ScriptSpot - Your community resource for 3ds Max tools https://www.scriptspot.com/ en Maxscript 101 - Free Online Training https://www.scriptspot.com/3ds-max/tutorials/maxscript-101-free-online-training <p>&nbsp;</p> <p>The creator of Maxscript (John Wainwright) has made his <a href="http://www.lyric.com/maxscript101/index.htm">previously commercial training DVD</a> available for free on Vimeo! It's broken up into easy to watch chunks and even though it's a bit dated it remains one of the best introductions to MAXScript available.</p> <p><em>A sincere thanks from the ScriptSpot community to John Wainwright for releasing his incredibly valuable training series for free and to our very own "Garp" for putting in the time to get the video split into sections &amp; uploaded. Thanks!</em></p> <p><a href="http://vimeo.com/album/1514565"><img src="/files/1/shot3.gif" alt="" width="229" height="177" /></a></p> </p> <p><a href="https://www.scriptspot.com/3ds-max/tutorials/maxscript-101-free-online-training" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/tutorials/maxscript-101-free-online-training#comments Tutorials free Mon, 14 Feb 2011 16:49:46 +0000 Admin 6789 at https://www.scriptspot.com Call for Python tutorials https://www.scriptspot.com/3ds-max/news/call-for-python-tutorials <p> I've been seeing a lot of discussion about using <a href="http://www.python.org/">Python</a> with 3ds Max for quite a while now... I'd love to get some resources up describing Python - 3ds Max integration / workflow / processes. If you've got or would write a beginner tutorial or even an advanced tutorial, please share it with the community! </p> <p> Some questions to get the ball rolling... What is Python? How does it compare to MAXScript? Why should someone use Python? Is Python best for end users or developers? How do you create a simple &quot;hello world&quot; Python script? </p> <p><a href="https://www.scriptspot.com/3ds-max/news/call-for-python-tutorials" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/news/call-for-python-tutorials#comments News Wed, 16 Jul 2008 07:28:14 +0000 Admin 4543 at https://www.scriptspot.com Universal Material Converter https://www.scriptspot.com/3ds-max/scripts/universal-material-converter <p>This Universal Material Converter is an enhanced version of the old AMC script. It convert materials between renderengines. It converts from Autodesk Materials and also converts textures as much as possible when needed.<br /> Currently supported renderengines are: MentalRay, V-Ray, iRay, Corona, Scanline.<br /> Coming up: Maxwellrender, Octane</p> <p>You will need at least have a demo version of the renderengines installed if you want to be able to support conversions.</p> <p>While for example converting a V-Ray material to Corona, it will also convert bitmaps to Corona-bitmaps and VRayDirtmap to CoronaAO.</p> <p><a href="https://www.scriptspot.com/3ds-max/scripts/universal-material-converter" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/universal-material-converter#comments Scripts Thu, 25 Feb 2016 15:25:33 +0000 Stefan Twigt 13268 at https://www.scriptspot.com Project Manager https://www.scriptspot.com/3ds-max/scripts/project-manager <p><strong>Project Manager - Asset Browser for 3ds Max</strong></p><ul style="display: inline-block;"><li>Easy to organize and use 3ds Max models, materials, textures and lights.</li><li>Merging models, materials, bitmaps and IES using drag&amp; drop.</li><li>Store/Create Proxy with materials.</li><li>Interactive rendering previews for materials, IES photometric, BVH Motion capture, FBX, OBJ, 3DS and other such 3d files.</li><li>Show native previews for 3ds Max files, GrowFx, Revit, Substance, BIP motion, SketchUp, Revit, HDRI &amp; etc.</li><li>Support to Substance textures</li><li>Search files by tags and file-names.</li><li>Power Asset Tracking Management.</li><li>Support to most used renderers like Vray, Corona, Octane, Mental Ray, Maxwell &amp; etc.</li></ul><p><strong>Changes for <a title="Project Manager - Asset Browser" href="https://3d-kstudio.com/forum/project-manager-news/project-manager-version-2-94-50/" target="_self">Project Manager v.2.94.50</a>:</strong></p><ul class="checkbox"><li>Adds the ability to <strong>Retarget Common Root</strong></li><li>Adds the ability to <strong>rebuild cached thumbnails</strong> for selected items</li><li>Adds the ability to <strong>re-link</strong> external links on the fly <strong>for imported models</strong></li><li>Adds the ability to <strong>re-link</strong> external links on the fly <strong>when exporting models</strong></li><li>Adds texture support for interactively rendered 3D files</li><li>Adds <strong>support for additional texture formats</strong> for interactively rendered 3D files</li><li>API change: integrates new <strong>PmCallbacks</strong> struct which allows the use of <strong>callback events</strong></li><li>Fixes a bug for assets where the name begins with the symbol '$'</li><li>Fixes a potential bug in Kstudio's Asset Tracking System</li></ul><p><strong>Changes for <a title="Project Manager - Asset Browser" href="https://3d-kstudio.com/forum/project-manager-news/project-manager-version-2-94-12/" target="_self">Project Manager v.2.94.12</a>:</strong></p><p><a title="Project Manager - Asset Browser" href="https://3d-kstudio.com/forum/project-manager-news/project-manager-version-2-94-12/" target="_self">Project Manager version 2.94.12</a> receives a great capability to <strong>interactive rendering of FBX, OBJ, 3DS and other such 3d files</strong>. <br /> Now there is no need to render previews for such files – <br /> when opening a folder with this type of <strong>3D content, previews will be automatically generated</strong> for them. <br />If you need to consider the model in more detail, you can open it in a separate <strong>3D viewport of Project Manager</strong>.</p><ul class="checkbox"><li>Adds an ability to <strong>interactive rendering preview for FBX, OBJ, 3DS</strong> and other such 3d files</li><li>Adds an ability to preview the FBX, OBJ, 3DS and other such 3d models in separate additional <strong>3d-viewport</strong> of Project Manager</li><li>Adds an ability to <strong>export 3ds Max files to material library</strong> files ( menu-item “Export to:” =&gt; “Material Library”)</li><li>Adds an ability to <strong>set custom thumbnail for materials</strong> ( menu-item “Thumbnail” =&gt; “Set Custom Thumbnail”)</li><li>Fixes an issue with creating Redshift IES lights</li><li>Fixes an issue with creating Octane IES lights</li><li>Fixes an issue with exporting 3D files to another formats through menu-item “Export to:”</li><li>Fixes an issue with slow placing objects in 3ds Max 2012-2016 using the ‘Object Place&amp;Paint’ tool with “Paint on Nodes” option</li><li>Fixes a minor issue with merging the 3d model by double-click</li><li>Fixes an issue with annoying message of Archvision RPC plugin at start</li><li>Fixes a potential bug with filtering of files</li><li>Fixes an issue with copying files from windows explorer to Manager through clipboard</li></ul><div><iframe src="https://www.youtube.com/embed/WPk9FxyvCLQ" width="680" height="420" frameborder="0"></iframe></div><p><strong>Project Manager v.2.92.00</strong></p><p>This version of Project Manager receives an ability to <strong>work with GrowFX</strong> - plant modelling system. <br /> Now you can see native embedded thumbnail, create GrowFX objects by dragging the .GFX files into viewport and convert them to Proxy on the fly.</p><p style="clear: both;"><a style="border: 1px solid #919191; padding: 5px 15px; vertical-align: middle; font-size: 12px !important; font-weight: bold !important; text-transform: uppercase; text-decoration: none !important; line-height: normal; color: #fff !important; display: inline-block; background-color: #468be7; margin: 4px; cursor: pointer;" href="https://3d-kstudio.com/product/project-manager/#tab-tab-changelog"> Update History for all versions.</a></p><table width="100%"><tbody><tr style="display: inline-block;" align="center"><td align="center"><div align="center">Models <a href="https://3d-kstudio.com/wp-content/uploads/2014/02/1440x900px-Project-Manager-2.jpg"> <img style="border: 0; margin-left: 4px; margin-right: 4px; max-width: 100%; height: 200px;" src="http://www.scriptspot.com/files/u793/models-tab-450x450.jpg" alt="3D Models Browser" hspace="4" border="0" /> </a></div></td><td align="center"><div align="center">Materials <a href="https://3d-kstudio.com/wp-content/uploads/2014/02/Material-Tree.jpg"> <img style="border: 0; margin-left: 4px; margin-right: 4px; max-width: 100%; height: 200px;" src="http://www.scriptspot.com/files/u793/materials-450x450.jpg" alt="Materials Browser" hspace="4" border="0" /> </a></div></td><td align="center"><div align="center">Textures <a href="https://3d-kstudio.com/wp-content/uploads/2014/02/Bitmap-Textures-Explorer.jpg"> <img style="border: 0; margin-left: 4px; margin-right: 4px; max-width: 100%; height: 200px;" src="http://www.scriptspot.com/files/u793/bitmap_textures_explorer-450x450.jpg" alt="Textures Browser" hspace="4" border="0" /> </a></div></td></tr><tr style="display: inline-block;" align="center"><td align="center"><div align="center">HDRI <a href="https://3d-kstudio.com/wp-content/uploads/2014/02/HDRI-Explorer.jpg"> <img style="border: 0; margin-left: 4px; margin-right: 4px; max-width: 100%; height: 200px;" src="http://www.scriptspot.com/files/u793/hdri-explorer-450x450.jpg" alt="HDRI Browser" hspace="4" border="0" /> </a></div></td><td><div align="center">IES <a href="https://3d-kstudio.com/wp-content/uploads/2014/02/IES-photometric-Explorer.jpg"> <img style="border: 0; margin-left: 4px; margin-right: 4px; max-width: 100%; height: 200px;" src="http://www.scriptspot.com/files/u793/ies-photometric-explorer-450x450.jpg" alt="IES Photometric Browser" hspace="4" border="0" /> </a></div></td><td align="center"><div align="center">Asset Files <a href="https://3d-kstudio.com/wp-content/uploads/2014/02/Asset-Files-%E2%80%93-tracking-system-for-external-files.jpg"> <img style="border: 0; margin-left: 4px; margin-right: 4px; max-width: 100%; height: 200px;" src="http://www.scriptspot.com/files/u793/asset_managament-450x450.jpg" alt="Asset Tracking" hspace="4" border="0" /> </a></div></td></tr></tbody></table><p></p><p><a href="https://www.scriptspot.com/3ds-max/scripts/project-manager" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/project-manager#comments Scripts asset tracking Browser catalogue category drag&drop file hdri ies interactive map Material material library merge organise pipeline project manager Proxy relink Rendering search Slate Material Editor texture Track utility workflow xref Tue, 14 Sep 2010 16:37:17 +0000 Kstudio 6369 at https://www.scriptspot.com SolidRocks https://www.scriptspot.com/3ds-max/scripts/solidrocks <p style="text-align: center;"><img src="/files/u913/downloadvisu.jpg" alt="" width="348" height="232" /></p><p><span style="color: #000000;"><strong>SolidRocks V2.2 is out !! &nbsp;Support for V-Ray NEXT and&nbsp; MAX 2013-2019 ! Rebus Farm/RANCH Computing interoperability</strong></span></p><p>SolidRocks adjusts and optimise all needed Vray parameters to reach the best rendertime/quality ratio.</p><p><span style="color: #000000;"> Learn Vray progressively, see in realtime changes made by SolidRocks when you change resolution/quality.</span></p><p><a href="https://www.scriptspot.com/3ds-max/scripts/solidrocks" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/solidrocks#comments Scripts 3dsmax ambient animated Animation Autodesk 3ds Max automated camera Cameras caustics detail flythrough glossies glossy irradiance lightcache LWF mask Material moving objects preset Reflection refraction render Rendering SolidRocks Tools v-ray VRay workflow Thu, 06 Sep 2007 10:30:35 +0000 subburb 4137 at https://www.scriptspot.com Batch Camera Render https://www.scriptspot.com/3ds-max/scripts/batch-camera-render <p><img src="/files/u431/batchcam1.12.jpg" alt="" width="498" height="692" /></p> <p>This script aims to replace standard 3dsmax's Batch Render and imitates Houdini Output Node workflow. Using it you can specify rendering parameters - frame size, frame number, output path - directly to camera object, so every camera in scene 'knows' what it intended to render. Additional functionality is Lighting Assignment - you can specify which light will be turn on or off for selected camera during the rendering.</p> <p><strong>1.13 Bugfix:</strong></p> <ul> <li><strong>Deadline submission should work now<br /></strong></li> </ul> <p><strong>1.12 New Feature:</strong></p> <ul> <li><strong>Deadline support.</strong><br />Very basic imlementation, it allows you to submit your jobs on a deadline server. Enter deadline repository address and check "<strong>Use Deadline</strong>" checkbox. Other checkbox doesn't matter in this case ("Net render", "Show Submit Dialog").<br />Probably it requires Deadline 3ds max Submitter installed. I didn't have a chance to check it on a clean machine.</li> </ul> <p>1.11 Features and fixes:</p> <ul> <li>State sets support added</li> <li>"projectname" keyword added which resolves to project's folder name</li> <li>other fixes and improvements</li> </ul> <p>1.10.3b Fixes:</p> <ul> <li>Crash when vray ir/lcache maps are set to auto-save</li> <li>Region render was not set properly during the rendering</li> </ul> <p>This is major update of the script, so it may not be as stable as before. Backup scenes or cameras at least before running this version. More information can be found here - <a href="http://sergepogosyan.com/batchcam/batchcam-1.10b.html">1.10b Multiple presets for each camera</a></p> <p>Previous updates:</p> <p>1.10.2b Fixes:</p> <ul> <li>Problems with render elements paths</li> <li>Copy/paste of render region settings</li> <li>Properly convert render region values when change resolution</li> </ul> <p>New features:</p> <ul> <li><strong>Multiple presets for each camera</strong></li> <li>New keyword %presetname% to support multiple presets</li> <li>Distributed rendering checkbox added to vray common settings</li> <li>Bugfix - Net render not starting after cancelling during local rendering.</li> <li>Improved performance with scenes with lots of cameras</li> <li>Added support of<strong> Vray RT</strong> as a production renderer</li> <li>Added support of using <a title="MFRender" href="http://www.scriptspot.com/3ds-max/scripts/mfrender"><strong>MFRender</strong></a> script to render scenes through BatchCamera script.</li> <li>Bugfix - Error was popping up sometimes during drag-n-drop</li> <li>Bugfix - Render elements didn't render in certain conditions</li> <li>Bugfix - Pre-render/post-render scripts didn't work on network rendering</li> <li>Bugfix - Select All and Toggle All buttons didn't work properly</li> </ul> <p>Here are some details: <a href="http://usakhelo.github.io/batchcam/batchcam-1.9.20.html">http://usakhelo.github.io/batchcam/batchcam-1.9.20.html</a><strong><br /></strong></p> </p> <p><a href="https://www.scriptspot.com/3ds-max/scripts/batch-camera-render" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/batch-camera-render#comments Scripts Batch Render Render Cameras Rendering Rendering Manager VRay Thu, 12 Feb 2009 11:29:44 +0000 sergo 4958 at https://www.scriptspot.com FilePathFinder Pro & Light versions https://www.scriptspot.com/3ds-max/scripts/filepathfinder-pro-light-versions <p><strong>FilepathFinder</strong> - is a most advanced tool for<strong> working with asset files in 3ds Max</strong>. <br />With FilepathFinder you can easy find, collect and work with asset files. <br />Utility<strong> supports XRefs</strong> of all types and processes all XRefs scenes linked to current. <br />Unlike all other such scripts, it really <strong>finds all resources</strong> (images, HDR-images, Proxy, IES-files, shaders). <br />FilePathFinder helps you quickly <strong>select objects</strong> in your scene or <strong>find the necessary materials and textures</strong> and place them in the <strong>Materials Editor</strong>. <br />Also with this tool you can <strong>easily archive the 3ds Max scene</strong>.</p><p>&nbsp; <img style="float: left;" src="/files/u793/filepathfinder_pro_v.3.70.19.jpg" alt="" width="638" height="288" /></p><div style="clear: both;">&nbsp;</div><p><strong>FilepathFinder PRO v3.76.14</strong></p><p>New Features &amp; Fixes for <a href="https://3d-kstudio.com/product/filepathfinder-pro/">FilePathFinder Pro</a></p><ul class="checkbox"><li>Speeds up the relinking of asset files approximately in 7 times!</li><li>Adds support to 3ds Max 2019</li><li>Display progress bar when Copy and Relink assets</li><li>Adds an ability to rename Asset link + file on Hdd in more simple way - using menu-item or shortcut (SHIFT+F2)</li><li>Simplifying Deployment. New capability for installation plugin and creation the identification files in silent mode.</li><li>Fixes a minor issue with relinking background images</li><li>Fixes a bug with crashing the plugin in scenes which contains VRayOSLTex and VRayGLSLTex textureMaps</li><li>Fixes an issue with generating preview for some .PSD files.</li><li>Fixes a potential issue with generating bug-reports.</li><li>Fixes some another minor issues.</li><li>Fixes some potential issues with compatibility with other 3ds Max plugins.</li><li>Fixes some another minor issues.</li><li>Fixes some minor interface issues</li><li>Fixes an issue with flickering toolTips in Windows 7</li></ul><p>New Features &amp; Fixes for tool <a href="https://3d-kstudio.com/product/batch-render-relink/">Batch Render&amp;Relink</a></p><ul class="checkbox"><li>Adds capability to render in batch mode using Maxwell Renderer</li><li>More accuracy find compatible renderer by material</li><li>Fixes an issue with using Vray Frame Buffer for rendering thumbnails in Vray Next.</li><li>Uses real World and mapChannel settings from materials when rendering preview for materials.( Avalable only with default material's studio)</li><li>Fixes a bug whith rendering some 3d models. [Batch Render&amp;Relink]</li><li>Fixes a bug when rendering preview works very slowly when Vray material contains displacement</li><li>Fixes a logical mistake in using variables "FilePath" and "FileName" in "Batch Render&amp;Relink" tool</li></ul><p></p><p><a href="https://www.scriptspot.com/3ds-max/scripts/filepathfinder-pro-light-versions" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/filepathfinder-pro-light-versions#comments Scripts asset file bitmap collect Displace drag&drop external file find GroundWiz hdri ies ifl map MentalProxy merge organise pipeline PointCashe Proxy relink select Slate Material Editor sort SpaceWarps texture Track utility VrayProxy workflow xref Mon, 15 Jun 2009 15:19:51 +0000 Kstudio 5252 at https://www.scriptspot.com Modifier Modifier Zorb https://www.scriptspot.com/3ds-max/scripts/modifier-modifier-zorb <p>v 2.9.02: Added Octane and extra Final Render Lights to On/Off and Multiply Right click Menu</p><p>v 2.9.01: Added Multiply option to ALL modify properties window. Can now multiply existing values by a chosen value</p><p>v 2.8.03 Fixed Save preset bug (for plugins like ky_trails)</p><p>v 2.8.02 Fixed ini file bug stopping wondow for opening a 2nd time</p><p>v 2.8.00 Added Exclude text field for filtering by name. Editing Refrence targets Tab now working!!! This means you can mass edit FumeFX object settings such as speed multipliers and other FumeFX and TP properties that were previously impossible to edit!</p><p><strong>Edit ALL modifiers, ALL objects, ALL Materials, All Controllers, ALL Shadow types and ALL atmospherics/Render Effects. </strong>Work in max from a "Class-centric" way rather than a per object way. Edit thousands of object's perameters, randomize thousands of seeds, enable thousands of modifiers and more with a few clicks!</p><p><span style="text-decoration: underline;">General Features (applies to all modifiers, controllers, materails, shadows, atmos and render effects):</span></p><p><strong>MASS EDIT</strong>: Mass edit one property on all nodes at once, You can specify an absolute value, a relative value, apply an absolute value to modify, or multiply a value</p><p><strong>MASS RANDOMIZE</strong>: Randomize one property on all nodes at once</p><p><strong>SELECT/DELETE BY CLASS</strong>: Select all objects with a meshsmooth, or all spheres or all objects with a path constraint etc</p><p><strong>FULL INSTANCE/REFRENCE TOOLS</strong>: Make all objects/modifiers of a class or selection instances. Make Base object refrences. replace base objects with another obj (eg make all selected boxes an instance of a vrax proxie.) Available for Modifiers and Base objects only ATM.</p><p><strong>LOAD/SAVE PRESETS:</strong> Load and save presets in xml format for modifiers, objects, etc.</p><p><span style="text-decoration: underline;">Specific Features (Can be done to All or selected)</span>:</p><p><strong>Modifiers</strong>: Enable, Disable, Enable in viewport, Disable in viewport.</p><p><strong>PointCache Modifiers</strong>: Set ranges, Set path, Flush path, Reload, Record.</p><p><strong>FumeFX</strong>: Simulate, Load settings</p><p><strong>Lights</strong>: Turn all, selected, selected classes on or off. Multiply all light vlaues.</p><p><strong>Xref Object</strong>: Merge object</p><p><strong>Materials: Show/Hide In Viewport</strong>:&nbsp; Shows the material in the viewport. Doesnt work with texture maps yet.</p><p><strong>Bitmap Gamma:</strong>&nbsp;Mass edit the bitmap load gamma settings. Choose auto or an overide value. Max 2014+</p><p><strong>Spring Controller</strong>: Modifyspring controller settings (Needs its own section as springs are controlled differently with maxscript).</p><p><strong>Merge Xref Controller</strong>:&nbsp; Merges All/Selected controllers</p><p><img src="/files/u439/modmod_main.jpg" alt="" width="638" height="450" /></p><p><img src="/files/u439/modmod_modifiers.jpg" alt="" width="638" height="608" /></p><p></p><p><a href="https://www.scriptspot.com/3ds-max/scripts/modifier-modifier-zorb" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/modifier-modifier-zorb#comments Scripts edit materials modifiers Objects Tools zorb Tue, 14 Aug 2007 06:15:16 +0000 Jordan Walsh 4105 at https://www.scriptspot.com EffectsChannelSet https://www.scriptspot.com/3ds-max/scripts/effectschannelset <p><img src="http://3d-kstudio.com/downloads/maxscripts/trackscripts_img/effectschannel.gif" alt="Object ID and Material ID" align="top" /></p> <ul> <li>Management the <strong>Material ID and Objects ID</strong>.</li> <li>Assigning a wirecolor for objects.</li> <li>Automated creation MultiMatteElement for <strong>V-Ray</strong> renderer.</li> <li>Automated creation MatteRenderElement for <strong>Mental Ray</strong> renderer.</li> <li>Automate creation of CMasking_Mask for <strong>Corona Renderer</strong>.</li> </ul> <p> <strong>EffectsChannel v1.50</strong></p> <ul> Adds ability to render mask for selected objects by materials<br /> Fixes a issue with placing to Medit the vray materials by effectID.</ul> <p><strong>EffectsChannel v1.55</strong></p> <ul>Adds ability to assign ID to materials by material type.<br /> <a href="/files/u793/effectschannel_materials_type_0.jpg"><img src="/files/u793/med_effectschannel_materials_type.jpg" alt="" width="120" height="120" /></a> </ul> <p><strong>EffectsChannel v1.57</strong></p> <ul> Add support to <a href="http://lastjedioutpost.ru/?l=en&amp;p=effectschannelex" target="_blank" rel="nofollow">EffectsChannelEx</a> from Pavel Kuznetsov.<br /> This plugin allow to work with Material ID Channel in the range from 0 to 255.<br /> You can download it here <a href="http://lastjedioutpost.ru/?l=en&amp;p=effectschannelex&amp;s=download" target="_blank" rel="nofollow">Download</a><br /> if you not use this plugin the "EffectsChannel" script will be working as previously. </ul> <p><strong>EffectsChannel v1.60</strong></p> <ul> Adds support to Corona Renderer:<br /> Automate creation of CMasking_Mask. </ul> </p> <p><a href="https://www.scriptspot.com/3ds-max/scripts/effectschannelset" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/effectschannelset#comments Scripts automated Corona EffectsChannel MaterialiD mental ray MultiMatte ObjectiD RenderElements Track VRay Wire Color Sun, 10 May 2009 23:30:06 +0000 Kstudio 5181 at https://www.scriptspot.com removeMissingPlugins https://www.scriptspot.com/3ds-max/scripts/removemissingplugins <p>This is a small script for completely removing all references to missing plugins from your 3ds Max scene. For more details when running the tool, make sure to also read the info printed to the MAXScript listener.</p> <p><strong>Use with care (!) and do not save the results under the same file name!</strong></p> <p>The script will replace any missing plugin object with the first usable alternative object of the same class (e.g. a missing render effect will be replaced by the first available render effect). I cannot give any guarantees this will not mess up your data, your machine or your live.</p> https://www.scriptspot.com/3ds-max/scripts/removemissingplugins#comments Scripts missing plugin remove replace utility Tue, 21 Sep 2010 08:14:28 +0000 Martin Breidt 6383 at https://www.scriptspot.com