Question : export an FBX and open it in Maya

Hey guys,

The title, is quite clear, but here is what I want to achieve.

I would like to create a maxscript that would export an asset and open it into Maya.

I am able to export it, to open Maya (either With dosCommand or Shelllaunch), but I didn't find a way to import the generated asset in Maya.

Any suggestion how i can achieve this (I tried to look at mel script command launched with dosCommand, but I didn't managed to get it working)

Thanks a lot for you help.

Vincent

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Sen's picture

Hi , What you mean by asset ?

Hi ,
What you mean by asset ? I tested with max 32 bits to max 64 bits (fbx export : Character rig with texture ) no problem for me with shell command . Sorry for my bad english .

cgvinny's picture

by asset, I just mean a 3d

by asset, I just mean a 3d mesh :-)

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