ScriptSpot - Your community resource for 3ds Max tools en MCG Muscle <p>I'm calling this Muscle deform because that's what I set out to use it for but it can deform one mesh with another. Requires a vertex colour modifier underneath this modifier to enable it. The Bool is to determine if the deform happens with Red colour vert or green colour vert's.</p> MCG deform mcg Mesh Deform muscle Tue, 03 Oct 2017 19:39:35 +0000 hotknife 14333 at Apply skin weights to Skin modifier based on .xml file from maya <p>This script is a function definition. You can use this function in order to import skin data from maya, e.g. in the case that you want to send your model and bones to maya for skin binding but you do not want to import back to 3ds max the maya joints. You can just import the skin weights using a .xml file generated from maya (Deform/Export Weights...) and the declared function. Current version does not remap the bones-joints in the case they have different names, it just prompts a message to the user.</p> <p>Enjoy,<br /> har1sf0x</p> Scripts Thu, 28 Sep 2017 14:43:33 +0000 har1sf0x 14327 at MCG Path Finder <p>This MCG finds Paths between Starting Points and End Points using Waypoints.</p> <p><strong>Installation:</strong></p> <p><a href="" title=""></a></p> <p>Then can be found in Create&gt;Shape&gt;Vu</p> <p><img src="/files/u15473/pathfinder1.jpg" alt="" height="571" width="638" /></p> <p><img src="/files/u15473/pathfinder2.jpg" alt="" height="576" width="638" /></p> <p><img src="/files/u15473/pathfinder3.jpg" alt="" height="586" width="638" /></p> <p><a href="" target="_blank">read more</a></p> MCG MCG Path Finder Thu, 21 Sep 2017 03:35:54 +0000 vusta 14321 at CycleZoomViews <p><a href="" target="_blank"><img src="" border="0" /></a><br /> Simple tool to cyle trough viewports with zoom selected option.</p> Scripts Sun, 17 Sep 2017 23:49:00 +0000 barigazy 14312 at Deviate Verts <p>Deviate Verts is a free scripted geometry plugin for 3ds Max 2016+. This plugin is similar to a Noise Modifier except it has options to enforce vertices to get offset similarly per face.</p> Scripts Fri, 15 Sep 2017 17:03:31 +0000 lightcube 14306 at MCG Sweep Scale <p>You can use a Sweep to loft on multi-curve spline....but you lose the Scale functionality of the normal Loft. Enter this....MCG Sweep Scale.</p> <p><strong>Installation:</strong></p> <p><a href="" title=""></a></p> <p>Then can be found in modifier list (naturally, you should add a Sweep first)</p> <p><img src="/files/u15473/sweepscale1.jpg" alt="" height="477" width="638" /></p> <p><strong><br /></strong></p> <p><a href="" target="_blank">read more</a></p> MCG MCG Sweep Loft Multi Curve Scale Thu, 07 Sep 2017 00:57:28 +0000 vusta 14298 at Batch Step files Import <p>Batch Import/Export Step files to fbx/obj</p> Scripts batch convert Mon, 04 Sep 2017 11:11:08 +0000 SaiLing 14293 at MaxMounts Pro <p><strong><img src="/files/u21015/mmscene-01.jpg" alt="" width="638" height="299" /></strong></p> <p><a href="" target="_blank">read more</a></p> Scripts cliff Environment hill Landscape level Modelling mountain river stone Terrain Thu, 31 Aug 2017 14:44:21 +0000 oormicreations 14290 at 3dmax Vray To Unreal Engine Converter and Vertex Color Baker <p><a href=""><img src="" title="" /></a><br /> This script can convert Vray to Unreal engine Materials and geomerty, Bake AO/GI/CustomShader to vertex Color/alpha or to texture. Also you can place All scene objects in Unreal like in 3ds max Scene in one click.</p> Scripts alpha ambient occlusion AO bake Color convert export game import low-poly ue unreal vertex Wed, 30 Aug 2017 06:04:55 +0000 niak_ris 14287 at PolySmoother <p><img src="" alt="" />PolySmoother is a tool to work with Smoothing Groups. It allows you to preview the model Smoothing Groups with different colors, select, modify and optimize them in an easy and quick way.</p> Scripts 3D Modeling 3d plugin 3d tool Architecture Tool Autodesk 3ds Max Color Smoothing Groups game development hard edges Manage Smoothing Groups maxscript Optimize Smoothing Groups Preview Edges Set Hard Edges Set Smooth Edges Set Soft Edges Smooth Edges smooth groups smoothing groups Smoothing Groups Preview Soft Edges Sat, 26 Aug 2017 20:25:19 +0000 PolyTools3D 14282 at image to color <p><strong>This simple script help you to convert image to colors.</strong></p> <h3>&nbsp;— Manage hundreds of colors by only one material</h3> <h3>&nbsp;— Define wirecolor by image</h3> <h3>&nbsp;— create gradient material by node distance</h3> <h3>&nbsp;— create gradient wirecolor by node distance</h3> <p><img src="/files/u26198/cgpack_image-pixel-to-color_2.jpg" alt="" width="638" height="638" /></p> <p><img class="aligncenter size-full wp-image-1696" /><a href=";"> (youtube) How to use this script</a></p> Scripts Mon, 21 Aug 2017 12:40:22 +0000 geo_vahid 14276 at Wavy pattern <p>Tool for creating patterned grids<br /> <img src="/files/u46244/pattern.jpg" alt="Wavy pattern" height="546" width="800" /></p> MCG mcg pattern Fri, 18 Aug 2017 16:59:52 +0000 Maxis 14272 at AEI ToolBar <p>The script used to load other script like default toolbar ,but it's more convenient to use , you needn't&nbsp;convert your icon to 24x24 and create a channel image ,</p> <p><a href="" target="_blank">read more</a></p> Scripts toolbar Fri, 18 Aug 2017 03:57:52 +0000 AEI 14269 at VRay Studio Tools <p><img src="" alt="" /></p> <p><img src="" alt="" /></p> <p>Tools for studio setup and soft studio light.</p> Scripts 3ds max dome light studio Studio lighting tool VRay Fri, 18 Aug 2017 02:35:44 +0000 pulsar83 14267 at MCG Line <p>Simple straight line....well it was for a simple request so no need to flame me.</p> <p>Installation:</p> <p><a href="" title=""></a></p> <p>Then can be found in Create&gt;Shapes&gt;Vu</p> <p><a href="" target="_blank"></a></p> <p><img src="/files/u15473/line1.jpg" alt="" width="595" height="654" /></p> <p><a href="" target="_blank">read more</a></p> MCG MCG Line Mon, 14 Aug 2017 23:11:50 +0000 vusta 14259 at CAD cleaner <p>--WHAT THE SCRIPT DO --<br /> When you import CAD file into 3d studio max it usually contains some "extra" data and the so called body objects. Also it contains some hierarchy and you cannot group objects.<br /> The Script converts all this "extra" data to native 3ds studio max objects (typicaly lowering the polygon count almost twice:), but retains the instancing from the original CAD file.</p> <p>This lets you group and manage your scene as typical max scene and stil use the istanced objects to quickly apply changes.</p> <p><a href="" target="_blank">read more</a></p> Scripts Sun, 13 Aug 2017 14:10:46 +0000 animnym 14256 at particle-to-spline <p><img src="/files/u26198/cgapck-particle-to-line-03.jpg" alt="" width="638" height="638" /></p> <p>&nbsp;</p> Scripts Sun, 13 Aug 2017 09:16:11 +0000 geo_vahid 14255 at MCG Disc <p>don't ask...Dave Wortley requested it...</p> <p>(no more fiddling with deleting faces off of a cylinder...just drag out this flat disc)</p> <p><strong>Installation:</strong></p> <p><a href="" title=""></a></p> <p>Then can found in Create&gt;Geometry&gt;Vu</p> <p>&nbsp;</p> <p><img src="/files/u15473/disc1.jpg" alt="" width="638" height="666" /></p> <p>&nbsp;</p> <p><a href="" target="_blank">read more</a></p> MCG MCG Disc Thu, 10 Aug 2017 02:11:08 +0000 vusta 14250 at Camera Resolution Mod <p>The modifier will allow you to set the resolution of the render separately for each camera.</p> <p><img src="" alt="" width="600" height="540" /></p> Scripts bodyulcg camera modifier render resolution Sat, 05 Aug 2017 16:16:50 +0000 BodyulCG 14247 at miauu's Objects Replacer <p><img src="" alt="" width="485" height="201" /></p> <p><a href="" target="_blank">read more</a></p> Scripts Sat, 05 Aug 2017 14:17:11 +0000 miauu 14246 at