ScriptSpot - Your community resource for 3ds Max tools http://www.scriptspot.com/ en Maxscript 101 - Free Online Training http://www.scriptspot.com/3ds-max/tutorials/maxscript-101-free-online-training <p>&nbsp;</p> <p>The creator of Maxscript (John Wainwright) has made his <a href="http://www.lyric.com/maxscript101/index.htm">previously commercial training DVD</a> available for free on Vimeo! It's broken up into easy to watch chunks and even though it's a bit dated it remains one of the best introductions to MAXScript available.</p> <p><em>A sincere thanks from the ScriptSpot community to John Wainwright for releasing his incredibly valuable training series for free and to our very own "Garp" for putting in the time to get the video split into sections &amp; uploaded. Thanks!</em></p> <p><a href="http://vimeo.com/album/1514565"><img src="/files/1/shot3.gif" alt="" width="229" height="177" /></a></p> </p> <p><a href="http://www.scriptspot.com/3ds-max/tutorials/maxscript-101-free-online-training" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/tutorials/maxscript-101-free-online-training#comments Tutorials free Mon, 14 Feb 2011 16:49:46 +0000 Admin 6789 at http://www.scriptspot.com Call for Python tutorials http://www.scriptspot.com/3ds-max/news/call-for-python-tutorials <p> I've been seeing a lot of discussion about using <a href="http://www.python.org/">Python</a> with 3ds Max for quite a while now... I'd love to get some resources up describing Python - 3ds Max integration / workflow / processes. If you've got or would write a beginner tutorial or even an advanced tutorial, please share it with the community! </p> <p> Some questions to get the ball rolling... What is Python? How does it compare to MAXScript? Why should someone use Python? Is Python best for end users or developers? How do you create a simple &quot;hello world&quot; Python script? </p> <p><a href="http://www.scriptspot.com/3ds-max/news/call-for-python-tutorials" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/news/call-for-python-tutorials#comments News Wed, 16 Jul 2008 07:28:14 +0000 Admin 4543 at http://www.scriptspot.com DEngine ( Featuring SuperMaxscriptBrothers ) http://www.scriptspot.com/3ds-max/scripts/dengine-featuring-supermaxscriptbrothers <p> DEngine is no longer available :( </p> <p> An open source project using the double bitmap buffer technique to render a 2D game in a MaxScript dialog. Feel free to make your own game with this and release it, and most important, have fun with it :P. Of course this script is in early developpment stage, so it`s more of a template to a game than a game. </p> http://www.scriptspot.com/3ds-max/scripts/dengine-featuring-supermaxscriptbrothers#comments Scripts Sat, 27 Jun 2009 18:34:59 +0000 EricDLegare 5276 at http://www.scriptspot.com DViewPaint http://www.scriptspot.com/3ds-max/scripts/dviewpaint <p> DViewPaint is no longer available :( </p> <p> Features (v0.06 BETA):<br /> -- 2D ANIMATION in the viewport<br /> -- Background and Animation LAYERS<br /> -- Use 3dsMax's KEYFRAMES system to MOVE, CLONE or DELETE drawings<br /> -- Multiple modes of GHOSTING<br /> -- Multiple brush sizes and colors<br /> -- Unlimited level of undos ( Delete last stroke option )</p> <p>Upcoming Features :<br /> -- Unifom scaling of the Drawing to fit non-uniform scaling of the Viewport<br /> -- ERASER BRUSH</p> <p>Please help making DViewPaint a better tool by adding your feedback as comments ^_^ </p> http://www.scriptspot.com/3ds-max/scripts/dviewpaint#comments Scripts Tue, 02 Sep 2008 22:55:47 +0000 EricDLegare 4645 at http://www.scriptspot.com Batch Camera Render http://www.scriptspot.com/3ds-max/scripts/batch-camera-render <p><img src="http://usakhelo.github.io/batchcam/images/1.9.13.jpg" alt="" height="295" width="200" /></p> <p>This script aims to replace standard 3dsmax's Batch Render and imitates Houdini Output Node workflow. Using it you can specify rendering parameters - frame size, frame number, output path - directly to camera object, so every camera in scene 'knows' what it intended to render. Additional functionality is Lighting Assignment - you can specify which light will be turn on or off for selected camera during the rendering.</p> <p><strong>1.9.21</strong> Bugfix:</p> <ul> <li>Bugfix - Select All and Toggle All buttons didn't work properly</li> </ul> <p>Previous updates:</p> <ul> <li>Improved performance with scenes with lots of cameras</li> <li>Added support of<strong> Vray RT</strong> as a production renderer</li> <li>Added support of using <a title="MFRender" href="http://www.scriptspot.com/3ds-max/scripts/mfrender"><strong>MFRender</strong></a> script to render scenes through BatchCamera script.</li> <li>Bugfix - Error was popping up sometimes during drag-n-drop</li> <li>Bugfix - Render elements didn't render in certain conditions</li> <li>Bugfix - Pre-render/post-render scripts didn't work on network rendering</li> </ul> <p>Here are some details: <a href="http://usakhelo.github.io/batchcam/batchcam-1.9.20.html">http://usakhelo.github.io/batchcam/batchcam-1.9.20.html</a><strong><br /></strong></p> </p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/batch-camera-render" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/batch-camera-render#comments Scripts Batch Render Render Cameras Rendering Rendering Manager VRay Thu, 12 Feb 2009 11:29:44 +0000 sergo 4958 at http://www.scriptspot.com Project Manager http://www.scriptspot.com/3ds-max/scripts/project-manager <p><strong>Project Manager</strong></p><ul style="display: inline-block;"><li>Easy to organize and use 3ds Max models, materials, textures and lights.</li><li>Interactive rendering previews for materials and IES files.</li><li>Show native previews for 3ds Max files, HDRI &amp; etc.</li><li>Search files by tags and file-names.</li><li>Missing external files management.</li><li>Support to most used renderers like Vray, Corona, Octane, Mental Ray, Maxwell &amp; etc.</li></ul><p><strong>Changes for Project Manager v.2.30.31:</strong></p><ul><li style="margin-top: 5px; border: 0px; outline: 0px; vertical-align: baseline; word-wrap: break-word; line-height: 1.15em; text-rendering: auto !important;">Fixed an issue with merging Itoo Forest objects.</li><li style="margin-top: 5px; border: 0px; outline: 0px; vertical-align: baseline; word-wrap: break-word; line-height: 1.15em; text-rendering: auto !important;">Fixed a minor issue with assigning materials to objects.</li><li style="margin-top: 5px; border: 0px; outline: 0px; vertical-align: baseline; word-wrap: break-word; line-height: 1.15em; text-rendering: auto !important;">Fixed a minor issue with sorting items in the listview.</li><li style="margin-top: 5px; border: 0px; outline: 0px; vertical-align: baseline; word-wrap: break-word; line-height: 1.15em; text-rendering: auto !important;">Adds an ability for select items by typing them names on the keyboard.</li><li style="margin-top: 5px; border: 0px; outline: 0px; vertical-align: baseline; word-wrap: break-word; line-height: 1.15em; text-rendering: auto !important;">Now by default a transformation of objects doesn’t reset after merging.(<span style="border: 0px; outline: 0px; vertical-align: baseline; word-wrap: break-word; color: #ff0000; text-rendering: auto !important;">*</span>)</li><li style="margin-top: 5px; border: 0px; outline: 0px; vertical-align: baseline; word-wrap: break-word; line-height: 1.15em; text-rendering: auto !important;">Now by default empty objects (with 0 faces) don’t excluded from merging.(<span style="border: 0px; outline: 0px; vertical-align: baseline; word-wrap: break-word; color: #ff0000; text-rendering: auto !important;">*</span>)</li><li style="margin-top: 5px; border: 0px; outline: 0px; vertical-align: baseline; word-wrap: break-word; line-height: 1.15em; text-rendering: auto !important;">Zoom to a map/material after placing it into the Slate Material (3ds Max 2014 and above).</li><li style="margin-top: 5px; border: 0px; outline: 0px; vertical-align: baseline; word-wrap: break-word; line-height: 1.15em; text-rendering: auto !important;">Fixed an issue with creating textureMap from file when drag a file into the Slate Material Editor with SHIFT key.</li><li style="margin-top: 5px; border: 0px; outline: 0px; vertical-align: baseline; word-wrap: break-word; line-height: 1.15em; text-rendering: auto !important;">Fixed another bug with opening the ‘Folder Browser’ dialog what occurs on some computers.</li><li style="margin-top: 5px; border: 0px; outline: 0px; vertical-align: baseline; word-wrap: break-word; line-height: 1.15em; text-rendering: auto !important;">Fixed a bug what occurs on some computers with setting the Material/Map Browser to old style.</li><li style="margin-top: 5px; border: 0px; outline: 0px; vertical-align: baseline; word-wrap: break-word; line-height: 1.15em; text-rendering: auto !important;">Fixed an issue with showing thumbnails in the ‘Confirm replace’ dialog.</li><li style="margin-top: 5px; border: 0px; outline: 0px; vertical-align: baseline; word-wrap: break-word; line-height: 1.15em; text-rendering: auto !important;">Fixed an issue with clearing items in listView after closing the ‘Preferences’ dialog.</li></ul><div><span style="color: #535353; font-family: Arial, Helvetica, sans-serif;"><span style="font-size: 13px; line-height: 14.95px; word-spacing: 1.5px;"><span style="border: 0px; outline: 0px; vertical-align: baseline; word-wrap: break-word; line-height: 18.2px; color: #ff0000; text-rendering: auto !important;">*</span><span>You can change this options in the ‘Preferences’ dialog</span></span> </span></div><p><iframe style="float: left;" src="//www.youtube.com/embed/SFbqxRssRmc" frameborder="0" width="320" height="250"></iframe> <iframe style="float: right;" src="//www.youtube.com/embed/6sl0OUJlZvM" frameborder="0" width="320" height="250"></iframe></p><p style="clear: both;"><a href="https://3d-kstudio.com/product/project-manager/#tab-tab-changelog"> Update History for all versions.</a></p><table width="400px"><tbody><tr align="center"><td align="center"><div align="center">Models <a href="/files/u793/project-manager-models.png"> <img src="http://www.scriptspot.com/files/u793/project-manager-models_th.png" alt="" width="100" border="0" hspace="4" /> </a></div></td><td align="center"><div align="center">Materials <a href="/files/u793/project-manager-materials.png"> <img src="http://www.scriptspot.com/files/u793/project-manager-materials_th.png" alt="" width="100" border="0" hspace="4" /> </a></div></td><td align="center"><div align="center">Textures <a href="/files/u793/project-manager-textures.png"> <img src="http://www.scriptspot.com/files/u793/project-manager-textures_th.png" alt="" width="100" border="0" hspace="4" /> </a></div></td><td align="center"><div align="center">HDRI <a href="/files/u793/project-manager-hdri.png"> <img src="http://www.scriptspot.com/files/u793/project-manager-hdri_th.png" alt="" width="100" border="0" hspace="4" /> </a></div></td><td><div align="center">IES <a href="/files/u793/project-manager-ies.png"> <img src="http://www.scriptspot.com/files/u793/project-manager-ies_th.png" alt="" width="100" border="0" hspace="4" /> </a></div></td><td align="center"><div align="center">Asset Files <a href="/files/u793/project-manager-asset-files.png"> <img src="http://www.scriptspot.com/files/u793/project-manager-asset-files_th.png" alt="" width="100" border="0" hspace="4" /> </a></div></td></tr></tbody></table><hr /><p><a href="http://www.scriptspot.com/3ds-max/scripts/project-manager" target="_self"> <img style="border: 1px solid black; margin-left: 10px; margin-right: 10px;" src="/files/u793/k-studio-project-manager-140x140-1.png" alt="" width="140" height="140" border="1" /> <img style="border: 1px solid black; margin-left: 10px; margin-right: 10px;" src="/files/u793/k-studio-project-manager-140x140-6.png" alt="" width="140" height="140" /> </a> </p><p><a href="http://www.scriptspot.com/3ds-max/scripts/project-manager" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/project-manager#comments Scripts asset tracking Browser catalogue category drag&drop file hdri ies interactive map Material material library merge organise pipeline project manager Proxy relink Rendering search Slate Material Editor texture Track utility workflow xref Tue, 14 Sep 2010 16:37:17 +0000 Kstudio 6369 at http://www.scriptspot.com Fountain Animation Tools (F-Tools) http://www.scriptspot.com/3ds-max/scripts/fountain-animation-tools-f-tools <p>&nbsp;</p><p><img src="http://www.fountain-tools.com/wordpress/wp-content/uploads/2012/01/fountains-mail-1.jpg" alt="" width="640" height="349" /></p><p>About FTools.script in English:<br /><span style="color: #af0000;">http://www.fountain-tools.com/en/service/ftools-script-info/</span></p><p>Manual in English:<br /><a title="Manual in English" href="http://www.fountain-tools.com/downloads/6" target="_blank">http://www.fountain-tools.com/downloads/6</a></p><p><a href="http://www.scriptspot.com/3ds-max/scripts/fountain-animation-tools-f-tools" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/fountain-animation-tools-f-tools#comments Scripts Animation fountain ftools.script Mon, 15 Feb 2010 23:46:59 +0000 DIA-Doca 5869 at http://www.scriptspot.com Universal Material Converter http://www.scriptspot.com/3ds-max/scripts/universal-material-converter <p>This Universal Material Converter is an enhanced version of the old AMC script. It convert materials between renderengines. It converts from Autodesk Materials and also converts textures as much as possible when needed.<br /> Currently supported renderengines are: MentalRay, V-Ray, iRay, Corona, Scanline.<br /> Coming up: Maxwellrender, Octane</p> <p>You will need at least have a demo version of the renderengines installed if you want to be able to support conversions.</p> <p>While for example converting a V-Ray material to Corona, it will also convert bitmaps to Corona-bitmaps and VRayDirtmap to CoronaAO.</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/universal-material-converter" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/universal-material-converter#comments Scripts Thu, 25 Feb 2016 15:25:33 +0000 Stefan Twigt 13268 at http://www.scriptspot.com Autodesk Material Converter - obsolete http://www.scriptspot.com/3ds-max/scripts/autodesk-material-converter <p>The Autodesk Material Converter is a commercial script for all 3ds Max and 3ds Max Design users starting from release 2011 and up who need optimized materials for mental ray, V-Ray or VR applications. With one click all Autodesk Material Library materials are converted into Arch &amp; Design or V-Ray materials. Conversion to Standard materials takes only two clicks</p><p>The major adavantage will be an increase in rendering speed (on average 35%) plus it will give you the flexibility you need for your material fine tuning. and of course you don't want to manually convert materials which are coming in from AutoCAD, Revit and Inventor into 3ds Max (Design)</p><p>Most VR applications need Standard materials to work with. The conversion to Standard works from Arch &amp; Design or Vray materials</p><p>In addition to material conversion the script checks if there are double materials inside the scene. If they are there, they will be changed into instances, keeping the number of materials as low as can be.</p><p><strong>New features in v2.5!</strong></p><ul><li>conversion from Arch&amp;Design to V-Ray and back...it's there!</li><li>conversion of all Autodesk maps</li><li>conversion of some V-Ray specific maps or MentalRay specific maps</li></ul><p><a href="/files/autodesk-material-convertor-samples.jpg"><img src="/files/medium_autodesk-material-convertor-samples.jpg" alt="" /></a></p><p><a href="http://www.scriptspot.com/3ds-max/scripts/autodesk-material-converter" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/autodesk-material-converter#comments Scripts autodesk autodesk materials conversion Material Converter materials VRay Thu, 10 May 2012 02:42:07 +0000 Stefan Twigt 8128 at http://www.scriptspot.com SolidRocks http://www.scriptspot.com/3ds-max/scripts/solidrocks <p style="text-align: center;"><img src="/files/u913/picintro097.jpg" alt="" height="189" width="202" /></p><p><span style="color: #000000;"><strong>SolidRocks V1.9.5 is out !! &nbsp;Support for&nbsp; MAX 2010-2016, Vray 2.x-3.3 ! Rebus Farm/RANCH Computing interoperability</strong></span></p><p><span style="color: #000000;"><strong>New presets for Vray 3.3 : Now render better AND faster !</strong></span></p><p><span style="color: #000000;"><strong>Vray 3.3 is now totally managed into this new SolidRocks.<br /></strong></span></p><p><a href="http://www.scriptspot.com/3ds-max/scripts/solidrocks" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/solidrocks#comments Scripts 3dsmax ambient animated Animation automated camera Cameras caustics detail flythrough glossies glossy irradiance lightcache LWF mask Material moving objects preset Reflection refraction render Rendering SolidRocks Tools v-ray VRay workflow Thu, 06 Sep 2007 10:30:35 +0000 subburb 4137 at http://www.scriptspot.com