Question : export an FBX and open it in Maya
Hey guys,
The title, is quite clear, but here is what I want to achieve.
I would like to create a maxscript that would export an asset and open it into Maya.
I am able to export it, to open Maya (either With dosCommand or Shelllaunch), but I didn't find a way to import the generated asset in Maya.
Any suggestion how i can achieve this (I tried to look at mel script command launched with dosCommand, but I didn't managed to get it working)
Thanks a lot for you help.
Vincent
Comments
Hi , What you mean by asset ?
Hi ,
What you mean by asset ? I tested with max 32 bits to max 64 bits (fbx export : Character rig with texture ) no problem for me with shell command . Sorry for my bad english .
by asset, I just mean a 3d
by asset, I just mean a 3d mesh :-)