looking for a way to bring in alpha channels as splines

is there a way to bring in alpha channels as splines? In pshop you can convert a mask to a vector bezier curve which is similar if not the same as a spline - it can definitely be converted to one. I'm just looking to avoid the process of going into my image files and completing the process image by image - does anyone have any scripts for this?

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harumscarum's picture

same task here

but SplineTrace is not exactly what needed.
texture (TIF or PNG) with alpha assigned on plane converts it to contour according to image alpha

appius's picture

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