ScriptSpot - Your community resource for 3ds MAXScript or SketchUp Rubyscript http://www.scriptspot.com/ en Maxscript 101 - Free Online Training http://www.scriptspot.com/3ds-max/tutorials/maxscript-101-free-online-training <p>&nbsp;</p> <p>The creator of Maxscript (John Wainwright) has made his <a href="http://www.lyric.com/maxscript101/index.htm">previously commercial training DVD</a> available for free on Vimeo! It's broken up into easy to watch chunks and even though it's a bit dated it remains one of the best introductions to MAXScript available.</p> <p><em>A sincere thanks from the ScriptSpot community to John Wainwright for releasing his incredibly valuable training series for free and to our very own "Garp" for putting in the time to get the video split into sections &amp; uploaded. Thanks!</em></p> <p><a href="http://vimeo.com/album/1514565"><img src="/files/1/shot3.gif" alt="" width="229" height="177" /></a></p> </p> <p><a href="http://www.scriptspot.com/3ds-max/tutorials/maxscript-101-free-online-training" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/tutorials/maxscript-101-free-online-training#comments Tutorials free Mon, 14 Feb 2011 16:49:46 +0000 Admin 6789 at http://www.scriptspot.com Call for Python tutorials http://www.scriptspot.com/3ds-max/news/call-for-python-tutorials <p> I've been seeing a lot of discussion about using <a href="http://www.python.org/">Python</a> with 3ds Max for quite a while now... I'd love to get some resources up describing Python - 3ds Max integration / workflow / processes. If you've got or would write a beginner tutorial or even an advanced tutorial, please share it with the community! </p> <p> Some questions to get the ball rolling... What is Python? How does it compare to MAXScript? Why should someone use Python? Is Python best for end users or developers? How do you create a simple &quot;hello world&quot; Python script? </p> <p><a href="http://www.scriptspot.com/3ds-max/news/call-for-python-tutorials" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/news/call-for-python-tutorials#comments News Wed, 16 Jul 2008 07:28:14 +0000 Admin 4543 at http://www.scriptspot.com Modifier Modifier Zorb http://www.scriptspot.com/3ds-max/scripts/modifier-modifier-zorb <p>v2.7.04. Added support for Corona Renderer Materials</p><p>v2.7.03. Dosen't save size and position if closed when minimized. v2.7.02. Added Maxwell material support</p><p>v2.7.01: A few UI bug fixes so the window will open the correct size and have valid settings on the first open</p><p>Edit ALL modifiers, ALL objects, ALL Materials, All Controllers, ALL Shadow types and ALL atmospherics/Render Effects. Work in max from a "Class-centric" way rather than a per object way. Edit thousands of object's perameters, randomize thousands of seeds, enable thousands of modifiers and more with a few clicks!</p><p><span style="text-decoration: underline;">General Features (applies to all modifiers, controllers, materails, shadows, atmos and render effects):</span></p><p><strong>MASS EDIT</strong>: Mass edit one property on all nodes at once, You can specify an absolute value, a relative value or apply an absolute value to modify</p><p><strong>MASS RANDOMIZE</strong>: Randomize one property on all nodes at once</p><p><strong>SELECT/DELETE BY CLASS</strong>: Select all objects with a meshsmooth, or all spheres or all objects with a path constraint etc</p><p><strong>FULL INSTANCE/REFRENCE TOOLS</strong>: Make all objects/modifiers of a class or selection instances. Make Base object refrences. replace base objects with another obj (eg make all selected boxes an instance of a vrax proxie.) Available for Modifiers and Base objects only ATM.</p><p><strong>LOAD/SAVE PRESETS:</strong> Load and save presets in xml format for modifiers, objects, etc.</p><p><span style="text-decoration: underline;">Specific Features (Can be done to All or selected)</span>:</p><p><strong>Modifiers</strong>: Enable, Disable, Enable in viewport, Disable in viewport.</p><p><strong>PointCache Modifiers</strong>: Set ranges, Set path, Flush path, Reload, Record.</p><p><strong>FumeFX</strong>: Simulate, Load settings</p><p><strong>Lights</strong>: Turn all, selected, selected classes on or off. Multiply all light vlaues.</p><p><strong>Xref Object</strong>: Merge object</p><p><strong>Materials: Show/Hide In Viewport</strong>:&nbsp; Shows the material in the viewport. Doesnt work with texture maps yet.</p><p><strong>Spring Controller</strong>: Modifyspring controller settings (Needis its own section as springs are controlled differently with maxscript.</p><p><strong>Merge Xref Controller</strong>:&nbsp; Merges All/Selected controllers</p><p><img src="/files/u439/modmod2.6_main.gif" alt="" width="531" height="554" /></p><p></p><p><a href="http://www.scriptspot.com/3ds-max/scripts/modifier-modifier-zorb" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/modifier-modifier-zorb#comments Scripts edit materials modifiers Objects Tools zorb Tue, 14 Aug 2007 06:15:16 +0000 Jordan Walsh 4105 at http://www.scriptspot.com ShadedModeEnforcer http://www.scriptspot.com/3ds-max/scripts/shadedmodeenforcer <p>---------------------------------------------------------------------------------------------------------------------------------------------<br /><strong>ShadedModeEnforcer V1.1a - Stable</strong><strong><br /></strong>Sets the default mode in Nitrous to "Shaded" and disables AO/Shadows/Dual light etc.. by default.<br />Completly configurable default shading mode and default advanced Nitrous options.<br />---------------------------------------------------------------------------------------------------------------------------------------------<br /><strong>HISTORY:</strong></p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/shadedmodeenforcer" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/shadedmodeenforcer#comments Scripts Nitrous shaded realistic grain transparency Tue, 13 Aug 2013 18:07:52 +0000 spacefrog 10392 at http://www.scriptspot.com ProTrajectoryHandles http://www.scriptspot.com/3ds-max/scripts/protrajectoryhandles <p><img src="http://www.jdbgraphics.nl/wp-content/uploads/pth_splash.jpg" alt="" /></p> <p>ProTrajectoryHandles (PTH) creates in-viewport handles on trajectories.</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/protrajectoryhandles" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/protrajectoryhandles#comments Scripts Fri, 21 Mar 2014 11:00:59 +0000 Jonathan de Blok 11018 at http://www.scriptspot.com Copy/Paste Object Properties http://www.scriptspot.com/3ds-max/scripts/copypaste-object-properties <p>This script allows you to copy and paste properties from one object to another (or multiple at once).</p> <p>This is useful for copying camera settings from one to another. Although it will do any type of object you copy from. You can easily include/exclude any properties you DONT want copied (like FOV, focal length, etc).</p> <p>Run the script:<br /> 1. In Max goto "Customize -&gt; Customize User Interface -&gt; Toolbars tab -&gt; Category: ColinScripts-&gt;Properties (Copy)" and "Properties (Paste)" and drag them to a toolbar.</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/copypaste-object-properties" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/copypaste-object-properties#comments Scripts Tue, 21 Jan 2014 21:47:16 +0000 colinsenner 10836 at http://www.scriptspot.com ProSequencer http://www.scriptspot.com/3ds-max/scripts/prosequencer <p><img src="http://www.jdbgraphics.nl/wp-content/uploads/prosequencer_splash.png" alt="" /></p> <p>If you’re working with multi-shot animations this will make your life a lot easier! You can now create, view and tweak an edit directly in 3dsMax. All this in an artist friendly way comparable to working in After Effects or Premiere. Quickly export previews or render clips directly from the timeline.</p> <p>&nbsp;</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/prosequencer" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/prosequencer#comments Scripts camera edit multishot prosequencer sequencer Fri, 13 Dec 2013 00:04:07 +0000 Jonathan de Blok 10722 at http://www.scriptspot.com Relink Bitmaps http://www.scriptspot.com/3ds-max/scripts/relink-bitmaps <p>2.07 Changelog:</p><ul><li>Point Cache files are now supported</li><li>Fixed ‘directory not recognized: $’ error</li><li>Long overdue change to the way missing bitmaps are displayed, they are now displayed filename first, as requested by 100s of you. &nbsp;Sorry this took so long.</li></ul><p><strong>Relink Bitmaps</strong>&nbsp;is a script to easily relink all missing files (Bitmaps, VRayMeshes, Mental Ray Proxies, VRayHDRI, IES, etc) when they change directories or when you move computers, check out the short video tutorial below for more detailed information.</p><p>Unlike some other scripts of its kind, this is <strong>free!</strong>&nbsp;&nbsp;There is a small donation link within the script if you choose to donate, I will remove the nag. &nbsp;It is a simple licensing system, that does not force you to transfer network cards or be connected to the internet and will work with <em>all </em>versions of Max that are supported by the script. &nbsp;If you choose to donate I'll be more than happy to license multiple computers as well. </p><p><a href="http://www.scriptspot.com/3ds-max/scripts/relink-bitmaps" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/relink-bitmaps#comments Scripts bitmap bitmap relinking bitmap repathing bitmaps cache colin colin senner file file path finder find bitmap finder finding bitmaps free ies files missing bitmaps missing maps missing textures mr proxies Path point point cache Proxy recursive bitmap relink vray meshes vrayies Fri, 13 Jul 2007 22:34:23 +0000 colinsenner 4078 at http://www.scriptspot.com RenderMask http://www.scriptspot.com/3ds-max/scripts/rendermask <p>Render different types of masks (luminance, RGB, env.reflection, light, objectsID, SSS, texture, AO, ZDepth, Specular, BlackHole). The script don't affect the scene materials, lights and render settings.</p> <p><em><strong>v5.77.7</strong></em> &nbsp;&nbsp; <em>- </em><em><em>added "Deadline 6" support - big thanks for <strong>Colin Senner</strong> and <strong>Gianpiero Monopoli</strong> for support.</em></em><em><br /></em></p> <p><a href="http://www.vimeo.com/26107414" title="http://www.vimeo.com/26107414">http://www.vimeo.com/26107414</a> (Tutorial)</p> <p><img src="http://www.tepavicharov.com/scripts/render_mask_preview.jpg" alt="" /></p> http://www.scriptspot.com/3ds-max/scripts/rendermask#comments Scripts brazil mask render Rendering VRay Tue, 03 Feb 2009 13:29:07 +0000 Ivan Tepavicharov 4927 at http://www.scriptspot.com Project Manager http://www.scriptspot.com/3ds-max/scripts/project-manager <p><img style="float: left; margin: 10px;" src="http://www.scriptspot.com/files/u793/pm_logo_24.png" alt="" /></p><p>&nbsp;</p><p>&nbsp;</p><p><strong>Project Manager</strong>&nbsp;-the utility for cataloging and use 3d models,materials, IES,HDRI &amp; etc..<br /> It help you with cataloging and using in your projects of a bitmaps, library of models and materials, also IES and HDRI files.<br /> For more convenient job with libraries all information is presented in the thumbnails view.<br /> The utility supports the viewing of all image formats supported by 3ds Max(Such as HDRI,EXR,TGA,PSD and more).</p><h4 style="font-size: 14px; line-height: 14px;"><strong>Project Manager v.1.67.92</strong></h4><ul><li>Adds the ability to save the Vraydispalcement modifier with Texmap Map.</li><li>Fixed an issue with saving the two and more modifiers with same class.</li><li>Fixed an issue with filtering the materials.</li><li>Fixed a bug with updating selected material library when use filter.</li><li>Fixed an issue with locking shortcuts, occurring on some computers.</li><li>Fixed some minor issues with interface.</li><li>Fixed a bug with setting the Material/Map Browser to old style</li></ul><div><strong>Project Manager v2.xx&nbsp;</strong></div><div><strong>(Coming soon)</strong></div><div><div><ul><li>Increase speed of loading the items</li><li>Increase the size of thumbnails up to 256px</li><li>Reducing the size of used memory</li><li>New View type: Thumbnails &amp; Details</li><li>Support to multiple Favorites folders</li><li>Favorites can contain the folders and files</li></ul></div></div><p><iframe src="//www.youtube.com/embed/1RLp0ymIVOc" frameborder="0" width="560" height="315"></iframe></p><p><a style="font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 10px; line-height: normal;" href="http://3d-kstudio.com/project-manager-update-history/?refferal=scriptspot" target="_blank">Update History for all versions.</a>&nbsp;</p><table width="400px"><tbody><tr align="center"><td align="center"><div align="center">Models <a href="/files/u793/project-manager-models.png"><img src="http://www.scriptspot.com/files/u793/project-manager-models_th.png" alt="" width="100" border="0" hspace="4" /></a></div></td><td align="center"><div align="center">Materials <a href="/files/u793/project-manager-materials.png"><img src="http://www.scriptspot.com/files/u793/project-manager-materials_th.png" alt="" width="100" border="0" hspace="4" /></a></div></td><td align="center"><div align="center">Textures <a href="/files/u793/project-manager-textures.png"><img src="http://www.scriptspot.com/files/u793/project-manager-textures_th.png" alt="" width="100" border="0" hspace="4" /></a></div></td><td align="center"><div align="center">HDRI <a href="/files/u793/project-manager-hdri.png"><img src="http://www.scriptspot.com/files/u793/project-manager-hdri_th.png" alt="" width="100" border="0" hspace="4" /></a></div></td><td><div align="center">IES <a href="/files/u793/project-manager-ies.png"><img src="http://www.scriptspot.com/files/u793/project-manager-ies_th.png" alt="" width="100" border="0" hspace="4" /></a></div></td><td align="center"><div align="center">Asset Files <a href="/files/u793/project-manager-asset-files.png"><img src="http://www.scriptspot.com/files/u793/project-manager-asset-files_th.png" alt="" width="100" border="0" hspace="4" /></a></div></td></tr></tbody></table><hr /><p><a href="http://www.scriptspot.com/3ds-max/scripts/project-manager" target="_self"><img style="border: 1px solid black; margin-left: 10px; margin-right: 10px;" src="/files/u793/k-studio-project-manager-140x140-1.png" alt="" width="140" height="140" border="1" /><img style="border: 1px solid black; margin-left: 10px; margin-right: 10px;" src="/files/u793/k-studio-project-manager-140x140-6.png" alt="" width="140" height="140" /></a> </p><p><a href="http://www.scriptspot.com/3ds-max/scripts/project-manager" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/project-manager#comments Scripts asset tracking Browser catalogue category drag&drop file hdri ies map Material material library merge organise pipeline project manager Proxy relink search Slate Material Editor texture Track utility workflow xref Tue, 14 Sep 2010 16:37:17 +0000 Track 6369 at http://www.scriptspot.com