ScriptSpot - Your community resource for 3ds Max tools http://www.scriptspot.com/frontpage/%22http%3A/www.scriptspot.com/3ds-max/news en Maxscript 101 - Free Online Training http://www.scriptspot.com/3ds-max/tutorials/maxscript-101-free-online-training <p>&nbsp;</p> <p>The creator of Maxscript (John Wainwright) has made his <a href="http://www.lyric.com/maxscript101/index.htm">previously commercial training DVD</a> available for free on Vimeo! It's broken up into easy to watch chunks and even though it's a bit dated it remains one of the best introductions to MAXScript available.</p> <p><em>A sincere thanks from the ScriptSpot community to John Wainwright for releasing his incredibly valuable training series for free and to our very own "Garp" for putting in the time to get the video split into sections &amp; uploaded. Thanks!</em></p> <p><a href="http://vimeo.com/album/1514565"><img src="/files/1/shot3.gif" alt="" width="229" height="177" /></a></p> </p> <p><a href="http://www.scriptspot.com/3ds-max/tutorials/maxscript-101-free-online-training" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/tutorials/maxscript-101-free-online-training#comments Tutorials free Mon, 14 Feb 2011 16:49:46 +0000 Admin 6789 at http://www.scriptspot.com Call for Python tutorials http://www.scriptspot.com/3ds-max/news/call-for-python-tutorials <p> I've been seeing a lot of discussion about using <a href="http://www.python.org/">Python</a> with 3ds Max for quite a while now... I'd love to get some resources up describing Python - 3ds Max integration / workflow / processes. If you've got or would write a beginner tutorial or even an advanced tutorial, please share it with the community! </p> <p> Some questions to get the ball rolling... What is Python? How does it compare to MAXScript? Why should someone use Python? Is Python best for end users or developers? How do you create a simple &quot;hello world&quot; Python script? </p> <p><a href="http://www.scriptspot.com/3ds-max/news/call-for-python-tutorials" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/news/call-for-python-tutorials#comments News Wed, 16 Jul 2008 07:28:14 +0000 Admin 4543 at http://www.scriptspot.com Batch Camera Render http://www.scriptspot.com/3ds-max/scripts/batch-camera-render <p><img src="/files/u431/1.10b_multi_presets.jpg" alt="" height="348" width="450" /></p> <p>This script aims to replace standard 3dsmax's Batch Render and imitates Houdini Output Node workflow. Using it you can specify rendering parameters - frame size, frame number, output path - directly to camera object, so every camera in scene 'knows' what it intended to render. Additional functionality is Lighting Assignment - you can specify which light will be turn on or off for selected camera during the rendering.</p> <p><strong>1.10b</strong></p> <p><strong>New features:<br /></strong></p> <ul> <li><strong>Multiple presets for each camera</strong></li> <li><strong>New keyword %presetname% to support multiple presets</strong></li> </ul> <p><strong>This is major update of the script, so it may not be as stable as before. Backup scenes or cameras at least before running this version. More information can be found here - <a href="http://sergepogosyan.com/batchcam/batchcam-1.10b.html">1.10b Multiple presets for each camera</a></strong></p> <p>Previous updates:</p> <ul> <li>Bugfix - Net render not starting after cancelling during local rendering.</li> <li>Improved performance with scenes with lots of cameras</li> <li>Added support of<strong> Vray RT</strong> as a production renderer</li> <li>Added support of using <a title="MFRender" href="http://www.scriptspot.com/3ds-max/scripts/mfrender"><strong>MFRender</strong></a> script to render scenes through BatchCamera script.</li> <li>Bugfix - Error was popping up sometimes during drag-n-drop</li> <li>Bugfix - Render elements didn't render in certain conditions</li> <li>Bugfix - Pre-render/post-render scripts didn't work on network rendering</li> <li>Bugfix - Select All and Toggle All buttons didn't work properly</li> </ul> <p>Here are some details: <a href="http://usakhelo.github.io/batchcam/batchcam-1.9.20.html">http://usakhelo.github.io/batchcam/batchcam-1.9.20.html</a><strong><br /></strong></p> </p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/batch-camera-render" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/batch-camera-render#comments Scripts Batch Render Render Cameras Rendering Rendering Manager VRay Thu, 12 Feb 2009 11:29:44 +0000 sergo 4958 at http://www.scriptspot.com Para 3d 4.78 released. http://www.scriptspot.com/3ds-max/news/para-3d-4-78-released <p>Para 3d Version 4.8 release date: 6/10/2016 You must uninstall older version of Para3d before installing this package.</p> <p><img src="/files/u8028/para_logo_3.jpg" alt="" height="309" width="638" /></p> <p><a href="http://www.scriptspot.com/3ds-max/news/para-3d-4-78-released" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/news/para-3d-4-78-released#comments News Sun, 02 May 2010 08:38:22 +0000 ali torabi 6022 at http://www.scriptspot.com Project Manager http://www.scriptspot.com/3ds-max/scripts/project-manager <p><strong>Project Manager - Asset Browser for 3ds Max</strong></p><ul style="display: inline-block;"><li>Easy to organize and use 3ds Max models, materials, textures and lights.</li><li>Interactive rendering previews for materials and IES files.</li><li>Show native previews for 3ds Max files, HDRI &amp; etc.</li><li>Search files by tags and file-names.</li><li>Missing external files management.</li><li>Support to most used renderers like Vray, Corona, Octane, Mental Ray, Maxwell &amp; etc.</li></ul><p><strong>Changes for <a title="Read more" href="https://3d-kstudio.com/update-history/project-manager-v-2-31-12/" target="_self">Project Manager v.2.31.12</a>:</strong></p><ul><li>Updates the studio for rendering previews for materials.<span>*</span></li><li>Adds an option for setup number of level for searching files in subfolders (menu item ‘Show files in subfolders’).<span>**</span></li><li>Adds ability to update a file’s description using ‘Batch Render&amp;Relink’ API.<span>***</span></li><li>Some minor interface changes.</li><li>Fixes a potential bug with tracking asset files in 3ds Max 2010.</li><li>Fixes a bug with exporting a mesh to Mental Ray Proxy what occurs in some files.</li><li>Fixes an issue with tracking assets for files opened from the 3ds Max ‘Start-up Template’ dialog.</li></ul><div><a title="Read more" href="https://3d-kstudio.com/update-history/project-manager-v-2-31-12/" target="_self"><img style="float: left; margin: 5pxpx;" src="/files/u793/material-studio---asset-browser-2.jpg" alt="Material Studio - Asset Browser" width="638" height="337" /></a><p>&nbsp;</p></div><p style="clear: both;"><a style="border: 1px solid #919191; padding: 5px 15px; vertical-align: middle; font-size: 12px !important; font-weight: bold !important; text-transform: uppercase; text-decoration: none !important; line-height: normal; color: #fff !important; display: inline-block; background-color: #468be7; margin: 4px; cursor: pointer;" href="https://3d-kstudio.com/product/project-manager/#tab-tab-changelog"> Update History for all versions.</a></p><p><iframe style="float: left;" src="//www.youtube.com/embed/SFbqxRssRmc" frameborder="0" width="320" height="250"></iframe> <iframe style="float: right;" src="//www.youtube.com/embed/6sl0OUJlZvM" frameborder="0" width="320" height="250"></iframe></p><p></p><p><a href="http://www.scriptspot.com/3ds-max/scripts/project-manager" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/project-manager#comments Scripts asset tracking Browser catalogue category drag&drop file hdri ies interactive map Material material library merge organise pipeline project manager Proxy relink Rendering search Slate Material Editor texture Track utility workflow xref Tue, 14 Sep 2010 16:37:17 +0000 Kstudio 6369 at http://www.scriptspot.com Modifier Modifier Zorb http://www.scriptspot.com/3ds-max/scripts/modifier-modifier-zorb <p>v 2.8.03 Fixed Save preset bug (for plugins like ky_trails)</p><p>v 2.8.02 Fixed ini file bug stopping wondow for opening a 2nd time</p><p>v 2.8.00 Added Exclude text field for filtering by name. Editing Refrence targets Tab now working!!! This means you can mass edit FumeFX object settings such as speed multipliers and other FumeFX and TP properties that were previously impossible to edit!</p><p>v 2.7.07 Added "Edit Bitmap Gamma" to Materials right click menu to edit the gamma values on bitmap texture maps</p><p>Edit ALL modifiers, ALL objects, ALL Materials, All Controllers, ALL Shadow types and ALL atmospherics/Render Effects. Work in max from a "Class-centric" way rather than a per object way. Edit thousands of object's perameters, randomize thousands of seeds, enable thousands of modifiers and more with a few clicks!</p><p><span style="text-decoration: underline;">General Features (applies to all modifiers, controllers, materails, shadows, atmos and render effects):</span></p><p><strong>MASS EDIT</strong>: Mass edit one property on all nodes at once, You can specify an absolute value, a relative value or apply an absolute value to modify</p><p><strong>MASS RANDOMIZE</strong>: Randomize one property on all nodes at once</p><p><strong>SELECT/DELETE BY CLASS</strong>: Select all objects with a meshsmooth, or all spheres or all objects with a path constraint etc</p><p><strong>FULL INSTANCE/REFRENCE TOOLS</strong>: Make all objects/modifiers of a class or selection instances. Make Base object refrences. replace base objects with another obj (eg make all selected boxes an instance of a vrax proxie.) Available for Modifiers and Base objects only ATM.</p><p><strong>LOAD/SAVE PRESETS:</strong> Load and save presets in xml format for modifiers, objects, etc.</p><p><span style="text-decoration: underline;">Specific Features (Can be done to All or selected)</span>:</p><p><strong>Modifiers</strong>: Enable, Disable, Enable in viewport, Disable in viewport.</p><p><strong>PointCache Modifiers</strong>: Set ranges, Set path, Flush path, Reload, Record.</p><p><strong>FumeFX</strong>: Simulate, Load settings</p><p><strong>Lights</strong>: Turn all, selected, selected classes on or off. Multiply all light vlaues.</p><p><strong>Xref Object</strong>: Merge object</p><p><strong>Materials: Show/Hide In Viewport</strong>:&nbsp; Shows the material in the viewport. Doesnt work with texture maps yet.</p><p><strong>Bitmap Gamma:</strong>&nbsp;Mass edit the bitmap load gamma settings. Choose auto or an overide value. Max 2014+</p><p><strong>Spring Controller</strong>: Modifyspring controller settings (Needis its own section as springs are controlled differently with maxscript.</p><p><strong>Merge Xref Controller</strong>:&nbsp; Merges All/Selected controllers</p><p><img src="/files/u439/modmod2.8_main_0.gif" alt="" width="520" height="382" /><img src="/files/u439/modmod2.8_mod.gif" alt="" width="502" height="382" /></p><p></p><p><a href="http://www.scriptspot.com/3ds-max/scripts/modifier-modifier-zorb" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/modifier-modifier-zorb#comments Scripts edit materials modifiers Objects Tools zorb Tue, 14 Aug 2007 06:15:16 +0000 Jordan Walsh 4105 at http://www.scriptspot.com DEngine ( Featuring SuperMaxscriptBrothers ) http://www.scriptspot.com/3ds-max/scripts/dengine-featuring-supermaxscriptbrothers <p> DEngine is no longer available :( </p> <p> An open source project using the double bitmap buffer technique to render a 2D game in a MaxScript dialog. Feel free to make your own game with this and release it, and most important, have fun with it :P. Of course this script is in early developpment stage, so it`s more of a template to a game than a game. </p> http://www.scriptspot.com/3ds-max/scripts/dengine-featuring-supermaxscriptbrothers#comments Scripts Sat, 27 Jun 2009 18:34:59 +0000 EricDLegare 5276 at http://www.scriptspot.com DViewPaint http://www.scriptspot.com/3ds-max/scripts/dviewpaint <p> DViewPaint is no longer available :( </p> <p> Features (v0.06 BETA):<br /> -- 2D ANIMATION in the viewport<br /> -- Background and Animation LAYERS<br /> -- Use 3dsMax's KEYFRAMES system to MOVE, CLONE or DELETE drawings<br /> -- Multiple modes of GHOSTING<br /> -- Multiple brush sizes and colors<br /> -- Unlimited level of undos ( Delete last stroke option )</p> <p>Upcoming Features :<br /> -- Unifom scaling of the Drawing to fit non-uniform scaling of the Viewport<br /> -- ERASER BRUSH</p> <p>Please help making DViewPaint a better tool by adding your feedback as comments ^_^ </p> http://www.scriptspot.com/3ds-max/scripts/dviewpaint#comments Scripts Tue, 02 Sep 2008 22:55:47 +0000 EricDLegare 4645 at http://www.scriptspot.com Fountain Animation Tools (F-Tools) http://www.scriptspot.com/3ds-max/scripts/fountain-animation-tools-f-tools <p>&nbsp;</p><p><img src="http://www.fountain-tools.com/wordpress/wp-content/uploads/2012/01/fountains-mail-1.jpg" alt="" width="640" height="349" /></p><p>About FTools.script in English:<br /><span style="color: #af0000;">http://www.fountain-tools.com/en/service/ftools-script-info/</span></p><p>Manual in English:<br /><a title="Manual in English" href="http://www.fountain-tools.com/downloads/6" target="_blank">http://www.fountain-tools.com/downloads/6</a></p><p><a href="http://www.scriptspot.com/3ds-max/scripts/fountain-animation-tools-f-tools" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/fountain-animation-tools-f-tools#comments Scripts Animation fountain ftools.script Mon, 15 Feb 2010 23:46:59 +0000 DIA-Doca 5869 at http://www.scriptspot.com Universal Material Converter http://www.scriptspot.com/3ds-max/scripts/universal-material-converter <p>This Universal Material Converter is an enhanced version of the old AMC script. It convert materials between renderengines. It converts from Autodesk Materials and also converts textures as much as possible when needed.<br /> Currently supported renderengines are: MentalRay, V-Ray, iRay, Corona, Scanline.<br /> Coming up: Maxwellrender, Octane</p> <p>You will need at least have a demo version of the renderengines installed if you want to be able to support conversions.</p> <p>While for example converting a V-Ray material to Corona, it will also convert bitmaps to Corona-bitmaps and VRayDirtmap to CoronaAO.</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/universal-material-converter" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/universal-material-converter#comments Scripts Thu, 25 Feb 2016 15:25:33 +0000 Stefan Twigt 13268 at http://www.scriptspot.com