ScriptSpot - Your community resource for 3ds Max tools http://www.scriptspot.com/ en Maxscript 101 - Free Online Training http://www.scriptspot.com/3ds-max/tutorials/maxscript-101-free-online-training <p>&nbsp;</p> <p>The creator of Maxscript (John Wainwright) has made his <a href="http://www.lyric.com/maxscript101/index.htm">previously commercial training DVD</a> available for free on Vimeo! It's broken up into easy to watch chunks and even though it's a bit dated it remains one of the best introductions to MAXScript available.</p> <p><em>A sincere thanks from the ScriptSpot community to John Wainwright for releasing his incredibly valuable training series for free and to our very own "Garp" for putting in the time to get the video split into sections &amp; uploaded. Thanks!</em></p> <p><a href="http://vimeo.com/album/1514565"><img src="/files/1/shot3.gif" alt="" width="229" height="177" /></a></p> </p> <p><a href="http://www.scriptspot.com/3ds-max/tutorials/maxscript-101-free-online-training" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/tutorials/maxscript-101-free-online-training#comments Tutorials free Mon, 14 Feb 2011 16:49:46 +0000 Admin 6789 at http://www.scriptspot.com Call for Python tutorials http://www.scriptspot.com/3ds-max/news/call-for-python-tutorials <p> I've been seeing a lot of discussion about using <a href="http://www.python.org/">Python</a> with 3ds Max for quite a while now... I'd love to get some resources up describing Python - 3ds Max integration / workflow / processes. If you've got or would write a beginner tutorial or even an advanced tutorial, please share it with the community! </p> <p> Some questions to get the ball rolling... What is Python? How does it compare to MAXScript? Why should someone use Python? Is Python best for end users or developers? How do you create a simple &quot;hello world&quot; Python script? </p> <p><a href="http://www.scriptspot.com/3ds-max/news/call-for-python-tutorials" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/news/call-for-python-tutorials#comments News Wed, 16 Jul 2008 07:28:14 +0000 Admin 4543 at http://www.scriptspot.com Modifier Modifier Zorb http://www.scriptspot.com/3ds-max/scripts/modifier-modifier-zorb <p>v 2.8.03 Fixed Save preset bug (for plugins like ky_trails)</p><p>v 2.8.02 Fixed ini file bug stopping wondow for opening a 2nd time</p><p>v 2.8.00 Added Exclude text field for filtering by name. Editing Refrence targets Tab now working!!! This means you can mass edit FumeFX object settings such as speed multipliers and other FumeFX and TP properties that were previously impossible to edit!</p><p>v 2.7.07 Added "Edit Bitmap Gamma" to Materials right click menu to edit the gamma values on bitmap texture maps</p><p>Edit ALL modifiers, ALL objects, ALL Materials, All Controllers, ALL Shadow types and ALL atmospherics/Render Effects. Work in max from a "Class-centric" way rather than a per object way. Edit thousands of object's perameters, randomize thousands of seeds, enable thousands of modifiers and more with a few clicks!</p><p><span style="text-decoration: underline;">General Features (applies to all modifiers, controllers, materails, shadows, atmos and render effects):</span></p><p><strong>MASS EDIT</strong>: Mass edit one property on all nodes at once, You can specify an absolute value, a relative value or apply an absolute value to modify</p><p><strong>MASS RANDOMIZE</strong>: Randomize one property on all nodes at once</p><p><strong>SELECT/DELETE BY CLASS</strong>: Select all objects with a meshsmooth, or all spheres or all objects with a path constraint etc</p><p><strong>FULL INSTANCE/REFRENCE TOOLS</strong>: Make all objects/modifiers of a class or selection instances. Make Base object refrences. replace base objects with another obj (eg make all selected boxes an instance of a vrax proxie.) Available for Modifiers and Base objects only ATM.</p><p><strong>LOAD/SAVE PRESETS:</strong> Load and save presets in xml format for modifiers, objects, etc.</p><p><span style="text-decoration: underline;">Specific Features (Can be done to All or selected)</span>:</p><p><strong>Modifiers</strong>: Enable, Disable, Enable in viewport, Disable in viewport.</p><p><strong>PointCache Modifiers</strong>: Set ranges, Set path, Flush path, Reload, Record.</p><p><strong>FumeFX</strong>: Simulate, Load settings</p><p><strong>Lights</strong>: Turn all, selected, selected classes on or off. Multiply all light vlaues.</p><p><strong>Xref Object</strong>: Merge object</p><p><strong>Materials: Show/Hide In Viewport</strong>:&nbsp; Shows the material in the viewport. Doesnt work with texture maps yet.</p><p><strong>Bitmap Gamma:</strong>&nbsp;Mass edit the bitmap load gamma settings. Choose auto or an overide value. Max 2014+</p><p><strong>Spring Controller</strong>: Modifyspring controller settings (Needis its own section as springs are controlled differently with maxscript.</p><p><strong>Merge Xref Controller</strong>:&nbsp; Merges All/Selected controllers</p><p><img src="/files/u439/modmod2.8_main_0.gif" alt="" width="520" height="382" /><img src="/files/u439/modmod2.8_mod.gif" alt="" width="502" height="382" /></p><p></p><p><a href="http://www.scriptspot.com/3ds-max/scripts/modifier-modifier-zorb" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/modifier-modifier-zorb#comments Scripts edit materials modifiers Objects Tools zorb Tue, 14 Aug 2007 06:15:16 +0000 Jordan Walsh 4105 at http://www.scriptspot.com Project Manager http://www.scriptspot.com/3ds-max/scripts/project-manager <p><strong>Project Manager</strong></p><ul><li>Easy to organize and use the 3ds Max models, materials, textures and lights.</li><li>Interactive rendering previews for materials and IES files.</li><li>Show native previews for 3ds Max files, HDRI &amp; etc.</li><li>Search files by tags and file-names.</li><li>Missing external files management.</li><li>Support to most used renderers like Vray, Corona, Octane, Mental Ray, Maxwell &amp; etc.</li></ul><p><strong>Changes for Project Manager v.2.26.22:</strong></p><ul><li>Add the ability to import 3d models as Octane Proxy.</li><li>Add support to Octane renderer version 2.XX</li><li>Uses the CoronaBitmap instead Bitmaptexture when use the Corona renderer as current renderer.</li><li>Uses the Rgb image texture instead Bitmaptexture when use the Octane renderer as current renderer.</li><li>Fixed a bug with creating a Octane diffuse material from texture.</li><li>Fixed a bug in the Demo version when a customer try search the asset files.</li><li>Fixed issue with renaming a Catalogs.</li><li>Fixed issues with creating and relinking a Maxwell lights.</li><li>Fixed some minor issues with material tree.</li><li>Update SQLite to latest version.</li><li>Fixed a minor issue with using plugin API after starting the 'Batch Render&amp;Relink'.</li><li>Fixed a bug when draging texture to Slate Parameter editor.</li><li>Fixed a bug in the 'Confirm replace' dialog.</li></ul><p><iframe style="float: left;" src="//www.youtube.com/embed/SFbqxRssRmc" frameborder="0" width="320" height="250"></iframe> <iframe style="float: right;" src="//www.youtube.com/embed/6sl0OUJlZvM" frameborder="0" width="320" height="250"></iframe></p><p style="clear: both;"><a href="http://3d-kstudio.com/product/project-manager/#tab-tab-changelog"> Update History for all versions.</a></p><table width="400px"><tbody><tr align="center"><td align="center"><div align="center">Models <a href="/files/u793/project-manager-models.png"> <img src="http://www.scriptspot.com/files/u793/project-manager-models_th.png" alt="" width="100" border="0" hspace="4" /> </a></div></td><td align="center"><div align="center">Materials <a href="/files/u793/project-manager-materials.png"> <img src="http://www.scriptspot.com/files/u793/project-manager-materials_th.png" alt="" width="100" border="0" hspace="4" /> </a></div></td><td align="center"><div align="center">Textures <a href="/files/u793/project-manager-textures.png"> <img src="http://www.scriptspot.com/files/u793/project-manager-textures_th.png" alt="" width="100" border="0" hspace="4" /> </a></div></td><td align="center"><div align="center">HDRI <a href="/files/u793/project-manager-hdri.png"> <img src="http://www.scriptspot.com/files/u793/project-manager-hdri_th.png" alt="" width="100" border="0" hspace="4" /> </a></div></td><td><div align="center">IES <a href="/files/u793/project-manager-ies.png"> <img src="http://www.scriptspot.com/files/u793/project-manager-ies_th.png" alt="" width="100" border="0" hspace="4" /> </a></div></td><td align="center"><div align="center">Asset Files <a href="/files/u793/project-manager-asset-files.png"> <img src="http://www.scriptspot.com/files/u793/project-manager-asset-files_th.png" alt="" width="100" border="0" hspace="4" /> </a></div></td></tr></tbody></table><hr /><p><a href="http://www.scriptspot.com/3ds-max/scripts/project-manager" target="_self"> <img style="border: 1px solid black; margin-left: 10px; margin-right: 10px;" src="/files/u793/k-studio-project-manager-140x140-1.png" alt="" width="140" height="140" border="1" /> <img style="border: 1px solid black; margin-left: 10px; margin-right: 10px;" src="/files/u793/k-studio-project-manager-140x140-6.png" alt="" width="140" height="140" /> </a> </p><p><a href="http://www.scriptspot.com/3ds-max/scripts/project-manager" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/project-manager#comments Scripts asset tracking Browser catalogue category drag&drop file hdri ies interactive map Material material library merge organise pipeline project manager Proxy relink Rendering search Slate Material Editor texture Track utility workflow xref Tue, 14 Sep 2010 16:37:17 +0000 Track 6369 at http://www.scriptspot.com Para 3d 4.75 released. http://www.scriptspot.com/3ds-max/news/para-3d-4-75-released <p>Para 3d Version 4.75 released</p> <p>You must uninstall older version of Para3d before installing this package.</p> <p><img src="/files/u8028/q_2.jpg" alt="" height="327" width="327" /> <img src="/files/u8028/q_8.jpg" alt="" height="328" width="328" /></p> <p>&nbsp;</p> <h3>New features</h3> <ul> <ul> <li><em>Groups.</em>Using groups you can organize Para 3d nodes. See this video</li> </ul> </ul> </p> <p><a href="http://www.scriptspot.com/3ds-max/news/para-3d-4-75-released" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/news/para-3d-4-75-released#comments News Sun, 02 May 2010 08:38:22 +0000 ali torabi 6022 at http://www.scriptspot.com Render Optimizer V5 http://www.scriptspot.com/3ds-max/scripts/render-optimizer-v5 <p><strong>Bug Free !!! <img title="Wink" border="0" alt="Wink" src="/sites/all/libraries/tinymce/jscripts/tiny_mce/plugins/emotions/img/smiley-wink.gif" /></strong></p> <p>Hi Guys,</p> <p>Welcome to Render Optimizer V4. Use this tool to activate the mental ray "secrets". Optimize your Renderings with new&nbsp;Light-Method, Sampling-Method and RAM-Managment.&nbsp;</p> <p><img alt="" src="http://www.infinity-vision.de/wp-content/uploads/2014/09/render_optimizer_V5.jpg" width="346" height="552" /></p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/render-optimizer-v5" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/render-optimizer-v5#comments Scripts mental ray render Rendering tool Tools Fri, 22 Apr 2011 17:53:36 +0000 hot chip 6975 at http://www.scriptspot.com ProRibbon http://www.scriptspot.com/3ds-max/scripts/proribbon <p>Not really a script but a replacement for the default "Graphics Modeling Tools" ribbon. </p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/proribbon" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/proribbon#comments Scripts Fri, 13 Apr 2012 07:40:15 +0000 Jonathan de Blok 8011 at http://www.scriptspot.com Batch Camera Render http://www.scriptspot.com/3ds-max/scripts/batch-camera-render <p><img src="http://usakhelo.github.io/batchcam/images/1.9.13.jpg" alt="" height="295" width="200" /></p> <p>This script aims to replace standard 3dsmax's Batch Render and imitates Houdini Output Node workflow. Using it you can specify rendering parameters - frame size, frame number, output path - directly to camera object, so every camera in scene 'knows' what it intended to render. Additional functionality is Lighting Assignment - you can specify which light will be turn on or off for selected camera during the rendering.</p> <p>Updates:</p> <ul> <li>Improved performance with scenes with lots of cameras</li> <li>Added support of<strong> Vray RT</strong> as a production renderer</li> <li>Added support of using <a title="MFRender" href="http://www.scriptspot.com/3ds-max/scripts/mfrender"><strong>MFRender</strong></a> script to render scenes through BatchCamera script.</li> <li>Bugfix - Error was popping up sometimes during drag-n-drop</li> <li>Bugfix - Render elements didn't render in certain conditions</li> <li>Bugfix - Pre-render/post-render scripts didn't work on network rendering</li> </ul> <p>Here are some details: <a href="http://usakhelo.github.io/batchcam/batchcam-1.9.20.html">http://usakhelo.github.io/batchcam/batchcam-1.9.20.html</a><strong><br /></strong></p> </p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/batch-camera-render" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/batch-camera-render#comments Scripts Batch Render Render Cameras Rendering Rendering Manager VRay Thu, 12 Feb 2009 11:29:44 +0000 sergo 4958 at http://www.scriptspot.com Fountain Animation Tools (F-Tools) http://www.scriptspot.com/3ds-max/scripts/fountain-animation-tools-f-tools <p>&nbsp;</p><p><img src="http://www.fountain-tools.com/wordpress/wp-content/uploads/2012/01/fountains-mail-1.jpg" alt="" width="640" height="349" /></p><p>About FTools.script in English:<br /><span style="color: #af0000;">http://www.fountain-tools.com/en/service/ftools-script-info/</span></p><p>Manual in English:<br /><a title="Manual in English" href="http://www.fountain-tools.com/downloads/6" target="_blank">http://www.fountain-tools.com/downloads/6</a></p><p><a href="http://www.scriptspot.com/3ds-max/scripts/fountain-animation-tools-f-tools" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/fountain-animation-tools-f-tools#comments Scripts Animation fountain ftools.script Mon, 15 Feb 2010 23:46:59 +0000 DIA-Doca 5869 at http://www.scriptspot.com ProSequencer http://www.scriptspot.com/3ds-max/scripts/prosequencer <p><img src="http://www.jdbgraphics.nl/wp-content/uploads/prosequencer_splash.png" alt="" /></p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/prosequencer" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/prosequencer#comments Scripts camera edit multishot prosequencer sequencer Fri, 13 Dec 2013 00:04:07 +0000 Jonathan de Blok 10722 at http://www.scriptspot.com