( on isEnabled return ( selection.count == 1 and \ (classof selection[1] == EditSpline or\ classof selection[1] == Line) \ and selection[1].modifiers.count == 0 ) on execute do ( new_z = $.pos.z for s = 1 to (numSplines $) do ( for k = 1 to (numKnots $ s) do ( knt = getKnotPoint $ s k in_vec = getInVec $ s k out_vec = getOutVec $ s k knt.z = in_vec.z = out_vec.z = new_z setInVec $ s k in_vec setOutVec $ s k out_vec setKnotPoint $ s k knt )--end k loop )--end s loop updateshape $ )--end execute )--end script