ScriptSpot - Your community resource for 3ds Max tools http://www.scriptspot.com/ en Maxscript 101 - Free Online Training http://www.scriptspot.com/3ds-max/tutorials/maxscript-101-free-online-training <p>&nbsp;</p> <p>The creator of Maxscript (John Wainwright) has made his <a href="http://www.lyric.com/maxscript101/index.htm">previously commercial training DVD</a> available for free on Vimeo! It's broken up into easy to watch chunks and even though it's a bit dated it remains one of the best introductions to MAXScript available.</p> <p><em>A sincere thanks from the ScriptSpot community to John Wainwright for releasing his incredibly valuable training series for free and to our very own "Garp" for putting in the time to get the video split into sections &amp; uploaded. Thanks!</em></p> <p><a href="http://vimeo.com/album/1514565"><img src="/files/1/shot3.gif" alt="" width="229" height="177" /></a></p> </p> <p><a href="http://www.scriptspot.com/3ds-max/tutorials/maxscript-101-free-online-training" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/tutorials/maxscript-101-free-online-training#comments Tutorials free Mon, 14 Feb 2011 16:49:46 +0000 Admin 6789 at http://www.scriptspot.com Call for Python tutorials http://www.scriptspot.com/3ds-max/news/call-for-python-tutorials <p> I've been seeing a lot of discussion about using <a href="http://www.python.org/">Python</a> with 3ds Max for quite a while now... I'd love to get some resources up describing Python - 3ds Max integration / workflow / processes. If you've got or would write a beginner tutorial or even an advanced tutorial, please share it with the community! </p> <p> Some questions to get the ball rolling... What is Python? How does it compare to MAXScript? Why should someone use Python? Is Python best for end users or developers? How do you create a simple &quot;hello world&quot; Python script? </p> <p><a href="http://www.scriptspot.com/3ds-max/news/call-for-python-tutorials" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/news/call-for-python-tutorials#comments News Wed, 16 Jul 2008 07:28:14 +0000 Admin 4543 at http://www.scriptspot.com Project Manager http://www.scriptspot.com/3ds-max/scripts/project-manager <p><strong>Project Manager - Asset Browser for 3ds Max</strong></p><ul style="display: inline-block;"><li>Easy to organize and use 3ds Max models, materials, textures and lights.</li><li>Merging models, materials, bitmaps and IES using drag&amp; drop.</li><li>Store/Create Proxy with materials.</li><li>Interactive rendering previews for materials and IES photometric files.</li><li>Show native previews for 3ds Max files, DWG, SketchUp, BIP motion, HDRI &amp; etc.</li><li>Support to Substance textures</li><li>Search files by tags and file-names.</li><li>Power Asset Tracking Management.</li><li>Support to most used renderers like Vray, Corona, Octane, Mental Ray, Maxwell &amp; etc.</li></ul><p><strong>Changes for <a title="Project Manager - Asset Browser" href="https://3d-kstudio.com/product/project-manager/" target="_self">Project Manager v.2.89.20</a>:</strong></p><ul class="checkbox"><li>Adds <strong>Revit</strong> as default file format for 3d files</li><li><strong>Native preview for .RVT, .RFA (Revit) and .GSM files</strong></li><li>Display native <strong>description for Corona Proxy</strong> Files</li><li>Changes for <strong>merging models</strong> by double-click: Keeps object original position and doesn’t create a group</li><li>Adds capability to use data such as Light multiplier (in lumens), light’s shape and size from <strong>IES photometric</strong> file</li><li>Adds an ability to create Indigo IES Lights ( Indigo Renderer 4+ )</li><li>Fixes an issues with drag&amp;drop bitmaps to the render dialog and command panel</li><li>Fixes an issues with drag&amp;drop bitmaps to FstormBitmap slot</li><li>Fixes an issue with merging xRef objects when the xRef option “Tracks” is set to “xRef”</li><li>Fixes an issue with resetting object’s scale when “Place mode” is set to “Default”</li><li>Fixes a logical mistake in using variables “FilePath” and “FileName” in “Batch Render&amp;Relink” tool</li><li>Fixes an issue with renaming files</li></ul><div><iframe style="float: left;" src="https://www.youtube.com/embed/S6AyFwwsruc" width="680" height="420" frameborder="0"></iframe></div><p style="clear: both;"><a style="border: 1px solid #919191; padding: 5px 15px; vertical-align: middle; font-size: 12px !important; font-weight: bold !important; text-transform: uppercase; text-decoration: none !important; line-height: normal; color: #fff !important; display: inline-block; background-color: #468be7; margin: 4px; cursor: pointer;" href="https://3d-kstudio.com/product/project-manager/#tab-tab-changelog"> Update History for all versions.</a></p><table width="100%"><tbody><tr style="display: inline-block;" align="center"><td align="center"><div align="center">Models <a href="https://3d-kstudio.com/wp-content/uploads/2014/02/1440x900px-Project-Manager-2.jpg"> <img style="border: 0; margin-left: 4px; margin-right: 4px; max-width: 100%; height: 200px;" src="http://www.scriptspot.com/files/u793/models-tab-450x450.jpg" alt="3D Models Browser" hspace="4" border="0" /> </a></div></td><td align="center"><div align="center">Materials <a href="https://3d-kstudio.com/wp-content/uploads/2014/02/Material-Tree.jpg"> <img style="border: 0; margin-left: 4px; margin-right: 4px; max-width: 100%; height: 200px;" src="http://www.scriptspot.com/files/u793/materials-450x450.jpg" alt="Materials Browser" hspace="4" border="0" /> </a></div></td><td align="center"><div align="center">Textures <a href="https://3d-kstudio.com/wp-content/uploads/2014/02/Bitmap-Textures-Explorer.jpg"> <img style="border: 0; margin-left: 4px; margin-right: 4px; max-width: 100%; height: 200px;" src="http://www.scriptspot.com/files/u793/bitmap_textures_explorer-450x450.jpg" alt="Textures Browser" hspace="4" border="0" /> </a></div></td></tr><tr style="display: inline-block;" align="center"><td align="center"><div align="center">HDRI <a href="https://3d-kstudio.com/wp-content/uploads/2014/02/HDRI-Explorer.jpg"> <img style="border: 0; margin-left: 4px; margin-right: 4px; max-width: 100%; height: 200px;" src="http://www.scriptspot.com/files/u793/hdri-explorer-450x450.jpg" alt="HDRI Browser" hspace="4" border="0" /> </a></div></td><td><div align="center">IES <a href="https://3d-kstudio.com/wp-content/uploads/2014/02/IES-photometric-Explorer.jpg"> <img style="border: 0; margin-left: 4px; margin-right: 4px; max-width: 100%; height: 200px;" src="http://www.scriptspot.com/files/u793/ies-photometric-explorer-450x450.jpg" alt="IES Photometric Browser" hspace="4" border="0" /> </a></div></td><td align="center"><div align="center">Asset Files <a href="https://3d-kstudio.com/wp-content/uploads/2014/02/Asset-Files-%E2%80%93-tracking-system-for-external-files.jpg"> <img style="border: 0; margin-left: 4px; margin-right: 4px; max-width: 100%; height: 200px;" src="http://www.scriptspot.com/files/u793/asset_managament-450x450.jpg" alt="Asset Tracking" hspace="4" border="0" /> </a></div></td></tr></tbody></table><p></p><p><a href="http://www.scriptspot.com/3ds-max/scripts/project-manager" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/project-manager#comments Scripts asset tracking Browser catalogue category drag&drop file hdri ies interactive map Material material library merge organise pipeline project manager Proxy relink Rendering search Slate Material Editor texture Track utility workflow xref Tue, 14 Sep 2010 16:37:17 +0000 Kstudio 6369 at http://www.scriptspot.com Batch Camera Render http://www.scriptspot.com/3ds-max/scripts/batch-camera-render <p><img src="/files/u431/batchcam1.12.jpg" alt="" width="498" height="692" /></p> <p>This script aims to replace standard 3dsmax's Batch Render and imitates Houdini Output Node workflow. Using it you can specify rendering parameters - frame size, frame number, output path - directly to camera object, so every camera in scene 'knows' what it intended to render. Additional functionality is Lighting Assignment - you can specify which light will be turn on or off for selected camera during the rendering.</p> <p><strong>1.12 New Feature:</strong></p> <ul> <li><strong>Deadline support.</strong><br />Very basic imlementation, it allows you to submit your jobs on a deadline server. Enter deadline repository address and check "<strong>Use Deadline</strong>" checkbox. Other checkbox doesn't matter in this case ("Net render", "Show Submit Dialog").<br />Probably it requires Deadline 3ds max Submitter installed. I didn't have a chance to check it on a clean machine.</li> </ul> <p>1.11 Features and fixes:</p> <ul> <li>State sets support added</li> <li>"projectname" keyword added which resolves to project's folder name</li> <li>other fixes and improvements</li> </ul> <p>1.10.3b Fixes:</p> <ul> <li>Crash when vray ir/lcache maps are set to auto-save</li> <li>Region render was not set properly during the rendering</li> </ul> <p>This is major update of the script, so it may not be as stable as before. Backup scenes or cameras at least before running this version. More information can be found here - <a href="http://sergepogosyan.com/batchcam/batchcam-1.10b.html">1.10b Multiple presets for each camera</a></p> <p>Previous updates:</p> <p>1.10.2b Fixes:</p> <ul> <li>Problems with render elements paths</li> <li>Copy/paste of render region settings</li> <li>Properly convert render region values when change resolution</li> </ul> <p>New features:</p> <ul> <li><strong>Multiple presets for each camera</strong></li> <li>New keyword %presetname% to support multiple presets</li> <li>Distributed rendering checkbox added to vray common settings</li> <li>Bugfix - Net render not starting after cancelling during local rendering.</li> <li>Improved performance with scenes with lots of cameras</li> <li>Added support of<strong> Vray RT</strong> as a production renderer</li> <li>Added support of using <a title="MFRender" href="http://www.scriptspot.com/3ds-max/scripts/mfrender"><strong>MFRender</strong></a> script to render scenes through BatchCamera script.</li> <li>Bugfix - Error was popping up sometimes during drag-n-drop</li> <li>Bugfix - Render elements didn't render in certain conditions</li> <li>Bugfix - Pre-render/post-render scripts didn't work on network rendering</li> <li>Bugfix - Select All and Toggle All buttons didn't work properly</li> </ul> <p>Here are some details: <a href="http://usakhelo.github.io/batchcam/batchcam-1.9.20.html">http://usakhelo.github.io/batchcam/batchcam-1.9.20.html</a><strong><br /></strong></p> </p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/batch-camera-render" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/batch-camera-render#comments Scripts Batch Render Render Cameras Rendering Rendering Manager VRay Thu, 12 Feb 2009 11:29:44 +0000 sergo 4958 at http://www.scriptspot.com Modifier Modifier Zorb http://www.scriptspot.com/3ds-max/scripts/modifier-modifier-zorb <p>v 2.9.01: Added Multiply option to ALL modify properties window. Can now multiply existing values by a chosen value</p><p>v 2.8.03 Fixed Save preset bug (for plugins like ky_trails)</p><p>v 2.8.02 Fixed ini file bug stopping wondow for opening a 2nd time</p><p>v 2.8.00 Added Exclude text field for filtering by name. Editing Refrence targets Tab now working!!! This means you can mass edit FumeFX object settings such as speed multipliers and other FumeFX and TP properties that were previously impossible to edit!</p><p><strong>Edit ALL modifiers, ALL objects, ALL Materials, All Controllers, ALL Shadow types and ALL atmospherics/Render Effects. </strong>Work in max from a "Class-centric" way rather than a per object way. Edit thousands of object's perameters, randomize thousands of seeds, enable thousands of modifiers and more with a few clicks!</p><p><span style="text-decoration: underline;">General Features (applies to all modifiers, controllers, materails, shadows, atmos and render effects):</span></p><p><strong>MASS EDIT</strong>: Mass edit one property on all nodes at once, You can specify an absolute value, a relative value, apply an absolute value to modify, or multiply a value</p><p><strong>MASS RANDOMIZE</strong>: Randomize one property on all nodes at once</p><p><strong>SELECT/DELETE BY CLASS</strong>: Select all objects with a meshsmooth, or all spheres or all objects with a path constraint etc</p><p><strong>FULL INSTANCE/REFRENCE TOOLS</strong>: Make all objects/modifiers of a class or selection instances. Make Base object refrences. replace base objects with another obj (eg make all selected boxes an instance of a vrax proxie.) Available for Modifiers and Base objects only ATM.</p><p><strong>LOAD/SAVE PRESETS:</strong> Load and save presets in xml format for modifiers, objects, etc.</p><p><span style="text-decoration: underline;">Specific Features (Can be done to All or selected)</span>:</p><p><strong>Modifiers</strong>: Enable, Disable, Enable in viewport, Disable in viewport.</p><p><strong>PointCache Modifiers</strong>: Set ranges, Set path, Flush path, Reload, Record.</p><p><strong>FumeFX</strong>: Simulate, Load settings</p><p><strong>Lights</strong>: Turn all, selected, selected classes on or off. Multiply all light vlaues.</p><p><strong>Xref Object</strong>: Merge object</p><p><strong>Materials: Show/Hide In Viewport</strong>:&nbsp; Shows the material in the viewport. Doesnt work with texture maps yet.</p><p><strong>Bitmap Gamma:</strong>&nbsp;Mass edit the bitmap load gamma settings. Choose auto or an overide value. Max 2014+</p><p><strong>Spring Controller</strong>: Modifyspring controller settings (Needs its own section as springs are controlled differently with maxscript).</p><p><strong>Merge Xref Controller</strong>:&nbsp; Merges All/Selected controllers</p><p><img src="/files/u439/modmod_main.jpg" alt="" width="638" height="450" /></p><p><img src="/files/u439/modmod_modifiers.jpg" alt="" width="638" height="608" /></p><p></p><p><a href="http://www.scriptspot.com/3ds-max/scripts/modifier-modifier-zorb" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/modifier-modifier-zorb#comments Scripts edit materials modifiers Objects Tools zorb Tue, 14 Aug 2007 06:15:16 +0000 Jordan Walsh 4105 at http://www.scriptspot.com EffectsChannelSet http://www.scriptspot.com/3ds-max/scripts/effectschannelset <p><img src="http://3d-kstudio.com/downloads/maxscripts/trackscripts_img/effectschannel.gif" alt="Object ID and Material ID" align="top" /></p> <ul> <li>Management the <strong>Material ID and Objects ID</strong>.</li> <li>Assigning a wirecolor for objects.</li> <li>Automated creation MultiMatteElement for <strong>V-Ray</strong> renderer.</li> <li>Automated creation MatteRenderElement for <strong>Mental Ray</strong> renderer.</li> <li>Automate creation of CMasking_Mask for <strong>Corona Renderer</strong>.</li> </ul> <p> <strong>EffectsChannel v1.50</strong></p> <ul> Adds ability to render mask for selected objects by materials<br /> Fixes a issue with placing to Medit the vray materials by effectID.</ul> <p><strong>EffectsChannel v1.55</strong></p> <ul>Adds ability to assign ID to materials by material type.<br /> <a href="/files/u793/effectschannel_materials_type_0.jpg"><img src="/files/u793/med_effectschannel_materials_type.jpg" alt="" width="120" height="120" /></a> </ul> <p><strong>EffectsChannel v1.57</strong></p> <ul> Add support to <a href="http://lastjedioutpost.ru/?l=en&amp;p=effectschannelex" target="_blank" rel="nofollow">EffectsChannelEx</a> from Pavel Kuznetsov.<br /> This plugin allow to work with Material ID Channel in the range from 0 to 255.<br /> You can download it here <a href="http://lastjedioutpost.ru/?l=en&amp;p=effectschannelex&amp;s=download" target="_blank" rel="nofollow">Download</a><br /> if you not use this plugin the "EffectsChannel" script will be working as previously. </ul> <p><strong>EffectsChannel v1.60</strong></p> <ul> Adds support to Corona Renderer:<br /> Automate creation of CMasking_Mask. </ul> </p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/effectschannelset" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/effectschannelset#comments Scripts automated Corona EffectsChannel MaterialiD mental ray MultiMatte ObjectiD RenderElements Track VRay Wire Color Sun, 10 May 2009 23:30:06 +0000 Kstudio 5181 at http://www.scriptspot.com removeMissingPlugins http://www.scriptspot.com/3ds-max/scripts/removemissingplugins <p>This is a small script for completely removing all references to missing plugins from your 3ds Max scene. For more details when running the tool, make sure to also read the info printed to the MAXScript listener.</p> <p><strong>Use with care (!) and do not save the results under the same file name!</strong></p> <p>The script will replace any missing plugin object with the first usable alternative object of the same class (e.g. a missing render effect will be replaced by the first available render effect). I cannot give any guarantees this will not mess up your data, your machine or your live.</p> http://www.scriptspot.com/3ds-max/scripts/removemissingplugins#comments Scripts missing plugin remove replace utility Tue, 21 Sep 2010 08:14:28 +0000 Martin Breidt 6383 at http://www.scriptspot.com Relink Bitmaps http://www.scriptspot.com/3ds-max/scripts/relink-bitmaps <p>&nbsp;</p><p>2.10 Changelog:</p><ul><li>Added support for FStorm Render - Bitmaps/Lights/Proxies, thanks to Nikita Gushchin<span style="color: #757575;">!</span></li><li>Fixed the "$directory not recognized" error</li><li>[NEW] Option to automatically search the Max scene directory</li></ul><p>2.09 Changelog:</p><ul><li>CoronaBitmap / CoronaProxy / CoronaLight support added (this didn't get added to 2.08 even though I meant it to).</li><li>Changed the functionality of the read-only browse (because I didn't like how I did it last verison)</li><li>Fixed the stupid error with the "RemindMe=" bug that users experienced when they pressed "Remind Me in a week"</li><li>Octane render is still impossible for me to support at the moment, they handled filenames strangely. &nbsp;Contact them if you want support added, my forum name on their forums is colinsenner.</li></ul><p>2.08 Changelog:</p><ul><li style="line-height: 18px;">Corona Render fully supported</li><li>Browse buttons are Read-only share friendly</li><li>Attempted to support Octane Render, but the way they are exposing their custom map types like Image_Texture are not in line with any other plugin I’ve seen, if you want Octane support, it’d be best to contact them on their forums or email directly to help me resolve the issue, they were unhelpful when I attempted to contact them to resolve this. &nbsp;My forum name on Octane forums is colinsenner.</li></ul><p>2.07 Changelog:</p><ul><li>Point Cache files are now supported</li><li>Fixed ‘directory not recognized: $’ error</li><li>Long overdue change to the way missing bitmaps are displayed, they are now displayed filename first, as requested by 100s of you. &nbsp;Sorry this took so long.</li></ul><p><strong>Relink Bitmaps</strong>&nbsp;is a script to easily relink all missing files (Bitmaps, VRayMeshes, Mental Ray Proxies, VRayHDRI, IES, etc) when they change directories or when you move computers, check out the short video tutorial below for more detailed information.</p><p>Unlike some other scripts of its kind, this is <strong>free!</strong>&nbsp;&nbsp;There is a small donation link within the script if you choose to donate, I will remove the nag. &nbsp;It is a simple licensing system, that does not force you to transfer network cards or be connected to the internet and will work with <em>all </em>versions of Max that are supported by the script. &nbsp;If you choose to donate I'll be more than happy to license multiple computers as well. </p><p><a href="http://www.scriptspot.com/3ds-max/scripts/relink-bitmaps" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/relink-bitmaps#comments Scripts bitmap bitmap relinking bitmap repathing bitmaps cache colin colin senner file file path finder find bitmap finder finding bitmaps free ies files missing bitmaps missing maps missing textures mr proxies Path point point cache Proxy recursive bitmap relink vray meshes vrayies Fri, 13 Jul 2007 22:34:23 +0000 colinsenner 4078 at http://www.scriptspot.com HCG Asset Browser PRO http://www.scriptspot.com/3ds-max/scripts/hcg-asset-browser-pro <p><strong>Ver 1.2 - Check the New Video</strong></p> <h2>HCG Asset Browser now <strong>FREE!</strong></h2> <p>Current version:1.3.2</p> http://www.scriptspot.com/3ds-max/scripts/hcg-asset-browser-pro#comments Scripts asset Browser Library manage meshs models thumbnail Mon, 29 Jun 2009 21:02:53 +0000 Francisco Hermida 5280 at http://www.scriptspot.com Cobwebs (Modifier) http://www.scriptspot.com/3ds-max/scripts/cobwebs-modifier <p>Updated on April of 2013. There is now a new rewrite of the tool. It now is built as a modifier that supports realtime updating. Check it out on my website at jokermartini.com</p> <p><a href="https://vimeo.com/63669318" title="https://vimeo.com/63669318">https://vimeo.com/63669318</a></p> <p>Now comes with help file.</p> <p>ATTENTION: Anyone who uses this script feel free to email me your renders at "jokermartini(at)hotmail(dot)com" and I'll put your renders up on my website along with the appropriate credits. Thanks</p> <p><img src="https://jokermartini.com/wp-content/uploads/2017/02/cobwebs_TheAladinLamp.jpg" width="640" /></p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/cobwebs-modifier" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/cobwebs-modifier#comments Scripts Cables Cobwebs Nets Splines Tue, 15 May 2012 20:31:18 +0000 JokerMartini 8143 at http://www.scriptspot.com