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 <title></title>
 <link>http://www.scriptspot.com/frontpage</link>
 <description>The basic front page view.</description>
 <language>en</language>
<item>
 <title>Call for Python tutorials</title>
 <link>http://www.scriptspot.com/3ds-max/news/call-for-python-tutorials</link>
 <description>&lt;p&gt;I&#039;ve been seeing a lot of discussion about using &lt;a href=&quot;http://www.python.org/&quot;&gt;Python&lt;/a&gt; with 3ds Max for quite a while now... I&#039;d love to get some resources up describing Python - 3ds Max integration / workflow / processes. If you&#039;ve got or would write a beginner tutorial or even an advanced tutorial, please share it with the community! &lt;/p&gt;
&lt;p&gt;Some questions to get the ball rolling... What is Python? How does it compare to MAXScript? Why should someone use Python? Is Python best for end users or developers? How do you create a simple &amp;quot;hello world&amp;quot; Python script?&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;http://www.scriptspot.com/3ds-max/news/call-for-python-tutorials&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.scriptspot.com/3ds-max/news/call-for-python-tutorials#comments</comments>
 <category domain="http://www.scriptspot.com/software/3ds-max/news">News</category>
 <pubDate>Wed, 16 Jul 2008 03:28:14 -0400</pubDate>
 <dc:creator>Admin</dc:creator>
 <guid isPermaLink="false">4543 at http://www.scriptspot.com</guid>
</item>
<item>
 <title>Autodesk acquires Softimage</title>
 <link>http://www.scriptspot.com/3ds-max/news/autodesk-acquires-softimage</link>
 <description>&lt;p&gt;Pretty big news - &lt;a href=&quot;http://usa.autodesk.com/adsk/servlet/item?id=12022457&amp;amp;siteID=123112&quot; title=&quot;http://usa.autodesk.com/adsk/servlet/item?id=12022457&amp;amp;siteID=123112&quot;&gt;http://usa.autodesk.com/adsk/servlet/item?id=12022457&amp;amp;siteID=123112&lt;/a&gt;&lt;/p&gt;
</description>
 <comments>http://www.scriptspot.com/3ds-max/news/autodesk-acquires-softimage#comments</comments>
 <category domain="http://www.scriptspot.com/software/3ds-max/news">News</category>
 <pubDate>Thu, 23 Oct 2008 20:17:07 -0400</pubDate>
 <dc:creator>Christopher Grant</dc:creator>
 <guid isPermaLink="false">4729 at http://www.scriptspot.com</guid>
</item>
<item>
 <title>Editable mesh / Poly modifier</title>
 <link>http://www.scriptspot.com/forums/3ds-max/scripts-wanted/editable-mesh-poly-modifier</link>
 <description>&lt;p&gt;Hey Guys,&lt;/p&gt;
&lt;p&gt;recently I&#039;ve been doing quite a few curtain-walled high rises. My usual workfow for this (to retain procedurality, so it can be changed as the building is further refined) is to create a single pane of glass and then using itoo&#039;s clone plugin I instance it a number of times then apply a path deform. Which wraps it around the building. I then apply another clone modifier which arrays it up the building.&lt;/p&gt;
&lt;p&gt;I then usually put an edit-poly above it and then using soulburns script I apply a small amount of random rotation to the planes to give a more realistic reflection.&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;http://www.scriptspot.com/forums/3ds-max/scripts-wanted/editable-mesh-poly-modifier&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.scriptspot.com/forums/3ds-max/scripts-wanted/editable-mesh-poly-modifier#comments</comments>
 <category domain="http://www.scriptspot.com/taxonomy/term/320">Scripts Wanted</category>
 <pubDate>Mon, 20 Oct 2008 18:17:43 -0400</pubDate>
 <dc:creator>aklvis</dc:creator>
 <guid isPermaLink="false">4721 at http://www.scriptspot.com</guid>
</item>
<item>
 <title>Job: Technical Artist – Sports - Blue Castle Games – Burnaby, BC</title>
 <link>http://www.scriptspot.com/3ds-max/news/job-technical-artist-sports-blue-castle-games-burnaby-bc</link>
 <description>&lt;p&gt;
&lt;strong&gt;&lt;span style=&quot;font-size: 10pt; line-height: 115%; font-family: &amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;&quot;&gt;BLUE CASTLE GAMES &lt;/span&gt;&lt;/strong&gt;&lt;span style=&quot;font-size: 10pt; line-height: 115%; font-family: &amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;&quot;&gt;(&lt;a href=&quot;http://www.bluecastlegames.com/&quot; title=&quot;http://www.bluecastlegames.com/&quot;&gt;www.bluecastlegames.com&lt;/a&gt;)
is a full-service, multi-project and multi-platform 3rd party developer located
in Vancouver, Canada.  The studio was formed in 2005, fulfilling the
desire to start a company where creativity, experience and hard work come
together to create outstanding games.  We are currently a 100 plus-person
studio with plans to expand to 150+ in 2008.  In its short tenure, Blue
Castle has already developed and shipped The BIGS (published by 2K Sports in
June 2007) on PS3, 360, PS2, PSP and Wii.  We are well underway on three
new projects – an unannounced Action title and two Sports titles.&lt;/span&gt;
&lt;/p&gt;
&lt;p&gt;
&lt;span style=&quot;font-size: 10pt; line-height: 115%; font-family: &amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;&quot;&gt;A Technical Artist at Blue Castle Games, is someone who
can proactively identify the artists needs, proposing and delivering effective
tools and workflow.  Extensive scripting work in MaxScript, Mel and Python
will be required.  You will do this by providing support to automate
processes while working as a liaison between Software Engineers and the
Art/Animation teams.&lt;/span&gt;
&lt;/p&gt;
&lt;p&gt;
&lt;span style=&quot;font-size: 10pt; line-height: 115%; font-family: &amp;quot;Arial&amp;quot;,&amp;quot;sans-serif&amp;quot;&quot;&gt;An equal combination of a strong creative/visual
aesthetic and technical knowledge are a necessity – the job is roughly a 50/50
split in these areas.  You should also be experienced in one of the
following other areas – Animation, Character Modeling or Environments.&lt;/span&gt;
&lt;/p&gt;
&lt;p&gt;
...
&lt;/p&gt;
&lt;p&gt;
For more details and instructions on how to apply, view the attached PDF job description.&lt;p&gt;&lt;a href=&quot;http://www.scriptspot.com/3ds-max/news/job-technical-artist-sports-blue-castle-games-burnaby-bc&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <category domain="http://www.scriptspot.com/software/3ds-max/news">News</category>
 <enclosure url="http://www.scriptspot.com/files/Blue Castle Games Senior Technical Artist.pdf" length="47782" type="application/pdf" />
 <pubDate>Fri, 06 Jun 2008 00:06:07 -0400</pubDate>
 <dc:creator>Admin</dc:creator>
 <guid isPermaLink="false">4495 at http://www.scriptspot.com</guid>
</item>
<item>
 <title>SoulburnScripts Updated Sept 18th 2008</title>
 <link>http://www.scriptspot.com/3ds-max/news/soulburnscripts-updated-sept-18th-2008</link>
 <description>&lt;p&gt;&lt;strong&gt;NOTICE:&lt;/strong&gt; I had to make some major changes to sLib to remove several recursion bugs that could cause max to crash. I&#039;ve successfully removed the bugs, but it&#039;s possible I may have introduced new ones, despite a lot of testing to make sure all of the functions still work correctly. If you see any weirdness where scripts you know worked aren&#039;t working as expected anymore, please get in touch with me immediately. Thanks.&lt;/p&gt;
&lt;p&gt;Updated several older scripts, here&#039;s the major updates:&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;http://www.scriptspot.com/3ds-max/news/soulburnscripts-updated-sept-18th-2008&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.scriptspot.com/3ds-max/news/soulburnscripts-updated-sept-18th-2008#comments</comments>
 <category domain="http://www.scriptspot.com/software/3ds-max/news">News</category>
 <pubDate>Fri, 19 Sep 2008 14:52:10 -0400</pubDate>
 <dc:creator>Neil Blevins</dc:creator>
 <guid isPermaLink="false">4681 at http://www.scriptspot.com</guid>
</item>
<item>
 <title>saving only visible object</title>
 <link>http://www.scriptspot.com/3ds-max/news/saving-only-visible-object</link>
 <description>&lt;p&gt;Hello&lt;br /&gt;
I&#039;m thinking about a script to save only objects displayed in the camera field (like &quot;save selection&quot; but for the camera viewport)&lt;br /&gt;
the goal is to make my huge architecturals scene easier to render, because sometimes i just want to render a part of the project (my camera field) and not the total scene,i think this could make my render faster&lt;br /&gt;
I&#039;m working on it, so if you have suggestion or if a similar script already exists, please tell me !&lt;br /&gt;
(Sorry for my poor english, i&#039;m french! )&lt;/p&gt;
</description>
 <comments>http://www.scriptspot.com/3ds-max/news/saving-only-visible-object#comments</comments>
 <category domain="http://www.scriptspot.com/software/3ds-max/news">News</category>
 <pubDate>Wed, 17 Sep 2008 07:15:19 -0400</pubDate>
 <dc:creator>BenOoo</dc:creator>
 <guid isPermaLink="false">4667 at http://www.scriptspot.com</guid>
</item>
<item>
 <title>Looking For This Script</title>
 <link>http://www.scriptspot.com/forums/3ds-max/general-scripting/looking-for-this-script</link>
 <description>&lt;p&gt;I can&#039;t find this script again.  I don&#039;t know the name but this is what it dose;&lt;/p&gt;
&lt;p&gt;It&lt;br /&gt;
tacks on a interface to the right side of the UVW Unwrap edit&lt;br /&gt;
interface.  This script had tools to align points, rotate polyfaces in&lt;br /&gt;
45,90,180  increments. I have looked and looked but can&#039;t find it. Any one know were or what it is?&lt;/p&gt;
</description>
 <comments>http://www.scriptspot.com/forums/3ds-max/general-scripting/looking-for-this-script#comments</comments>
 <category domain="http://www.scriptspot.com/taxonomy/term/16">General Scripting</category>
 <pubDate>Wed, 10 Sep 2008 13:33:08 -0400</pubDate>
 <dc:creator>othoap</dc:creator>
 <guid isPermaLink="false">4660 at http://www.scriptspot.com</guid>
</item>
<item>
 <title>Starting out big.</title>
 <link>http://www.scriptspot.com/blog/tanke/starting-out-big</link>
 <description>&lt;p&gt;I&#039;ve been working as a technical modeller for two months now, after a four year game design education. Speed and low polycount is crucial so, shortcuts are the key.&lt;/p&gt;
&lt;p&gt;I&#039;ve come across one problem, i wish to solve with scripting.&lt;/p&gt;
&lt;p&gt;Converting animation constraints, ie look-at-constraint to keyframes.&lt;/p&gt;
&lt;p&gt;This is because our in-house exporter and simulator can&#039;t handle dummies or that kind of thing.&lt;/p&gt;
&lt;p&gt;The way i&#039;ve been doing it is manually copying and pasting every rotation coordinate for 100 frames. It needs to end! rawr.&lt;/p&gt;
</description>
 <comments>http://www.scriptspot.com/blog/tanke/starting-out-big#comments</comments>
 <category domain="http://www.scriptspot.com/software/3ds-max/script">Script</category>
 <pubDate>Thu, 04 Sep 2008 02:53:04 -0400</pubDate>
 <dc:creator>Tanke</dc:creator>
 <guid isPermaLink="false">4646 at http://www.scriptspot.com</guid>
</item>
<item>
 <title>Max/VRay scene exporter</title>
 <link>http://www.scriptspot.com/forums/3ds-max/scripts-wanted/maxvray-scene-exporter</link>
 <description>&lt;p&gt;Hello,&lt;/p&gt;
&lt;p&gt;Not actually a script request strictly speaking (although it could probably be implemented as a script, at least partially), I thought that some people over here might also be interested in plugin development.&lt;/p&gt;
&lt;p&gt;We are looking for a freelancer in order to write an exporter for 3DSMax and VRay scenes (geometry, materials, lights, etc) into a custom file format for realtime usage. &lt;/p&gt;
&lt;p&gt;More information can be found here:&lt;br /&gt;
&lt;a href=&quot;http://www.vtales.com/www/job_programmer3.html&quot; title=&quot;http://www.vtales.com/www/job_programmer3.html&quot;&gt;http://www.vtales.com/www/job_programmer3.html&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Price is negotiable. Contact info is on the bottom of the job posting page above.&lt;/p&gt;
&lt;p&gt;Thanks for reading,&lt;br /&gt;
 - Alex&lt;/p&gt;
</description>
 <comments>http://www.scriptspot.com/forums/3ds-max/scripts-wanted/maxvray-scene-exporter#comments</comments>
 <category domain="http://www.scriptspot.com/taxonomy/term/320">Scripts Wanted</category>
 <pubDate>Wed, 20 Aug 2008 22:50:15 -0400</pubDate>
 <dc:creator>AlexH</dc:creator>
 <guid isPermaLink="false">4626 at http://www.scriptspot.com</guid>
</item>
<item>
 <title>SoulburnScripts Updated Aug 20th 2008</title>
 <link>http://www.scriptspot.com/3ds-max/news/soulburnscripts-updated-aug-20th-2008</link>
 <description>&lt;p&gt;(Copied from Neil Blevins&#039; email list)&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Max script update:&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Updated several older scripts, here&#039;s the major updates:&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;nameManager: &lt;/strong&gt;Added a new mode for renaming maps, not just bitmap maps.&lt;strong&gt;&lt;br /&gt;
texmapPreview: &lt;/strong&gt;Added some simple mentalray support.&lt;strong&gt;&lt;br /&gt;
bitmapCollector: &lt;/strong&gt;Now gets maps associated with UnwrapUVW modifiers.&lt;strong&gt;&lt;br /&gt;
selectionHighlighter: &lt;/strong&gt;Now when you turn off the script, it will turn the Preview Selection mode of your objects to what they were before you entered Selection Highlighting mode.&lt;strong&gt;&lt;br /&gt;
parameterManager:&lt;/strong&gt; Now handles the CastShadow property of lights.&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;http://www.scriptspot.com/3ds-max/news/soulburnscripts-updated-aug-20th-2008&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <comments>http://www.scriptspot.com/3ds-max/news/soulburnscripts-updated-aug-20th-2008#comments</comments>
 <category domain="http://www.scriptspot.com/software/3ds-max/news">News</category>
 <pubDate>Wed, 20 Aug 2008 11:51:13 -0400</pubDate>
 <dc:creator>Admin</dc:creator>
 <guid isPermaLink="false">4624 at http://www.scriptspot.com</guid>
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