ScriptSpot - Your community resource for 3ds Max tools en Maxscript 101 - Free Online Training <p>&nbsp;</p> <p>The creator of Maxscript (John Wainwright) has made his <a href="">previously commercial training DVD</a> available for free on Vimeo! It's broken up into easy to watch chunks and even though it's a bit dated it remains one of the best introductions to MAXScript available.</p> <p><em>A sincere thanks from the ScriptSpot community to John Wainwright for releasing his incredibly valuable training series for free and to our very own "Garp" for putting in the time to get the video split into sections &amp; uploaded. Thanks!</em></p> <p><a href=""><img src="/files/1/shot3.gif" alt="" width="229" height="177" /></a></p> </p> <p><a href="" target="_blank">read more</a></p> Tutorials free Mon, 14 Feb 2011 16:49:46 +0000 Admin 6789 at Call for Python tutorials <p> I've been seeing a lot of discussion about using <a href="">Python</a> with 3ds Max for quite a while now... I'd love to get some resources up describing Python - 3ds Max integration / workflow / processes. If you've got or would write a beginner tutorial or even an advanced tutorial, please share it with the community! </p> <p> Some questions to get the ball rolling... What is Python? How does it compare to MAXScript? Why should someone use Python? Is Python best for end users or developers? How do you create a simple &quot;hello world&quot; Python script? </p> <p><a href="" target="_blank">read more</a></p> News Wed, 16 Jul 2008 07:28:14 +0000 Admin 4543 at Project Manager <p><strong>Project Manager</strong>&nbsp;-the utility for cataloging and use 3d models,materials, IES,HDRI &amp; etc.. <br />It help you with cataloging and using in your projects of a bitmaps, library of models and materials, also IES and HDRI files. <br />For more convenient job with libraries all information is presented in the thumbnails view. <br />The utility supports the viewing of all image formats supported by 3ds Max(Such as HDRI,EXR,TGA,PSD and more).</p><h4 style="font-size: 14px; line-height: 14px;"><strong style="color: #000000; font-size: 12px; line-height: 18px;">Project Manager v.2.16.06</strong></h4><p>New Features:</p><ul><li>Now the IES files are rendered interactively.</li><li>Fixed an issue with adding a directory to favorites from menu.</li><li>Fixed a issue with lost a settings for modifier “Attribute Holder” on merging.</li><li>Fixed a issue with assign a custom material type when dragging a texture to submaterial slot.</li><li>Adds the ability to drag the texture into Bitmap slot.</li></ul><p><iframe src="//" frameborder="0" width="560" height="315"></iframe></p><p><a href=""> <span style="font-family: Verdana, Arial, Helvetica, sans-serif; font-size: xx-small;">Update History for all versions.</span> </a></p><table width="400px"><tbody><tr align="center"><td align="center"><div align="center">Models <a href="/files/u793/project-manager-models.png"> <img src="" alt="" width="100" border="0" hspace="4" /> </a></div></td><td align="center"><div align="center">Materials <a href="/files/u793/project-manager-materials.png"> <img src="" alt="" width="100" border="0" hspace="4" /> </a></div></td><td align="center"><div align="center">Textures <a href="/files/u793/project-manager-textures.png"> <img src="" alt="" width="100" border="0" hspace="4" /> </a></div></td><td align="center"><div align="center">HDRI <a href="/files/u793/project-manager-hdri.png"> <img src="" alt="" width="100" border="0" hspace="4" /> </a></div></td><td><div align="center">IES <a href="/files/u793/project-manager-ies.png"> <img src="" alt="" width="100" border="0" hspace="4" /> </a></div></td><td align="center"><div align="center">Asset Files <a href="/files/u793/project-manager-asset-files.png"> <img src="" alt="" width="100" border="0" hspace="4" /> </a></div></td></tr></tbody></table><hr /><p><a href="" target="_self"> <img style="border: 1px solid black; margin-left: 10px; margin-right: 10px;" src="/files/u793/k-studio-project-manager-140x140-1.png" alt="" width="140" height="140" border="1" /> <img style="border: 1px solid black; margin-left: 10px; margin-right: 10px;" src="/files/u793/k-studio-project-manager-140x140-6.png" alt="" width="140" height="140" /> </a> </p><p><a href="" target="_blank">read more</a></p> Scripts asset tracking Browser catalogue category drag&drop file hdri ies map Material material library merge organise pipeline project manager Proxy relink search Slate Material Editor texture Track utility workflow xref Tue, 14 Sep 2010 16:37:17 +0000 Track 6369 at MCG support added! <p>Calling all MCG developers! ScriptSpot now features an MCG section where you can share &amp; find procedural MCG tools. This is an incredibly exciting feature of 3ds Max 2016 and I'm excited to see all the tools you're able to create!</p> <p>The new section is a clean slate so there isn't any content until you add it! Since MCG files are inherently visual I'd like to see more images / video examples of what people can expect when using them.</p> News Sat, 25 Apr 2015 02:06:35 +0000 Admin 12324 at Modifier Modifier Zorb <p>v 2.7.07 Added "Edit Bitmap Gamma" to Materials right click menu to edit the gamma values on bitmap texture maps</p><p>v 2.7.06 Fixed bug where object has multiple non unique property names (Vray Lights)</p><p>v2.7.05. Added support for parameters with no entries. Works with Thinkbox Frost again</p><p>v2.7.04. Added support for Corona Renderer Materials</p><p>Edit ALL modifiers, ALL objects, ALL Materials, All Controllers, ALL Shadow types and ALL atmospherics/Render Effects. Work in max from a "Class-centric" way rather than a per object way. Edit thousands of object's perameters, randomize thousands of seeds, enable thousands of modifiers and more with a few clicks!</p><p><span style="text-decoration: underline;">General Features (applies to all modifiers, controllers, materails, shadows, atmos and render effects):</span></p><p><strong>MASS EDIT</strong>: Mass edit one property on all nodes at once, You can specify an absolute value, a relative value or apply an absolute value to modify</p><p><strong>MASS RANDOMIZE</strong>: Randomize one property on all nodes at once</p><p><strong>SELECT/DELETE BY CLASS</strong>: Select all objects with a meshsmooth, or all spheres or all objects with a path constraint etc</p><p><strong>FULL INSTANCE/REFRENCE TOOLS</strong>: Make all objects/modifiers of a class or selection instances. Make Base object refrences. replace base objects with another obj (eg make all selected boxes an instance of a vrax proxie.) Available for Modifiers and Base objects only ATM.</p><p><strong>LOAD/SAVE PRESETS:</strong> Load and save presets in xml format for modifiers, objects, etc.</p><p><span style="text-decoration: underline;">Specific Features (Can be done to All or selected)</span>:</p><p><strong>Modifiers</strong>: Enable, Disable, Enable in viewport, Disable in viewport.</p><p><strong>PointCache Modifiers</strong>: Set ranges, Set path, Flush path, Reload, Record.</p><p><strong>FumeFX</strong>: Simulate, Load settings</p><p><strong>Lights</strong>: Turn all, selected, selected classes on or off. Multiply all light vlaues.</p><p><strong>Xref Object</strong>: Merge object</p><p><strong>Materials: Show/Hide In Viewport</strong>:&nbsp; Shows the material in the viewport. Doesnt work with texture maps yet.</p><p><strong>Bitmap Gamma:</strong>&nbsp;Mass edit the bitmap load gamma settings. Choose auto or an overide value. Max 2014+</p><p><strong>Spring Controller</strong>: Modifyspring controller settings (Needis its own section as springs are controlled differently with maxscript.</p><p><strong>Merge Xref Controller</strong>:&nbsp; Merges All/Selected controllers</p><p><img src="/files/u439/modmod2.6_main.gif" alt="" width="531" height="554" /></p><p></p><p><a href="" target="_blank">read more</a></p> Scripts edit materials modifiers Objects Tools zorb Tue, 14 Aug 2007 06:15:16 +0000 Jordan Walsh 4105 at FilePathFinder Pro & Light versions <p><iframe src=";hl=en_GB" frameborder="0" width="560" height="400"></iframe> <br /> <strong></strong></p><p><strong>FilepathFinder</strong> it is a power tool for working with asset files in 3ds Max. <br />With FilepathFinder you can easy find, collect and sort asset files. <br />Utility supports XRefs of all types and processes all XRefs scenes linked to current. <br />Unlike all other such scripts, it really finds all resources (images, HDR-images, Proxy, IES-files, shaders). <br />Also the FilePathFinder can help you quick find objects or materials and textures by asset links.</p><p><strong>FilepathFinder PRO v3.50.02</strong></p><ul><li>Increase the size of thumbnails up to 256px</li><li>Adds the support to Corona renderer</li><li>Adds the support to Octane renderer</li><li>Adds support to Maxwell renderer:</li><ul><li>Search\Collect\Relink for Maxwell Proxy</li><li>Search\Collect\Relink for Maxwell MxLight</li><li>Search\Collect\Relink for Maxwell MxMesher</li><li>Search\Collect\Relink for Maxwell MxParticles</li><li>Search\Collect\Relink for Maxwell MxVolumetric</li><li>Search\Collect\Relink for Maxwell Materials and Maps</li></ul><li>Add the ability to render the preview as .png with alpha channel.[<a title="BatchRender&amp;Relink" href="" target="_blank">Batch Render&amp;Relink</a>]</li><li>Fixed the some issues and bugs when the system use the text with size greater than 100%.</li><li>Fixed the issue with hiding the Vray VFB window.</li><li>Fixed the bug with locking the 3ds max hotkeys after opening some menus.</li></ul><p></p><p><a href="" target="_blank">read more</a></p> Scripts asset file bitmap collect Displace drag&drop external file find GroundWiz hdri ies ifl map MentalProxy merge organise pipeline PointCashe Proxy relink select Slate Material Editor sort SpaceWarps texture Track utility VrayProxy workflow xref Mon, 15 Jun 2009 15:19:51 +0000 Track 5252 at VMC (VRay Material Control) <h2>Change VRay properties en masse!</h2> <p><strong>Features:</strong></p> <ul> <li>Sets properties on all Vray materials and maps in the Scene, Selection or Material Editor in a couple of clicks.</li> <li>Global Subdiv Reset for getting scenes where you want them.</li> <li>Donors get support for all Vray Cameras, Lights, Modifiers &amp; Geometry, Bitmaps, Color Correction Map and the 3rd party maps: Color Correct, MultiTexture, MultiScatterTexture &amp; ForestMaterial and a set of handy Power Tools: <ul> <li>Batch Mode</li> <li>Turn all/selected lights on/off</li> </ul> </li> </ul> <p><a href="" target="_blank">read more</a></p> Scripts control Material VMC VRay Wed, 19 Dec 2007 10:10:46 +0000 Olly 4256 at Relink Bitmaps <p>2.08 Changelog:</p><ul><li style="line-height: 18px;">Corona Render fully supported</li><li>Browse buttons are Read-only share friendly</li><li>Attempted to support Octane Render, but the way they are exposing their custom map types like Image_Texture are not in line with any other plugin I’ve seen, if you want Octane support, it’d be best to contact them on their forums or email directly to help me resolve the issue, they were unhelpful when I attempted to contact them to resolve this. &nbsp;My forum name on Octane forums is colinsenner.</li></ul><p>2.07 Changelog:</p><ul><li>Point Cache files are now supported</li><li>Fixed ‘directory not recognized: $’ error</li><li>Long overdue change to the way missing bitmaps are displayed, they are now displayed filename first, as requested by 100s of you. &nbsp;Sorry this took so long.</li></ul><p><strong>Relink Bitmaps</strong>&nbsp;is a script to easily relink all missing files (Bitmaps, VRayMeshes, Mental Ray Proxies, VRayHDRI, IES, etc) when they change directories or when you move computers, check out the short video tutorial below for more detailed information.</p><p>Unlike some other scripts of its kind, this is <strong>free!</strong>&nbsp;&nbsp;There is a small donation link within the script if you choose to donate, I will remove the nag. &nbsp;It is a simple licensing system, that does not force you to transfer network cards or be connected to the internet and will work with <em>all </em>versions of Max that are supported by the script. &nbsp;If you choose to donate I'll be more than happy to license multiple computers as well. </p><p><a href="" target="_blank">read more</a></p> Scripts bitmap bitmap relinking bitmap repathing bitmaps cache colin colin senner file file path finder find bitmap finder finding bitmaps free ies files missing bitmaps missing maps missing textures mr proxies Path point point cache Proxy recursive bitmap relink vray meshes vrayies Fri, 13 Jul 2007 22:34:23 +0000 colinsenner 4078 at Para 3d on Sale! <p>Don't miss promotional offer to buy Para 3d licenses 30 percent off!</p> <h3><img src="/files/u8028/promotion.jpg" alt="" height="283" width="601" /></h3> </p> <p><a href="" target="_blank">read more</a></p> News Sun, 02 May 2010 08:38:22 +0000 ali torabi 6022 at Batch Camera Render <p><img src="" alt="" height="295" width="200" /></p> <p>This script aims to replace standard 3dsmax's Batch Render and imitates Houdini Output Node workflow. Using it you can specify rendering parameters - frame size, frame number, output path - directly to camera object, so every camera in scene 'knows' what it intended to render. Additional functionality is Lighting Assignment - you can specify which light will be turn on or off for selected camera during the rendering.</p> <p>Recent update:</p> <ul> <li><strong>Region render</strong> parameter can be specified for each camera</li> <li>Set Viewport button sets viewport camera and resolution and aspect as well</li> <li>It is possible now to specify backburner servers and server groups for silent rendering submit (code editing required)</li> </ul> <p>Here are the details: <a href=""></a><strong><br /></strong></p> </p> <p><a href="" target="_blank">read more</a></p> Scripts Batch Render Render Cameras Rendering Rendering Manager VRay Thu, 12 Feb 2009 11:29:44 +0000 sergo 4958 at