ScriptSpot - Your community resource for 3ds Max tools en AvizStudioTools - ASnapshots <p><strong>ASnapshots </strong>is script for 3ds Max to save and load the state of any scene object, including baseobject, modifiers and material.</p> <p><img src="" alt="" width="800" height="500" /></p> Scripts Tue, 09 Oct 2018 15:56:16 +0000 atanasbak 16115 at TopoLogiK <p><img src="/files/u19707/face_com.jpg" alt="" width="638" height="250" /></p> <p>TopoLogiK is a new Retopology tool for 3dsmax.</p> <p>It brings a more procedural and parametric approach to retopology in 3dsmax.</p> <p>Tutorials&nbsp;:&nbsp;<a title="tutorials" href="" target="_blank"></a></p> <p>&nbsp;</p> <p><a href="" target="_blank">read more</a></p> Scripts Tue, 09 Oct 2018 10:52:21 +0000 rauquenrol 16114 at VP | Material Manager Pro <p>&nbsp;</p> <p><img src="" alt="VP Material Manager - Main" width="710" /></p> <p>The VP MATERIAL MANAGER is the perfect tool to manage materials within 3ds max in ways never possible before. Material presets can now have ATTRIBUTES that can easily be filtered with the integrated attribute filters. The times are over where you needed to dig through folders to find the material you need. Just select the combination of attributes and the preset manager will just show you the materials that fit these attributes. Finding material was really never faster!</p> </p> <p><a href="" target="_blank">read more</a></p> Scripts Corona maps materials VRay Wed, 26 Sep 2018 15:34:03 +0000 VIZPARK 16032 at Arnold Light Lister <p>Light Lister for Arnold in 3ds max.<br /> A small tool which will allow you to list Arnold lights and control some of their parameters from a unified interface, like the standard light lister.</p> Scripts Tue, 18 Sep 2018 23:32:36 +0000 robert_pashayan 16026 at pX Poly Paint <p><img src="/files/u7611/owl_render01_wbk_600px2.jpg" alt="low poly owl poly painted" width="638" height="345" /></p> <p>pX Poly Paint is a macro script to facilitate quick painting (UV Mapping+Texturing) of Low Poly models, <a href="">read more and download from my blog!&nbsp;</a></p> Scripts Tue, 18 Sep 2018 15:51:10 +0000 Denys Almaral 16025 at miauu's Extended Clone Tool <p><img src="" alt="" /></p> <p>&nbsp;</p> <p><strong>miauu's Extended Clone Tool adds new options to the standard Clone Options dialog.</strong></p> <p><strong>The main goal - save time using these features:</strong></p> <p><strong>- move the created objects to a new layer,</strong></p> <p><strong>- move the created objects into existing layer</strong></p> <p><a href="" target="_blank">read more</a></p> Scripts clone Controller copy duplicate instance object Reference Mon, 17 Sep 2018 09:45:46 +0000 miauu 16023 at 3DS Max - Match Materials and Mapping - Plugin <p>This script will help the user match the material of a source object to a target object<br /> First, you need to select the source object then click the script, now start picking your target objects<br /> When you finish picking just right-click, or press Enter, and the picked Objects will have the same material as the source<br /> Object plus any UVW Map modifier or Unwrap UVW modifier applied to it.</p> Scripts 3ds max 3ds max match material 3ds max materials 3ds max tutorials 3dsmax 3dsmax plugins autodesk macroscript match materials maxscript Thu, 13 Sep 2018 23:25:36 +0000 miledrizk 16020 at Dynamax <p>Dynamax allows Dynamesh like workflow in 3dsmax.</p> <p>This is the second release of Dynamax.<br /> DynaMax is a perfect solution for free-form sculpting because it removes all need for focusing on topological constraints. It’s possible to change the overall shape of any DynaMax by pushing or pulling, adding various pieces of geometry to combine into one, or even removing geometry in a manner similar to what you can do with Boolean operations.<br /> It's usefull for sculpting in 3dsmax.</p> <p>Dynamax V2 is out !</p> <p>Whats new:</p> <p>--Mspheres:</p> <p><a href="" target="_blank">read more</a></p> Scripts 3dsmax art beta density dynamax dynamesh sculpt topology Zbrush Thu, 13 Sep 2018 16:05:22 +0000 batuhanozer 16019 at MiniListener Focus <p>Sets keyboard focus to the MiniListener input field. If you want to use it, run the .mcr file once via Scripting -&gt; Run Script or by drag&amp;dropping it to the viewport. It creates an item in the Shortcuts category under Customize UI, which you can then assign a shortcut to.</p> <p>&nbsp;</p> <p>&nbsp;</p> Scripts listener macroscript Tue, 11 Sep 2018 13:30:23 +0000 Swordslayer 16012 at Spring Max - animate bone chain with collision <p>Spring Max is a tool that use to create bone chain animation in 3Ds Max</p> <p></p> <p><img src="" alt="" width="410" height="523" /></p> <p><a href="" target="_blank">read more</a></p> Scripts Animation collision spring Fri, 24 Aug 2018 01:23:07 +0000 redtank 15824 at Octane auto movable proxy <p>how to use :<br /> - drag and drop at each session of max<br /> or<br /> - place in script/startup</p> <p>what is for :<br /> when octane viewport is opened, you can create, add, duplicate,.. objects as movable proxies directly.</p> <p>octane version :<br /> This script seems to works fine with 4.00 RC2 - 6.05</p> <p>WARNING: I DONT GIVE ANY WARRANTY, USE AT OWN RISK,</p> Scripts Thu, 23 Aug 2018 10:22:39 +0000 titane357 15811 at Snap to Closest View <p>it is a modified version based on Rotation Axis Snap ,the view change mode is more like viewcube rather than zoom to selection that will minimize view jumps</p> Scripts Sat, 18 Aug 2018 16:00:21 +0000 mistyrian 15723 at OCTANE_RENDER_tools <p>A tool to gather settings for Octane render workflow.</p> <p>Version 2 offer a far more compact UI.( Thanks to jahman )</p> Scripts octane render Thu, 19 Jul 2018 10:30:39 +0000 titane357 15395 at Revit to Max Importer <p><strong>One click to organise and process Revit FBX files in 3Ds Max.</strong><br /> Save hours of time and stress with the Revit to max import script.</p> <p><img src="" /></p> <p>Revit 2 Max streamlines the import process from initial FBX import, and addresses all the issues along the way, ie imperial scaling from FBX, removing Autodesk’s Art renderer, and assigning your renderer of choice, deleting or layering all non geometry elements such as the sun system and various Revit generated objects.</p> <p><a href="" target="_blank">read more</a></p> Scripts Thu, 28 Jun 2018 11:21:08 +0000 Vizguy 15147 at MCG Wave Slates <p>This MCG creates panels/slates based on sine wave.</p> <p><strong>Installation:</strong></p> <p><strong></strong> <a href=""></a></p> <p>Then can be found in Create&gt;Geometry&gt;Vu</p> <p><a href="" target="_blank">read more</a></p> MCG MCG Wave Sine Slates Wall Panel Sat, 23 Jun 2018 06:44:53 +0000 vusta 15090 at Snake AutoRig Tool-HPK <p>this is a maxscript tool i made to speed up the process of ribbon Setup by making a simple ribbon rig via maxscript and extend it later , be aware this is just a beta version and it's not completed yet</p> Scripts auto autorig character Ribbon Rig Setup snake Tue, 19 Jun 2018 02:17:38 +0000 hamed1100 15018 at Substance and Element 3D material preparation tool <p>This script creates an standar material per object and puts the same object name on the<br /> material. This is ideal if you plan sending your model to substance painter or Element 3D plugin for after effects.</p> <p>Instructions:<br /> Drag the script<br /> Go to Customize &gt; Customize User interface<br /> Toolbars<br /> Category: Substance</p> <p>Drag the tool to an empty space on any toolbar, or create a new one.</p> <p>Before using the tool make shure thares nothing selected on the scene, the scripts selects all for you.</p> <p>ES:<br /> Este script crea un material estándar por objeto y pone el mismo nombre de objeto en el</p> <p><a href="" target="_blank">read more</a></p> Scripts Mon, 18 Jun 2018 05:00:15 +0000 diegoev 15006 at Fast Housing <p><img src="/files/u48635/fasthousingcover.jpg" alt="" width="638" height="366" /></p> <p class="font_8">Fast Housing generates an architectural structure through a custom procedural mesh object, you can change parameters and watch the results in real time. It's an easy and intuitive way to create a house at a simple level, its versatility allows you to create your own style, usefull for the creation of urban backgrounds.</p> <p class="font_8">This script creates a FA_House primitive object which works as any 3ds Max object: any deformer can be applied, animatable parameters, can be converted to mesh etc ...</p> <p class="font_8"></p> <p><a href="" target="_blank">read more</a></p> Scripts Mon, 11 Jun 2018 13:29:32 +0000 Christophe B 14954 at Profile shape <p>Profile spline primitive to be used with classic Bevel Profile or Shell modifier as the edge profile shape, as a sweep profile and for other similar use cases. Can be rotated, flipped and reversed as needed (for example for Shell, you should use the X Direction).</p> <p><img src="/files/u1362/profileshape.gif" alt="" width="500" height="234" /></p> Scripts bevel parametric profile scripted primitive shape spline Tue, 05 Jun 2018 11:27:39 +0000 Swordslayer 14872 at AXIS <p>&nbsp;</p> <p><img src="/files/u48463/octoaxis.png" alt="" width="638" height="239" /></p> <p><strong>Axis will be the part of Octopus, integrated into the Octopus package. The world to screen space system will extend the Octopus system, which will let you create even more user friendly tools. Octopus share also will be under development :)</strong></p> <p><a href="" target="_blank">read more</a></p> Scripts Thu, 24 May 2018 06:55:44 +0000 pi3c3 14730 at