Call for Python tutorials

I've been seeing a lot of discussion about using Python with 3ds Max for quite a while now... I'd love to get some resources up describing Python - 3ds Max integration / workflow / processes. If you've got or would write a beginner tutorial or even an advanced tutorial, please share it with the community!

Some questions to get the ball rolling... What is Python? How does it compare to MAXScript? Why should someone use Python? Is Python best for end users or developers? How do you create a simple "hello world" Python script?


FilePathFinder

5
points

Updated 03.07.2009
Current version 2.4.16

Now you can work with FilePathFinder on any scenes!

  • Works with ALL external files.
  • Bitmap viewer.
  • Choosing objects by their connection with file.
  • Open bitmaps in user - selected Editor.
  • Renaming the links by mask.
  • Elaboration of xRef files in automatic mode.
  • Friendly interface.
  • Collecting textures and materials which contain indicated files, into Material Editor.


FumeFx Preset Tool

Hello!

Not too long ago I decided to start tackling some Max script to speed up my work flow, after doing a simple tool for cracking geo (just like rayfire by mirvadim.....which IS far more stable, and integrated into reactor/PhysX), I decided to tackle something which extends the "preset" functionality in FumeFX.

Basically what I have made is something that takes the auto pilot out of the initial set-up, (which I have now found to save me anywhere from 15 -30 mins of intial set-up on effects, this is great as I am just making my fx's library at work, so there's nothing to go from.)


DEngine ( Featuring SuperMaxscriptBrothers )

2
points

An open source project using the double bitmap buffer technique to render a 2D game in a MaxScript dialog. Feel free to make your own game with this and release it, and most important, have fun with it :P. Of course this script is in early developpment stage, so it`s more of a template to a game than a game.


HCG Asset Browser PRO

2
points

HCG Asset Browser PRO

Features:

  • Display thumbnails of your models.
  • Library Example to show how to arrange your own libraries.
  • Merge as vrayproxy: convert the model and save .vrmesh.
  • Merge on references: replace your scene models with other models.
  • Paint mode over surfaces good to vegetations.
  • Render Thumbnail of your models.

Relink Bitmaps

67
points

 

Max'ers,
"Relink Bitmaps" is a script to easily relink missing files (Bitmaps, VRayMeshes, Mental Ray Proxies, VRayHDRI, IES, etc) when they change directories or when you move computers, check out the short video tutorial below for more detailed information.  This script will save you time and money.

I'm also looking for full-time/part-time work in Game Development or ArchVis, please check out my portfolio at http://www.colinsenner.com and resume here (PDF). 

 Screenshot 

 

Relink Bitmaps webpage:

http://www.colinsenner.com/scripts/relink-bitmaps

Tested thoroughly with (32-bit and 64-bit): Max 2010, Max 2009, Max 2008, Max 9 (service pack 1+)

Features:

[*] All 3dsmax supported Bitmap Texture types
[*] (new) Relinks Mental Ray Proxy files
[*] (new) Relinks VRay Proxies (.vrmesh)
[*] (new) Relinks VRayHDRI files
[*] (new) Relinks IES files (including VRayIES files)
[*] (new) Automatically checks for script updates and new versions
[*] 250% speed increase from previous versions
[*] Command-line mode available for automating repetative tasks (see documentation on the website)
[*] Configurable default user options saving button clicks and wasted time

 


DViewPaint

8
points


Server Utilities

2
points
A small server admin tool built on maxscript to automate some of the more annoying tasks needed while managing a small renderfarm. Rebooting/Shutting down remote servers, Viewing with VNC or Remote Desktop, Restart/Stopping/Querying remote services, Listing/Starting or Stopping remote processes
 

MatManager

12
points

 

MatManager is a collection of tools created to help
you, the artist, control your materials and allow you to make the most of
them. It was designed to complement 3D Studio, keeping a clean and
streamlined interface where every action takes as few clicks as
possible.