ScriptSpot - Your community resource for 3ds Max tools http://www.scriptspot.com/feed/socialnetworks en Viewport Overlay Grid http://www.scriptspot.com/3ds-max/scripts/viewport-overlay-grid <p>Shows an overlay grid with a variable number of horizontal/vertical subdivisions over the active viewport. Safe frames are supported as well. To be able to click-through, freeze its object. Original idea: Changsoo Eun</p> <p><img src="/files/u1362/gridoverlay.gif" alt="Viewport Grid Overlay" width="500" height="380" /></p> http://www.scriptspot.com/3ds-max/scripts/viewport-overlay-grid#comments Scripts Grid manipulator viewport Sat, 09 Feb 2019 23:30:39 +0000 Swordslayer 17476 at http://www.scriptspot.com 3DS Max - Convert Unique Objects To Instances - Plugin http://www.scriptspot.com/3ds-max/scripts/3ds-max-convert-unique-objects-to-instances-plugin <p>In this video, I will present you with a new plugin I created that converts unique object/objects into instances of a selected source object.</p> http://www.scriptspot.com/3ds-max/scripts/3ds-max-convert-unique-objects-to-instances-plugin#comments Scripts 3ds max 3ds max clone 3ds max copy 3ds max instance 3ds max instance script 3ds max plugins 3ds max script 3ds max tutorials 3dsmax 3dsmax make instance Autodesk 3ds Max learn 3ds max scripting in Max Sat, 09 Feb 2019 13:37:25 +0000 miledrizk 17474 at http://www.scriptspot.com Select By Measuring http://www.scriptspot.com/3ds-max/scripts/select-by-measuring <p>This tool will allow you to select objects by the size of the bounding box, surface area or volume.<br /> <img src="https://bodyulcg.com/wp-content/uploads/select-by-measuring.jpg" width="100%" /></p> http://www.scriptspot.com/3ds-max/scripts/select-by-measuring#comments Scripts bounding box macroscript select surface area utility volume Tue, 05 Feb 2019 16:01:08 +0000 BodyulCG 17448 at http://www.scriptspot.com Instance Fast Selection http://www.scriptspot.com/3ds-max/scripts/instance-fast-selection <p><img src="/files/u30936/instancefastselection.png" alt="" width="510" height="510" /></p> <p>FREE</p> <p>Fast select instances of selected objects</p> http://www.scriptspot.com/3ds-max/scripts/instance-fast-selection#comments Scripts Wed, 30 Jan 2019 10:45:31 +0000 NiK684 17411 at http://www.scriptspot.com Show Textures in viewport (one click!) http://www.scriptspot.com/3ds-max/scripts/show-textures-in-viewport-one-click <p>A simple check button to place on your toolbar, to show or hide the textures for all materials in scene.</p> <p>It supports almost any kind of material or render engine.</p> <p><img src="http://www.splinedynamics.com/wp-content/uploads/2019/01/show_textures_3dsmax_script.jpg" /></p> http://www.scriptspot.com/3ds-max/scripts/show-textures-in-viewport-one-click#comments Scripts 3dsmax. 3dmax hide materials script show textures toggle Tue, 29 Jan 2019 18:55:30 +0000 rode3d 17409 at http://www.scriptspot.com FloorGen Tools http://www.scriptspot.com/3ds-max/scripts/floorgen-tools <p><img src="/files/u30936/floorgen_icon_0.jpg" alt="" width="510" height="510" /></p> <p>3dsMax script to enhance your workflow with FloorGenerator Plugin</p> <p>Script requires installed <a href="https://www.cg-source.com/floorgenerator.php" target="_blank">FloorGenerator</a></p> http://www.scriptspot.com/3ds-max/scripts/floorgen-tools#comments Scripts Sat, 26 Jan 2019 13:43:32 +0000 NiK684 17351 at http://www.scriptspot.com PolyDetail http://www.scriptspot.com/3ds-max/scripts/polydetail <p>PolyDetail is a 3dsMax plugin that helps you to quickly draw nice ornamnets with a mouse brush.</p> <p>Ornaments are one of the most time consuming things in 3d modelling. With PolyDetail you can create a large variety of ornaments in a few minutes.</p> <p>Product geometry is in polygonal format so you can easily adjust it with standart modelling tools.</p> <p>With 12 default ornament brushes you can easily create cool looking ornaments or if you want you can add your own custom brushes for a large variety.<br /> Rotation and twist settings helps you achieve interesting details with minimal effort.</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/polydetail" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/polydetail#comments Scripts carving classical decoration Design detail furniture Modelling ornament ornate pattern plugin plugins scripts shape spiral wood Thu, 24 Jan 2019 13:06:04 +0000 batuhanozer 17303 at http://www.scriptspot.com HSigning - Horizontal Lines Signing Object Plugin - http://www.scriptspot.com/3ds-max/scripts/hsigning-horizontal-lines-signing-object-plugin <p><strong>HSigning</strong> is just a working prototype of a SimpleObject plugin to create horizontal signing (dashed and continuous lines) geometry objects.</p> <p>&nbsp;</p> <p><img src="/files/u96911/capture-04.jpg" alt="" width="638" height="338" /></p> </p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/hsigning-horizontal-lines-signing-object-plugin" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/hsigning-horizontal-lines-signing-object-plugin#comments Scripts dashed lines discontinuous lines geometry plugin proin3d signing traffic traffic lines Sun, 20 Jan 2019 20:36:15 +0000 P3D_PathScripts 17216 at http://www.scriptspot.com Smart TurboSmooth http://www.scriptspot.com/3ds-max/scripts/smart-turbosmooth <p>Allow you to quickly add and remove TS from any objects selected.<br /> Changes applied to the first turbosmooth in modifier stack.<br /> If you have an instanced turbosmooth modifier and select all objects to which it belongs, script will change its state first.</p> <p>In v1.1b added:<br /> If you disable modifier in stack (switch the lightbulb off) fist call of the function will enable it. [bug]: the icon of lightbulb in stack will not update unless you deselect and select again the object.<br /> Iterations was limited to 4.</p> <p>How does it works:<br /> Select and object and call TSSmartAdd or TSSmartRemove function.</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/smart-turbosmooth" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/smart-turbosmooth#comments Scripts Fri, 18 Jan 2019 16:28:53 +0000 FishMan 17210 at http://www.scriptspot.com Delete static keys - cleanup tracks/fcurves - HeckTools http://www.scriptspot.com/delete-static-keys-cleanup-tracksfcurves-hecktools <p>Hi All</p> <p>This is intended to help cleanup your track view/graph editor for animating.</p> <p>script removes all static keyframes excluding the initial key. essentially this acts similarly to the Maya feature "delete all static channels".</p> <p>Also, it goes through and cleans up the tracks that have extra static keys that are in between your other animation keys leaving the animation in tact, but yielding a cleaner view of the chaos spaghetti.</p> <p>leave feedback if you try the tool.</p> http://www.scriptspot.com/delete-static-keys-cleanup-tracksfcurves-hecktools#comments Scripts Animation channels cleanup Curves delete fcurves graph editor keyframes Keys remove static tracks Wed, 16 Jan 2019 18:17:50 +0000 AutodeskLadATL 17184 at http://www.scriptspot.com Flow Bridge http://www.scriptspot.com/3ds-max/scripts/flow-bridge <p>Flow Bridge 1.0!</p> <p><img src="/files/u27615/1-7-2019_3-09-22_pm.jpg" alt="" width="638" height="289" /></p> <p>&nbsp;</p> <p>&nbsp;</p> http://www.scriptspot.com/3ds-max/scripts/flow-bridge#comments Scripts Mon, 07 Jan 2019 23:21:04 +0000 nudity 17042 at http://www.scriptspot.com ReinforceIt! http://www.scriptspot.com/reinforceit <p>This scripted plugin is written on maxscript and adds new primitive type "RIBar" for easy modelling square lowpoly bars and unwrap them on atlas in 3ds max.</p> <p>Please check out YouTube video below for more information.</p> http://www.scriptspot.com/reinforceit#comments Scripts Mon, 07 Jan 2019 20:16:26 +0000 ABTOMAT 17041 at http://www.scriptspot.com Copy modifiers http://www.scriptspot.com/3ds-max/scripts/copy-modifiers <p>Simple tool for copy/instance modifiers from source object to selected array of objects. Does not copy only edite_poly modifier because 3dsmax does not allow doing this by script.</p> <p><img src="http://www.scriptspot.com/files/u47486/copy_modifiers.png" /></p> http://www.scriptspot.com/3ds-max/scripts/copy-modifiers#comments Scripts copy instance modifiers Fri, 28 Dec 2018 14:39:26 +0000 andrfil 17030 at http://www.scriptspot.com Random select http://www.scriptspot.com/3ds-max/scripts/random-select-2 <p>Simple tool for random selection objects by percentage or count.</p> <p><img src="http://www.scriptspot.com/files/u47486/random_select.png" /></p> http://www.scriptspot.com/3ds-max/scripts/random-select-2#comments Scripts random select Fri, 28 Dec 2018 14:26:07 +0000 andrfil 17029 at http://www.scriptspot.com Draw Tool http://www.scriptspot.com/3ds-max/scripts/draw-tool <p>Simple tool for drawing in 3dsmax viewport. Usefull for making graphic comments and markers in scene.</p> <p><img src="http://www.scriptspot.com/files/u47486/drawtool2.png" /></p> http://www.scriptspot.com/3ds-max/scripts/draw-tool#comments Scripts comment Draw graphic mark paint Fri, 28 Dec 2018 12:51:58 +0000 andrfil 17028 at http://www.scriptspot.com Simple Average Chamfer http://www.scriptspot.com/3ds-max/scripts/simple-average-chamfer <p>Just a simple "fix" for Smooth to Adjacent checkbox from chamfer modifier, that allow you save that vertex normal information (original chamfer lose that info after converting to editable poly/collapsing/etc.). </p> <p><img src="http://www.scriptspot.com/files/example_0.png" /> </p> <p>Actually, its using <a href="http://www.scriptspot.com/3ds-max/scripts/noors-simple-average-normals">Noors Simple Average Normals</a> script for re-creating this effect.</p> http://www.scriptspot.com/3ds-max/scripts/simple-average-chamfer#comments Scripts Thu, 13 Dec 2018 12:54:08 +0000 NinKorr 17011 at http://www.scriptspot.com Easy Peasy 2 http://www.scriptspot.com/3ds-max/scripts/easy-peasy-2 <p><img src="http://www.scriptspot.com/files/easy_peasy_2_image_1.jpg" alt="Cheetah!" /></p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/easy-peasy-2" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/easy-peasy-2#comments Scripts assign convert easy manage materials Objects renaming render textures VRay Wed, 05 Dec 2018 14:36:09 +0000 Averkin 17000 at http://www.scriptspot.com 3DS Max - 2D - Create Parametric Lines http://www.scriptspot.com/3ds-max/scripts/3ds-max-2d-create-parametric-lines <p>In this video, I will present you with a new script I created to help the User creating 2D lines with specific length and angles. The script Allows you to modify the length of the last created line at any time.<br /> This is a feature I always wanted to have in Max and for some reason, The developers are neglecting this simple feature.<br /> I will try to update it as much as possible to add more features to it,<br /> And if you have any suggestions, please leave them in the comment<br /> Area. If you like the script please press the like button and Subscribe to the channel. Thank you! :)</p> http://www.scriptspot.com/3ds-max/scripts/3ds-max-2d-create-parametric-lines#comments Scripts 3ds max 3ds max 2D 3ds max accurate 2D 3ds max draw line 3ds max line 3ds max maxscript 3ds max parametric line 3ds max plugins 3ds max tutorials 3dsmax Tue, 27 Nov 2018 20:59:54 +0000 miledrizk 16989 at http://www.scriptspot.com Vertex Normal Toolkit http://www.scriptspot.com/3ds-max/scripts/vertex-normal-toolkit <p>&nbsp;</p> <p>&nbsp;</p> <p>&nbsp;</p> <p><img src="/files/u103906/wheel.jpg" alt="" width="638" height="353" /></p> <p><img src="/files/u103906/sword_1.jpg" alt="" width="638" height="356" /></p> <p>This script can generate, manipulate and align vertex normals.</p> <p>Everything is based on layer system. <br />It has 3 different generation algorithms:</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/vertex-normal-toolkit" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/vertex-normal-toolkit#comments Scripts Edit Normals Face weighted vertex normals Normals projection normals weighted normals Sat, 24 Nov 2018 09:35:15 +0000 scgstudio 16898 at http://www.scriptspot.com Scatter modifier http://www.scriptspot.com/3ds-max/mcg/scatter-modifier <p>Scatter modifier align mesh to each polygon(not triangle) center perpendicular.</p> <p><img src="/files/u100888/scatter_modifier.jpg" alt="" width="638" height="368" /></p> http://www.scriptspot.com/3ds-max/mcg/scatter-modifier#comments MCG Align copy scatter Thu, 15 Nov 2018 16:33:47 +0000 IMax 16747 at http://www.scriptspot.com