ScriptSpot - Your community resource for 3ds Max tools http://www.scriptspot.com/frontpage/feedhttp%3A/www.scriptspot.com/frontpage/feedhttp%3A/www.scriptspot.com/frontpage/feed en Maxscript 101 - Free Online Training http://www.scriptspot.com/3ds-max/tutorials/maxscript-101-free-online-training <p>&nbsp;</p> <p>The creator of Maxscript (John Wainwright) has made his <a href="http://www.lyric.com/maxscript101/index.htm">previously commercial training DVD</a> available for free on Vimeo! It's broken up into easy to watch chunks and even though it's a bit dated it remains one of the best introductions to MAXScript available.</p> <p><em>A sincere thanks from the ScriptSpot community to John Wainwright for releasing his incredibly valuable training series for free and to our very own "Garp" for putting in the time to get the video split into sections &amp; uploaded. Thanks!</em></p> <p><a href="http://vimeo.com/album/1514565"><img src="/files/1/shot3.gif" alt="" width="229" height="177" /></a></p> </p> <p><a href="http://www.scriptspot.com/3ds-max/tutorials/maxscript-101-free-online-training" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/tutorials/maxscript-101-free-online-training#comments Tutorials free Mon, 14 Feb 2011 16:49:46 +0000 Admin 6789 at http://www.scriptspot.com Call for Python tutorials http://www.scriptspot.com/3ds-max/news/call-for-python-tutorials <p> I've been seeing a lot of discussion about using <a href="http://www.python.org/">Python</a> with 3ds Max for quite a while now... I'd love to get some resources up describing Python - 3ds Max integration / workflow / processes. If you've got or would write a beginner tutorial or even an advanced tutorial, please share it with the community! </p> <p> Some questions to get the ball rolling... What is Python? How does it compare to MAXScript? Why should someone use Python? Is Python best for end users or developers? How do you create a simple &quot;hello world&quot; Python script? </p> <p><a href="http://www.scriptspot.com/3ds-max/news/call-for-python-tutorials" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/news/call-for-python-tutorials#comments News Wed, 16 Jul 2008 07:28:14 +0000 Admin 4543 at http://www.scriptspot.com Project Manager http://www.scriptspot.com/3ds-max/scripts/project-manager <p><strong>Project Manager - Asset Browser for 3ds Max</strong></p><ul style="display: inline-block;"><li>Easy to organize and use 3ds Max models, materials, textures and lights.</li><li>Merging models, materials, bitmaps and IES using drag&amp;drop.</li><li>Store/Create Proxy with materials.</li><li>Interactive rendering previews for materials and IES photometric files.</li><li>Show native previews for 3ds Max files, DWG, SketchUp, BIP motion, HDRI &amp; etc.</li><li>Support to Substance textures</li><li>Search files by tags and file-names.</li><li>Power Asset Tracking Management.</li><li>Support to most used renderers like Vray, Corona, Octane, Mental Ray, Maxwell &amp; etc.</li></ul><p><strong>Changes for <a title="Project Manager - Asset Browser" href="https://3d-kstudio.com/product/project-manager/" target="_self">Project Manager v.2.83.52</a>:</strong></p><ul class="checkbox"><li>Adds an ability to <strong>Interactive Render of .BVH ( Bio Vision Hierarchical )</strong> animation files</li><li>Adds an ability to <strong>create Biped from .CSM ( Character Studio Motion Capture file )</strong> files</li><li>Adds support to <strong>Final Render trueHybrid</strong> (fR R3.6 also supported)</li><li>Native preview for <strong>Final Render Proxy</strong> files (.fpx)</li><li>Adds an ability to <strong>paint using merged nodes</strong></li><li>New capabilities with <strong>placing merged objects in scene: place on selection, on all scene objects or home grid</strong></li><li>Adds an ability to save/restore materials with standard <strong>Displace and CoronaDisplacement</strong> modifiers</li><li>Now asset files refreshes automatically after changing link to xRefs</li><li>Speeds up resolve, strip and change the links to asset files</li><li>Now .IFL files are copied properly when user collect asset files or make an archive</li><li>Fixes a minor issue with creating a V-Ray Dome Light when drag HDRI files into viewport</li><li>Fixes an issue with very slow relinking of materials in Corona 1.7</li><li>Fixes an issue with scaling objects on rendering a preview when an option “Fit view to nodes” turned off</li></ul><div><iframe style="float: left;" src="https://www.youtube.com/embed/P7T5DHV64jA" width="768" height="440" frameborder="0"></iframe></div><p style="clear: both;"><a style="border: 1px solid #919191; padding: 5px 15px; vertical-align: middle; font-size: 12px !important; font-weight: bold !important; text-transform: uppercase; text-decoration: none !important; line-height: normal; color: #fff !important; display: inline-block; background-color: #468be7; margin: 4px; cursor: pointer;" href="https://3d-kstudio.com/product/project-manager/#tab-tab-changelog"> Update History for all versions.</a></p><table width="100%"><tbody><tr style="display: inline-block;" align="center"><td align="center"><div align="center">Models <a href="https://3d-kstudio.com/wp-content/uploads/2014/02/1440x900px-Project-Manager-2.jpg"> <img style="border: 0; margin-left: 4px; margin-right: 4px; max-width: 100%; height: auto;" src="http://www.scriptspot.com/files/u793/models-tab-450x450.jpg" alt="3D Models Browser" width="720" hspace="4" height="450" border="0" /> </a></div></td><td align="center"><div align="center">Materials <a href="https://3d-kstudio.com/wp-content/uploads/2014/02/Material-Tree.jpg"> <img style="border: 0; margin-left: 4px; margin-right: 4px; max-width: 100%; height: auto;" src="http://www.scriptspot.com/files/u793/materials-450x450.jpg" alt="Materials Browser" width="450" hspace="4" height="450" border="0" /> </a></div></td><td align="center"><div align="center">Textures <a href="https://3d-kstudio.com/wp-content/uploads/2014/02/Bitmap-Textures-Explorer.jpg"> <img style="border: 0; margin-left: 4px; margin-right: 4px; max-width: 100%; height: auto;" src="http://www.scriptspot.com/files/u793/bitmap_textures_explorer-450x450.jpg" alt="Textures Browser" width="450" hspace="4" height="450" border="0" /> </a></div></td></tr><tr style="display: inline-block;" align="center"><td align="center"><div align="center">HDRI <a href="https://3d-kstudio.com/wp-content/uploads/2014/02/HDRI-Explorer.jpg"> <img style="border: 0; margin-left: 4px; margin-right: 4px; max-width: 100%; height: auto;" src="http://www.scriptspot.com/files/u793/hdri-explorer-450x450.jpg" alt="HDRI Browser" width="450" hspace="4" height="450" border="0" /> </a></div></td><td><div align="center">IES <a href="https://3d-kstudio.com/wp-content/uploads/2014/02/IES-photometric-Explorer.jpg"> <img style="border: 0; margin-left: 4px; margin-right: 4px; max-width: 100%; height: auto;" src="http://www.scriptspot.com/files/u793/ies-photometric-explorer-450x450.jpg" alt="IES Photometric Browser" width="450" hspace="4" height="450" border="0" /> </a></div></td><td align="center"><div align="center">Asset Files <a href="https://3d-kstudio.com/wp-content/uploads/2014/02/Asset-Files-%E2%80%93-tracking-system-for-external-files.jpg"> <img style="border: 0; margin-left: 4px; margin-right: 4px; max-width: 100%; height: auto;" src="http://www.scriptspot.com/files/u793/asset_managament-450x450.jpg" alt="Asset Tracking" width="450" hspace="4" height="450" border="0" /> </a></div></td></tr></tbody></table><p></p><p><a href="http://www.scriptspot.com/3ds-max/scripts/project-manager" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/project-manager#comments Scripts asset tracking Browser catalogue category drag&drop file hdri ies interactive map Material material library merge organise pipeline project manager Proxy relink Rendering search Slate Material Editor texture Track utility workflow xref Tue, 14 Sep 2010 16:37:17 +0000 Kstudio 6369 at http://www.scriptspot.com removeMissingPlugins http://www.scriptspot.com/3ds-max/scripts/removemissingplugins <p>This is a small script for completely removing all references to missing plugins from your 3ds Max scene. For more details when running the tool, make sure to also read the info printed to the MAXScript listener.</p> <p><strong>Use with care (!) and do not save the results under the same file name!</strong></p> <p>The script will replace any missing plugin object with the first usable alternative object of the same class (e.g. a missing render effect will be replaced by the first available render effect). I cannot give any guarantees this will not mess up your data, your machine or your live.</p> http://www.scriptspot.com/3ds-max/scripts/removemissingplugins#comments Scripts missing plugin remove replace utility Tue, 21 Sep 2010 08:14:28 +0000 Martin Breidt 6383 at http://www.scriptspot.com Relink Bitmaps http://www.scriptspot.com/3ds-max/scripts/relink-bitmaps <p>&nbsp;</p><p>2.10 Changelog:</p><ul><li>Added support for FStorm Render - Bitmaps/Lights/Proxies, thanks to Nikita Gushchin<span style="color: #757575;">!</span></li><li>Fixed the "$directory not recognized" error</li><li>[NEW] Option to automatically search the Max scene directory</li></ul><p>2.09 Changelog:</p><ul><li>CoronaBitmap / CoronaProxy / CoronaLight support added (this didn't get added to 2.08 even though I meant it to).</li><li>Changed the functionality of the read-only browse (because I didn't like how I did it last verison)</li><li>Fixed the stupid error with the "RemindMe=" bug that users experienced when they pressed "Remind Me in a week"</li><li>Octane render is still impossible for me to support at the moment, they handled filenames strangely. &nbsp;Contact them if you want support added, my forum name on their forums is colinsenner.</li></ul><p>2.08 Changelog:</p><ul><li style="line-height: 18px;">Corona Render fully supported</li><li>Browse buttons are Read-only share friendly</li><li>Attempted to support Octane Render, but the way they are exposing their custom map types like Image_Texture are not in line with any other plugin I’ve seen, if you want Octane support, it’d be best to contact them on their forums or email directly to help me resolve the issue, they were unhelpful when I attempted to contact them to resolve this. &nbsp;My forum name on Octane forums is colinsenner.</li></ul><p>2.07 Changelog:</p><ul><li>Point Cache files are now supported</li><li>Fixed ‘directory not recognized: $’ error</li><li>Long overdue change to the way missing bitmaps are displayed, they are now displayed filename first, as requested by 100s of you. &nbsp;Sorry this took so long.</li></ul><p><strong>Relink Bitmaps</strong>&nbsp;is a script to easily relink all missing files (Bitmaps, VRayMeshes, Mental Ray Proxies, VRayHDRI, IES, etc) when they change directories or when you move computers, check out the short video tutorial below for more detailed information.</p><p>Unlike some other scripts of its kind, this is <strong>free!</strong>&nbsp;&nbsp;There is a small donation link within the script if you choose to donate, I will remove the nag. &nbsp;It is a simple licensing system, that does not force you to transfer network cards or be connected to the internet and will work with <em>all </em>versions of Max that are supported by the script. &nbsp;If you choose to donate I'll be more than happy to license multiple computers as well. </p><p><a href="http://www.scriptspot.com/3ds-max/scripts/relink-bitmaps" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/relink-bitmaps#comments Scripts bitmap bitmap relinking bitmap repathing bitmaps cache colin colin senner file file path finder find bitmap finder finding bitmaps free ies files missing bitmaps missing maps missing textures mr proxies Path point point cache Proxy recursive bitmap relink vray meshes vrayies Fri, 13 Jul 2007 22:34:23 +0000 colinsenner 4078 at http://www.scriptspot.com HCG Asset Browser PRO http://www.scriptspot.com/3ds-max/scripts/hcg-asset-browser-pro <p><strong>Ver 1.2 - Check the New Video</strong></p> <h2>HCG Asset Browser now <strong>FREE!</strong></h2> <p>Current version:1.3.2</p> http://www.scriptspot.com/3ds-max/scripts/hcg-asset-browser-pro#comments Scripts asset Browser Library manage meshs models thumbnail Mon, 29 Jun 2009 21:02:53 +0000 Francisco Hermida 5280 at http://www.scriptspot.com Cobwebs (Modifier) http://www.scriptspot.com/3ds-max/scripts/cobwebs-modifier <p>Updated on April of 2013. There is now a new rewrite of the tool. It now is built as a modifier that supports realtime updating. Check it out on my website at jokermartini.com</p> <p><a href="https://vimeo.com/63669318" title="https://vimeo.com/63669318">https://vimeo.com/63669318</a></p> <p>Now comes with help file.</p> <p>ATTENTION: Anyone who uses this script feel free to email me your renders at "jokermartini(at)hotmail(dot)com" and I'll put your renders up on my website along with the appropriate credits. Thanks</p> <p><img src="https://jokermartini.com/wp-content/uploads/2017/02/cobwebs_TheAladinLamp.jpg" width="640" /></p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/cobwebs-modifier" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/cobwebs-modifier#comments Scripts Cables Cobwebs Nets Splines Tue, 15 May 2012 20:31:18 +0000 JokerMartini 8143 at http://www.scriptspot.com FilePathFinder Pro & Light versions http://www.scriptspot.com/3ds-max/scripts/filepathfinder-pro-light-versions <p><strong>FilepathFinder</strong> - most power tool for working with Asset Files in 3ds Max. <br />With FilepathFinder you can easy find and collect asset files. <br />Utility supports XRefs of all types and processes all XRefs scenes linked to current. <br />Unlike all other such tools, FilepathFinder really finds all resources (images, HDR-images, Proxy, IES-files, shaders). <br />Also the FilePathFinder can help you quick find objects or materials and textures by asset links.</p><p>&nbsp; <img style="float: left;" src="/files/u793/filepathfinder_pro_v.3.70.19.jpg" alt="" width="638" height="288" /></p><div style="clear: both;">&nbsp;</div><p><strong>FilepathFinder PRO v3.70.19</strong></p><ul class="checkbox"><li>Redesign the interface.</li><li>Increase the size of thumbnails up to 512px.</li><li>Adds support to different screen dpi settings.</li><li>Adds an ability to display thumbnails for 3ds Max scenes saved in 3ds Max 2017.</li><li>Updates for Unique Asset Tracking System what allows to working with assets which unsupported by default 3Ds Max Asset Tracking System.</li><li>Fixes the bug with crash of 3Ds max when Corona interactive rendering is active.</li><li>Fixed a bug when working with Assets whose name begins with the symbol "$" ( Error message: "$directory not recognized").</li><li>Fixes a bug with asset files when path contains invalid characters.</li><li>Fixes a bug when viewport displays a scene in black when use a Nitrous Direct3D Display Driver.</li><li>Adds the ability to rendering previews for models using all cameras present in rendered scene.[Batch Render&amp;Relink].</li><li>New option "Fit view to nodes" - to disable/enable fitting view to objects in rendered scene. [Batch Render&amp;Relink].</li><li>New methods and properties for <a href="https://3d-kstudio.com/faq-cat/maxscript-api/">API</a>: PostScriptInfo.FitCameraFov and "BeforeRender" property for PostScriptInfo.BatchMode. [Batch Render&amp;Relink].*</li><li>Adds a new property to 'Batch Render&amp;Relink' API - BatchMode (return the string Unknown, Render, Relink, Test). [Batch Render&amp;Relink]*</li><li>Fixes an issues with rendering previews: now studio scaled to nodes instead previously used method for scaling nodes for fitting to studio. [Batch Render&amp;Relink].</li><li>Fixes an issue with stopping batch mode with message dialog about read-only files. [Batch Render&amp;Relink]</li><li>Fixes a minor issue with rendering models using the Batch Render&amp;Relink. [Batch Render&amp;Relink]</li><li>Adds an ability to rendering preview for materials used in .vrmat files. [Batch Render&amp;Relink]</li><li>Fixes a bug with relinking Material Library files using the Batch Render&amp;Relink tool. [Batch Render&amp;Relink]</li></ul><p></p><p><a href="http://www.scriptspot.com/3ds-max/scripts/filepathfinder-pro-light-versions" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/filepathfinder-pro-light-versions#comments Scripts asset file bitmap collect Displace drag&drop external file find GroundWiz hdri ies ifl map MentalProxy merge organise pipeline PointCashe Proxy relink select Slate Material Editor sort SpaceWarps texture Track utility VrayProxy workflow xref Mon, 15 Jun 2009 15:19:51 +0000 Kstudio 5252 at http://www.scriptspot.com Para 3d 4.93 released. http://www.scriptspot.com/3ds-max/news/para-3d-4-93-released <p>Para 3d Version 4.93 release date: 7-June-2017</p> <p>This is an upgrade to Para 3d 4.9 and you must install Para3d 3d v4.9 prior installing the upgrade .</p> <p><img src="/files/u8028/para_logo_4.jpg" alt="" width="638" height="309" /></p> <p><a href="http://www.scriptspot.com/3ds-max/news/para-3d-4-93-released" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/news/para-3d-4-93-released#comments News Sun, 02 May 2010 08:38:22 +0000 ali torabi 6022 at http://www.scriptspot.com Modifier Modifier Zorb http://www.scriptspot.com/3ds-max/scripts/modifier-modifier-zorb <p>v 2.8.03 Fixed Save preset bug (for plugins like ky_trails)</p><p>v 2.8.02 Fixed ini file bug stopping wondow for opening a 2nd time</p><p>v 2.8.00 Added Exclude text field for filtering by name. Editing Refrence targets Tab now working!!! This means you can mass edit FumeFX object settings such as speed multipliers and other FumeFX and TP properties that were previously impossible to edit!</p><p><strong>Edit ALL modifiers, ALL objects, ALL Materials, All Controllers, ALL Shadow types and ALL atmospherics/Render Effects. </strong>Work in max from a "Class-centric" way rather than a per object way. Edit thousands of object's perameters, randomize thousands of seeds, enable thousands of modifiers and more with a few clicks!</p><p><span style="text-decoration: underline;">General Features (applies to all modifiers, controllers, materails, shadows, atmos and render effects):</span></p><p><strong>MASS EDIT</strong>: Mass edit one property on all nodes at once, You can specify an absolute value, a relative value or apply an absolute value to modify</p><p><strong>MASS RANDOMIZE</strong>: Randomize one property on all nodes at once</p><p><strong>SELECT/DELETE BY CLASS</strong>: Select all objects with a meshsmooth, or all spheres or all objects with a path constraint etc</p><p><strong>FULL INSTANCE/REFRENCE TOOLS</strong>: Make all objects/modifiers of a class or selection instances. Make Base object refrences. replace base objects with another obj (eg make all selected boxes an instance of a vrax proxie.) Available for Modifiers and Base objects only ATM.</p><p><strong>LOAD/SAVE PRESETS:</strong> Load and save presets in xml format for modifiers, objects, etc.</p><p><span style="text-decoration: underline;">Specific Features (Can be done to All or selected)</span>:</p><p><strong>Modifiers</strong>: Enable, Disable, Enable in viewport, Disable in viewport.</p><p><strong>PointCache Modifiers</strong>: Set ranges, Set path, Flush path, Reload, Record.</p><p><strong>FumeFX</strong>: Simulate, Load settings</p><p><strong>Lights</strong>: Turn all, selected, selected classes on or off. Multiply all light vlaues.</p><p><strong>Xref Object</strong>: Merge object</p><p><strong>Materials: Show/Hide In Viewport</strong>:&nbsp; Shows the material in the viewport. Doesnt work with texture maps yet.</p><p><strong>Bitmap Gamma:</strong>&nbsp;Mass edit the bitmap load gamma settings. Choose auto or an overide value. Max 2014+</p><p><strong>Spring Controller</strong>: Modifyspring controller settings (Needis its own section as springs are controlled differently with maxscript.</p><p><strong>Merge Xref Controller</strong>:&nbsp; Merges All/Selected controllers</p><p><img src="/files/u439/modmod2.8_main_0.gif" alt="" width="520" height="382" /><img src="/files/u439/modmod2.8_mod.gif" alt="" width="502" height="382" /></p><p></p><p><a href="http://www.scriptspot.com/3ds-max/scripts/modifier-modifier-zorb" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/modifier-modifier-zorb#comments Scripts edit materials modifiers Objects Tools zorb Tue, 14 Aug 2007 06:15:16 +0000 Jordan Walsh 4105 at http://www.scriptspot.com