ScriptSpot - Your community resource for 3ds Max tools http://www.scriptspot.com/feed/socialnetworks en simpleFaceUI http://www.scriptspot.com/3ds-max/scripts/simplefaceui <p><img src="http://www.scriptspot.com/files/simplefaceui3.jpg" alt="" /><br /> This script creates sliders for morphtargets.</p> http://www.scriptspot.com/3ds-max/scripts/simplefaceui#comments Scripts Wed, 07 Aug 2019 18:43:45 +0000 Daniel Wichterich 18988 at http://www.scriptspot.com ARRI Metadata Import http://www.scriptspot.com/3ds-max/scripts/arri-metadata-import <p>This script allows you to import your ARRI camera metadata from a csv file. Currently it's functionality is limited to importing focus distance data and making the necessary unit conversions to your 3dsmax scene.</p> <p>You will need the ARRI Metadata Extract utility to extract data from ARRI footage:<br /> <a href="https://www.arri.com/en/learn-help/learn-help-camera-system/tools/arri-meta-extract" title="https://www.arri.com/en/learn-help/learn-help-camera-system/tools/arri-meta-extract">https://www.arri.com/en/learn-help/learn-help-camera-system/tools/arri-m...</a></p> http://www.scriptspot.com/3ds-max/scripts/arri-metadata-import#comments Scripts Mon, 05 Aug 2019 20:16:39 +0000 whitewizardent 18985 at http://www.scriptspot.com VZim - Fumefx to VrayVolumeGrid http://www.scriptspot.com/3ds-max/scripts/vzim-fumefx-to-vrayvolumegrid <p><strong>A one-click solution for preparing Fumefx sims for rendering in Vray.</strong></p> <p>VZim is a script that will run your Fumefx default sim and post-cache sim as well as create and load a VrayVolumegrid for the resulting sim, all in one click. This allows you to utilize the Fumefxpreview window for sims without experiencing file incompatibility, while optimizing your cache files, and skipping the many mundane steps to get your sim loaded into and ready for rendering with a VrayVolumegrid.</p> <p>1.4 Changelog:<br /> - Fixed Volgrid not aligning to FumeFX grid</p> <p>1.2 Changelog:</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/vzim-fumefx-to-vrayvolumegrid" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/vzim-fumefx-to-vrayvolumegrid#comments Scripts Mon, 05 Aug 2019 20:12:28 +0000 whitewizardent 18984 at http://www.scriptspot.com Edge Loop Straighten with Constraints http://www.scriptspot.com/3ds-max/scripts/edge-loop-straighten-with-constraints <p>Edge Loop Straighten with Constraints works like this:<br /> Selected one or more partial loop(s) of edges, run the script, and it will straighten all the verts between the end verts of the loop(s). What makes this script different from others of its kind is that it fully supports all three geometry constraint modes; edge, face, and normal constraints.</p> http://www.scriptspot.com/3ds-max/scripts/edge-loop-straighten-with-constraints#comments Scripts edge modeling Poly straighten Sat, 20 Jul 2019 13:18:44 +0000 PolyHertz 18501 at http://www.scriptspot.com Folder Construction Copy http://www.scriptspot.com/3ds-max/scripts/folder-construction-copy <p>It is a script to copy the folder structure under the specified folder to another folder.<br /> Files contained in the folder are not copied.<br /> This script will help you to create folder that use for render output.<br /> For example, copy folder hierarchy of shot A to shot B.</p> <p>How to Use:<br /> Enter source folder path and destination folder path to copy data to.<br /> And press button.</p> http://www.scriptspot.com/3ds-max/scripts/folder-construction-copy#comments Scripts construction copy directory duplicate folder hierarchy structure Mon, 15 Jul 2019 01:53:58 +0000 tak_sa10 18449 at http://www.scriptspot.com Related Object Finder http://www.scriptspot.com/3ds-max/scripts/related-object-finder <p>This script allows you to find objects that related with your selected object.<br /> For example, by modifiers, space warps etc...<br /> You can find objects and select by the list. This script will help you recognize object relationship and dependency easily. </p> <p><strong>How to Use: </strong><br /> Select One object and press button. If the object have dependency to another objects, objects name will be listed up.<br /> By selecting the name in list, you can select object in scene.</p> http://www.scriptspot.com/3ds-max/scripts/related-object-finder#comments Scripts Dependency explore modifiers organize relationship space warp utility Sun, 14 Jul 2019 07:59:32 +0000 tak_sa10 18448 at http://www.scriptspot.com PF Source Collector http://www.scriptspot.com/3ds-max/scripts/pf-source-collector <p>A script that stores data related to the selected Particle Flow to the specified layer.<br /> You can organize operator and event etc. of each particle flow by layer.</p> <p>How to use:<br /> Enter layer name that you want to store PF data.<br /> Select the PF_Source and press button.</p> http://www.scriptspot.com/3ds-max/scripts/pf-source-collector#comments Scripts Sat, 13 Jul 2019 04:55:46 +0000 tak_sa10 18446 at http://www.scriptspot.com P_Layers http://www.scriptspot.com/3ds-max/scripts/p-layers <p><img src="https://images2.imgbox.com/c5/d6/ury3ORru_o.gif" width="600" /><br /> P_Layers is a script for easily registering, selecting, and hiding layers</p> <p>How to install<br /> - Drag and Drop Script to 3ds Max Viewport<br /> All functions are registered as macro scripts<br /> (Customize User Interface - Category - P_Scripts)</p> <p>Features include: (recommended shortcuts)</p> <p>Append Layer (Shift 1~8)<br /> - Append the selected object to the layer of that number<br /> If the layer does not exist, it is created. The name of the layer is defined as 'Layer_1~8'</p> <p>Select Layer (Alt 1~8)<br /> - Select all objects in the layer</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/p-layers" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/p-layers#comments Scripts Tue, 09 Jul 2019 11:58:57 +0000 aksmfakt132 18440 at http://www.scriptspot.com MaxDevKit Diana for 3ds max : A dev tool to load 3ds max plugins dynamically. http://www.scriptspot.com/3ds-max/plugins/maxdevkit-diana-for-3ds-max-a-dev-tool-to-load-3ds-max-plugins-dynamically <h2><strong>MaxDevKit Diana for 3ds max : A dev tool to load 3ds max plugins dynamically.</strong></h2> <p>Are you bored from <strong>restarting 3ds max</strong> on <strong>every build</strong> of your plugin ?</p> <p>And 3ds max takes so long to load right ? :D</p> <p>Here's the help from me to you guys , A lightweight tool to load your plugins dynamically into 3ds max , you can debug and do stuffs faster and smoother.</p> <p>Behoooolds ... <strong>Diana!</strong></p> <p><a href="http://www.scriptspot.com/3ds-max/plugins/maxdevkit-diana-for-3ds-max-a-dev-tool-to-load-3ds-max-plugins-dynamically" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/plugins/maxdevkit-diana-for-3ds-max-a-dev-tool-to-load-3ds-max-plugins-dynamically#comments Plugins 3ds max 3DsMax Developpement maxscript Plugins Sun, 30 Jun 2019 23:40:53 +0000 MemarDesign™ 18433 at http://www.scriptspot.com Character Converter http://www.scriptspot.com/3ds-max/scripts/character-converter <p> A small tool for converting characters.</p> <p><img src="/files/u100022/z1.png" alt="demo" width="680px" height="auto" /><br /> <img src="/files/u100022/z2.png" alt="demo" width="680px" height="auto" /></p> http://www.scriptspot.com/3ds-max/scripts/character-converter#comments Scripts Fri, 21 Jun 2019 05:04:30 +0000 trykle 18425 at http://www.scriptspot.com Roll http://www.scriptspot.com/3ds-max/scripts/roll <p><img src="/files/u19707/roll_logo.jpg" alt="" width="256" height="256" /></p> <p>Roll is a new modifier for 3dsmax.</p> <p>It’s never been that easy to Roll any geometry over the ground like if it was a physique simulation, but you now have full artistic control over its animation.</p> http://www.scriptspot.com/3ds-max/scripts/roll#comments Scripts Animation ball contact ground modifier rigid body roll rotation wheel Thu, 20 Jun 2019 09:05:13 +0000 rauquenrol 18421 at http://www.scriptspot.com PG.CamSelect http://www.scriptspot.com/3ds-max/scripts/pg-camselect <p>.</p> <h3>Change camera quickly with your mouse wheel.</h3> <p><img src="http://www.scriptspot.com/files/pg.camselect.gif" /></p> <p>• Hit the keyboard shortcut<br /> • Scroll your mouse to change camera<br /> • Left click / "C" to accept and close popup<br /> • Right click to accept and select camera<br /> • Esc to return to previous camera</p> http://www.scriptspot.com/3ds-max/scripts/pg-camselect#comments Scripts camera easy panel Fri, 14 Jun 2019 00:10:59 +0000 deshu 18416 at http://www.scriptspot.com Batch Save 3ds Max Files to Previous Version http://www.scriptspot.com/3ds-max/scripts/batch-save-3ds-max-files-to-previous-version <p>Script for saving 3ds Max files to previous version in batch mode.</p> <p><img src="/files/u793/mass-save-3ds-max-files-to-previous-version.png" alt="Mass Save 3ds Max Files to Previous Version" width="300" height="292" /></p> http://www.scriptspot.com/3ds-max/scripts/batch-save-3ds-max-files-to-previous-version#comments Scripts batch convert previous version Tue, 11 Jun 2019 18:51:40 +0000 Kstudio 18413 at http://www.scriptspot.com P_Scripts (Scripts & Shortcut Management Tool) http://www.scriptspot.com/3ds-max/scripts/p-scripts-scripts-shortcut-management-tool <p><img src="https://images2.imgbox.com/14/29/1pZU2YzG_o.gif" /><br /> P_Scripts is a 3ds Max Script &amp; ShortCut Management tool.</p> <p>P_Scripts displays a list of buttons based on the type, status, and modifiers of the selected object.<br /> Hotkeys for using buttons in P_Scripts are independent of the shortcuts in 3ds max<br /> It also contains the majority of the scripts you can see in the video</p> <p>You can download the Demo version here.<br /> <a href="http://www.scriptspot.com/files/u102377/p_scripts_demo.zip" title="http://www.scriptspot.com/files/u102377/p_scripts_demo.zip">http://www.scriptspot.com/files/u102377/p_scripts_demo.zip</a><br /> (Verify functionality with demo version before download)</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/p-scripts-scripts-shortcut-management-tool" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/p-scripts-scripts-shortcut-management-tool#comments Scripts easy hotkey Interface management shortcut Sun, 09 Jun 2019 05:45:26 +0000 aksmfakt132 18410 at http://www.scriptspot.com 3DS Max - Accurate Display Of Procedural Maps - Solved http://www.scriptspot.com/3ds-max/tutorials/3ds-max-accurate-display-of-procedural-maps-solved-0 <p>In this video, we will solve the problem of procedural maps display,</p> <p><a href="http://www.scriptspot.com/3ds-max/tutorials/3ds-max-accurate-display-of-procedural-maps-solved-0" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/tutorials/3ds-max-accurate-display-of-procedural-maps-solved-0#comments Tutorials 3ds max 3ds max mapping 3ds max procedural maps 3ds max tutorials 3ds max uvw autodesk 3ds max learn 3dsmax Wed, 29 May 2019 22:06:15 +0000 miledrizk 18327 at http://www.scriptspot.com Snap Verts http://www.scriptspot.com/3ds-max/scripts/snap-verts <p><img src="https://sd-5.archive-host.com/membres/up/5e28ff729c76cc192aec5e6ba9dd210d6b5d65fb/Maxscript/Snap_Verts_Gif.gif" alt="" /></p> <p>Snaps selected vertices to the closest vertices of the target object.<br /> Works on Editable_Poly and Edit_Poly, at any level in any modifier stack.<br /> Also works inside the same mesh (if you pick the same object as target object)</p> <p>This is based on this script: <a href="http://visionlore.com/lab/snapverttovert.php" title="http://visionlore.com/lab/snapverttovert.php">http://visionlore.com/lab/snapverttovert.php</a></p> http://www.scriptspot.com/3ds-max/scripts/snap-verts#comments Scripts Benjamin Boscher edit poly Editable Poly n00byzor snap snap to snapping stack vert vertex vertices verts Sun, 19 May 2019 00:10:28 +0000 N00BYZOR 17999 at http://www.scriptspot.com RGBA Vertex Color Editor http://www.scriptspot.com/3ds-max/scripts/rgba-vertex-color-editor <p>This script split the 3D model in 4 sub-meshes which are each vertex color Channel (R,G,B,A).</p> <p>You can edit each Channel and then save the changes to the original mesh.</p> <p>And bellow i put the Polycount forum thread about develop the tool and some example about how works</p> <p><a href="https://polycount.com/discussion/204662/maxscript-split-vertex-color-in-vertex-paint-mods#latest" title="https://polycount.com/discussion/204662/maxscript-split-vertex-color-in-vertex-paint-mods#latest">https://polycount.com/discussion/204662/maxscript-split-vertex-color-in-...</a></p> http://www.scriptspot.com/3ds-max/scripts/rgba-vertex-color-editor#comments Scripts 3d 3ds max 3ds max script 3ds max scripting edit vertex RGB RGBA vertex color Wed, 15 May 2019 11:37:56 +0000 EspiSensei 17992 at http://www.scriptspot.com PolyDamage for 3dsMax http://www.scriptspot.com/3ds-max/scripts/polydamage-for-3dsmax <p><img src="https://img2.cgtrader.com/items/1979065/627a8aa71b/polydamage-for-3dsmax-3d-model-ms.jpg" alt="" width="800" height="600" />PolyDamage plugin is a tool to quickly add damage and imperfections to models. Nothing is perfect in real life, so adding damage to your models make them look more realistic. PolyDamage is a quick alternative to manually sculpting damage with other software packages. PolyDamage adds an extra realism to concrete walls, grounds, stones, columns. PolyDamage quickly adds damage to corners and edges.</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/polydamage-for-3dsmax" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/polydamage-for-3dsmax#comments Scripts antique column damage model modifier old ruin sculpt stone Sat, 11 May 2019 18:22:57 +0000 batuhanozer 17987 at http://www.scriptspot.com FS Scene Converter (FStorm) http://www.scriptspot.com/3ds-max/scripts/fs-scene-converter-fstorm <p>FS Converter is a scene convertor to come back from FStorm renderer or to only convert some objects.</p> <p>This converter allow to convert all the Fstorm renderer feature to Vray or Corona and Redshift.</p> <p>It's not a simplicity converter, it's keep all the compatible settings...<br /> Compatible: Fstorm Camera, Fstorm materials, Fstorm proxie, Fstorm Lights (including SunLight), Fstorm Displacement...</p> <p>Convert all the scene or only selected Object... See how many instance it's necessary to convert...</p> <p>Real time informations for the convertion state.</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/fs-scene-converter-fstorm" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/fs-scene-converter-fstorm#comments Scripts 3ds max materials converter convertor Corona Fstorm fstorm renderer redshift renderer VRay Sat, 11 May 2019 16:55:32 +0000 3dmaxscript 17986 at http://www.scriptspot.com [Raytools] Viewport switch http://www.scriptspot.com/3ds-max/scripts/raytools-viewport-switch <p><img src="/files/u105180/viewportswitch_cover_script.jpg" alt="" width="450" height="357" /></p> <p>I am a UG user When I changing viewport in 3Ds Max is not very convenient. It made me remind UG viewport function. So I made this.</p> <p>Installation and user guide video for China user:</p> <p><a href="https://v.youku.com/v_show/id_XNDE2OTQ5MDM4OA==.html?spm=a2hzp.8244740.0.0">https://v.youku.com/v_show/id_XNDE2OTQ5MDM4OA==.html?spm=a2hzp.8244740.0.0</a></p> http://www.scriptspot.com/3ds-max/scripts/raytools-viewport-switch#comments Scripts viewport changing Thu, 02 May 2019 01:03:27 +0000 humhumhum 17974 at http://www.scriptspot.com