Exploded view
not sure if this script or a script that can do this exists but i'm thinking of making an exploded view animation
basically i have thousands of objects in my scene in a small area of a product, i want the whole product to explode (not in a chaotic way)
so every object moves away from the centre of the object as if it is completely disassembled into it's components and i want to animate it
i can't think of a way to do it without key framing every single part and there's way too many
anyone got any suggestions?
Cheers
Comments
@Nimaril please when you post
@Nimaril
please when you post update for the script...
could you advice me by email?
thanks
[email protected]
cool and awesome!! hope to
cool and awesome!!
hope to download update quick!!!
;)))
Do you will post the update here,
or on it's own page?
Cool, happy it works Jinj. I
Cool, happy it works Jinj.
I plan to continue to develop the script, as I said before this is my first script and it is a good exercise for me anyway so why not make something useful at the same time.
Here are some feature I plan to add on short and long term.
(not by order of priority)
1. Feedback on the distance in the viewport. (So you don't have to guess or go back and forth between push/pull)
2. Animating/keyframming via the interface.
3. Move only on the axis X, Y or Z or any combination of those. (<- Top priority) And move along an axis defined by the user.
4. Button to link/unlink the objects with the bomb (parent/child).
5. Button to "freez"/"unfreez" the objects.
6. Button to get the objects back into the selection (so you don't have to chase after them)
7. Button to select the bomb.
8. Back to "initial state". (like a super undo) (<- Top priority)
9. Undo - redo support.
10. Fixing the bugs :).
If there are some features you'd like feel free to ask. If I can implement them I'll try.
cool and awesome!! hope to
cool and awesome!!
hope to download update quick!!!
;)))
Do you will post the update here,
or on it's own page?
Both I guess, I'll update
Both I guess,
I'll update here and when the script is reasonably advanced/debugged I'll create its own page.
@Nimaril oh yes I do all
@Nimaril
oh yes I do all step,
you can't do nothing wrong ;)
I re-try and now selecting more than one obj at the same time work...
undo and redo is not supported but if you select "push" and you are not satisfied from result than just select "pull" or viceversa and it work like undo ;)
this script is a little start.....
the interface is to small.... it would be nice to have an interface with more "ADD SELECTION" button with dedicated offset x,y,z direction.
but any way, the idea of exploded view is to offset obj on x,y,z,xyz
by bringing single/grouped objs on same plane and distance... so to render all component.
well.. any way I appreciate your script...;)) a nice implementation of this one is just to ad the possibility to select only one from x,y,z, axes for offset.
It would be nice if you continue with developing this script.;)))
thank you man
Jinj, glad you found the
Jinj, glad you found the script useful. I'll try to help you out with your problem.
--------------------------------------------
Are you sure you followed these steps:
1. Select the objects you want to repulse or attract.
2. Press the "ADD SELECTION" button.
3. select the object that will act like the "bomb".
4. Press the "ADD BOMB" button. 5. Chose the wanted distance.
6. Press either "Push" or "Pull".
--------------------------------------------
The script should work fine. There are some known issues (like weird behaviour with groups etc) but as I already said it is an alpha version.
IF you still got trouble you can send me the MAX file so I can take a look why it bugs. Needless to say that I will not spread the file.
hi Nimaril I try the
hi
Nimaril I try the script!!
It's simple and useful but only for one obj at time
I try to explode more than one component at time but no action!!
I try to explode a watch in all it's component but this is an
never ending job :=
I stay tuned for the official release!
thanks
Hi Lareon, here is a little
Hi Lareon,
here is a little script that should do the trick for you.
It's an alpha version and still has lots of bugs, but it works.
It's also my first script so the code may not be pretty.
Here is how it works:
1. You select the objects that you want to explode. (Click "Add selection")
2. Select the object that will act as "bomb". (Click "Add bomb")
The rest is self explanatory (distance - push - pull).
Through allotment of your
Through allotment of your opinions, you could dig up that awareness which you can’t catch from books. I like this way of sharing knowledge.