ScriptSpot - Your community resource for 3ds Max tools https://www.scriptspot.com/ en Maxscript 101 - Free Online Training https://www.scriptspot.com/3ds-max/tutorials/maxscript-101-free-online-training <p>&nbsp;</p> <p>The creator of Maxscript (John Wainwright) has made his <a href="http://www.lyric.com/maxscript101/index.htm">previously commercial training DVD</a> available for free on Vimeo! It's broken up into easy to watch chunks and even though it's a bit dated it remains one of the best introductions to MAXScript available.</p> <p><em>A sincere thanks from the ScriptSpot community to John Wainwright for releasing his incredibly valuable training series for free and to our very own "Garp" for putting in the time to get the video split into sections &amp; uploaded. Thanks!</em></p> <p><a href="http://vimeo.com/album/1514565"><img src="/files/1/shot3.gif" alt="" width="229" height="177" /></a></p> </p> <p><a href="https://www.scriptspot.com/3ds-max/tutorials/maxscript-101-free-online-training" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/tutorials/maxscript-101-free-online-training#comments Tutorials free Mon, 14 Feb 2011 16:49:46 +0000 Admin 6789 at https://www.scriptspot.com Call for Python tutorials https://www.scriptspot.com/3ds-max/news/call-for-python-tutorials <p> I've been seeing a lot of discussion about using <a href="http://www.python.org/">Python</a> with 3ds Max for quite a while now... I'd love to get some resources up describing Python - 3ds Max integration / workflow / processes. If you've got or would write a beginner tutorial or even an advanced tutorial, please share it with the community! </p> <p> Some questions to get the ball rolling... What is Python? How does it compare to MAXScript? Why should someone use Python? Is Python best for end users or developers? How do you create a simple &quot;hello world&quot; Python script? </p> <p><a href="https://www.scriptspot.com/3ds-max/news/call-for-python-tutorials" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/news/call-for-python-tutorials#comments News Wed, 16 Jul 2008 07:28:14 +0000 Admin 4543 at https://www.scriptspot.com Universal Material Converter https://www.scriptspot.com/3ds-max/scripts/universal-material-converter <p>This Universal Material Converter is an enhanced version of the old AMC script. It convert materials between renderengines. It converts from Autodesk Materials and also converts textures as much as possible when needed.<br /> Currently supported renderengines are: MentalRay, V-Ray, iRay, Corona, Scanline, FStorm, ART, Arnold, Octane, Redshift (beta)<br /> Coming up: Maxwellrender (maybe)</p> <p>You will need at least have a demo version of the renderengines installed if you want to be able to support conversions.</p> <p><a href="https://www.scriptspot.com/3ds-max/scripts/universal-material-converter" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/universal-material-converter#comments Scripts Thu, 25 Feb 2016 15:25:33 +0000 Stefan Twigt 13268 at https://www.scriptspot.com Project Manager https://www.scriptspot.com/3ds-max/scripts/project-manager <div style="text-align: center;"><h3><a href="https://3d-kstudio.com/blog/project-manager-3-for-3ds-max-released/?utm_source=scriptspot&amp;utm_medium=scriptspot&amp;utm_campaign=21592"><strong>Project Manager 3 for 3ds Max Released</strong></a></h3></div><div><div>3rd version of Project Manager gains a lot of new features for management 3D Assets.&nbsp;</div><div>There is most unique from them – the ability to assign custom previews to materials, associate files with materials, and create a gallery of files associated with any type of assets including materials.&nbsp;</div></div><div>You can also write a description for material and, of course, add materials to favorites.</div><div>&nbsp;</div><div>Customers of 2nd version can upgrade to 3rd version with discount</div><div><div>&nbsp;</div></div><div style="text-align: center;"><h4><strong><a href="https://3d-kstudio.com/blog/project-manager-3-for-3ds-max-released/?utm_source=scriptspot&amp;utm_medium=website&amp;utm_campaign=21592">Read more and download</a></strong></h4><p><strong><br /></strong></p><div style="text-align: left;"><div><h4 style="font-size: 14.0004px; line-height: 14.0004px;"><a style="margin: 0px; padding: 0px; text-decoration: none; color: #af0000;" href="https://3d-kstudio.com/forum/project-manager-news/project-manager-version-3-10-27/"><strong>Project Manager version 3.10.27</strong></a></h4><div style="font-size: 12px; color: #000000;">&nbsp;</div><div><ul class="checkbox"><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><span style="color: #000000;"><span style="font-size: 12px;">Ability to create<strong> PBR (Physically Based Rendering) materials</strong> when dragging multiple <strong>bitmaps</strong>.</span></span></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><span style="color: #000000;"><span style="font-size: 12px;">Adds an ability to change item's preview size in the list using CTRL with mouse wheel</span></span></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><span style="color: #000000;"><span style="font-size: 12px;">Adds buttons to the toolbar on the Textures tab for creating materials from selected bitmaps</span></span></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><span style="color: #000000;"><span style="font-size: 12px;">Adds a <strong>new BatchModes</strong> to 'Batch Render&amp;Relink' <strong>API</strong> - #RelinkPreSave, #RelinkPostSave. See an example in file "presetsAPI examplesBatch Script Example.ms"</span></span></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><span style="color: #000000;"><span style="font-size: 12px;">Fixes an issue with display search result when searching in comments is on</span></span></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><span style="color: #000000;"><span style="font-size: 12px;">Fixes a bug with merging models when Corona Interactive rendering is running</span></span></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><span style="color: #000000;"><span style="font-size: 12px;">Fixes an issue with placing materials to Slate Material Editor when option "Convert file paths to UNC" is turned on</span></span></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><span style="color: #000000;"><span style="font-size: 12px;">Fixes an issue with creating PBR materials from SBSAR files in 3ds Max 2017 and below</span></span></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><span style="color: #000000;"><span style="font-size: 12px;">Fixes an issue with getting information about bitmaps from the cache</span></span></li></ul></div><h4 style="font-size: 14.0004px; line-height: 14.0004px;"><a href="https://3d-kstudio.com/forum/project-manager-news/project-manager-version-3-10-06/"><strong>Project Manager version 3.10.06</strong></a></h4></div><div><ul class="checkbox"><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Adds support to <strong>3ds Max 2021</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Adds an ability to create <strong>Physically Based Rendering</strong> (PBR) materials from SBSAR files</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Adds an ability to create "<strong>OSL Map</strong>" texturemaps from OSL files</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Adds an ability to create "<strong>HDRI Environment</strong>" texturemaps from HDR and EXR files</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Adds an ability to specify the level of similarity of filenames for associated thumbnails when using fuzzy searching ["Auto-Assign Preview"]</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Adds an ability to create new Favorites on the "Favorites" dialog</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Adds an ability to move selected external asset files using the new menu-item "Move to" [Asset Files Tab]</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Displays number of items in the file's gallery</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Fixes an issue with relink asset files in the version 3.09.15</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Fixes an issue with getting a preview for some DWG files</li></ul></div></div><p style="text-align: left;"><iframe src="https://www.youtube.com/embed/XDgY_iznG0s" frameborder="0" width="680" height="460"></iframe></p></div><div>&nbsp;</div><div style="clear: both;"><iframe style="float: left;" src="https://www.youtube.com/embed/-HqiXYT8dpA" frameborder="0" width="48%"></iframe> <iframe style="float: right;" src="https://www.youtube.com/embed/_xoBdP7mNQc" frameborder="0" width="48%"></iframe></div><div style="clear: both; margin: 10px auto;">&nbsp;</div><p><a style="border: 1px solid #919191; padding: 5px 15px; vertical-align: middle; font-size: 12px !important; font-weight: bold !important; text-transform: uppercase; text-decoration: none !important; line-height: normal; color: #fff !important; display: inline-block; background-color: #468be7; margin: 4px; cursor: pointer;" href="https://3d-kstudio.com/product/project-manager/#tab-tab-changelog">Update History for all versions.</a></p><table width="100%"><tbody><tr style="display: inline-block;" align="center"><td align="center"><div align="center">Models <a href="https://3d-kstudio.com/wp-content/uploads/2014/02/1440x900px-Project-Manager-2.jpg"> <img style="border: 0; margin-left: 4px; margin-right: 4px; max-width: 100%; height: 200px;" src="http://www.scriptspot.com/files/u793/models-tab-450x450.jpg" alt="3D Models Browser" border="0" hspace="4" /> </a></div></td><td align="center"><div align="center">Materials <a href="https://3d-kstudio.com/wp-content/uploads/2014/02/Material-Library-Asset-Browser.jpg"> <img style="border: 0; margin-left: 4px; margin-right: 4px; max-width: 100%; height: 200px;" src="https://3d-kstudio.com/wp-content/uploads/2014/02/Material-Library-Asset-Browser-360x200.jpg" alt="Materials Browser" border="0" hspace="4" /> </a></div></td><td align="center">&nbsp;</td></tr><tr style="display: inline-block;" align="center"><td align="center"><div align="center">Textures <a href="https://3d-kstudio.com/wp-content/uploads/2014/02/Bitmap-Textures-Explorer.jpg"> <img style="border: 0; margin-left: 4px; margin-right: 4px; max-width: 100%; height: 200px;" src="http://www.scriptspot.com/files/u793/bitmap_textures_explorer-450x450.jpg" alt="Textures Browser" border="0" hspace="4" /> </a></div></td><td><div align="center">IES <a href="https://3d-kstudio.com/wp-content/uploads/2014/02/IES-photometric-Explorer.jpg"> <img style="border: 0; margin-left: 4px; margin-right: 4px; max-width: 100%; height: 200px;" src="http://www.scriptspot.com/files/u793/ies-photometric-explorer-450x450.jpg" alt="IES Photometric Browser" border="0" hspace="4" /> </a></div></td><td align="center"><div align="center">Asset Files <a href="https://3d-kstudio.com/wp-content/uploads/2014/02/Asset-Files-%E2%80%93-tracking-system-for-external-files.jpg"> <img style="border: 0; margin-left: 4px; margin-right: 4px; max-width: 100%; height: 200px;" src="http://www.scriptspot.com/files/u793/asset_managament-450x450.jpg" alt="Asset Tracking" border="0" hspace="4" /> </a></div></td></tr></tbody></table><p></p><p><a href="https://www.scriptspot.com/3ds-max/scripts/project-manager" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/project-manager#comments Scripts asset tracking Browser catalogue category drag&drop file hdri ies interactive map Material material library merge organise pipeline project manager Proxy relink Rendering search Slate Material Editor texture Track utility workflow xref Tue, 14 Sep 2010 16:37:17 +0000 Kstudio 6369 at https://www.scriptspot.com Sweep Profile https://www.scriptspot.com/3ds-max/scripts/sweep-profile <h3><span style="color: #000000; font-size: 12px;">The new version of <a href="https://3d-kstudio.com/product/sweep-profile/?refferal=scriptspot">Sweep Profile PRO</a> is released.</span></h3><p><strong><span style="color: #000000; font-size: 12px;">New features and fixes for Sweep Profile version&nbsp;</span>1.00.28</strong></p><ul><li>Adds an ability to setup profile before rendering preview</li><li>Adds Simplified Chinese and French localizations</li><li>Fixes a bug with using plugin when 3Ds Max uses non-English localization</li><li>Fixes a bug with crashing when Corona Interactive rendering is running</li><li>Fixes other some issues</li></ul><div><p><strong><span>New features and fixes for Sweep Profile version&nbsp;</span>1.00.20</strong></p><ul><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Adds an ability to rename profiles</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Adds the ability to merge shape to the scene using the context menu</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Move to directory and category "Kstudio"</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Fixes an issue with correct display the maximized plugin window on some monitors</li></ul></div><p>Sweep Profile - Plugin for quick and convenient applying profiles to shape with a modifier Sweep.<br />PRO version contains 37 prepared for using architectural profiles.</p><p><img style="float: left;" src="/files/u793/sweep_profile_pro.jpg" alt="" width="450" height="450" /></p><div style="clear: both;">&nbsp;</div><p><a href="https://www.scriptspot.com/3ds-max/scripts/sweep-profile" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/sweep-profile#comments Scripts architecture Molding profile shape sweep Sweep Profile Wed, 28 Apr 2010 12:48:11 +0000 Kstudio 6010 at https://www.scriptspot.com Fracture Voronoi https://www.scriptspot.com/3ds-max/scripts/fracture-voronoi <p>This script breaks any mesh while preserving its volume.</p> <p><img src="http://www.scriptspot.com/files/fv_v1_1.jpg" /></p> https://www.scriptspot.com/3ds-max/scripts/fracture-voronoi#comments Scripts division fracture fragmentation voronoi Sun, 05 Apr 2009 11:47:52 +0000 Garp 5092 at https://www.scriptspot.com FilePathFinder Pro & Light versions https://www.scriptspot.com/3ds-max/scripts/filepathfinder-pro-light-versions <p>Using the <a href="https://3d-kstudio.com/product/filepathfinder/">FilePathFinder</a> you can be sure that you have&nbsp;<strong>complete control over external links into your scenes</strong>.<br /> <strong></strong></p><p><strong>Asset tracking features include support for XREF files and easy linking with external files.</strong></p><p>Using the FilePathFinder (and <a href="https://3d-kstudio.com/wp-content/uploads/2014/03/Batch-RenderRelink-3d-Max-Asset-Files-2.jpg">Batch Render&amp;Relink</a>), you can <strong>search for missing assets and relink external files</strong>.</p><p>In addition, files that are linked to selected objects are displayed in Interactive Mode, and bitmap textures can be toggled and placed within the Material Editor.</p><p>Also with this tool, you can easily make an <strong>archive a 3ds Max scene.</strong></p><p><strong></strong>Note that <strong>FilePathFinder supports the highest number of asset types of any plug-in.</strong></p><p>&nbsp;<img style="vertical-align: middle; display: block; margin-left: auto; margin-right: auto;" src="/files/u793/filepathfinder_banner.jpg" alt="" width="638" height="264" /></p><div style="clear: both;">For example, FilePathFinder is the only plugin that can display and relink Vray Lens effects, even with missing bitmaps. In addition, scenes may be archived and easily sent to render services such as RebusFarm.<p>The Batch Render&amp;Relink tool helps <strong>manage your asset files into the 3D model and material libraries in Batch Mode</strong>.</p><p>BR&amp;R is capable of rendering <strong>thumbnails for 3D models, materials, and IES photometric files.</strong></p><p>Batch Mode makes for an easy way to gather and compile many assets at once.</p></div><hr /><p><strong>New Features &amp; Fixes for <a href="https://3d-kstudio.com/product/filepathfinder/">FilePathFinder Pro</a></strong></p><ul class="checkbox"><li>Adds support to ArchVision RPC. Display native preview.</li><li>Adds support to ".MC" files in Point Cache modifier</li><li>Adds an ability to rendering previews using Corona Frame Buffer. [Batch Render&amp;Relink]</li><li>Drops support to 3ds Max 2013</li><li>The methods of generation preview for Substance and additional 3ds Max image formats (such as vrimg and etc.) was rewritten.</li><li>Move plugin to directory and category "Kstudio"</li><li>Fixes a bug with relinking scenes that contain IES files using Batch Render&amp;Relink tool[Batch Render&amp;Relink]</li><li>Fixes an issue with correct display the maximized plugin window on some monitors</li><li>Fixes an issue with the ability to refresh the listview using the F5 key</li><li>Fixes some minor issues with the interface</li><li>Fixes a bug with Asset Management scenes which contains Containers</li><li>Fixes other minor issues and performance improvements</li></ul><p></p><p><a href="https://www.scriptspot.com/3ds-max/scripts/filepathfinder-pro-light-versions" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/filepathfinder-pro-light-versions#comments Scripts asset file bitmap collect Displace drag&drop external file find GroundWiz hdri ies ifl map MentalProxy merge organise pipeline PointCashe Proxy relink select Slate Material Editor sort SpaceWarps texture Track utility VrayProxy workflow xref Mon, 15 Jun 2009 15:19:51 +0000 Kstudio 5252 at https://www.scriptspot.com EffectsChannelSet https://www.scriptspot.com/3ds-max/scripts/effectschannelset <p><img src="http://3d-kstudio.com/downloads/maxscripts/trackscripts_img/effectschannel.gif" alt="Object ID and Material ID" align="top" /></p> <ul> <li>Management the <strong>Material ID and Objects ID</strong>.</li> <li>Assigning a wirecolor for objects.</li> <li>Automated creation MultiMatteElement for <strong>V-Ray</strong> renderer.</li> <li>Automated creation MatteRenderElement for <strong>Mental Ray</strong> renderer.</li> <li>Automate the creation of CMasking_Mask for <strong>Corona Renderer</strong>.</li> </ul> <p></p> <p><strong>EffectsChannel v1.62</strong></p> <ul> <li>This version speed-up opening on complex scenes.<br /> The time of opening on a very big scene decreased from 16 sec to 0.094sec.</li> </ul> <p><strong>EffectsChannel v1.60</strong></p> <ul> <li>Adds support to Corona Renderer: Automate creation of CMasking_Mask.</li> </ul> </p> <p><a href="https://www.scriptspot.com/3ds-max/scripts/effectschannelset" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/effectschannelset#comments Scripts automated Corona EffectsChannel MaterialiD mental ray MultiMatte ObjectiD RenderElements Track VRay Wire Color Sun, 10 May 2009 23:30:06 +0000 Kstudio 5181 at https://www.scriptspot.com Batch Camera Render https://www.scriptspot.com/3ds-max/scripts/batch-camera-render <p><img src="/files/u431/batchcam15.jpg" alt="" width="450" height="706" /></p> <p>This script aims to replace standard 3dsmax's Batch Render and imitates Houdini Output Node workflow. Using it you can specify rendering parameters - frame size, frame number, output path - directly to camera object, so every camera in scene 'knows' what it intended to render. Additional functionality is Lighting Assignment - you can specify which light will be turn on or off for selected camera during the rendering.</p> <p><strong>1.16:</strong></p> <ul> <li><strong>CoronaSun supported inside Daylight System</strong></li> </ul> <p>1.15:</p> <ul> <li>Don't Save Render Elements Checkbox (Thanks to antomor)</li> <li>Limited support for camera objects in xref scene files (Only root objects in first level xrefs. Cameras in nested xrefs not supported)</li> </ul> <p>1.13 Bugfix:</p> <ul> <li>Deadline submission should work now<strong><br /></strong></li> </ul> <p>1.12 New Feature:</p> <ul> <li><strong>Deadline support.</strong><br />Very basic imlementation, it allows you to submit your jobs on a deadline server. Enter deadline repository address and check "<strong>Use Deadline</strong>" checkbox. Other checkbox doesn't matter in this case ("Net render", "Show Submit Dialog").<br />Probably it requires Deadline 3ds max Submitter installed. I didn't have a chance to check it on a clean machine.</li> </ul> <p>1.11 Features and fixes:</p> <ul> <li>State sets support added</li> <li>"projectname" keyword added which resolves to project's folder name</li> <li>other fixes and improvements</li> </ul> <p>1.10.3b Fixes:</p> <ul> <li>Crash when vray ir/lcache maps are set to auto-save</li> <li>Region render was not set properly during the rendering</li> </ul> <p>This is major update of the script, so it may not be as stable as before. Backup scenes or cameras at least before running this version. More information can be found here - <a href="http://sergepogosyan.com/batchcam/batchcam-1.10b.html">1.10b Multiple presets for each camera</a></p> <p>Previous updates:</p> <p>1.10.2b Fixes:</p> <ul> <li>Problems with render elements paths</li> <li>Copy/paste of render region settings</li> <li>Properly convert render region values when change resolution</li> </ul> <p>New features:</p> <ul> <li><strong>Multiple presets for each camera</strong></li> <li>New keyword %presetname% to support multiple presets</li> <li>Distributed rendering checkbox added to vray common settings</li> <li>Bugfix - Net render not starting after cancelling during local rendering.</li> <li>Improved performance with scenes with lots of cameras</li> <li>Added support of<strong> Vray RT</strong> as a production renderer</li> <li>Added support of using <a title="MFRender" href="http://www.scriptspot.com/3ds-max/scripts/mfrender"><strong>MFRender</strong></a> script to render scenes through BatchCamera script.</li> <li>Bugfix - Error was popping up sometimes during drag-n-drop</li> <li>Bugfix - Render elements didn't render in certain conditions</li> <li>Bugfix - Pre-render/post-render scripts didn't work on network rendering</li> <li>Bugfix - Select All and Toggle All buttons didn't work properly</li> </ul> <p>Here are some details: <a href="http://usakhelo.github.io/batchcam/batchcam-1.9.20.html">http://usakhelo.github.io/batchcam/batchcam-1.9.20.html</a><strong><br /></strong></p> </p> <p><a href="https://www.scriptspot.com/3ds-max/scripts/batch-camera-render" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/batch-camera-render#comments Scripts Batch Render Render Cameras Rendering Rendering Manager VRay Thu, 12 Feb 2009 11:29:44 +0000 sergo 4958 at https://www.scriptspot.com Modifier Modifier Zorb https://www.scriptspot.com/3ds-max/scripts/modifier-modifier-zorb <p>v 2.9.02: Added Octane and extra Final Render Lights to On/Off and Multiply Right click Menu</p><p>v 2.9.01: Added Multiply option to ALL modify properties window. Can now multiply existing values by a chosen value</p><p>v 2.8.03 Fixed Save preset bug (for plugins like ky_trails)</p><p>v 2.8.02 Fixed ini file bug stopping wondow for opening a 2nd time</p><p>v 2.8.00 Added Exclude text field for filtering by name. Editing Refrence targets Tab now working!!! This means you can mass edit FumeFX object settings such as speed multipliers and other FumeFX and TP properties that were previously impossible to edit!</p><p><strong>Edit ALL modifiers, ALL objects, ALL Materials, All Controllers, ALL Shadow types and ALL atmospherics/Render Effects. </strong>Work in max from a "Class-centric" way rather than a per object way. Edit thousands of object's parameters, randomize thousands of seeds, enable thousands of modifiers and more with a few clicks!</p><p><span style="text-decoration: underline;">General Features (applies to all modifiers, controllers, materails, shadows, atmos and render effects):</span></p><p><strong>MASS EDIT</strong>: Mass edit one property on all nodes at once, You can specify an absolute value, a relative value, apply an absolute value to modify, or multiply a value</p><p><strong>MASS RANDOMIZE</strong>: Randomize one property on all nodes at once</p><p><strong>SELECT/DELETE BY CLASS</strong>: Select all objects with a meshsmooth, or all spheres or all objects with a path constraint etc</p><p><strong>FULL INSTANCE/REFRENCE TOOLS</strong>: Make all objects/modifiers of a class or selection instances. Make Base object refrences. replace base objects with another obj (eg make all selected boxes an instance of a vrax proxie.) Available for Modifiers and Base objects only ATM.</p><p><strong>LOAD/SAVE PRESETS:</strong> Load and save presets in xml format for modifiers, objects, etc.</p><p><span style="text-decoration: underline;">Specific Features (Can be done to All or selected)</span>:</p><p><strong>Modifiers</strong>: Enable, Disable, Enable in viewport, Disable in viewport.</p><p><strong>PointCache Modifiers</strong>: Set ranges, Set path, Flush path, Reload, Record.</p><p><strong>FumeFX</strong>: Simulate, Load settings</p><p><strong>Lights</strong>: Turn all, selected, selected classes on or off. Multiply all light vlaues.</p><p><strong>Xref Object</strong>: Merge object</p><p><strong>Materials: Show/Hide In Viewport</strong>:&nbsp; Shows the material in the viewport. Doesnt work with texture maps yet.</p><p><strong>Bitmap Gamma:</strong>&nbsp;Mass edit the bitmap load gamma settings. Choose auto or an overide value. Max 2014+</p><p><strong>Spring Controller</strong>: Modifyspring controller settings (Needs its own section as springs are controlled differently with maxscript).</p><p><strong>Merge Xref Controller</strong>:&nbsp; Merges All/Selected controllers</p><p><img src="/files/u439/modmod_main.jpg" alt="" width="638" height="450" /></p><p><img src="/files/u439/modmod_modifiers.jpg" alt="" width="638" height="608" /></p><p></p><p><a href="https://www.scriptspot.com/3ds-max/scripts/modifier-modifier-zorb" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/modifier-modifier-zorb#comments Scripts edit materials modifiers Objects Tools zorb Tue, 14 Aug 2007 06:15:16 +0000 Jordan Walsh 4105 at https://www.scriptspot.com