ScriptSpot - Your community resource for 3ds MAXScript or SketchUp Rubyscript en Maxscript 101 - Free Online Training <p>&nbsp;</p> <p>The creator of Maxscript (John Wainwright) has made his <a href="">previously commercial training DVD</a> available for free on Vimeo! It's broken up into easy to watch chunks and even though it's a bit dated it remains one of the best introductions to MAXScript available.</p> <p><em>A sincere thanks from the ScriptSpot community to John Wainwright for releasing his incredibly valuable training series for free and to our very own "Garp" for putting in the time to get the video split into sections &amp; uploaded. Thanks!</em></p> <p><a href=""><img src="/files/1/shot3.gif" alt="" width="229" height="177" /></a></p> </p> <p><a href="" target="_blank">read more</a></p> Tutorials free Mon, 14 Feb 2011 16:49:46 +0000 Admin 6789 at Call for Python tutorials <p> I've been seeing a lot of discussion about using <a href="">Python</a> with 3ds Max for quite a while now... I'd love to get some resources up describing Python - 3ds Max integration / workflow / processes. If you've got or would write a beginner tutorial or even an advanced tutorial, please share it with the community! </p> <p> Some questions to get the ball rolling... What is Python? How does it compare to MAXScript? Why should someone use Python? Is Python best for end users or developers? How do you create a simple &quot;hello world&quot; Python script? </p> <p><a href="" target="_blank">read more</a></p> News Wed, 16 Jul 2008 07:28:14 +0000 Admin 4543 at Para 3d on Sale! <p>Don't miss promotional offer to buy Para 3d licenses 30 percent off!</p> <h3><img src="/files/u8028/promotion.jpg" alt="" height="283" width="601" /></h3> </p> <p><a href="" target="_blank">read more</a></p> News Sun, 02 May 2010 08:38:22 +0000 ali torabi 6022 at Fountain Animation Tools (F-Tools) <p>&nbsp;</p><p><img src="" alt="" width="640" height="349" /></p><p>About FTools.script in English:<br /><span style="color: #af0000;"></span></p><p>Manual in English:<br /><a title="Manual in English" href="" target="_blank">;</a></p><p><a href="" target="_blank">read more</a></p> Scripts Animation fountain ftools.script Mon, 15 Feb 2010 23:46:59 +0000 DIA-Doca 5869 at Project Manager <p><img style="float: left; margin: 10px;" src="" alt="" /></p><p>&nbsp;</p><p>&nbsp;</p><p><strong>Project Manager</strong>&nbsp;-the utility for cataloging and use 3d models,materials, IES,HDRI &amp; etc..<br /> It help you with cataloging and using in your projects of a bitmaps, library of models and materials, also IES and HDRI files.<br /> For more convenient job with libraries all information is presented in the thumbnails view.<br /> The utility supports the viewing of all image formats supported by 3ds Max(Such as HDRI,EXR,TGA,PSD and more).</p><h4 style="font-size: 14px; line-height: 14px;"><strong style="color: #000000; font-size: 12px; line-height: 18px;">Project Manager v.2.02.01 is released!</strong></h4><p>New Features:</p><ul><li>Support to multiple Favorites folders</li><li>Favorites can contain the folders and files</li><li>New View type: Thumbnails &amp; Details</li><li>Increase speed of loading the items</li><li>Increase the size of thumbnails up to 256px</li><li>Reducing the size of used memory</li><li>Adds the support to Corona Proxy</li><li>Adds the support to Corona IES</li><li>Adds the support to Octane IES</li><li>Adds the ability to merge models by double-clik</li><li>Adds the ability to assign the material by double-clik</li><li>Adds the ability to assign the IES-file by double-clik</li><li><a href="" target="_blank">Read more</a></li></ul><p>&nbsp;<iframe src="//" frameborder="0" width="560" height="315"></iframe></p><p><a href=""><span style="font-family: Verdana, Arial, Helvetica, sans-serif; font-size: xx-small;"><span style="line-height: normal;">Update History for all versions.</span></span>&nbsp;</a></p><table width="400px"><tbody><tr align="center"><td align="center"><div align="center">Models <a href="/files/u793/project-manager-models.png"><img src="" alt="" width="100" border="0" hspace="4" /></a></div></td><td align="center"><div align="center">Materials <a href="/files/u793/project-manager-materials.png"><img src="" alt="" width="100" border="0" hspace="4" /></a></div></td><td align="center"><div align="center">Textures <a href="/files/u793/project-manager-textures.png"><img src="" alt="" width="100" border="0" hspace="4" /></a></div></td><td align="center"><div align="center">HDRI <a href="/files/u793/project-manager-hdri.png"><img src="" alt="" width="100" border="0" hspace="4" /></a></div></td><td><div align="center">IES <a href="/files/u793/project-manager-ies.png"><img src="" alt="" width="100" border="0" hspace="4" /></a></div></td><td align="center"><div align="center">Asset Files <a href="/files/u793/project-manager-asset-files.png"><img src="" alt="" width="100" border="0" hspace="4" /></a></div></td></tr></tbody></table><hr /><p><a href="" target="_self"><img style="border: 1px solid black; margin-left: 10px; margin-right: 10px;" src="/files/u793/k-studio-project-manager-140x140-1.png" alt="" width="140" height="140" border="1" /><img style="border: 1px solid black; margin-left: 10px; margin-right: 10px;" src="/files/u793/k-studio-project-manager-140x140-6.png" alt="" width="140" height="140" /></a> </p><p><a href="" target="_blank">read more</a></p> Scripts asset tracking Browser catalogue category drag&drop file hdri ies map Material material library merge organise pipeline project manager Proxy relink search Slate Material Editor texture Track utility workflow xref Tue, 14 Sep 2010 16:37:17 +0000 Track 6369 at RTTassist <p><img src="" alt="" /></p> <p><img src="" alt="" height="264" width="703" /></p> <p>&nbsp;</p> <p><strong>About:</strong></p> <p><a href="" target="_blank">read more</a></p> Scripts 3ds bake map max render smart texture Time Tue, 22 Feb 2011 16:15:27 +0000 miauu 6807 at Modifier Modifier Zorb <p>v2.7.05. Added support for parameters with no entries. Works with Thinkbox Frost again</p><p>v2.7.04. Added support for Corona Renderer Materials</p><p>v2.7.03. Dosen't save size and position if closed when minimized. v2.7.02. Added Maxwell material support</p><p>v2.7.01: A few UI bug fixes so the window will open the correct size and have valid settings on the first open</p><p>Edit ALL modifiers, ALL objects, ALL Materials, All Controllers, ALL Shadow types and ALL atmospherics/Render Effects. Work in max from a "Class-centric" way rather than a per object way. Edit thousands of object's perameters, randomize thousands of seeds, enable thousands of modifiers and more with a few clicks!</p><p><span style="text-decoration: underline;">General Features (applies to all modifiers, controllers, materails, shadows, atmos and render effects):</span></p><p><strong>MASS EDIT</strong>: Mass edit one property on all nodes at once, You can specify an absolute value, a relative value or apply an absolute value to modify</p><p><strong>MASS RANDOMIZE</strong>: Randomize one property on all nodes at once</p><p><strong>SELECT/DELETE BY CLASS</strong>: Select all objects with a meshsmooth, or all spheres or all objects with a path constraint etc</p><p><strong>FULL INSTANCE/REFRENCE TOOLS</strong>: Make all objects/modifiers of a class or selection instances. Make Base object refrences. replace base objects with another obj (eg make all selected boxes an instance of a vrax proxie.) Available for Modifiers and Base objects only ATM.</p><p><strong>LOAD/SAVE PRESETS:</strong> Load and save presets in xml format for modifiers, objects, etc.</p><p><span style="text-decoration: underline;">Specific Features (Can be done to All or selected)</span>:</p><p><strong>Modifiers</strong>: Enable, Disable, Enable in viewport, Disable in viewport.</p><p><strong>PointCache Modifiers</strong>: Set ranges, Set path, Flush path, Reload, Record.</p><p><strong>FumeFX</strong>: Simulate, Load settings</p><p><strong>Lights</strong>: Turn all, selected, selected classes on or off. Multiply all light vlaues.</p><p><strong>Xref Object</strong>: Merge object</p><p><strong>Materials: Show/Hide In Viewport</strong>:&nbsp; Shows the material in the viewport. Doesnt work with texture maps yet.</p><p><strong>Spring Controller</strong>: Modifyspring controller settings (Needis its own section as springs are controlled differently with maxscript.</p><p><strong>Merge Xref Controller</strong>:&nbsp; Merges All/Selected controllers</p><p><img src="/files/u439/modmod2.6_main.gif" alt="" width="531" height="554" /></p><p></p><p><a href="" target="_blank">read more</a></p> Scripts edit materials modifiers Objects Tools zorb Tue, 14 Aug 2007 06:15:16 +0000 Jordan Walsh 4105 at RenderMask <p>Render different types of masks (luminance, RGB, env.reflection, light, objectsID, SSS, texture, AO, ZDepth, Specular, BlackHole). The script don't affect the scene materials, lights and render settings. Support "FumeFX" an "HairFarm"</p> <p><strong>v.5.78.8</strong> - <em><strong>“Ambient”</strong>, <strong>“Texture”</strong> and <strong>“Specular”</strong> masks support MentalRay, </em><em><em><strong>MaterialID” </strong>mask work with<strong> “Keep OpacityMap”</strong></em></em></p> <p><img src="" alt="" /></p> Scripts brazil mask render Rendering VRay Tue, 03 Feb 2009 13:29:07 +0000 Ivan Tepavicharov 4927 at ProSequencer <p><img src="" alt="" /></p> <p>If you’re working with multi-shot animations this will make your life a lot easier! You can now create, view and tweak an edit directly in 3dsMax. All this in an artist friendly way comparable to working in After Effects or Premiere. Quickly export previews or render clips directly from the timeline.</p> <p>&nbsp;</p> <p><a href="" target="_blank">read more</a></p> Scripts camera edit multishot prosequencer sequencer Fri, 13 Dec 2013 00:04:07 +0000 Jonathan de Blok 10722 at VMC (VRay Material Control) <p>The VMC is a powerful script that allows you to change the properties of materials or textures in your scene, selection or material editor.</p> <p>Version 2 has been completely re-written and now includes support for all Vray materials and Textures like VrayDirt, VrayHdri, native Bitmap texture, Color Correction Map, MultiTexture, MultiScatterTexture and ForestMaterial.</p> <p>It also boasts a handy subdiv reset for getting old scenes &amp; models where you want them.</p> Scripts control Material VMC VRay Wed, 19 Dec 2007 10:10:46 +0000 Olly 4256 at