ScriptSpot - Your community resource for 3ds Max tools http://www.scriptspot.com/frontpage/wp-admin/admin-ajax.php en Maxscript 101 - Free Online Training http://www.scriptspot.com/3ds-max/tutorials/maxscript-101-free-online-training <p>&nbsp;</p> <p>The creator of Maxscript (John Wainwright) has made his <a href="http://www.lyric.com/maxscript101/index.htm">previously commercial training DVD</a> available for free on Vimeo! It's broken up into easy to watch chunks and even though it's a bit dated it remains one of the best introductions to MAXScript available.</p> <p><em>A sincere thanks from the ScriptSpot community to John Wainwright for releasing his incredibly valuable training series for free and to our very own "Garp" for putting in the time to get the video split into sections &amp; uploaded. Thanks!</em></p> <p><a href="http://vimeo.com/album/1514565"><img src="/files/1/shot3.gif" alt="" width="229" height="177" /></a></p> </p> <p><a href="http://www.scriptspot.com/3ds-max/tutorials/maxscript-101-free-online-training" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/tutorials/maxscript-101-free-online-training#comments Tutorials free Mon, 14 Feb 2011 16:49:46 +0000 Admin 6789 at http://www.scriptspot.com Call for Python tutorials http://www.scriptspot.com/3ds-max/news/call-for-python-tutorials <p> I've been seeing a lot of discussion about using <a href="http://www.python.org/">Python</a> with 3ds Max for quite a while now... I'd love to get some resources up describing Python - 3ds Max integration / workflow / processes. If you've got or would write a beginner tutorial or even an advanced tutorial, please share it with the community! </p> <p> Some questions to get the ball rolling... What is Python? How does it compare to MAXScript? Why should someone use Python? Is Python best for end users or developers? How do you create a simple &quot;hello world&quot; Python script? </p> <p><a href="http://www.scriptspot.com/3ds-max/news/call-for-python-tutorials" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/news/call-for-python-tutorials#comments News Wed, 16 Jul 2008 07:28:14 +0000 Admin 4543 at http://www.scriptspot.com HCG Asset Browser PRO http://www.scriptspot.com/3ds-max/scripts/hcg-asset-browser-pro <p><strong>Ver 1.2 - Check the New Video</strong></p> <h2>HCG Asset Browser now <strong>FREE!</strong></h2> <p>Current version:1.3.2</p> http://www.scriptspot.com/3ds-max/scripts/hcg-asset-browser-pro#comments Scripts asset Browser Library manage meshs models thumbnail Mon, 29 Jun 2009 21:02:53 +0000 Francisco Hermida 5280 at http://www.scriptspot.com Cobwebs (Modifier) http://www.scriptspot.com/3ds-max/scripts/cobwebs-modifier <p>Updated on April of 2013. There is now a new rewrite of the tool. It now is built as a modifier that supports realtime updating. Check it out on my website at jokermartini.com</p> <p><a href="https://vimeo.com/63669318" title="https://vimeo.com/63669318">https://vimeo.com/63669318</a></p> <p>Now comes with help file.</p> <p>ATTENTION: Anyone who uses this script feel free to email me your renders at "jokermartini(at)hotmail(dot)com" and I'll put your renders up on my website along with the appropriate credits. Thanks</p> <p><img src="https://jokermartini.com/wp-content/uploads/2017/02/cobwebs_TheAladinLamp.jpg" width="640" /></p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/cobwebs-modifier" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/cobwebs-modifier#comments Scripts Cables Cobwebs Nets Splines Tue, 15 May 2012 20:31:18 +0000 JokerMartini 8143 at http://www.scriptspot.com Project Manager http://www.scriptspot.com/3ds-max/scripts/project-manager <p><strong>Project Manager - Asset Browser for 3ds Max</strong></p><ul style="display: inline-block;"><li>Best tool for organizing any type of 3D files.</li><li>Simple drag and drop for merging and assigning models, materials, textures, biped, IES lights and more.</li><li>Interactive rendering previews for materials and IES files.</li><li>Show native previews for 3ds Max files, HDRI &amp; etc.</li><li>Search files by tags and file-names.</li><li>Missing external files management.</li><li>Support to most used renderers like Vray, Corona, Octane, Mental Ray, Arnold &amp; etc.</li></ul><p><strong>Changes for <a title="Read more" href="https://3d-kstudio.com/forum/project-manager-news/project-manager-version-2-80-61/" target="_self">Project Manager v.2.80.61</a>:</strong></p><ul class="checkbox"><li>Adds the ability to customize templates of Materials and Textures</li><li>Adds support to <a href="https://docs.chaosgroup.com/display/VRAY3MAX/VRscans+%7C+VRayScannedMtl" rel="nofollow noopener noreferrer" target="_blank">VRscans Materials</a> <span style="color: red;">*</span></li><li>Adds support to <a href="https://docs.chaosgroup.com/display/VRAY3MAX/DarkTree+Material+%7C+VRaySimbiontMtl" rel="nofollow noopener noreferrer" target="_blank">DarkTree Materials</a> <span style="color: red;">*</span></li><li>Adds support to <a href="https://docs.chaosgroup.com/display/VRAY3MAX/OSL+Material+%7C+VRayOSLMtl" rel="nofollow noopener noreferrer" target="_blank">OSL Materials ( VRayOSLMtl ) </a> <span style="color: red;">*</span></li><li>Adds support to <a href="https://docs.chaosgroup.com/display/VRAY3MAX/GLSL+Material+%7C+VRayGLSLMtl" rel="nofollow noopener noreferrer" target="_blank">GLSL Materials ( VRayGLSLMtl ) </a> <span style="color: red;">*</span></li><li>Adds support to <a href="http://www.sinisoftware.com/products/plugins/proxsi" rel="nofollow noopener noreferrer" target="_blank">SiNi ProxSi</a></li><li>Adds the ability to set custom path for cache folder</li><li>Adds the ability for restore database from backups</li><li>Adds 'Standard Surface' and 'Physical Material' to list of default templates for Materials</li><li>Fixes an issue for 3Ds Max 2014 with dragging a material to Project Manager from Slate Material Editor</li><li>Fixes an issue with fitting camera view to nodes when camera has invalid target</li><li>Fixes the issue with rendering preview for Proxy in versions 2.70.25-2.70.37 using the Batch Render&amp;Relink tool.</li><li>Fixes the bug with filtering items in Demo mode</li><li>Fixes the bug with rendering previews for models and materials in versions 2.70.25-2.70.37</li><li>Fixes the bug with crash of 3Ds max when Corona interactive rendering is active</li><li>Fixes a bug when working with Assets whose name begins with the symbol "$" ( Error message: "$directory not recognized")</li><li>Fixes an issue with saving materials and models with maps.</li><li>Fixes an issue with using the render settings from scene/studio in batch mode.</li><li>Fixes an issue with redrawing some items after changing the thumbnails size for listview.</li><li>Fixes an issue with network paths in Folder Browser dialog.</li><li>Fixes an issue with preview for some SketchUp files.</li><li>Fixes an issue with displaying asset files for xRef scenes.</li><li>Fixes the bug with crashing the 3Ds Max when user try remove some links from scene.</li><li>Fixes the rare bug what can occurs on closing the plugin.</li><li>Fixes the issue with opening VrMat files with #Found status.</li><li>Fixes the issue with found compatible renderer for some materials.</li><li>Fixes the issue with saving Material Library after changing the path to VrMat file.</li></ul><div><iframe style="float: left;" src="https://www.youtube.com/embed/P7T5DHV64jA" width="768" height="440" frameborder="0"></iframe></div><p style="clear: both;"><a style="border: 1px solid #919191; padding: 5px 15px; vertical-align: middle; font-size: 12px !important; font-weight: bold !important; text-transform: uppercase; text-decoration: none !important; line-height: normal; color: #fff !important; display: inline-block; background-color: #468be7; margin: 4px; cursor: pointer;" href="https://3d-kstudio.com/product/project-manager/#tab-tab-changelog"> Update History for all versions.</a></p><table width="100%"><tbody><tr style="display: inline-block;" align="center"><td align="center"><div align="center">Models <a href="https://3d-kstudio.com/wp-content/uploads/2014/02/1440x900px-Project-Manager-2.jpg"> <img style="border: 0; margin-left: 4px; margin-right: 4px; max-width: 100%; height: auto;" src="http://www.scriptspot.com/files/u793/models-tab-450x450.jpg" alt="3D Models Browser" width="720" hspace="4" height="450" border="0" /> </a></div></td><td align="center"><div align="center">Materials <a href="https://3d-kstudio.com/wp-content/uploads/2014/02/Material-Tree.jpg"> <img style="border: 0; margin-left: 4px; margin-right: 4px; max-width: 100%; height: auto;" src="http://www.scriptspot.com/files/u793/materials-450x450.jpg" alt="Materials Browser" width="450" hspace="4" height="450" border="0" /> </a></div></td><td align="center"><div align="center">Textures <a href="https://3d-kstudio.com/wp-content/uploads/2014/02/Bitmap-Textures-Explorer.jpg"> <img style="border: 0; margin-left: 4px; margin-right: 4px; max-width: 100%; height: auto;" src="http://www.scriptspot.com/files/u793/bitmap_textures_explorer-450x450.jpg" alt="Textures Browser" width="450" hspace="4" height="450" border="0" /> </a></div></td></tr><tr style="display: inline-block;" align="center"><td align="center"><div align="center">HDRI <a href="https://3d-kstudio.com/wp-content/uploads/2014/02/HDRI-Explorer.jpg"> <img style="border: 0; margin-left: 4px; margin-right: 4px; max-width: 100%; height: auto;" src="http://www.scriptspot.com/files/u793/hdri-explorer-450x450.jpg" alt="HDRI Browser" width="450" hspace="4" height="450" border="0" /> </a></div></td><td><div align="center">IES <a href="https://3d-kstudio.com/wp-content/uploads/2014/02/IES-photometric-Explorer.jpg"> <img style="border: 0; margin-left: 4px; margin-right: 4px; max-width: 100%; height: auto;" src="http://www.scriptspot.com/files/u793/ies-photometric-explorer-450x450.jpg" alt="IES Photometric Browser" width="450" hspace="4" height="450" border="0" /> </a></div></td><td align="center"><div align="center">Asset Files <a href="https://3d-kstudio.com/wp-content/uploads/2014/02/Asset-Files-%E2%80%93-tracking-system-for-external-files.jpg"> <img style="border: 0; margin-left: 4px; margin-right: 4px; max-width: 100%; height: auto;" src="http://www.scriptspot.com/files/u793/asset_managament-450x450.jpg" alt="Asset Tracking" width="450" hspace="4" height="450" border="0" /> </a></div></td></tr></tbody></table><p></p><p><a href="http://www.scriptspot.com/3ds-max/scripts/project-manager" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/project-manager#comments Scripts asset tracking Browser catalogue category drag&drop file hdri ies interactive map Material material library merge organise pipeline project manager Proxy relink Rendering search Slate Material Editor texture Track utility workflow xref Tue, 14 Sep 2010 16:37:17 +0000 Kstudio 6369 at http://www.scriptspot.com FilePathFinder Pro & Light versions http://www.scriptspot.com/3ds-max/scripts/filepathfinder-pro-light-versions <p><strong>FilepathFinder</strong> - most power tool for working with Asset Files in 3ds Max. <br />With FilepathFinder you can easy find and collect asset files. <br />Utility supports XRefs of all types and processes all XRefs scenes linked to current. <br />Unlike all other such tools, FilepathFinder really finds all resources (images, HDR-images, Proxy, IES-files, shaders). <br />Also the FilePathFinder can help you quick find objects or materials and textures by asset links.</p><p>&nbsp; <img style="float: left;" src="/files/u793/filepathfinder_pro_v.3.70.19.jpg" alt="" width="638" height="288" /></p><div style="clear: both;">&nbsp;</div><p><strong>FilepathFinder PRO v3.70.19</strong></p><ul class="checkbox"><li>Redesign the interface.</li><li>Increase the size of thumbnails up to 512px.</li><li>Adds support to different screen dpi settings.</li><li>Adds an ability to display thumbnails for 3ds Max scenes saved in 3ds Max 2017.</li><li>Updates for Unique Asset Tracking System what allows to working with assets which unsupported by default 3Ds Max Asset Tracking System.</li><li>Fixes the bug with crash of 3Ds max when Corona interactive rendering is active.</li><li>Fixed a bug when working with Assets whose name begins with the symbol "$" ( Error message: "$directory not recognized").</li><li>Fixes a bug with asset files when path contains invalid characters.</li><li>Fixes a bug when viewport displays a scene in black when use a Nitrous Direct3D Display Driver.</li><li>Adds the ability to rendering previews for models using all cameras present in rendered scene.[Batch Render&amp;Relink].</li><li>New option "Fit view to nodes" - to disable/enable fitting view to objects in rendered scene. [Batch Render&amp;Relink].</li><li>New methods and properties for <a href="https://3d-kstudio.com/faq-cat/maxscript-api/">API</a>: PostScriptInfo.FitCameraFov and "BeforeRender" property for PostScriptInfo.BatchMode. [Batch Render&amp;Relink].*</li><li>Adds a new property to 'Batch Render&amp;Relink' API - BatchMode (return the string Unknown, Render, Relink, Test). [Batch Render&amp;Relink]*</li><li>Fixes an issues with rendering previews: now studio scaled to nodes instead previously used method for scaling nodes for fitting to studio. [Batch Render&amp;Relink].</li><li>Fixes an issue with stopping batch mode with message dialog about read-only files. [Batch Render&amp;Relink]</li><li>Fixes a minor issue with rendering models using the Batch Render&amp;Relink. [Batch Render&amp;Relink]</li><li>Adds an ability to rendering preview for materials used in .vrmat files. [Batch Render&amp;Relink]</li><li>Fixes a bug with relinking Material Library files using the Batch Render&amp;Relink tool. [Batch Render&amp;Relink]</li></ul><p></p><p><a href="http://www.scriptspot.com/3ds-max/scripts/filepathfinder-pro-light-versions" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/filepathfinder-pro-light-versions#comments Scripts asset file bitmap collect Displace drag&drop external file find GroundWiz hdri ies ifl map MentalProxy merge organise pipeline PointCashe Proxy relink select Slate Material Editor sort SpaceWarps texture Track utility VrayProxy workflow xref Mon, 15 Jun 2009 15:19:51 +0000 Kstudio 5252 at http://www.scriptspot.com Para 3d 4.93 released. http://www.scriptspot.com/3ds-max/news/para-3d-4-93-released <p>Para 3d Version 4.93 release date: 7-June-2017</p> <p>This is an upgrade to Para 3d 4.9 and you must install Para3d 3d v4.9 prior installing the upgrade .</p> <p><img src="/files/u8028/para_logo_4.jpg" alt="" width="638" height="309" /></p> <p><a href="http://www.scriptspot.com/3ds-max/news/para-3d-4-93-released" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/news/para-3d-4-93-released#comments News Sun, 02 May 2010 08:38:22 +0000 ali torabi 6022 at http://www.scriptspot.com Modifier Modifier Zorb http://www.scriptspot.com/3ds-max/scripts/modifier-modifier-zorb <p>v 2.8.03 Fixed Save preset bug (for plugins like ky_trails)</p><p>v 2.8.02 Fixed ini file bug stopping wondow for opening a 2nd time</p><p>v 2.8.00 Added Exclude text field for filtering by name. Editing Refrence targets Tab now working!!! This means you can mass edit FumeFX object settings such as speed multipliers and other FumeFX and TP properties that were previously impossible to edit!</p><p><strong>Edit ALL modifiers, ALL objects, ALL Materials, All Controllers, ALL Shadow types and ALL atmospherics/Render Effects. </strong>Work in max from a "Class-centric" way rather than a per object way. Edit thousands of object's perameters, randomize thousands of seeds, enable thousands of modifiers and more with a few clicks!</p><p><span style="text-decoration: underline;">General Features (applies to all modifiers, controllers, materails, shadows, atmos and render effects):</span></p><p><strong>MASS EDIT</strong>: Mass edit one property on all nodes at once, You can specify an absolute value, a relative value or apply an absolute value to modify</p><p><strong>MASS RANDOMIZE</strong>: Randomize one property on all nodes at once</p><p><strong>SELECT/DELETE BY CLASS</strong>: Select all objects with a meshsmooth, or all spheres or all objects with a path constraint etc</p><p><strong>FULL INSTANCE/REFRENCE TOOLS</strong>: Make all objects/modifiers of a class or selection instances. Make Base object refrences. replace base objects with another obj (eg make all selected boxes an instance of a vrax proxie.) Available for Modifiers and Base objects only ATM.</p><p><strong>LOAD/SAVE PRESETS:</strong> Load and save presets in xml format for modifiers, objects, etc.</p><p><span style="text-decoration: underline;">Specific Features (Can be done to All or selected)</span>:</p><p><strong>Modifiers</strong>: Enable, Disable, Enable in viewport, Disable in viewport.</p><p><strong>PointCache Modifiers</strong>: Set ranges, Set path, Flush path, Reload, Record.</p><p><strong>FumeFX</strong>: Simulate, Load settings</p><p><strong>Lights</strong>: Turn all, selected, selected classes on or off. Multiply all light vlaues.</p><p><strong>Xref Object</strong>: Merge object</p><p><strong>Materials: Show/Hide In Viewport</strong>:&nbsp; Shows the material in the viewport. Doesnt work with texture maps yet.</p><p><strong>Bitmap Gamma:</strong>&nbsp;Mass edit the bitmap load gamma settings. Choose auto or an overide value. Max 2014+</p><p><strong>Spring Controller</strong>: Modifyspring controller settings (Needis its own section as springs are controlled differently with maxscript.</p><p><strong>Merge Xref Controller</strong>:&nbsp; Merges All/Selected controllers</p><p><img src="/files/u439/modmod2.8_main_0.gif" alt="" width="520" height="382" /><img src="/files/u439/modmod2.8_mod.gif" alt="" width="502" height="382" /></p><p></p><p><a href="http://www.scriptspot.com/3ds-max/scripts/modifier-modifier-zorb" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/modifier-modifier-zorb#comments Scripts edit materials modifiers Objects Tools zorb Tue, 14 Aug 2007 06:15:16 +0000 Jordan Walsh 4105 at http://www.scriptspot.com Batch Camera Render http://www.scriptspot.com/3ds-max/scripts/batch-camera-render <p><img src="/files/u431/1.10b_multi_presets.jpg" alt="" width="450" height="348" /></p> <p>This script aims to replace standard 3dsmax's Batch Render and imitates Houdini Output Node workflow. Using it you can specify rendering parameters - frame size, frame number, output path - directly to camera object, so every camera in scene 'knows' what it intended to render. Additional functionality is Lighting Assignment - you can specify which light will be turn on or off for selected camera during the rendering.</p> <p><strong>1.11 Features and fixes:</strong></p> <ul> <li><strong>State sets support added</strong></li> <li><strong>"projectname" keyword added which resolves to project's folder name</strong></li> <li><strong>other fixes and improvements</strong></li> </ul> <p>1.10.3b Fixes:</p> <ul> <li>Crash when vray ir/lcache maps are set to auto-save</li> <li>Region render was not set properly during the rendering</li> </ul> <p>This is major update of the script, so it may not be as stable as before. Backup scenes or cameras at least before running this version. More information can be found here - <a href="http://sergepogosyan.com/batchcam/batchcam-1.10b.html">1.10b Multiple presets for each camera</a></p> <p>Previous updates:</p> <p>1.10.2b Fixes:</p> <ul> <li>Problems with render elements paths</li> <li>Copy/paste of render region settings</li> <li>Properly convert render region values when change resolution</li> </ul> <p>New features:</p> <ul> <li><strong>Multiple presets for each camera</strong></li> <li>New keyword %presetname% to support multiple presets</li> <li>Distributed rendering checkbox added to vray common settings</li> <li>Bugfix - Net render not starting after cancelling during local rendering.</li> <li>Improved performance with scenes with lots of cameras</li> <li>Added support of<strong> Vray RT</strong> as a production renderer</li> <li>Added support of using <a title="MFRender" href="http://www.scriptspot.com/3ds-max/scripts/mfrender"><strong>MFRender</strong></a> script to render scenes through BatchCamera script.</li> <li>Bugfix - Error was popping up sometimes during drag-n-drop</li> <li>Bugfix - Render elements didn't render in certain conditions</li> <li>Bugfix - Pre-render/post-render scripts didn't work on network rendering</li> <li>Bugfix - Select All and Toggle All buttons didn't work properly</li> </ul> <p>Here are some details: <a href="http://usakhelo.github.io/batchcam/batchcam-1.9.20.html">http://usakhelo.github.io/batchcam/batchcam-1.9.20.html</a><strong><br /></strong></p> </p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/batch-camera-render" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/batch-camera-render#comments Scripts Batch Render Render Cameras Rendering Rendering Manager VRay Thu, 12 Feb 2009 11:29:44 +0000 sergo 4958 at http://www.scriptspot.com PowerPreview: High Quality Nitrous Previews http://www.scriptspot.com/3ds-max/scripts/powerpreview-high-quality-nitrous-previews <p>This is an updated version of my PowerPreview script for Nitrous....<br />Here's a preview pic of the GUI and a high quality nitrous viewport showing the great quality you can achive with Nitrous<img title="Cool" src="/sites/all/libraries/tinymce/jscripts/tiny_mce/plugins/emotions/img/smiley-cool.gif" alt="Cool" border="0" /></p> <p><img src="http://www.frogsinspace.at/downloads/images/powerpreview_glasses_2017.jpg" alt="PowerPreview for 3ds Max 2012+" height="416" width="750" /></p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/powerpreview-high-quality-nitrous-previews" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/powerpreview-high-quality-nitrous-previews#comments Scripts 3ds Max 2012 Nitrous Preview Progressive quality viewport Mon, 05 Dec 2011 19:36:31 +0000 spacefrog 7661 at http://www.scriptspot.com