Visual MaxScript Plugin Fix

24 votes

This is a fix for the small, yet incredibly irritating, bug in Visual
Maxscript Plugin where when you've finished editing a rollout in VMS it
would remove one line directly below the rollout block which, if not
manually fixed could lead to the rollout 'eating' your code away.

This is a modification from the original plugin from Discreet so all credit goes to them.

HiddenDOSCommand

8 votes

For those of you that maintain your own dlx with a grab bag of
maxscript extensions (like Larry's avg_dlx), I've attached source for a
function that will launch a dos command in a hidden window. You may
find it useful in your toolbox.

Avguard MAXScript Extension Package

14 votes

The legendary Avguard extensions have been improved even more, adding
dozens of incredibly useful methods/globals for the maxscript
programmer...

SkinMXS

16 votes

It exposes the mesh skin intial bind matrix and bones intial bind
matrices. You can get and set them. Note that the set does not
immediately update, you have to do that by hand.

Avguard MAXScript Extension Package

24 votes

The legendary Avguard extensions have been improved even more, adding
dozens of incredibly useful methods/globals for the maxscript
programmer…
See included text file for complete change notes…

Yascript

18 votes

A MaxScript extension that allows you to show and hide the UI toolbars.

Layered Windows

14 votes

This gives you control over the opacity of your program windows under
Windows 2000. A value of 0 is transparent, 255 is opaque, allowing you
to create translucent windows for your scripts. Thanks to Masayuki Sato
for the info.

MorpherCtrl

20 votes

The MorpherCtrl extension provides complete access to the weighted
morpher modifier in MAX R3.0 – without this extension the access
provided is very limited. Using MorpherCtrl, you can assign and delete
new channels, set their weights and individual options, update and
refresh the system – basically drive any aspect of the UI or internals.

Extend XREFScene

20 votes

This little extension will expose the two functions "GetXRefFileName
index" and "SetXRefFileName index name". The bug which this allows us
to overcome is as follows...
When you load two XRefScenes which are the same file, the command
"XRefs.GetXRefFile i" will only ever return the first one. This is
because the names are somehow used as an ID.

SuperUtility

21 votes

SuperUtility implements Function Publishing
to provide access to MAXscript. It also has a TrackViewNode that will
load/save the paramblock the utility uses which is viewable in the
trackview

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