ScriptSpot - Your community resource for 3ds Max tools http://www.scriptspot.com/frontpage/wp-signup.php en Maxscript 101 - Free Online Training http://www.scriptspot.com/3ds-max/tutorials/maxscript-101-free-online-training <p>&nbsp;</p> <p>The creator of Maxscript (John Wainwright) has made his <a href="http://www.lyric.com/maxscript101/index.htm">previously commercial training DVD</a> available for free on Vimeo! It's broken up into easy to watch chunks and even though it's a bit dated it remains one of the best introductions to MAXScript available.</p> <p><em>A sincere thanks from the ScriptSpot community to John Wainwright for releasing his incredibly valuable training series for free and to our very own "Garp" for putting in the time to get the video split into sections &amp; uploaded. Thanks!</em></p> <p><a href="http://vimeo.com/album/1514565"><img src="/files/1/shot3.gif" alt="" width="229" height="177" /></a></p> </p> <p><a href="http://www.scriptspot.com/3ds-max/tutorials/maxscript-101-free-online-training" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/tutorials/maxscript-101-free-online-training#comments Tutorials free Mon, 14 Feb 2011 16:49:46 +0000 Admin 6789 at http://www.scriptspot.com Call for Python tutorials http://www.scriptspot.com/3ds-max/news/call-for-python-tutorials <p> I've been seeing a lot of discussion about using <a href="http://www.python.org/">Python</a> with 3ds Max for quite a while now... I'd love to get some resources up describing Python - 3ds Max integration / workflow / processes. If you've got or would write a beginner tutorial or even an advanced tutorial, please share it with the community! </p> <p> Some questions to get the ball rolling... What is Python? How does it compare to MAXScript? Why should someone use Python? Is Python best for end users or developers? How do you create a simple &quot;hello world&quot; Python script? </p> <p><a href="http://www.scriptspot.com/3ds-max/news/call-for-python-tutorials" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/news/call-for-python-tutorials#comments News Wed, 16 Jul 2008 07:28:14 +0000 Admin 4543 at http://www.scriptspot.com DarkScintilla: Maxscript Editor dark scheme http://www.scriptspot.com/3ds-max/scripts/darkscintilla-maxscript-editor-dark-scheme <p>A dark color scheme for the Maxscript Editor, inspired by dark schemes available for other IDEs</p> <p>As i was doing more and more max scripting lately, the urge to do something with the eye hurting Maxscript Editor colors escalated. So i sat down today and had a walkthrough on the various options Scintilla (Maxscript Editors core) provides.</p> <p><img src="http://www.frogsinspace.at/downloads/darkscintilla_band.png" alt="" /></p> <p>&nbsp;</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/darkscintilla-maxscript-editor-dark-scheme" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/darkscintilla-maxscript-editor-dark-scheme#comments Scripts Color colour dark editor maxscript scheme Fri, 05 Aug 2011 05:39:06 +0000 spacefrog 7294 at http://www.scriptspot.com Project Manager http://www.scriptspot.com/3ds-max/scripts/project-manager <div><div><a href="https://3d-kstudio.com/blog/project-manager-3-for-3ds-max-released/?utm_source=scriptspot&amp;utm_medium=website&amp;utm_campaign=21592">3rd version of Project Manager</a> gains a lot of new features for management 3D Assets.&nbsp;</div><div>There is most unique from them – the ability to assign custom previews to materials, associate files with materials, and create a gallery of files associated with any type of assets including materials.&nbsp;</div><div>You can also write a description for material and, of course, <strong>add materials to categories</strong>.</div></div><div>&nbsp;</div><div><h4>&nbsp;</h4><h4 style="font-size: 14.0004px; line-height: 14.0004px;"><strong style="margin: 0px; padding: 0px; color: #af0000;"><a href="https://3d-kstudio.com/forum/project-manager-news/project-manager-version-3-14-15/" target="_self">Project Manager version 3.14.15</a></strong></h4><div><ul><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Adds support to <strong>3Ds Max 2022</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Adds an ability to specify <strong>pivot point on rendering preview</strong> for models</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Adds an ability to <strong>add materials to templates</strong> using drag&amp;drop [Add template Material(s) function]</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Adds an ability to <strong>paint over xRef objects</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Speeds up merging 3d models</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Speeds up merging 3d models as xRef</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Fixes a bug that occurs in some scenes on opening Asset Files tab</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Fixes some issues with applying textures</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Fixes an issue with fit a proxy to the viewport on rendering preview</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Fixes an issue with removing atmospherics on rendering previews</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Fixes other some minor issues</li></ul></div><h4><strong style="margin: 0px; padding: 0px; color: #af0000;"><a href="https://3d-kstudio.com/forum/project-manager-news/project-manager-version-3-13-53/">Project Manager version 3.13.53</a></strong></h4><ul><li>Renames "Favorites" to "Categories"</li><li>Adds new abilities to<strong> filter items by categories</strong></li><li>Adds an ability to specify output filename on rendering previews for models</li><li>Adds an ability to sort and exclude files from the Gallery (look for in Auto-Assign Previews, Sorting &amp; Exclusions tab)</li><li>Adds an ability to <strong>export .VRMESH (Vray proxy) and .CGEO (Corona proxy) files to other formats</strong> through the menu</li><li><strong>Speeds up merging complex scenes</strong></li><li><strong>Speeds up opening Material Libraries</strong></li><li>Adds <strong>support to Q-Proxies</strong></li><li>Fixes an issue with updating render settings for "Batch Render&amp;Relink" tool</li><li>Fixes an issue with render settings dialog in 3ds Max 2016 version and below</li><li>Fixes an issue with isolated nodes when rendering previews</li><li>Fixes an issue with using whitespace when renaming items</li><li>Fixes a bug with creating materials from bitmaps in 3ds Max 2014</li><li>Fixes an issue with creating PBR materials from textures for Corona</li><li>Fixes an issue with creating PBR materials when V-Ray GPU is active</li><li>Fixes an interface issue with using a high screen resolution</li><li>Fixes an issue with relinking 3ds max files with Batch Render&amp;Relink tool in Fast Mode</li><li>Fixes an issue with relinking textures on merging 3ds max files</li><li>Fixes an issue with collecting and relinking material libraries on the Explorer tab when &lt;FilePath&gt; relative collect path is used</li><li>Fixes an issue with saving the size of Categories panels</li><li>Fixes some minor issues and optimization improvements</li></ul></div><div style="text-align: center;"><p style="text-align: left;"><iframe src="https://www.youtube.com/embed/cAerFOLFd-o" frameborder="0" width="680" height="460"></iframe></p></div><div>&nbsp;</div><div style="clear: both;"><iframe style="float: left;" src="https://www.youtube.com/embed/-HqiXYT8dpA" frameborder="0" width="48%"></iframe> <iframe style="float: right;" src="https://www.youtube.com/embed/_xoBdP7mNQc" frameborder="0" width="48%"></iframe></div><div style="clear: both; margin: 10px auto;">&nbsp;</div><p><a style="border: 1px solid #919191; padding: 5px 15px; vertical-align: middle; font-size: 12px !important; font-weight: bold !important; text-transform: uppercase; text-decoration: none !important; line-height: normal; color: #fff !important; display: inline-block; background-color: #468be7; margin: 4px; cursor: pointer;" href="https://3d-kstudio.com/product/project-manager/#tab-tab-changelog"> Update History for all versions. </a></p><table width="100%"><tbody><tr style="display: inline-block;" align="center"><td align="center"><div align="center">Models <a href="https://3d-kstudio.com/wp-content/uploads/2014/02/1440x900px-Project-Manager-2.jpg"> <img style="border: 0; margin-left: 4px; margin-right: 4px; max-width: 100%; height: 200px;" src="http://www.scriptspot.com/files/u793/models-tab-450x450.jpg" alt="3D Models Browser" border="0" hspace="4" /> </a></div></td><td align="center"><div align="center">Materials <a href="https://3d-kstudio.com/wp-content/uploads/2014/02/Material-Library-Asset-Browser.jpg"> <img style="border: 0; margin-left: 4px; margin-right: 4px; max-width: 100%; height: 200px;" src="https://3d-kstudio.com/wp-content/uploads/2014/02/Material-Library-Asset-Browser-360x200.jpg" alt="Materials Browser" border="0" hspace="4" /> </a></div></td><td align="center">&nbsp;</td></tr><tr style="display: inline-block;" align="center"><td align="center"><div align="center">Textures <a href="https://3d-kstudio.com/wp-content/uploads/2014/02/Bitmap-Textures-Explorer.jpg"> <img style="border: 0; margin-left: 4px; margin-right: 4px; max-width: 100%; height: 200px;" src="http://www.scriptspot.com/files/u793/bitmap_textures_explorer-450x450.jpg" alt="Textures Browser" border="0" hspace="4" /> </a></div></td><td><div align="center">IES <a href="https://3d-kstudio.com/wp-content/uploads/2014/02/IES-photometric-Explorer.jpg"> <img style="border: 0; margin-left: 4px; margin-right: 4px; max-width: 100%; height: 200px;" src="http://www.scriptspot.com/files/u793/ies-photometric-explorer-450x450.jpg" alt="IES Photometric Browser" border="0" hspace="4" /> </a></div></td><td align="center"><div align="center">Asset Files <a href="https://3d-kstudio.com/wp-content/uploads/2014/02/Asset-Files-%E2%80%93-tracking-system-for-external-files.jpg"> <img style="border: 0; margin-left: 4px; margin-right: 4px; max-width: 100%; height: 200px;" src="http://www.scriptspot.com/files/u793/asset_managament-450x450.jpg" alt="Asset Tracking" border="0" hspace="4" /> </a></div></td></tr></tbody></table><p></p><p><a href="http://www.scriptspot.com/3ds-max/scripts/project-manager" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/project-manager#comments Scripts asset tracking Browser catalogue category drag&drop file hdri ies interactive map Material material library merge organise pipeline project manager Proxy relink Rendering search Slate Material Editor texture Track utility workflow xref Tue, 14 Sep 2010 16:37:17 +0000 Kstudio 6369 at http://www.scriptspot.com Sweep Profile http://www.scriptspot.com/3ds-max/scripts/sweep-profile <h3><span style="color: #000000; font-size: 12px;">The new version of <a href="https://3d-kstudio.com/product/sweep-profile/?refferal=scriptspot">Sweep Profile PRO</a> is released.</span></h3><p><strong>version&nbsp;1.00.42</strong></p><ul><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Adds support to 3Ds Max 2022</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Fixes an issue with removing atmospherics on rendering previews</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Fixes an issue with isolated nodes when rendering previews</li></ul><p><strong style="clear: both;"><span>version&nbsp;</span>1.00.36</strong>&nbsp;</p><ul><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Adds support to DWG files</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Adds Spanish localization</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Fixes an issue with adding a directory with default shapes</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Fixes some minor issues</li></ul><p><strong><span style="color: #000000; font-size: 12px;">version&nbsp;</span>1.00.28</strong></p><ul><li>Adds an ability to setup profile before rendering preview</li><li>Adds Simplified Chinese and French localizations</li><li>Fixes a bug with using plugin when 3Ds Max uses non-English localization</li><li>Fixes a bug with crashing when Corona Interactive rendering is running</li><li>Fixes other some issues</li></ul><div><p>Sweep Profile - Plugin for quick and convenient applying profiles to shape with a modifier Sweep.</p></div><p>PRO version contains 37 prepared for using architectural profiles.</p><p><img style="float: left;" src="/files/u793/sweep_profile_pro.jpg" alt="" width="450" height="450" /></p><div style="clear: both;">&nbsp;</div><p><a href="http://www.scriptspot.com/3ds-max/scripts/sweep-profile" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/sweep-profile#comments Scripts architecture Molding profile shape sweep Sweep Profile Wed, 28 Apr 2010 12:48:11 +0000 Kstudio 6010 at http://www.scriptspot.com Modifier Modifier Zorb http://www.scriptspot.com/3ds-max/scripts/modifier-modifier-zorb <p>v 2.9.03, Added property dialog filters. Save Property window position and size, Changed "coorinates" prop to "coords" to fixes Vray HDRI map</p><p>v 2.9.02: Added Octane and extra Final Render Lights to On/Off and Multiply Right click Menu</p><p>v 2.9.01: Added Multiply option to ALL modify properties window. Can now multiply existing values by a chosen value</p><p>v 2.8.03 Fixed Save preset bug (for plugins like ky_trails)</p><p>v 2.8.02 Fixed ini file bug stopping wondow for opening a 2nd time</p><p>v 2.8.00 Added Exclude text field for filtering by name. Editing Refrence targets Tab now working!!! This means you can mass edit FumeFX object settings such as speed multipliers and other FumeFX and TP properties that were previously impossible to edit!</p><p><strong>Edit ALL modifiers, ALL objects, ALL Materials, All Controllers, ALL Shadow types and ALL atmospherics/Render Effects. </strong>Work in max from a "Class-centric" way rather than a per object way. Edit thousands of object's parameters, randomize thousands of seeds, enable thousands of modifiers and more with a few clicks!</p><p><span style="text-decoration: underline;">General Features (applies to all modifiers, controllers, materails, shadows, atmos and render effects):</span></p><p><strong>MASS EDIT</strong>: Mass edit one property on all nodes at once, You can specify an absolute value, a relative value, apply an absolute value to modify, or multiply a value</p><p><strong>MASS RANDOMIZE</strong>: Randomize one property on all nodes at once</p><p><strong>SELECT/DELETE BY CLASS</strong>: Select all objects with a meshsmooth, or all spheres or all objects with a path constraint etc</p><p><strong>FULL INSTANCE/REFRENCE TOOLS</strong>: Make all objects/modifiers of a class or selection instances. Make Base object refrences. replace base objects with another obj (eg make all selected boxes an instance of a vrax proxie.) Available for Modifiers and Base objects only ATM.</p><p><strong>LOAD/SAVE PRESETS:</strong> Load and save presets in xml format for modifiers, objects, etc.</p><p><span style="text-decoration: underline;">Specific Features (Can be done to All or selected)</span>:</p><p><strong>Modifiers</strong>: Enable, Disable, Enable in viewport, Disable in viewport.</p><p><strong>PointCache Modifiers</strong>: Set ranges, Set path, Flush path, Reload, Record.</p><p><strong>FumeFX</strong>: Simulate, Load settings</p><p><strong>Lights</strong>: Turn all, selected, selected classes on or off. Multiply all light vlaues.</p><p><strong>Xref Object</strong>: Merge object</p><p><strong>Materials: Show/Hide In Viewport</strong>:&nbsp; Shows the material in the viewport. Doesnt work with texture maps yet.</p><p><strong>Bitmap Gamma:</strong>&nbsp;Mass edit the bitmap load gamma settings. Choose auto or an overide value. Max 2014+</p><p><strong>Spring Controller</strong>: Modifyspring controller settings (Needs its own section as springs are controlled differently with maxscript).</p><p><strong>Merge Xref Controller</strong>:&nbsp; Merges All/Selected controllers</p><p><img src="/files/u439/modmod_main.jpg" alt="" width="638" height="450" /></p><p><img src="/files/u439/modmod_modifiers.jpg" alt="" width="638" height="608" /></p><p></p><p><a href="http://www.scriptspot.com/3ds-max/scripts/modifier-modifier-zorb" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/modifier-modifier-zorb#comments Scripts edit materials modifiers Objects Tools zorb Tue, 14 Aug 2007 06:15:16 +0000 Jordan Walsh 4105 at http://www.scriptspot.com Relink Bitmaps http://www.scriptspot.com/3ds-max/scripts/relink-bitmaps <p>&nbsp;2.11 Changelog:</p><ul><li>Fixed bug where Relink Bitmaps wouldn't launch</li><li>Fixed bug with 'Search Max File Path' option</li><li>Resizable missing bitmaps window (finally)</li></ul><p>2.10 Changelog:</p><ul><li>Added support for FStorm Render - Bitmaps/Lights/Proxies, thanks to Nikita Gushchin<span style="color: #757575;">!</span></li><li>Fixed the "$directory not recognized" error</li><li>[NEW] Option to automatically search the Max scene directory</li></ul><p>2.09 Changelog:</p><ul><li>CoronaBitmap / CoronaProxy / CoronaLight support added (this didn't get added to 2.08 even though I meant it to).</li><li>Changed the functionality of the read-only browse (because I didn't like how I did it last verison)</li><li>Fixed the stupid error with the "RemindMe=" bug that users experienced when they pressed "Remind Me in a week"</li><li>Octane render is still impossible for me to support at the moment, they handled filenames strangely. &nbsp;Contact them if you want support added, my forum name on their forums is colinsenner.</li></ul><p>2.08 Changelog:</p><ul><li style="line-height: 18px;">Corona Render fully supported</li><li>Browse buttons are Read-only share friendly</li><li>Attempted to support Octane Render, but the way they are exposing their custom map types like Image_Texture are not in line with any other plugin I’ve seen, if you want Octane support, it’d be best to contact them on their forums or email directly to help me resolve the issue, they were unhelpful when I attempted to contact them to resolve this. &nbsp;My forum name on Octane forums is colinsenner.</li></ul><p>2.07 Changelog:</p><ul><li>Point Cache files are now supported</li><li>Fixed ‘directory not recognized: $’ error</li><li>Long overdue change to the way missing bitmaps are displayed, they are now displayed filename first, as requested by 100s of you. &nbsp;Sorry this took so long.</li></ul><p><strong>Relink Bitmaps</strong>&nbsp;is a script to easily relink all missing files (Bitmaps, VRayMeshes, Mental Ray Proxies, VRayHDRI, IES, etc) when they change directories or when you move computers, check out the short video tutorial below for more detailed information.</p><p>Unlike some other scripts of its kind, this is <strong>free!</strong>&nbsp;&nbsp;There is a small donation link within the script if you choose to donate, I will remove the nag. &nbsp;It is a simple licensing system, that does not force you to transfer network cards or be connected to the internet and will work with <em>all </em>versions of Max that are supported by the script. &nbsp;If you choose to donate I'll be more than happy to license multiple computers as well. </p><p><a href="http://www.scriptspot.com/3ds-max/scripts/relink-bitmaps" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/relink-bitmaps#comments Scripts bitmap bitmap relinking bitmap repathing bitmaps cache colin colin senner file file path finder find bitmap finder finding bitmaps free ies files missing bitmaps missing maps missing textures mr proxies Path point point cache Proxy recursive bitmap relink vray meshes vrayies Fri, 13 Jul 2007 22:34:23 +0000 colinsenner 4078 at http://www.scriptspot.com EffectsChannelSet http://www.scriptspot.com/3ds-max/scripts/effectschannelset <p><img src="http://3d-kstudio.com/downloads/maxscripts/trackscripts_img/effectschannel.gif" alt="Object ID and Material ID" align="top" /></p> <ul> <li>Management the <strong>Material ID and Objects ID</strong>.</li> <li>Assigning a wirecolor for objects.</li> <li>Automated creation MultiMatteElement for <strong>V-Ray</strong> renderer.</li> <li>Automated creation MatteRenderElement for <strong>Mental Ray</strong> renderer.</li> <li>Automate the creation of CMasking_Mask for <strong>Corona Renderer</strong>.</li> </ul> <p></p> <p><strong>EffectsChannel v1.64</strong></p> <ul> <li>Fixes an issue with assigning ID to sub-materials in the version 1.62</li> </ul> <p><strong>EffectsChannel v1.62</strong></p> <ul> <li>This version speed-up opening on complex scenes.<br /> The time of opening on a very big scene decreased from 16 sec to 0.094sec.</li> </ul> <p><strong>EffectsChannel v1.60</strong></p> <ul> <li>Adds support to Corona Renderer: Automate creation of CMasking_Mask.</li> </ul> </p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/effectschannelset" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/effectschannelset#comments Scripts automated Corona EffectsChannel MaterialiD mental ray MultiMatte ObjectiD RenderElements Track VRay Wire Color Sun, 10 May 2009 23:30:06 +0000 Kstudio 5181 at http://www.scriptspot.com Universal Material Converter http://www.scriptspot.com/3ds-max/scripts/universal-material-converter <p>This Universal Material Converter is an enhanced version of the old AMC script. It convert materials between renderengines. It converts from Autodesk Materials and also converts textures as much as possible when needed.<br /> Currently supported renderengines are: MentalRay, V-Ray, iRay, Corona, Scanline, FStorm, ART, Arnold, Octane, Redshift (beta)<br /> Coming up: Maxwellrender (maybe)</p> <p>You will need at least have a demo version of the renderengines installed if you want to be able to support conversions.</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/universal-material-converter" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/universal-material-converter#comments Scripts Thu, 25 Feb 2016 15:25:33 +0000 Stefan Twigt 13268 at http://www.scriptspot.com Fracture Voronoi http://www.scriptspot.com/3ds-max/scripts/fracture-voronoi <p>This script breaks any mesh while preserving its volume.</p> <p><img src="http://www.scriptspot.com/files/fv_v1_1.jpg" /></p> http://www.scriptspot.com/3ds-max/scripts/fracture-voronoi#comments Scripts division fracture fragmentation voronoi Sun, 05 Apr 2009 11:47:52 +0000 Garp 5092 at http://www.scriptspot.com