ScriptSpot - Your community resource for 3ds Max tools en Fast Housing <p><img src="/files/u48635/fasthousingcover.jpg" alt="" width="638" height="366" /></p> <p class="font_8">Fast Housing generates an architectural structure through a custom procedural mesh object, you can change parameters and watch the results in real time. It's an easy and intuitive way to create a house at a simple level, its versatility allows you to create your own style, usefull for the creation of urban backgrounds.</p> <p class="font_8">This script creates a FA_House primitive object which works as any 3ds Max object: any deformer can be applied, animatable parameters, can be converted to mesh etc ...</p> <p class="font_8"></p> <p><a href="" target="_blank">read more</a></p> Scripts Mon, 11 Jun 2018 13:29:32 +0000 Christophe B 14954 at Profile shape <p>Profile spline primitive to be used with classic Bevel Profile or Shell modifier as the edge profile shape, as a sweep profile and for other similar use cases. Can be rotated, flipped and reversed as needed (for example for Shell, you should use the X Direction).</p> <p><img src="/files/u1362/profileshape.gif" alt="" width="500" height="234" /></p> Scripts bevel parametric profile scripted primitive shape spline Tue, 05 Jun 2018 11:27:39 +0000 Swordslayer 14872 at AXIS <p><img src="/files/u48463/axis_logo.png" alt="" width="638" height="239" /></p> <p>I have released axis which is a screen space direction to world space orientation modeling tool set. It let's you work with selections without having to check the orientation of your objects/sub-objects. But check the video instead. It's better to watch it. :)</p> <p>Link to Axis: <a href=""></a></p> <p>The tool I'm using to operate with Axis is called Octopus:</p> <p><a href="" target="_blank">read more</a></p> Scripts Thu, 24 May 2018 06:55:44 +0000 pi3c3 14730 at DQ skinning Copier <p>In previous max versions like max 2016,<br /> when you save the envelopes, it doesn't save the Dual quaternions weights.<br /> Which is a pain when you need to transfer skinning from a model to another for whatever reasons.<br /> The thing is I do quite a lot of rigging and I faced this problem more than once with no out of the box solution.<br /> And I needed to transfer only the DQ weights, not the other envelopes.</p> <p>So here is a super simple script to do that. </p> <p>How it works :<br /> 1 : select the model which has the DQ weights set. (the skin has to be the first modifier)</p> <p><a href="" target="_blank">read more</a></p> Scripts DQ dual quaternions Envelopes quaternions skin skinning Wed, 16 May 2018 12:17:11 +0000 rauquenrol 14672 at Simple hWnd Viewer <p><img src="/files/u53952/pixamoon_simple-hwnd-viewer_002.jpg" alt="" width="506" height="425" /></p> <p>This is just simple tool to check window element handle - hwnd under mouse pointer.</p> <p>I did it some time ago to test reading info from ListBox but it can be used it to inspect UI elements you need to work with later.</p> <p>Note: This tool is can be useful only for people who writes maxscripts.</p> <p><a href="" target="_blank">read more</a></p> Scripts hwnd window uiaccessor dialog button inspector listbox Tue, 15 May 2018 10:17:10 +0000 pixamoon 14666 at Rectangle by Edge <p>Spline primitive that creates a rectangle based on the direction of clicked point:</p> <p><img src="/files/u1362/rectanglebyedge.gif" alt="Rotated Rectangle" width="500" height="284" /></p> <p>See also <a href="">NGon by Edge</a>.</p> Scripts aligned primitive rectangle rotated Fri, 11 May 2018 07:02:57 +0000 Swordslayer 14656 at Transfer Materials <p>Transfer materials between objects based on names, vertex count or transfom. Can work between multiple Max instances. Handy for transfering materials from lookdev to lighting scenes with alembic caches.</p> <p><img src="/files/u9160/transfer_materials.jpg" alt="" width="350" height="361" /></p> Scripts copy Material paste transfer Thu, 10 May 2018 15:28:11 +0000 mad 14650 at Parameters Collector <p>Collects all parameters within selected objects, modifiers on objects or slate nodes (materials) so you can mass change their values.</p> <p><img src="/files/u9160/parametr_collector.jpg" alt="" width="300" height="581" /></p> Scripts collect collector list materials modifies object parameter parameters slate Thu, 10 May 2018 13:14:53 +0000 mad 14643 at Spline Combiner <p><img src="" alt="Spline Combiner 3dsmax script - banner" /></p> <h3><em>Boolean Splines + Shape Cutter + Intersections Detection</em></h3> <p>&nbsp;</p> <p><a href="" target="_blank">read more</a></p> Scripts 3dsmax boolean Curves cutter intersections plugin script shapes spline spline combiner Tue, 08 May 2018 19:54:07 +0000 rode3d 14634 at csMergeBy <p>One of the hidden gem of the new 3dsMax 2019 feature is the Custom Scene File Data Streams. This allows uses attach custom strings to your max and access from outside of 3dsmax. It is not only eliminate the need of copanionexternal file for such data but also opens up accesingof ,msx file realted data to any program or language.</p> <p>For more details, check the help.</p> <p> CustomFileStream Interface<br /> CustomSceneStreamManager Interface</p> <p><a href="" target="_blank">read more</a></p> Scripts Tue, 08 May 2018 07:24:36 +0000 gandhics 14628 at Octopus <p><img src="/files/u48463/octopus_logo.png" alt="" width="638" height="239" /></p> <p>I have released Octopus, which is a really cool menu system. It is highly customizable and gives you huge flexibility whatever you are doing inside 3dsmax. For further informations, go and check my website, where you can get it. Current features: :)&nbsp;</p> <p>ChangeLog:</p> <p><a href="" target="_blank">read more</a></p> Plugins hotbox marking menu pie radial Tue, 01 May 2018 12:19:19 +0000 pi3c3 14576 at Convert any Camera to Vray Physical Camera <p>This is a script to convert any existing camera in your scene to a Vray Physical Camera that matches its position, orientation and FOV. Works with Max Standard and Physical, and doesn't matter if they are Free or Target cameras. Just make sure the camera you want to convert is the active view when you run the script.</p> Scripts camera conversion VRay Mon, 23 Apr 2018 19:57:20 +0000 jtwographics 14569 at MaxShell <p><img src="/files/u21015/sspromo01.jpg" alt="" width="638" height="319" /></p> <p>MaxShell creates an inner shell which can be used to hollow out the models. It is useful for reducing the volume of the model in case the model is 3D printed.&nbsp;</p> <p>Less volume means less material, faster printing and less cost.&nbsp;</p> Scripts 3d printing maxshell shell Mon, 23 Apr 2018 09:57:30 +0000 oormicreations 14568 at Attach to Surface <p>Given and object and a surface, creates a surface-aligned helper and parents the object to it.</p> <p><img src="/files/u1362/attachtosurface.gif" alt="" width="500" height="380" /></p> Scripts attachment glue surface Sun, 22 Apr 2018 12:06:52 +0000 Swordslayer 14566 at Stretchy Bones Converter <p><img src="" /></p> <p>Script for automating the process of getting 3dsMax's native stretchy bones into any game engine: creating a separate de-hierarchized bone structure that follows the motion of the base bone structure and automatically migrating skin weights on a mesh to those new bones.</p> <p><strong>USAGE:</strong><br /> Select the bones that you want to be affected with "Pick bones" button.<br /> Select the affected mesh with a skin modifier with "Pick skinned object" button.<br /> Press "Convert and reskin" button.</p> <p><strong>IMPORTANT:</strong></p> <p><a href="" target="_blank">read more</a></p> Scripts 3dmax Bones compatible convert Engine fbx game gamedev squash stretchy unity unreal Thu, 19 Apr 2018 22:05:14 +0000 customphase 14565 at building creator <p>Create block or buildings from splines with slabs. This script may create undesired results so use it carefully. Edit the closed splines to redefine the blocks</p> Scripts randomize or specific simple or with slabs building block creator from splines Tue, 10 Apr 2018 09:32:16 +0000 hanselmoniz 14556 at Corona Fix Albedo <p>Checks scene materials for diffuse colors average value brighter than 230 and does and iteration of lowering red green and blue by 5. This does not affect hue and saturation only luminance. Pops out message to show which materials are fixed. Should be run several times until no message appears. This means no more materials with bright albedo have been detected. Works fast and stable but is quite rude on interface - sorry. Use on your own risk. Does not affect textures with bright albedo that have been used as diffuse.</p> Scripts albedo bright Corona cshading_albedo red Wed, 04 Apr 2018 12:30:16 +0000 jannyltd 14553 at Fstorm camera from view <p>f storm camera from view, creates fstorm camera, and a standard one from view then switches from standard camer to fstorm.. you can do this manually but we got scripts.. </p> <p>.mcr file, find under fstorm category add to toolbar or .ms file drag and drop onto max viewport, or open .ms file and drag drop the selected content onto the toolbar and it will create a button for you</p> Scripts camera from Fstorm View Wed, 04 Apr 2018 11:00:39 +0000 robobear510 14552 at Biped Mass Markers <p>A tool for visualising the projected lower and upper masses (pelvis and base of the neck respectively) in relation to the feet of a standard Biped rig. Markers between the feet show where the masses intersect, which may help with determining where the static weight is distributed when posing. It does not take into account motion dynamics and so is mainly used for when standing still. Additionally, when a foot is raised above the ground it's line markers turn blue. Likewise if lowered below the ground they turn red.</p> <p><a href="" target="_blank">read more</a></p> Scripts Animation Biped markers mass Sun, 01 Apr 2018 05:31:14 +0000 lbrooks 14551 at Rock Generator 2 2018 <p>Rock Generator V2 2018 Script for 3dsMax</p> <p>This script generates procedural random shaped rocks both low poly and highpoly.<br /> Lowpoly mesh matches too close to highpoly mesh so you can easily bake normal map from highpoly to lowpoly.<br /> Lowpoly mesh is automatic relaxed uvw mapped.<br /> Lowpoly mesh has clear non-overlapping uvs.<br /> You can change advanced parameters or you can simply click "random seed" then click "generate detailed rock" it will give totally different results.<br /> If you want to create same rock more than once, you can use same seed number to generate rock.</p> <p><a href="" target="_blank">read more</a></p> Scripts 3dsmax bake edit Environment highpoly live lowpoly normalmap plugin rock rock generator sculpt stone Sat, 24 Mar 2018 19:23:05 +0000 batuhanozer 14542 at