Go up the hierarchy, get Material from Map
Hi,
so I get all bitmaps in my scene using
theBMs = getClassInstances bitmapTexture
Now looping over scene objects, I want to test if e.g. theBMs[1] is part of the material applied to the current object in the loop. Is there a way to get the material in which this bitmap is in?
I guess I could get all maps of that material and check if any of them is equal to the bitmap, but I thought maybe there is like a function to get it faster e.g. getParent theBMs[1]
or sth. like that...
Cheers
Comments
Well, so be it :[
Well, so be it :[
Never get low & slow & out of ideas
Well, am also want to has
Well, am also want to has such function but unfortunately we are forced to do this in a hard way.
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