ScriptSpot - Your community resource for 3ds Max tools http://www.scriptspot.com/feed/socialnetworks en UV Tools 3 http://www.scriptspot.com/3ds-max/scripts/uv-tools-3 <p><img src="/files/u30936/uvtools_short.gif" alt="" width="600" height="338" /></p> <p>Easy to use uv mapping tools for Archviz and not only</p> <h3><a href="https://hqdetails.com/shop/uvtools">More info here</a></h3> http://www.scriptspot.com/3ds-max/scripts/uv-tools-3#comments Scripts mapping random texture tweak Unwrap uv UVW Wed, 09 Oct 2019 20:23:52 +0000 NiK684 19050 at http://www.scriptspot.com The Man Scene Lister http://www.scriptspot.com/3ds-max/scripts/the-man-scene-lister <p><strong>The Man Scene Lister</strong></p> <p>This script is created to quickly load scene for each camera with each settings.</p> <p>Loading Frame, Camera, Output, Hide - Show objects, all in 1 click.&nbsp;<br /> <img src="https://i.ibb.co/jhqxrVZ/Youtube-Thumbnail.jpg" alt="SL_Thumbnail" width="700" height="394" /></p> <p>The Man Script:</p> <p><strong>The Man Scene Lister</strong></p> <p>This script is created to quickly load scene for each camera with each settings.</p> <p>Loading Frame, Camera, Output, Hide - Show objects, all in 1 click.&nbsp;</p> http://www.scriptspot.com/3ds-max/scripts/the-man-scene-lister#comments Scripts Batch Render manage Scene Lister Scene Loader The Man Sat, 05 Oct 2019 18:02:47 +0000 TheMan 19048 at http://www.scriptspot.com Flip Explicit Mesh Normals http://www.scriptspot.com/3ds-max/scripts/flip-explicit-mesh-normals <p>Made to flip imported CAD surfaces with flipped explicit normals. Works on a selection of any number of editable mesh objects. Fast and doesn't need modify panel to be active.</p> http://www.scriptspot.com/3ds-max/scripts/flip-explicit-mesh-normals#comments Scripts explicit normals Sun, 29 Sep 2019 17:42:14 +0000 Swordslayer 19044 at http://www.scriptspot.com Reset Material Editor http://www.scriptspot.com/3ds-max/scripts/reset-material-editor <p><img src="https://turbo3dmodels.com/wp-content/uploads/2019/09/Reset-Material-Editor.jpg" /></p> http://www.scriptspot.com/3ds-max/scripts/reset-material-editor#comments Scripts corona materials editor Material Material Editor mental ray materials reset Reset Material Editor reset material slots to corona reset material slots to standart reset materials standart materials vray material Sun, 15 Sep 2019 00:06:11 +0000 turbo3dmod 19031 at http://www.scriptspot.com P_TexturePathManager http://www.scriptspot.com/3ds-max/scripts/p-texturepathmanager <p><img src="https://images2.imgbox.com/83/02/WU7KB5OA_o.gif" width="850" /><br /> <img src="https://images2.imgbox.com/12/d1/vYtj6kA7_o.gif" width="850" /></p> <p>P_TexturePathManager is a script that manages the texture path.<br /> The basic functionality is similar to Asset Tracking, but provides some distinctive features.</p> <p>- <strong>Texture Preview</strong><br /> - <strong>Texture selection from map type (ex: Normal map texture Select etc.)</strong><br /> - <strong>Select material From texture</strong><br /> - <strong>Set multiple file paths (path only / with file / copy file)</strong></p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/p-texturepathmanager" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/p-texturepathmanager#comments Scripts Sat, 14 Sep 2019 06:29:26 +0000 aksmfakt132 19030 at http://www.scriptspot.com Clear Smoothing Groups http://www.scriptspot.com/3ds-max/scripts/clear-smoothing-groups <p><img src="https://turbo3dmodels.com/wp-content/uploads/2019/08/Clear-Smoothing-groupse.jpg" /><br /> With the Clear Smoothing Groups script you cad delete all smoothing groups in the selected geometry. </p> <p>You can downlod it from my website.</p> <p>Script category: “#turbo3dmodels” .</p> http://www.scriptspot.com/3ds-max/scripts/clear-smoothing-groups#comments Scripts Clear group groups mesh smooth Optimize Smoothing Groups smoothing smoothing group smoothing groups Mon, 09 Sep 2019 13:29:48 +0000 turbo3dmod 19024 at http://www.scriptspot.com Scripts List http://www.scriptspot.com/3ds-max/scripts/scripts-list <p>All your scripts at hand! Manage scripts folders and create favorite list. Access to your lovely scripts by two clicks or hotkey.</p> <p>To install the script drag ScriptsList.mzp to 3dsmax window or run it.</p> <p><img src="http://www.scriptspot.com/files/u47486/scriptslist1.png" /></p> http://www.scriptspot.com/3ds-max/scripts/scripts-list#comments Scripts scripts list favorites manage Thu, 05 Sep 2019 10:59:24 +0000 andrfil 19019 at http://www.scriptspot.com Copy Paste Material and Mapping http://www.scriptspot.com/3ds-max/scripts/copy-paste-material-and-mapping <p>Quick and easy way to copy paste material and mapping from one object to another without opening Material Editor.&nbsp;</p> <p><img src="/files/u94353/cpm.gif" alt="" width="600" height="450" /></p> http://www.scriptspot.com/3ds-max/scripts/copy-paste-material-and-mapping#comments Scripts Tue, 03 Sep 2019 13:20:04 +0000 aleksey.sheremetov 19017 at http://www.scriptspot.com miauu's Scalpel http://www.scriptspot.com/3ds-max/scripts/miauus-scalpel <p><img src="https://1.bp.blogspot.com/-C4jcKiQjOvk/XWuWwWR7q4I/AAAAAAAABu4/FCiP8-LxloMXrpOUOWeqztW5KMRax-sCgCLcBGAs/s640/Scalpel_Featured_Images_1140x660.png" alt="" width="640" height="371" /></p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/miauus-scalpel" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/miauus-scalpel#comments Scripts angle connect cut edge editable percentage Poly precision quickslice slice snap value vert Sun, 01 Sep 2019 10:21:39 +0000 miauu 19016 at http://www.scriptspot.com mouseCapture http://www.scriptspot.com/3ds-max/scripts/mousecapture <p><img src="http://www.scriptspot.com/files/mousecapture.jpg" alt="" /><br /> With this script you can animate a selected object by recording your mouse movement.</p> http://www.scriptspot.com/3ds-max/scripts/mousecapture#comments Scripts Tue, 27 Aug 2019 15:08:25 +0000 Daniel Wichterich 19014 at http://www.scriptspot.com Select by list http://www.scriptspot.com/3ds-max/scripts/select-by-list <p>3dsmax - Maxscript<br /> Small script I wrote to select objects easily by list of names.<br /> Also reports missing objects.</p> <p>Check video for help :<br /> <a href="https://vimeo.com/355444780" title="https://vimeo.com/355444780">https://vimeo.com/355444780</a></p> <p>To use this script, just drag&amp;drop it in your 3dsmax window.<br /> Or Menu : Maxscript -&gt; run script -&gt; pick the script file in the good directory.</p> http://www.scriptspot.com/3ds-max/scripts/select-by-list#comments Scripts Fri, 23 Aug 2019 00:08:50 +0000 Pixgrinder 19009 at http://www.scriptspot.com Weaver Modifier http://www.scriptspot.com/3ds-max/mcg/weaver-modifier <p><strong>Modifier creates realtime topology based weaving geometry.</strong></p> <ul> <li>Works on tris/quads/n-gones.</li> </ul> <p>Update: Version 2</p> <p><a href="http://www.scriptspot.com/3ds-max/mcg/weaver-modifier" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/mcg/weaver-modifier#comments MCG flow modeling modifier topology Weave weaving Mon, 12 Aug 2019 11:41:54 +0000 IMax 18994 at http://www.scriptspot.com simpleFaceUI http://www.scriptspot.com/3ds-max/scripts/simplefaceui <p><img src="http://www.scriptspot.com/files/simplefaceui3.jpg" alt="" /><br /> This script creates sliders for morphtargets.</p> http://www.scriptspot.com/3ds-max/scripts/simplefaceui#comments Scripts Wed, 07 Aug 2019 18:43:45 +0000 Daniel Wichterich 18988 at http://www.scriptspot.com ARRI Metadata Import http://www.scriptspot.com/3ds-max/scripts/arri-metadata-import <p>This script allows you to import your ARRI camera metadata from a csv file. Currently it's functionality is limited to importing focus distance data and making the necessary unit conversions to your 3dsmax scene.</p> <p>You will need the ARRI Metadata Extract utility to extract data from ARRI footage:<br /> <a href="https://www.arri.com/en/learn-help/learn-help-camera-system/tools/arri-meta-extract" title="https://www.arri.com/en/learn-help/learn-help-camera-system/tools/arri-meta-extract">https://www.arri.com/en/learn-help/learn-help-camera-system/tools/arri-m...</a></p> http://www.scriptspot.com/3ds-max/scripts/arri-metadata-import#comments Scripts Mon, 05 Aug 2019 20:16:39 +0000 whitewizardent 18985 at http://www.scriptspot.com VZim - Fumefx to VrayVolumeGrid http://www.scriptspot.com/3ds-max/scripts/vzim-fumefx-to-vrayvolumegrid <p><strong>A one-click solution for preparing Fumefx sims for rendering in Vray.</strong></p> <p>VZim is a script that will run your Fumefx default sim and post-cache sim as well as create and load a VrayVolumegrid for the resulting sim, all in one click. This allows you to utilize the Fumefxpreview window for sims without experiencing file incompatibility, while optimizing your cache files, and skipping the many mundane steps to get your sim loaded into and ready for rendering with a VrayVolumegrid.</p> <p>1.4 Changelog:<br /> - Fixed Volgrid not aligning to FumeFX grid</p> <p>1.2 Changelog:</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/vzim-fumefx-to-vrayvolumegrid" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/vzim-fumefx-to-vrayvolumegrid#comments Scripts Mon, 05 Aug 2019 20:12:28 +0000 whitewizardent 18984 at http://www.scriptspot.com Edge Loop Straighten with Constraints http://www.scriptspot.com/3ds-max/scripts/edge-loop-straighten-with-constraints <p>Edge Loop Straighten with Constraints works like this:<br /> Selected one or more partial loop(s) of edges, run the script, and it will straighten all the verts between the end verts of the loop(s). What makes this script different from others of its kind is that it fully supports all three geometry constraint modes; edge, face, and normal constraints.</p> http://www.scriptspot.com/3ds-max/scripts/edge-loop-straighten-with-constraints#comments Scripts edge modeling Poly straighten Sat, 20 Jul 2019 13:18:44 +0000 PolyHertz 18501 at http://www.scriptspot.com Folder Construction Copy http://www.scriptspot.com/3ds-max/scripts/folder-construction-copy <p>It is a script to copy the folder structure under the specified folder to another folder.<br /> Files contained in the folder are not copied.<br /> This script will help you to create folder that use for render output.<br /> For example, copy folder hierarchy of shot A to shot B.</p> <p>How to Use:<br /> Enter source folder path and destination folder path to copy data to.<br /> And press button.</p> http://www.scriptspot.com/3ds-max/scripts/folder-construction-copy#comments Scripts construction copy directory duplicate folder hierarchy structure Mon, 15 Jul 2019 01:53:58 +0000 tak_sa10 18449 at http://www.scriptspot.com Related Object Finder http://www.scriptspot.com/3ds-max/scripts/related-object-finder <p>This script allows you to find objects that related with your selected object.<br /> For example, by modifiers, space warps etc...<br /> You can find objects and select by the list. This script will help you recognize object relationship and dependency easily. </p> <p><strong>How to Use: </strong><br /> Select One object and press button. If the object have dependency to another objects, objects name will be listed up.<br /> By selecting the name in list, you can select object in scene.</p> http://www.scriptspot.com/3ds-max/scripts/related-object-finder#comments Scripts Dependency explore modifiers organize relationship space warp utility Sun, 14 Jul 2019 07:59:32 +0000 tak_sa10 18448 at http://www.scriptspot.com PF Source Collector http://www.scriptspot.com/3ds-max/scripts/pf-source-collector <p>A script that stores data related to the selected Particle Flow to the specified layer.<br /> You can organize operator and event etc. of each particle flow by layer.</p> <p>How to use:<br /> Enter layer name that you want to store PF data.<br /> Select the PF_Source and press button.</p> http://www.scriptspot.com/3ds-max/scripts/pf-source-collector#comments Scripts Sat, 13 Jul 2019 04:55:46 +0000 tak_sa10 18446 at http://www.scriptspot.com P_Layers http://www.scriptspot.com/3ds-max/scripts/p-layers <p><img src="https://images2.imgbox.com/c5/d6/ury3ORru_o.gif" width="600" /><br /> P_Layers is a script for easily registering, selecting, and hiding layers</p> <p>How to install<br /> - Drag and Drop Script to 3ds Max Viewport<br /> All functions are registered as macro scripts<br /> (Customize User Interface - Category - P_Scripts)</p> <p>Features include: (recommended shortcuts)</p> <p>Append Layer (Shift 1~8)<br /> - Append the selected object to the layer of that number<br /> If the layer does not exist, it is created. The name of the layer is defined as 'Layer_1~8'</p> <p>Select Layer (Alt 1~8)<br /> - Select all objects in the layer</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/p-layers" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/p-layers#comments Scripts Tue, 09 Jul 2019 11:58:57 +0000 aksmfakt132 18440 at http://www.scriptspot.com