ScriptSpot - Your community resource for 3ds Max tools http://www.scriptspot.com/ en Maxscript 101 - Free Online Training http://www.scriptspot.com/3ds-max/tutorials/maxscript-101-free-online-training <p>&nbsp;</p> <p>The creator of Maxscript (John Wainwright) has made his <a href="http://www.lyric.com/maxscript101/index.htm">previously commercial training DVD</a> available for free on Vimeo! It's broken up into easy to watch chunks and even though it's a bit dated it remains one of the best introductions to MAXScript available.</p> <p><em>A sincere thanks from the ScriptSpot community to John Wainwright for releasing his incredibly valuable training series for free and to our very own "Garp" for putting in the time to get the video split into sections &amp; uploaded. Thanks!</em></p> <p><a href="http://vimeo.com/album/1514565"><img src="/files/1/shot3.gif" alt="" width="229" height="177" /></a></p> </p> <p><a href="http://www.scriptspot.com/3ds-max/tutorials/maxscript-101-free-online-training" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/tutorials/maxscript-101-free-online-training#comments Tutorials free Mon, 14 Feb 2011 16:49:46 +0000 Admin 6789 at http://www.scriptspot.com Call for Python tutorials http://www.scriptspot.com/3ds-max/news/call-for-python-tutorials <p> I've been seeing a lot of discussion about using <a href="http://www.python.org/">Python</a> with 3ds Max for quite a while now... I'd love to get some resources up describing Python - 3ds Max integration / workflow / processes. If you've got or would write a beginner tutorial or even an advanced tutorial, please share it with the community! </p> <p> Some questions to get the ball rolling... What is Python? How does it compare to MAXScript? Why should someone use Python? Is Python best for end users or developers? How do you create a simple &quot;hello world&quot; Python script? </p> <p><a href="http://www.scriptspot.com/3ds-max/news/call-for-python-tutorials" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/news/call-for-python-tutorials#comments News Wed, 16 Jul 2008 07:28:14 +0000 Admin 4543 at http://www.scriptspot.com Para 3d 4.91 released. http://www.scriptspot.com/3ds-max/news/para-3d-4-91-released <p>Para 3d Version 4.91 release date: 11-Macrh-2017</p> <p>This is an upgrade to Para 3d 4.9 and you must install Para3d 3d v4.9 prior installing the upgrade .</p> <p><img src="/files/u8028/para_logo_4.jpg" alt="" width="638" height="309" /></p> <h3>New feature<em>s</em></h3> <ul> <li>Integer only option has been added to random controller to generate random integer numebrs.</li> </ul> <h3>Improvements</h3> <ul> <li>Various bugs fixed in Para EditPoly</li> </ul> <p><a href="http://torabiarchitect.com/parametric-array/release-4-9/">See previous changes in Para 3d 4.9</a></p> http://www.scriptspot.com/3ds-max/news/para-3d-4-91-released#comments News Sun, 02 May 2010 08:38:22 +0000 ali torabi 6022 at http://www.scriptspot.com Sweep Profile http://www.scriptspot.com/3ds-max/scripts/sweep-profile <p>Script for a quick and convenient applying of profiles to shape with a modifier Sweep.</p><p>Included to Trackscripts pack with the 37 prepared to using architectural profiles.</p><p>User can add\change custom profiles in the folder “\Scripts\TrackScrips\Section”</p><p><img style="float: left;" src="/files/u793/sweep-profile-0.97.png" alt="" width="389" height="450" /></p><p style="margin-top: 3px; margin-right: 0px; margin-bottom: 1px; margin-left: 0px; list-style-type: none; list-style-position: initial; list-style-image: initial; outline-width: 0px; outline-style: initial; outline-color: initial; font-style: inherit; font-size: 12px; font-family: inherit; vertical-align: baseline; line-height: 18px; padding: 0px; border: 0px initial initial;">&nbsp;</p><p style="margin-top: 3px; margin-right: 0px; margin-bottom: 1px; margin-left: 0px; list-style-type: none; list-style-position: initial; list-style-image: initial; outline-width: 0px; outline-style: initial; outline-color: initial; font-style: inherit; font-size: 12px; font-family: inherit; vertical-align: baseline; line-height: 18px; padding: 0px; border: 0px initial initial;">&nbsp;</p><p style="margin-top: 3px; margin-right: 0px; margin-bottom: 1px; margin-left: 0px; list-style-type: none; list-style-position: initial; list-style-image: initial; outline-width: 0px; outline-style: initial; outline-color: initial; font-style: inherit; font-size: 12px; font-family: inherit; vertical-align: baseline; line-height: 18px; padding: 0px; border: 0px initial initial;">&nbsp;</p><p style="margin-top: 3px; margin-right: 0px; margin-bottom: 1px; margin-left: 0px; list-style-type: none; list-style-position: initial; list-style-image: initial; outline-width: 0px; outline-style: initial; outline-color: initial; font-style: inherit; font-size: 12px; font-family: inherit; vertical-align: baseline; line-height: 18px; padding: 0px; border: 0px initial initial;">&nbsp;</p><p style="margin-top: 3px; margin-right: 0px; margin-bottom: 1px; margin-left: 0px; list-style-type: none; list-style-position: initial; list-style-image: initial; outline-width: 0px; outline-style: initial; outline-color: initial; font-style: inherit; font-size: 12px; font-family: inherit; vertical-align: baseline; line-height: 18px; padding: 0px; border: 0px initial initial;">&nbsp;</p><p style="margin-top: 3px; margin-right: 0px; margin-bottom: 1px; margin-left: 0px; list-style-type: none; list-style-position: initial; list-style-image: initial; outline-width: 0px; outline-style: initial; outline-color: initial; font-style: inherit; font-size: 12px; font-family: inherit; vertical-align: baseline; line-height: 18px; padding: 0px; border: 0px initial initial;">&nbsp;</p><p style="margin-top: 3px; margin-right: 0px; margin-bottom: 1px; margin-left: 0px; list-style-type: none; list-style-position: initial; list-style-image: initial; outline-width: 0px; outline-style: initial; outline-color: initial; font-style: inherit; font-size: 12px; font-family: inherit; vertical-align: baseline; line-height: 18px; padding: 0px; border: 0px initial initial;">&nbsp;</p><p style="margin-top: 3px; margin-right: 0px; margin-bottom: 1px; margin-left: 0px; list-style-type: none; list-style-position: initial; list-style-image: initial; outline-width: 0px; outline-style: initial; outline-color: initial; font-style: inherit; font-size: 12px; font-family: inherit; vertical-align: baseline; line-height: 18px; padding: 0px; border: 0px initial initial;">&nbsp;</p><p style="margin-top: 3px; margin-right: 0px; margin-bottom: 1px; margin-left: 0px; list-style-type: none; list-style-position: initial; list-style-image: initial; outline-width: 0px; outline-style: initial; outline-color: initial; font-style: inherit; font-size: 12px; font-family: inherit; vertical-align: baseline; line-height: 18px; padding: 0px; border: 0px initial initial;">&nbsp;</p><p style="margin-top: 3px; margin-right: 0px; margin-bottom: 1px; margin-left: 0px; list-style-type: none; list-style-position: initial; list-style-image: initial; outline-width: 0px; outline-style: initial; outline-color: initial; font-style: inherit; font-size: 12px; font-family: inherit; vertical-align: baseline; line-height: 18px; padding: 0px; border: 0px initial initial;">&nbsp;</p><p style="margin-top: 3px; margin-right: 0px; margin-bottom: 1px; margin-left: 0px; list-style-type: none; list-style-position: initial; list-style-image: initial; outline-width: 0px; outline-style: initial; outline-color: initial; font-style: inherit; font-size: 12px; font-family: inherit; vertical-align: baseline; line-height: 18px; padding: 0px; border: 0px initial initial;">&nbsp;</p><p style="margin-top: 3px; margin-right: 0px; margin-bottom: 1px; margin-left: 0px; list-style-type: none; list-style-position: initial; list-style-image: initial; outline-width: 0px; outline-style: initial; outline-color: initial; font-style: inherit; font-size: 12px; font-family: inherit; vertical-align: baseline; line-height: 18px; padding: 0px; border: 0px initial initial;">&nbsp;</p><p style="margin-top: 3px; margin-right: 0px; margin-bottom: 1px; margin-left: 0px; list-style-type: none; list-style-position: initial; list-style-image: initial; outline-width: 0px; outline-style: initial; outline-color: initial; font-style: inherit; font-size: 12px; font-family: inherit; vertical-align: baseline; line-height: 18px; padding: 0px; border: 0px initial initial;">&nbsp;</p><p style="margin-top: 3px; margin-right: 0px; margin-bottom: 1px; margin-left: 0px; list-style-type: none; list-style-position: initial; list-style-image: initial; outline-width: 0px; outline-style: initial; outline-color: initial; font-style: inherit; font-size: 12px; font-family: inherit; vertical-align: baseline; line-height: 18px; padding: 0px; border: 0px initial initial;">&nbsp;</p><p style="margin-top: 3px; margin-right: 0px; margin-bottom: 1px; margin-left: 0px; list-style-type: none; list-style-position: initial; list-style-image: initial; outline-width: 0px; outline-style: initial; outline-color: initial; font-style: inherit; font-size: 12px; font-family: inherit; vertical-align: baseline; line-height: 18px; padding: 0px; border: 0px initial initial;">&nbsp;</p><p style="margin-top: 3px; margin-right: 0px; margin-bottom: 1px; margin-left: 0px; list-style-type: none; list-style-position: initial; list-style-image: initial; outline-width: 0px; outline-style: initial; outline-color: initial; font-style: inherit; font-size: 12px; font-family: inherit; vertical-align: baseline; line-height: 18px; padding: 0px; border: 0px initial initial;">&nbsp;</p><p style="margin-top: 3px; margin-right: 0px; margin-bottom: 1px; margin-left: 0px; list-style-type: none; list-style-position: initial; list-style-image: initial; outline-width: 0px; outline-style: initial; outline-color: initial; font-style: inherit; font-size: 12px; font-family: inherit; vertical-align: baseline; line-height: 18px; padding: 0px; border: 0px initial initial;">&nbsp;</p><p style="margin-top: 3px; margin-right: 0px; margin-bottom: 1px; margin-left: 0px; list-style-type: none; list-style-position: initial; list-style-image: initial; outline-width: 0px; outline-style: initial; outline-color: initial; font-style: inherit; font-size: 12px; font-family: inherit; vertical-align: baseline; line-height: 18px; padding: 0px; border: 0px initial initial;">&nbsp;</p><p style="margin-top: 3px; margin-right: 0px; margin-bottom: 1px; margin-left: 0px; list-style-type: none; list-style-position: initial; list-style-image: initial; outline-width: 0px; outline-style: initial; outline-color: initial; font-style: inherit; font-size: 12px; font-family: inherit; vertical-align: baseline; line-height: 18px; padding: 0px; border: 0px initial initial;">&nbsp;</p><p style="margin-top: 3px; margin-right: 0px; margin-bottom: 1px; margin-left: 0px; list-style-type: none; list-style-position: initial; list-style-image: initial; outline-width: 0px; outline-style: initial; outline-color: initial; font-style: inherit; font-size: 12px; font-family: inherit; vertical-align: baseline; line-height: 18px; padding: 0px; border: 0px initial initial;">&nbsp;</p><p style="margin-top: 3px; margin-right: 0px; margin-bottom: 1px; margin-left: 0px; list-style-type: none; list-style-position: initial; list-style-image: initial; outline-width: 0px; outline-style: initial; outline-color: initial; font-style: inherit; font-size: 12px; font-family: inherit; vertical-align: baseline; line-height: 18px; padding: 0px; border: 0px initial initial;">&nbsp;</p><p style="margin-top: 3px; margin-right: 0px; margin-bottom: 1px; margin-left: 0px; list-style-type: none; list-style-position: initial; list-style-image: initial; outline-width: 0px; outline-style: initial; outline-color: initial; font-style: inherit; font-size: 12px; font-family: inherit; vertical-align: baseline; line-height: 18px; padding: 0px; border: 0px initial initial;">&nbsp;</p><p style="margin-top: 3px; margin-right: 0px; margin-bottom: 1px; margin-left: 0px; list-style-type: none; list-style-position: initial; list-style-image: initial; outline-width: 0px; outline-style: initial; outline-color: initial; font-style: inherit; font-size: 12px; font-family: inherit; vertical-align: baseline; line-height: 18px; padding: 0px; border: 0px initial initial;"><strong style="list-style-type: none; list-style-position: initial; list-style-image: initial; outline-width: 0px; outline-style: initial; outline-color: initial; font-style: inherit; font-size: 12px; font-family: inherit; vertical-align: baseline; padding: 0px; margin: 0px; border: 0px initial initial;">Sweep Profile v.0.97</strong></p><ul><li>Fixes a bug with adding a new catalog.</li><li>Fixes an issue with setting a size of profile.</li><li>Enlarged a size of thumbnails.</li><li>Adds ability to avto-check for updates.</li></ul><p></p><p><a href="http://www.scriptspot.com/3ds-max/scripts/sweep-profile" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/sweep-profile#comments Scripts profile shape sweep Track Wed, 28 Apr 2010 12:48:11 +0000 Kstudio 6010 at http://www.scriptspot.com Project Manager http://www.scriptspot.com/3ds-max/scripts/project-manager <p><strong>Project Manager - Asset Browser for 3ds Max</strong></p><ul style="display: inline-block;"><li>Easy to organize and use 3ds Max models, materials, textures and lights.</li><li>Interactive rendering previews for materials and IES files.</li><li>Show native previews for 3ds Max files, HDRI &amp; etc.</li><li>Search files by tags and file-names.</li><li>Missing external files management.</li><li>Support to most used renderers like Vray, Corona, Octane, Mental Ray, Maxwell &amp; etc.</li></ul><p><strong>Changes for <a title="Read more" href="https://3d-kstudio.com/update-history/project-manager-version-2-60-27/" target="_self">Project Manager v.2.60.27</a>:</strong></p><ul><li>Adds the ability to <strong>working with assets of material library</strong> directly from opened library.</li><li>Adds the ability to<strong> working with assets of 3ds Max files</strong> directly from “Explorer” tab without opening file.</li><li>Adds support to <strong>FStormRender</strong> – merging Proxy, creating IES and FStorm materials.</li><li>Adds an ability to <strong>play animation</strong> for .bip files.</li><li>Adds the menu item “Save Material From Material Library”.</li><li>Adds a “VRmesh Viewer” to list of “Programs” on toolbar.*</li><li>Increase speed of merging models with missing network maps.</li><li>Now the list of sceneMaterials and meditMaterials refreshes automatically after loading a new scene.</li><li>Adds the ability to select into delete dialog which dependent files will be removed with main asset.</li><li>Adds a menu item “Strip Paths” to “Asset Files” context menu.</li><li>Adds a menu item “Reveal in Windows Explorer” to Material TreeView context menu.</li><li>Optimizations and speed improvements for searching files.</li><li>Fixes an issue with creating an Octane Proxy with Octane Renderer 3.xx.</li><li>Fixes an issue with detecting a compatible renderer for materials.</li></ul><div><a title="Read more" href="https://3d-kstudio.com/update-history/project-manager-version-2-60-27/" target="_self"><img style="float: left; margin: 5pxpx;" src="/files/u793/project-manager-2.5-infografic-768x576.jpg" alt="Project Manager" /></a><p>&nbsp;</p></div><p style="clear: both;"><a style="border: 1px solid #919191; padding: 5px 15px; vertical-align: middle; font-size: 12px !important; font-weight: bold !important; text-transform: uppercase; text-decoration: none !important; line-height: normal; color: #fff !important; display: inline-block; background-color: #468be7; margin: 4px; cursor: pointer;" href="https://3d-kstudio.com/product/project-manager/#tab-tab-changelog"> Update History for all versions.</a></p><table width="400px"><tbody><tr align="center"><td align="center"><div align="center">Models <a href="https://3d-kstudio.com/wp-content/uploads/2014/02/1440x900px-Project-Manager-2.jpg"> <img style="border: 0; margin-left: 4px; margin-right: 4px;" src="/files/u793/1440x900px-project-manager--2_th.jpg" alt="3D Models Browser" width="100" height="127" border="0" hspace="4" /> </a></div></td><td align="center"><div align="center">Materials <a href="https://3d-kstudio.com/wp-content/uploads/2014/02/Material-Tree.jpg"> <img style="border: 0; margin-left: 4px; margin-right: 4px;" src="/files/u793/material-tree_th.jpg" alt="Materials Browser" width="100" height="127" border="0" hspace="4" /> </a></div></td><td align="center"><div align="center">Textures <a href="https://3d-kstudio.com/wp-content/uploads/2014/02/Bitmap-Textures-Explorer.jpg"> <img style="border: 0; margin-left: 4px; margin-right: 4px;" src="/files/u793/bitmap-textures-explorer_th.jpg" alt="Textures Browser" width="100" height="127" border="0" hspace="4" /> </a></div></td><td align="center"><div align="center">HDRI <a href="https://3d-kstudio.com/wp-content/uploads/2014/02/HDRI-Explorer.jpg"> <img style="border: 0; margin-left: 4px; margin-right: 4px;" src="/files/u793/hdri-explorer_th.jpg" alt="HDRI Browser" width="100" height="127" border="0" hspace="4" /> </a></div></td><td><div align="center">IES <a href="https://3d-kstudio.com/wp-content/uploads/2014/02/IES-photometric-Explorer.jpg"> <img style="border: 0; margin-left: 4px; margin-right: 4px;" src="/files/u793/ies-photometric-explorer_th.jpg" alt="IES Photometric Browser" width="100" height="127" border="0" hspace="4" /> </a></div></td><td align="center"><div align="center">Asset Files <a href="https://3d-kstudio.com/wp-content/uploads/2014/02/Asset-Files-%E2%80%93-tracking-system-for-external-files.jpg"> <img style="border: 0; margin-left: 4px; margin-right: 4px;" src="/files/u793/asset-files---tracking-system-for-external-files_th.jpg" alt="Asset Tracking" width="100" height="127" border="0" hspace="4" /> </a></div></td></tr></tbody></table><p></p><p><a href="http://www.scriptspot.com/3ds-max/scripts/project-manager" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/project-manager#comments Scripts asset tracking Browser catalogue category drag&drop file hdri ies interactive map Material material library merge organise pipeline project manager Proxy relink Rendering search Slate Material Editor texture Track utility workflow xref Tue, 14 Sep 2010 16:37:17 +0000 Kstudio 6369 at http://www.scriptspot.com SolidRocks http://www.scriptspot.com/3ds-max/scripts/solidrocks <p style="text-align: center;"><img src="/files/u913/picintro097.jpg" alt="" width="202" height="189" /></p><p><span style="color: #000000;"><strong>SolidRocks V2 is out !! &nbsp;Support for&nbsp; MAX 2010-2017, And Latest V-Ray 3.5 ! Rebus Farm/RANCH Computing interoperability</strong></span></p><p><span style="color: #000000;"><strong>New presets for Vray 3.5 : Now render better AND faster !</strong></span></p><p><span style="color: #000000;"><strong>Vray 3.5 is now managed into this new SolidRocks.<br /></strong></span></p><p><a href="http://www.scriptspot.com/3ds-max/scripts/solidrocks" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/solidrocks#comments Scripts 3dsmax ambient animated Animation automated camera Cameras caustics detail flythrough glossies glossy irradiance lightcache LWF mask Material moving objects preset Reflection refraction render Rendering SolidRocks Tools v-ray VRay workflow Thu, 06 Sep 2007 10:30:35 +0000 subburb 4137 at http://www.scriptspot.com ProSequencer http://www.scriptspot.com/3ds-max/scripts/prosequencer <p><img src="http://www.jdbgraphics.nl/wp-content/uploads/prosequencer_splash.png" alt="" /></p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/prosequencer" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/prosequencer#comments Scripts camera edit multishot prosequencer sequencer Fri, 13 Dec 2013 00:04:07 +0000 Jonathan de Blok 10722 at http://www.scriptspot.com Universal Material Converter http://www.scriptspot.com/3ds-max/scripts/universal-material-converter <p>This Universal Material Converter is an enhanced version of the old AMC script. It convert materials between renderengines. It converts from Autodesk Materials and also converts textures as much as possible when needed.<br /> Currently supported renderengines are: MentalRay, V-Ray, iRay, Corona, Scanline.<br /> Coming up: Maxwellrender, Octane</p> <p>You will need at least have a demo version of the renderengines installed if you want to be able to support conversions.</p> <p>While for example converting a V-Ray material to Corona, it will also convert bitmaps to Corona-bitmaps and VRayDirtmap to CoronaAO.</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/universal-material-converter" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/universal-material-converter#comments Scripts Thu, 25 Feb 2016 15:25:33 +0000 Stefan Twigt 13268 at http://www.scriptspot.com Modifier Modifier Zorb http://www.scriptspot.com/3ds-max/scripts/modifier-modifier-zorb <p>v 2.8.03 Fixed Save preset bug (for plugins like ky_trails)</p><p>v 2.8.02 Fixed ini file bug stopping wondow for opening a 2nd time</p><p>v 2.8.00 Added Exclude text field for filtering by name. Editing Refrence targets Tab now working!!! This means you can mass edit FumeFX object settings such as speed multipliers and other FumeFX and TP properties that were previously impossible to edit!</p><p>v 2.7.07 Added "Edit Bitmap Gamma" to Materials right click menu to edit the gamma values on bitmap texture maps</p><p>Edit ALL modifiers, ALL objects, ALL Materials, All Controllers, ALL Shadow types and ALL atmospherics/Render Effects. Work in max from a "Class-centric" way rather than a per object way. Edit thousands of object's perameters, randomize thousands of seeds, enable thousands of modifiers and more with a few clicks!</p><p><span style="text-decoration: underline;">General Features (applies to all modifiers, controllers, materails, shadows, atmos and render effects):</span></p><p><strong>MASS EDIT</strong>: Mass edit one property on all nodes at once, You can specify an absolute value, a relative value or apply an absolute value to modify</p><p><strong>MASS RANDOMIZE</strong>: Randomize one property on all nodes at once</p><p><strong>SELECT/DELETE BY CLASS</strong>: Select all objects with a meshsmooth, or all spheres or all objects with a path constraint etc</p><p><strong>FULL INSTANCE/REFRENCE TOOLS</strong>: Make all objects/modifiers of a class or selection instances. Make Base object refrences. replace base objects with another obj (eg make all selected boxes an instance of a vrax proxie.) Available for Modifiers and Base objects only ATM.</p><p><strong>LOAD/SAVE PRESETS:</strong> Load and save presets in xml format for modifiers, objects, etc.</p><p><span style="text-decoration: underline;">Specific Features (Can be done to All or selected)</span>:</p><p><strong>Modifiers</strong>: Enable, Disable, Enable in viewport, Disable in viewport.</p><p><strong>PointCache Modifiers</strong>: Set ranges, Set path, Flush path, Reload, Record.</p><p><strong>FumeFX</strong>: Simulate, Load settings</p><p><strong>Lights</strong>: Turn all, selected, selected classes on or off. Multiply all light vlaues.</p><p><strong>Xref Object</strong>: Merge object</p><p><strong>Materials: Show/Hide In Viewport</strong>:&nbsp; Shows the material in the viewport. Doesnt work with texture maps yet.</p><p><strong>Bitmap Gamma:</strong>&nbsp;Mass edit the bitmap load gamma settings. Choose auto or an overide value. Max 2014+</p><p><strong>Spring Controller</strong>: Modifyspring controller settings (Needis its own section as springs are controlled differently with maxscript.</p><p><strong>Merge Xref Controller</strong>:&nbsp; Merges All/Selected controllers</p><p><img src="/files/u439/modmod2.8_main_0.gif" alt="" width="520" height="382" /><img src="/files/u439/modmod2.8_mod.gif" alt="" width="502" height="382" /></p><p></p><p><a href="http://www.scriptspot.com/3ds-max/scripts/modifier-modifier-zorb" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/modifier-modifier-zorb#comments Scripts edit materials modifiers Objects Tools zorb Tue, 14 Aug 2007 06:15:16 +0000 Jordan Walsh 4105 at http://www.scriptspot.com removeMissingPlugins http://www.scriptspot.com/3ds-max/scripts/removemissingplugins <p>This is a small script for completely removing all references to missing plugins from your 3ds Max scene.</p> <p><strong>Use with care (!) and do not save the results under the same file name!</strong></p> <p>The script will replace any missing plugin object with the first usable alternative object of the same class (e.g. a missing render effect will be replaced by the first available render effect). I cannot give any guarantees this will not mess up your data, your machine or your live.</p> http://www.scriptspot.com/3ds-max/scripts/removemissingplugins#comments Scripts missing plugin remove replace utility Tue, 21 Sep 2010 08:14:28 +0000 Martin Breidt 6383 at http://www.scriptspot.com