ScriptSpot - Your community resource for 3ds Max tools en Modifier Clone Pack <p>The Clone Modifier Pack include basic Linear Clone, Radial Clone, and Grid Clone. These modifiers create copies of an object and incrementally translate, rotate and scale the input object. These modifiers allow users to animate the offsets and number of duplicates over time. Artists can also add multiple modifiers to create complex results.</p> <p><img src="" alt="" width="640" height="360" /></p> <p>Users can also enable the Weld feature which welds all vertices along the clone edge that are within a specified tolerance.</p> <p><a href="" target="_blank">read more</a></p> Plugins Tue, 22 Oct 2019 17:18:16 +0000 JokerMartini 19059 at UV Tools 3 <p><img src="/files/u30936/uvtools_short.gif" alt="" width="600" height="338" /></p> <p>Easy to use uv mapping tools for Archviz and not only</p> <h3><a href="">More info here</a></h3> Scripts mapping random texture tweak Unwrap uv UVW Wed, 09 Oct 2019 20:23:52 +0000 NiK684 19050 at The Man Scene Lister <p><strong>The Man Scene Lister</strong></p> <p>This script is created to quickly load scene for each camera with each settings.</p> <p>Loading Frame, Camera, Output, Hide - Show objects, all in 1 click.&nbsp;<br /> <img src="" alt="SL_Thumbnail" width="700" height="394" /></p> <p>The Man Script:</p> <p><strong>The Man Scene Lister</strong></p> <p>This script is created to quickly load scene for each camera with each settings.</p> <p>Loading Frame, Camera, Output, Hide - Show objects, all in 1 click.&nbsp;</p> Scripts Batch Render manage Scene Lister Scene Loader The Man Sat, 05 Oct 2019 18:02:47 +0000 TheMan 19048 at Object Selecter <p><img src="" /> </p> <p>Object Selecter script is a script to select all Object in the scene &gt;, &lt; or = a count of poligons what you surching.</p> <p>Script category: “#turbo3dmodels”.</p> <p>You can downlod it from my website:</p> Scripts calc calculate Object Selecter Ojects poligons selecter Vray Proxys Tue, 01 Oct 2019 18:51:05 +0000 turbo3dmod 19045 at Flip Explicit Mesh Normals <p>Made to flip imported CAD surfaces with flipped explicit normals. Works on a selection of any number of editable mesh objects. Fast and doesn't need modify panel to be active.</p> Scripts explicit normals Sun, 29 Sep 2019 17:42:14 +0000 Swordslayer 19044 at Reset Material Editor <p><img src="" /></p> Scripts corona materials editor Material Material Editor mental ray materials reset Reset Material Editor reset material slots to corona reset material slots to standart reset materials standart materials vray material Sun, 15 Sep 2019 00:06:11 +0000 turbo3dmod 19031 at P_TexturePathManager <p><img src="" width="850" /><br /> <img src="" width="850" /></p> <p>P_TexturePathManager is a script that manages the texture path.<br /> The basic functionality is similar to Asset Tracking, but provides some distinctive features.</p> <p>- <strong>Texture Preview</strong><br /> - <strong>Texture selection from map type (ex: Normal map texture Select etc.)</strong><br /> - <strong>Select material From texture</strong><br /> - <strong>Set multiple file paths (path only / with file / copy file)</strong></p> <p><a href="" target="_blank">read more</a></p> Scripts Sat, 14 Sep 2019 06:29:26 +0000 aksmfakt132 19030 at Clear Smoothing Groups <p><img src="" /><br /> With the Clear Smoothing Groups script you cad delete all smoothing groups in the selected geometry. </p> <p>You can downlod it from my website.</p> <p>Script category: “#turbo3dmodels” .</p> Scripts Clear group groups mesh smooth Optimize Smoothing Groups smoothing smoothing group smoothing groups Mon, 09 Sep 2019 13:29:48 +0000 turbo3dmod 19024 at Scripts List <p>All your scripts at hand! Manage scripts folders and create favorite list. Access to your lovely scripts by two clicks or hotkey.</p> <p>To install the script drag ScriptsList.mzp to 3dsmax window or run it.</p> <p><img src="" /></p> Scripts scripts list favorites manage Thu, 05 Sep 2019 10:59:24 +0000 andrfil 19019 at Copy Paste Material and Mapping <p>Quick and easy way to copy paste material and mapping from one object to another without opening Material Editor.&nbsp;</p> <p><img src="/files/u94353/cpm.gif" alt="" width="600" height="450" /></p> Scripts Tue, 03 Sep 2019 13:20:04 +0000 aleksey.sheremetov 19017 at miauu's Scalpel <p><img src="" alt="" width="640" height="371" /></p> <p><a href="" target="_blank">read more</a></p> Scripts angle connect cut edge editable percentage Poly precision quickslice slice snap value vert Sun, 01 Sep 2019 10:21:39 +0000 miauu 19016 at mouseCapture <p><img src="" alt="" /><br /> With this script you can animate a selected object by recording your mouse movement.</p> Scripts Tue, 27 Aug 2019 15:08:25 +0000 Daniel Wichterich 19014 at Select by list <p><img src="" /></p> <p>Small script I wrote to select objects easily by list of names.<br /> Also reports missing objects.</p> <p>To use this script, just drag&amp;drop it in your 3dsmax window.<br /> Or Menu : Maxscript -&gt; run script -&gt; pick the script file in the good directory.</p> <p>Check this video for help:<br /> <a href="" title=""></a></p> Scripts Fri, 23 Aug 2019 00:08:50 +0000 Pixgrinder 19009 at Max 2 Unity <p>Max 2 Unity is a script I made to improve my workflow when creating game assets for Unity.<br /> It allows me to quickly iterate on assets and easily change them without losing any Unity scene data.<br /> Select the folder in your Unity project in which you want to put your meshes ( Ex : _Meshes )<br /> and press export.<br /> It will export FBX models according to the settings you've set, and when going back into Unity, Unity itself will reimport the meshes and apply the corresponding changes.</p> <p>Max2Unity also correct the model orientation for unity import.</p> <p><a href="" target="_blank">read more</a></p> Scripts Tue, 13 Aug 2019 00:36:11 +0000 Kiiok 18995 at Weaver Modifier <p><strong>Modifier creates realtime topology based weaving geometry.</strong></p> <ul> <li>Works on tris/quads/n-gones.</li> </ul> <p>Update: Version 2</p> <p><a href="" target="_blank">read more</a></p> MCG flow modeling modifier topology Weave weaving Mon, 12 Aug 2019 11:41:54 +0000 IMax 18994 at simpleFaceUI <p><img src="" alt="" /><br /> This script creates sliders for morphtargets.</p> Scripts Wed, 07 Aug 2019 18:43:45 +0000 Daniel Wichterich 18988 at ARRI Metadata Import <p>This script allows you to import your ARRI camera metadata from a csv file. Currently it's functionality is limited to importing focus distance data and making the necessary unit conversions to your 3dsmax scene.</p> <p>You will need the ARRI Metadata Extract utility to extract data from ARRI footage:<br /> <a href="" title=""></a></p> Scripts Mon, 05 Aug 2019 20:16:39 +0000 whitewizardent 18985 at VZim - Fumefx to VrayVolumeGrid <p><strong>A one-click solution for preparing Fumefx sims for rendering in Vray.</strong></p> <p>VZim is a script that will run your Fumefx default sim and post-cache sim as well as create and load a VrayVolumegrid for the resulting sim, all in one click. This allows you to utilize the Fumefxpreview window for sims without experiencing file incompatibility, while optimizing your cache files, and skipping the many mundane steps to get your sim loaded into and ready for rendering with a VrayVolumegrid.</p> <p>1.4 Changelog:<br /> - Fixed Volgrid not aligning to FumeFX grid</p> <p>1.2 Changelog:</p> <p><a href="" target="_blank">read more</a></p> Scripts Mon, 05 Aug 2019 20:12:28 +0000 whitewizardent 18984 at Edge Loop Straighten with Constraints <p>Edge Loop Straighten with Constraints works like this:<br /> Selected one or more partial loop(s) of edges, run the script, and it will straighten all the verts between the end verts of the loop(s). What makes this script different from others of its kind is that it fully supports all three geometry constraint modes; edge, face, and normal constraints.</p> Scripts edge modeling Poly straighten Sat, 20 Jul 2019 13:18:44 +0000 PolyHertz 18501 at Folder Construction Copy <p>It is a script to copy the folder structure under the specified folder to another folder.<br /> Files contained in the folder are not copied.<br /> This script will help you to create folder that use for render output.<br /> For example, copy folder hierarchy of shot A to shot B.</p> <p>How to Use:<br /> Enter source folder path and destination folder path to copy data to.<br /> And press button.</p> Scripts construction copy directory duplicate folder hierarchy structure Mon, 15 Jul 2019 01:53:58 +0000 tak_sa10 18449 at