.jpg" alt="" width="638" height="666" /></p> <p>&nbsp;</p> <p><a href="" target="_blank">read more</a></p> MCG MCG Disc Thu, 10 Aug 2017 02:11:08 +0000 vusta 14250 at Camera Resolution Mod <p>The modifier will allow you to set the resolution of the render separately for each camera.</p> <p><img src="" alt="" width="600" height="540" /></p> Scripts bodyulcg camera modifier render resolution Sat, 05 Aug 2017 16:16:50 +0000 BodyulCG 14247 at miauu's Objects Replacer <p><img src="" alt="" width="485" height="201" /></p> <p><a href="" target="_blank">read more</a></p> Scripts Sat, 05 Aug 2017 14:17:11 +0000 miauu 14246 at Interactive Rollout Builder <p>The visual maxscript editor has issues... doesn't make nice code and is generally useless. &nbsp;So instead I made this...</p> <p>Visit my facebook page for more info</p> <p>Run the mcr file and find it in your customise user interface windows under 'DW Tools'</p> <p>Version 1_0 - Release<br />Version 1_1 - Bug fixed which could allow nested groups, which maxscript doesn't like and would therefore crash.<br />Version 1_2 - Released unencrypted so that it works in 3dsmax 2017 and well... because who doesn't like to learn (judge) from other people's code....</p> <p><a href="" target="_blank">read more</a></p> Scripts Controls maxscript rollout UI visual maxscript Sun, 30 Jul 2017 20:40:07 +0000 DaveWortley 14240 at Kitbasher 3dsMax <p><img src="" alt="" width="640" height="360" /></p> Scripts Thu, 27 Jul 2017 04:22:48 +0000 JokerMartini 14236 at AdvArray Presets <p>This is a helper script for my AdvArray modifier for 3ds max to give users some preset setups for common array patterns.</p> <p>This is just the preliminary release, i'll be adding more and updating the script as time goes on. please let me know if you have any suggestions for presets that make sense.</p> <p>if you don't have the AdvArray modifier, please check it out here: <a href=";appLang=en&amp;os=Win64" title=";appLang=en&amp;os=Win64">;...</a></p> Scripts Tue, 25 Jul 2017 19:42:40 +0000 timbot 14231 at Rock Generator by Poly Design 3D <p>2017 version</p> <p>Rock Generator Script for 3dsMax </p> <p>This script generates procedural random shaped rocks both low poly and highpoly.<br /> Lowpoly mesh matches perfectly with highpoly mesh so you can easily bake normal map from highpoly to lowpoly.<br /> Lowpoly mesh is automatic relaxed uvw mapped.<br /> Lowpoly mesh uvs are bake ready.<br /> Lowpoly mesh has clear non-overlapping uvs.<br /> You can change advanced parameters or you can simply click "random seed" then click "generate detailed rock" it will give totally different results.</p> <p><a href="" target="_blank">read more</a></p> Scripts detailed Displace lowpoly normal map procedural rock rock generator rocky stone Terrain uv Mon, 24 Jul 2017 20:52:42 +0000 batuhanozer 14228 at InstantRig <p><img src="/files/u100225/onlybox.jpg" alt="" width="400" height="357" /></p> <p><img src="/files/u100225/prev.gif" alt="" width="600" height="336" /></p> <p>InstantRig is modular auto rigging system for 3DS Max users. It helps riggers to create flexible, animator friendly and production quality rigs in minutes.</p> <p>Instantrig allows everyone to create all kind of creature rigs! Simple interface makes rigging process easier than ever before. Everyone can create rigs like a pro.</p> <p>Features:</p> <p><a href="" target="_blank">read more</a></p> Scripts 3ds Animation auto autorig character FK IK instantrig max Rig rigging Sat, 22 Jul 2017 23:20:08 +0000 firatkiral 14227 at Rotation Axis Snap <p>Version 1.0<br /> Simple script but very useful script that switches active viewport to the view closely aligned to the screen axis. The analog of behavior of constrain angle snap in ZBrush.</p> <p>Good replacement for internal switch viewport hot keys (t/l/b/v). Instead of 5-6 keys, now you will have only one, that is more visual and intuitive.</p> Scripts Wed, 19 Jul 2017 19:22:08 +0000 jaspar 14223 at Camera Cone <p>Camera-bound geometry controlled by target distance, far-clipping plane distance or custom distance (animatable). Particularly useful for volume-select-based selections.</p> <p><img src="/files/u1362/cameracone.gif" alt=": Camera Cone" height="367" width="499" /></p> Scripts camera cone field of view fov Pyramid Wed, 19 Jul 2017 09:16:05 +0000 Swordslayer 14222 at Slider Crank Setup <p>Automated creation of a simple slider crank setup based on a few helpers:</p> <p><img src="/files/u1362/slidercrank.gif" alt=": Slider-Crank setup" width="433" height="350" /></p> <p><a href="" target="_blank">read more</a></p> Scripts crank piston Rig slider Tue, 18 Jul 2017 19:07:40 +0000 Swordslayer 14221 at Mesh Insert <p><img src="/files/u19707/meshinsert_1stframe.jpg" alt="" width="638" height="356" /></p> <p>Mesh Insert is a new 3dsmax plugin inspired from Polystein for Modo ( <a href="" title=""></a> ). It speeds up your modeling process by replacing face selections by an asset from your library.</p> <p><strong>Features :</strong></p> <p><a href="" target="_blank">read more</a></p> Scripts 3d 3dsmax clovis gay hocus pocus studio kitbash maxscript modeling plugin; kinematiclab Poly polystein Tue, 18 Jul 2017 18:14:01 +0000 rauquenrol 14220 at AdvArray <p>The AdvArray modifier is an advanced parametric array type modifier for Autodesk 3ds Max. Being that 3ds Max does not ship with any sort of parametric array modifier, I’ve programmed this modifier to fill that void as well as add a number of advanced array features not found in 3ds Max by default, and even some that cannot be found in other third party modifiers.</p> <p><a href="" target="_blank">read more</a></p> Plugins Animation Array modeling Modifier Parametric Mon, 17 Jul 2017 13:53:41 +0000 timbot 14217 at Grow Vertex Selection <p>Grow selection leveraging the Data Channel modifier. For more information, refer to the <a href="">original discussion</a>.</p> <p><img src=";px=705" alt=": DataChannel GrowVertSel" width="483" height="377" /></p> <p>This is a self-contained modifier and is applied as such, it's not a Data Channel preset.</p> Scripts data channel datachannel modifier scripted modifier scripted plugin Sun, 16 Jul 2017 10:33:15 +0000 Swordslayer 14214 at Spline Control <p>While working on a small fun project that involved animating splines (<a href="">Montpellier Tramway Map morph</a>), the limitations of Spline IK and general hostility of spline animation forced me to create my own simple animation-friendly spline control.</p> <p><a href="" target="_blank">read more</a></p> Scripts control helper Rig spline Sat, 15 Jul 2017 16:59:52 +0000 Swordslayer 14210 at Reindeer <p><img src="/files/u100137/banner_letterbox_a_v008_0150.jpg" alt="" width="638" height="79" /></p> <h2>AnimaThings Presents Reindeer!</h2> <p>The node based Render Manager and Scene Automator for 3dsMax</p> <p>Rendering in 3dsMax can be a bit of a pain. There’s so many things you need to remember to turn on, turn off, hide, unhide, set the correct render camera, timerange, resolution, rename the output and so on… Reindeer can automate all of that!</p> <p><a href="" target="_blank">read more</a></p> Scripts Fri, 14 Jul 2017 09:47:46 +0000 AnimaThings 14209 at Noors Simple Average Normals <p>This is a simple script similar to Zoffty and Anubis average normals scripts.</p><p>At some point I think they used to work for me but i can't remember how !</p><p>This it not like ByteHazard face weighted normals ! This script doesnt look for the face area influence hence it's not fully automatic. In fact i scripted this before discovering ByteHazard script, but anyway, somebody may find it useful.</p><p><a href="" target="_blank">read more</a></p> Scripts Wed, 12 Jul 2017 14:36:07 +0000 Noors 14207 at Terrain Plugin Update for Max 2018 <p><img src="" alt="Logo" width="647" height="110" /></p> <p><a href="" target="_blank">read more</a></p> Plugins earth google kml landscape terrain Mon, 10 Jul 2017 12:13:55 +0000 SpookyCat 14205 at