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Try this script. - select
Try this script.
- select object
- run the script
- point mouse cursor over geometry object
- the axis tripod will be shown
- when you choose the position of the pivot
-- click with LMB and the pivot will be placed in the same way as the Working Pivot(in some cases the Z axis will not be perpendicular to the face. To test it - use the Working Pivot and move it close to the edges of desired face)
-- hold down shift and click with LMB and the Z axis will be perpendicular to the face no matter where the pivot is(in the middle of the face or close to the edges)
Tools and Scripts for Autodesk 3dsMax