ScriptSpot - Your community resource for 3ds Max tools en Loops from Surface <p>Simple example of growing loops from open-ended surface. As such, it only looks for the first border and expands from there. Here it is shown on Cylinder with caps removed (default <a href="">advanced sweep</a> output would also work):</p> <p><img src="/files/u1362/surfaceloops.gif" alt="" width="521" height="303" /></p> MCG Fri, 21 Apr 2017 16:40:43 +0000 Swordslayer 14102 at 1 Click AO Render <p><img src="" alt="" /></p> <p>This script allows you to get an AO render of your scene very quickly.<br /> Just toggle it with the on/off button.<br /> Pretty cool to take screenshots ;)</p> <p>If you have any requests or feedback, feel free to contact me to <a href=""></a><br /> or in the comment section down here ;)</p> Scripts ambient occlusion AO AO render Benjamin Boscher n00byzor Occlusion render Sun, 16 Apr 2017 13:11:21 +0000 N00BYZOR 14087 at PipeSystem <p><img src="" /></p> <h1>Pipe System</h1> <h2>A 3dsMax-Tool written in MaxScript</h2> <p>&nbsp;</p> <p><strong><strong>2017 April 03 - Tommy Dräger<strong></strong></strong></strong></p> <p><a href="" target="_blank">read more</a></p> Scripts 3dsmax append array attach chain FenixFoxStudios gui link Pipe steam pipes industrial Thu, 13 Apr 2017 14:17:19 +0000 FenixFoxStudios 14083 at UI toolkit <p>&nbsp;</p> <p><img src="" alt="" width="334" height="334" /></p> <p>UI Toolkit, is a serie of new 3dsmax scripted plugins, to quickly create modern &amp; sci fi UI and motion graphics directly in 3dsmax.</p> <p>With a lot of procedural parameters and ways to animate and link them together.</p> <p>More tools to come, you can email us to suggest some new features/objects.</p> <p><strong>Features :</strong></p> <p><a href="" target="_blank">read more</a></p> Plugins Animation mograph motion graphics plugin ui Tue, 04 Apr 2017 14:07:19 +0000 rauquenrol 14071 at Slice Modifier Tools <p>This free script will add several new functions to the Slice Modifier. Among the key features are a Quick Slice functionality that will allow you to progressively Slice and Cap objects with a method like the Quick Slice function in the Graphite Toolbar. During the chaining, the sliced object is capped. This is helpful for several kinds of tasks like slicing convex brush geometry for BSP games (like the Source Engine).</p> Scripts Tue, 28 Mar 2017 23:27:23 +0000 lightcube 14064 at Reference Rotation <p>This script works exectly as autocad rotate (and 3d rotate) command.<br /> It rotetes selected objects based on 3 points.</p> <p>Points are picked up in that order:<br /> 1. pivot point<br /> 2. reference point<br /> 3. target point</p> <p><img width="640" height="480" src="/files/u99152/reference_rotation_638x478.gif" /></p> Scripts reference rotation 3ds max transform align modeling object 2d 3d as autocad command Sun, 26 Mar 2017 15:11:31 +0000 furczak 14059 at Flange <p>Flange scripted primitive. Created with TurboSmooth in mind, so it's all-quad and has an Outline parameter to tighten the edge loops. The flange neck is optional, reducing its thickness to zero effectively gets rid of it.</p> <p><img src="/files/u1362/flange.gif" alt="Flange Scripted Primitive" width="500" height="309" /></p> Scripts Thu, 16 Mar 2017 13:00:59 +0000 Swordslayer 14046 at UCX Tool <p><img src="" alt="" /></p> <p>This is a handy tool for creating UCX collisions.<br /> It generates hulls based on your polygon or element selection and set their names and pivot points correctly.</p> <p>If you have any requests or feedback, feel free to contact me to <a href=""></a><br /> or in the comment section down here ;)</p> Scripts Benjamin Boscher Box collision convex convex hull hull n00byzor tool UCX Mon, 13 Mar 2017 01:33:06 +0000 N00BYZOR 14039 at Break Out Online <p><img src="/files/u90938/2017-03-10_14-17-11_break_out_online_-_main_menu.png" alt="" width="638" height="660" /></p> <p><img src="/files/u90938/2017-03-10_14-18-10_break_out_online_-_game.png" alt="" /></p> <p>Mini arcade game, made in MaxScript.</p> Scripts breakout funny game online Fri, 10 Mar 2017 22:47:09 +0000 MastaMan 14036 at Vray Script for randomizing Object IDs and Material IDs <p>This is a script we use at work. One of the guys modified a script for Mental Ray. It gives random Obj IDs and Mtl IDs to all objects and materials in your scene. Unfortunately as there are a max number of 16 material IDs, that is all you get. Remember to change 'output type' from 'Integer (no AA)' to 'Color (with AA)' to have an anti-aliased pass. </p> <p>When you run this script you will have no notification or messages, but it will have worked. If you check material IDs and Object IDs you will find they have all changed.</p> Scripts material ID Mtl ID object id random elements material ID Vray Obj ID Wed, 08 Mar 2017 17:26:23 +0000 leon0101 14031 at Helix <p>功能介绍:</p> <p>Helix for 3dsMax,是一款由#沐风课堂#用MAXScript脚本语言开发的3dsMax建模小工具,可以将任意弯曲形状的样条线一键转化为延该样条线路径上的螺旋样条线。</p> <p>MAXScript for build helix spline.</p> <p>Usage method:&nbsp;</p> <p>1 run Helix-1.0.0-en_US.mse.</p> <p>2 create a spline in the Max view.</p> <p>3 Click the "Pick Spline" button, and then pick the Spline.&nbsp;</p> <p><img src="/files/u97275/helix.gif" alt="" width="450" height="280" /></p> Scripts 3dsmax helix maxscript spline 沐风课堂 Thu, 02 Mar 2017 05:14:58 +0000 bbvbb 14023 at Modifier Preset Creator <p>If you find yourself changing modifier parameters to the same same values over and over again, make your life easier and use the same modifier with preset values instead.</p> <p><img src="/files/u1362/customdefaults.png" alt="" height="77" width="200" /></p> Scripts custom customize modifer preset Sun, 26 Feb 2017 11:47:41 +0000 Swordslayer 14016 at PolyModOp <p>Say goodbye to scripts that only work with Editable Poly and not Edit Poly modifier. PolyModOp is a MAXScript struct wrapping the Edit Poly methods using the familiar signatures of the polyop methods. That means you check once at the beginning what kind of object you are dealing with, pick either polyop or polymodop, and the rest of the code will be the same as if you were writing it for Editable Poly.</p> <p><a href="" target="_blank">read more</a></p> Scripts edit poly polyop polyops struct Fri, 24 Feb 2017 15:56:57 +0000 Swordslayer 14014 at MCG Spline Conform <p>Get your spline to wrap onto a mesh or multi-meshes... Yes it is a bit rough around the edges, so it is what it is...</p> <p><img src="/files/u15473/splineconform1.jpg" alt="" width="638" height="787" /></p> <p><strong>ver 1.01</strong>: bit more stable when tumbling around...</p> <p><a href="" target="_blank">read more</a></p> MCG MCG Spline Conform Fri, 24 Feb 2017 05:25:09 +0000 vusta 14011 at VTrack <p>If you work in vfx field then you will appreciate this tool, VTrack is a vertices tracking scripted tool that allows you to track a selected vertex or an averaged vertices position of a deformed mesh (Alembic or point cached) and create a point helper with a backed animation of the tracked position.</p> <p>You can use it later as a source for your effect ( blood burst, explosion... you name it) or you can turn on that point animation trajectory so you can visualize the animation path of that area in the mesh.</p> <p><img src="" alt="" width="176" height="287" /></p> </p> <p><a href="" target="_blank">read more</a></p> Scripts average position deformed mesh tool tracker tracking vertex Thu, 23 Feb 2017 20:06:58 +0000 Alaa alnahlawi 14010 at PatchMesh <p>Mesh primitive that behaves similat to the Patch Grid. Point helpers are used as handles, which means animating them or using wire paramaters with them is easy. Linking the helpers to another parent would break it, though, so if you want to do something like that, use constraints instead (Link constraint or Position constraint depending on what you want to achieve).</p> <p><img src="/files/u1362/patchmesh.gif" alt="Patch Mesh" width="500" height="282" /></p> Scripts mesh Patch primitive scripted primitive simpleObject Thu, 23 Feb 2017 08:37:35 +0000 Swordslayer 14009 at Merge Maxfile By Layers <p>Have you ever wanted to merge a maxfile by layers? Now you can with this latest plugin for 3ds Max. This plugin allows users to merge maxfiles by layers and objects. Check out the video below to see it in action.</p> <p><img src="" width="382" height="494" /></p> Scripts Wed, 22 Feb 2017 13:53:46 +0000 JokerMartini 14006 at Chamfer Modifier with Custom Defaults <p>Very simple extended modifier when you want to use different default values from the max ones to save some clicks. Edit to your liking.</p> Scripts Wed, 22 Feb 2017 08:04:32 +0000 Swordslayer 14004 at MaxLINQ - LINQ functions for maxScripters <p><strong>MaxLINQ</strong>&nbsp;tool is intended to be a way to use inside maxscript language sweet predefined functions,&nbsp;similar to those in C# LINQ, through an easy lambda-style expressions syntax, concatenating functions after functions.</p> <p>You can query arrays, strings, maxscript enumerables (objectSet, bitArray, groups, pathnames...) and DotNet IEnumerables.Moreover, it includes &nbsp;specific functions for maxObjects.</p> <p>It can be used both in your own scripts or directly in the 3dsMax Listener.</p> <p>Some intuitive simple examples are:</p> <p><img src="" alt="maxLINQ" width="720" height="212" /></p> <p><a href="" target="_blank">read more</a></p> Scripts c# DotNet enumerable language linq maxlinq maxscript pathscripts Sun, 19 Feb 2017 17:57:45 +0000 P3D_PathScripts 14002 at VA Mesh Conform <p><img src="" alt="VA mesh conform" width="725" height="385" /></p> <p>Well mesh conform is not someting new to 3dsmax but what if it was much more faster and responsive compared to the legacy one with straight forward parameters and options to tweak.</p> <p>I created this modifier using MCG, it has all sort of options you might want such as:</p> <p>- Projection direction: world axis or source object normals.</p> <p><a href="" target="_blank">read more</a></p> MCG conform mesh modifier Sat, 18 Feb 2017 12:35:46 +0000 Alaa alnahlawi 13999 at