Question : export an FBX and open it in Maya
The title, is quite clear, but here is what I want to achieve.
I would like to create a maxscript that would export an asset and open it into Maya.
I am able to export it, to open Maya (either With dosCommand or Shelllaunch), but I didn't find a way to import the generated asset in Maya.
Any suggestion how i can achieve this (I tried to look at mel script command launched with dosCommand, but I didn't managed to get it working)
Thanks a lot for you help.