ScriptSpot - Your community resource for 3ds Max tools en Maxscript 101 - Free Online Training <p>&nbsp;</p> <p>The creator of Maxscript (John Wainwright) has made his <a href="">previously commercial training DVD</a> available for free on Vimeo! It's broken up into easy to watch chunks and even though it's a bit dated it remains one of the best introductions to MAXScript available.</p> <p><em>A sincere thanks from the ScriptSpot community to John Wainwright for releasing his incredibly valuable training series for free and to our very own "Garp" for putting in the time to get the video split into sections &amp; uploaded. Thanks!</em></p> <p><a href=""><img src="/files/1/shot3.gif" alt="" width="229" height="177" /></a></p> </p> <p><a href="" target="_blank">read more</a></p> Tutorials free Mon, 14 Feb 2011 16:49:46 +0000 Admin 6789 at Call for Python tutorials <p> I've been seeing a lot of discussion about using <a href="">Python</a> with 3ds Max for quite a while now... I'd love to get some resources up describing Python - 3ds Max integration / workflow / processes. If you've got or would write a beginner tutorial or even an advanced tutorial, please share it with the community! </p> <p> Some questions to get the ball rolling... What is Python? How does it compare to MAXScript? Why should someone use Python? Is Python best for end users or developers? How do you create a simple &quot;hello world&quot; Python script? </p> <p><a href="" target="_blank">read more</a></p> News Wed, 16 Jul 2008 07:28:14 +0000 Admin 4543 at Relink Bitmaps <p><strong>Relink Bitmaps</strong>&nbsp;is a script to easily relink all missing files (Bitmaps, VRayMeshes, Mental Ray Proxies, VRayHDRI, IES, etc) when they change directories or when you move computers, check out the short video tutorial below for more detailed information.</p><p>Unlike some other scripts of its kind, this is <strong>free!</strong>&nbsp;&nbsp;There is a small donation link within the script if you choose to donate, I will remove the nag. &nbsp;It is a simple licensing system, that does not force you to transfer network cards or be connected to the internet and will work with <em>all </em>versions of Max that are supported by the script. &nbsp;If you choose to donate I'll be more than happy to license multiple computers as well.</p><p><strong>Features:</strong></p><blockquote>[*] All 3dsmax supported Bitmap Texture types<br /> [*]&nbsp;<strong>(new)</strong>&nbsp;Relinks Mental Ray Proxy files<br /> [*]&nbsp;<strong>(new)</strong>&nbsp;Relinks VRay Proxies (.vrmesh)<br /> [*]&nbsp;<strong>(new)</strong>&nbsp;Relinks VRayHDRI files<br /> [*]&nbsp;<strong>(new)</strong>&nbsp;Relinks IES files (including VRayIES files)<br /> [*]&nbsp;<strong>(new)</strong>&nbsp;Automatically checks for script updates and new versions<br /> [*] 250% speed increase from previous versions<br /> [*] Command-line mode available for automating repetative tasks (see documentation on the website)<br /> [*] Configurable default user options saving button clicks and wasted time</blockquote><p>Relink Bitmaps webpage:</p><p><a title="" href="" target="_blank"></a></p><p><strong>Supported Max versions:</strong>&nbsp;Max 2018+<br />(Older versions should work, but are not supported moving forward)</p><p></p><p><a href="" target="_blank">read more</a></p> Scripts bitmap bitmap relinking bitmap repathing bitmaps cache colin colin senner file file path finder find bitmap finder finding bitmaps free ies files missing bitmaps missing maps missing textures mr proxies Path point point cache Proxy recursive bitmap relink vray meshes vrayies Fri, 13 Jul 2007 22:34:23 +0000 colinsenner 4078 at Project Manager <div><div><a href=";utm_medium=website" target="_self">3rd version of Project Manager</a> gains a lot of new features to manage 3D Assets.&nbsp;</div><div>There is most unique from them – the ability to assign custom previews to materials, associate files with materials, and create a gallery of files associated with any type of assets including materials.&nbsp;</div><div>You can also write a description for material and, of course, assign&nbsp;<strong>categories to&nbsp;</strong><strong>materials</strong>.<br /><br /></div><div><h4 style="font-size: 14.0004px; line-height: 14.0004px;"><a href=""><strong>Project Manager version 3.23.05</strong></a></h4></div><div><strong>New Features:</strong><ul class="checkbox"><ul class="checkbox"><li>Introduces a new caching system for preview images, allowing more assets to be displayed in Listview</li><li>Optimizes the display of a large number of assets in Listview</li><li>Adds the ability to specify custom directories for preview search using the "Auto-Assign Preview" tool</li><li>Adds buttons to the panel on the Asset Tracking tab: "Show/Hide Map in Viewport," "Mass Rename Items," and "Mass Convert Images."</li><li>Adds the ability to cache assets to the database</li><li>Introduces a caching system to accelerate asset search</li><li>Some improvements to filtering textures by directory</li><li>Rewrites the caching system for use with SQLite database to improve speed and stability</li><li>Adds options to pause interactive rendering when merging models or assigning material/texture/ies (VRay/Corona/Arnold) [look in the Preferences dialog]</li><li>Adds support for MariaDB version 10.8</li><li>Provides the ability to show a map in the viewport for scene-materials</li><li>Speeds up mass-rename/move operations for assets</li></ul></ul><strong>Optimizations and Resolutions:</strong><ul class="checkbox"><ul class="checkbox"><li>Decreases memory usage</li><li>Provides additional options to optimize the database, including "Optimize," "Remove Missing Directories," and "Remove Missing Directories &amp; Files."</li><li>Resolves a bug related to drag and drop of textures and materials with Corona 10</li><li>Addresses issues with database optimization</li><li>Fixes an issue with colorizing subdirectories</li><li>Fixes a bug that occurred on some computers during asset relinking</li><li>Resolves a bug in version 3.21.02 on some computers when the database cache was enabled in SQLite mode</li><li>Extremely speeds up the conversion of paths to local/network in the database using the tool "Convert Paths in the Database."</li><li>Fixes an issue with optimizing the database with the option to remove missing files and directories</li></ul></ul><strong>Fixes:</strong><ul class="checkbox"><li>Fixes an issue with exporting models from a scene that occurred on some computers</li><li>Fixes an issue with exporting models from a scene with Vrscan files</li><li>Fixes a bug with crashing during interactive rendering of materials</li><li>Fixes an issue with artifacts during the interactive rendering of materials</li><li>Fixes a bug with crashing during interactive rendering of Substance Shaders</li><li>Fixes an issue with creating PBR Material when files have similar names</li><li>Fixes an issue with storing settings for hidden directories</li><li>Fixes a memory leak when trying to render unsupported or corrupted FBX files interactively</li><li>Fixes some issues with interactive rendering of some 3D file formats</li><li>Fixes an issue with converting some images to greyscale [Convert Images tool]</li><li>Fixes an issue with converting some images to other formats [Convert Images tool]</li><li>Fixes minor issues with relinking material libraries</li><li>Fixes an issue with destroying a layer hierarchy when merging models</li><li>Fixes an issue with the dialog "Object Place&amp;Paint" in versions 3.19.08-3.20.08</li><li>Fixes a minor issue with relinking relative paths when merging models and materials</li><li>Fixes an issue with network relative paths on the Asset Tracking tab</li><li>Fixes an issue with installation on some systems</li><li>Fixes a minor issue with the option "Open with associated application."</li></ul></div></div><div style="clear: both;"><h4 style="font-size: 14.0004px; line-height: 14.0004px;"><iframe style="color: #000000; font-size: 12px;" src="" frameborder="0" width="680" height="460"></iframe></h4></div><div style="clear: both;"><iframe style="float: left;" src="" frameborder="0" width="48%"></iframe> <iframe style="float: right;" src="" frameborder="0" width="48%"></iframe></div><div style="clear: both; margin: 10px auto;">&nbsp;</div><p><a style="border: 1px solid #919191; padding: 5px 15px; vertical-align: middle; font-size: 12px !important; font-weight: bold !important; text-transform: uppercase; text-decoration: none !important; line-height: normal; color: #fff !important; display: inline-block; background-color: #468be7; margin: 4px; cursor: pointer;" href=""> Update History for all versions. </a></p><table width="100%"><tbody><tr style="display: inline-block;" align="center"><td align="center"><div align="center">Models <a href=""> <img style="border: 0; margin-left: 4px; margin-right: 4px; max-width: 100%; height: 200px;" src="" alt="3D Models Browser" border="0" hspace="4" /> </a></div></td><td align="center"><div align="center">Materials <a href=""> <img style="border: 0; margin-left: 4px; margin-right: 4px; max-width: 100%; height: 200px;" src="" alt="Materials Browser" border="0" hspace="4" /> </a></div></td><td align="center">&nbsp;</td></tr><tr style="display: inline-block;" align="center"><td align="center"><div align="center">Textures <a href=""> <img style="border: 0; margin-left: 4px; margin-right: 4px; max-width: 100%; height: 200px;" src="" alt="Textures Browser" border="0" hspace="4" /> </a></div></td><td><div align="center">IES <a href=""> <img style="border: 0; margin-left: 4px; margin-right: 4px; max-width: 100%; height: 200px;" src="" alt="IES Photometric Browser" border="0" hspace="4" /> </a></div></td><td align="center"><div align="center">Asset Files <a href=""> <img style="border: 0; margin-left: 4px; margin-right: 4px; max-width: 100%; height: 200px;" src="" alt="Asset Tracking" border="0" hspace="4" /> </a></div></td></tr></tbody></table><p></p><p><a href="" target="_blank">read more</a></p> Scripts asset tracking Browser catalogue category drag&drop file hdri ies interactive map Material material library merge organise pipeline project manager Proxy relink Rendering search Slate Material Editor texture Track utility workflow xref Tue, 14 Sep 2010 16:37:17 +0000 Kstudio 6369 at Sweep Profile <h3><span style="color: #000000; font-size: 12px;">The new version of <a href="">Sweep Profile PRO</a> is released.</span></h3><p><strong>version&nbsp;1.01.27</strong></p><ul><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Adds the "Assign" button</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Adds German and Japanese localizations</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Better zooming to profile on rendering preview</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Adds an ability to add multiple directories with profiles using the checkbox "Include Subfolders"</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Fixes an issue with changing a profile dimensions in 3ds Max 2023-2024</li></ul><p><strong>version&nbsp;1.01.12</strong></p><ul><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Fixes an issue with changing interpolation for section and path</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Fixes some minor issues with rendering previews</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Fixes an issue with applying an activation key</li></ul><p>The main functionality of the Sweep Pro lies in its ability to offer a quick and convenient way to build architectural profiles using the Sweep modifier.</p><p>The pack includes pre-made architectural profiles (10 for free version and 37 for PRO version), providing users with a solid base to start from.</p><p>But the functionality doesn’t stop there; users also have the option to add new profiles from the scene or by adding profiles from a specific folder.</p><p>Also, the tool has a very convenient option to change the size of the profile on the fly.</p><p><img style="float: left;" src="/files/u793/sweep_profile_pro.jpg" alt="" width="450" height="450" /></p><div style="clear: both;">&nbsp;</div><p><a href="" target="_blank">read more</a></p> Scripts architecture Design Molding profile shape sweep Sweep Profile Wed, 28 Apr 2010 12:48:11 +0000 Kstudio 6010 at SolidRocks <p style="text-align: center;"><img src="/files/u913/downloadvisu.jpg" alt="" width="348" height="232" /></p><p><span style="color: #000000;"><strong>SolidRocks V2.4 is out !! &nbsp;Support for V-Ray 6 (hotfix 2) and&nbsp; MAX 2013-2023 !&nbsp;</strong></span></p><p>SolidRocks adjusts and optimise all needed Vray parameters to reach the best rendertime/quality ratio.</p><p><span style="color: #000000;"> Learn Vray progressively, see in realtime changes made by SolidRocks when you change resolution/quality.</span></p><p>SolidRocks includes new tools for both VrayMasters and Beginners:</p><p><a href="" target="_blank">read more</a></p> Scripts 3dsmax ambient animated Animation Autodesk 3ds Max automated camera Cameras caustics detail flythrough glossies glossy irradiance lightcache LWF mask Material moving objects NEXT preset Reflection refraction render Rendering SolidRocks Tools update v-ray VRay workflow Thu, 06 Sep 2007 10:30:35 +0000 subburb 4137 at FilePathFinder Pro & Light versions <p>Using the <a href="">FilePathFinder</a> you can be sure that you have&nbsp;<strong>complete control over external links into your scenes</strong>.<br /> <strong></strong></p><p><strong>Asset tracking features include support for XREF files and easy linking with external files.</strong></p><p>Using the FilePathFinder (and <a href="">Batch Render&amp;Relink</a>), you can <strong>search for missing assets and relink external files</strong>.</p><p>In addition, files that are linked to selected objects are displayed in Interactive Mode, and bitmap textures can be toggled and placed within the Material Editor.</p><p>Also with this tool, you can easily make an <strong>archive a 3ds Max scene.</strong></p><p><strong></strong>Note that <strong>FilePathFinder supports the highest number of asset types of any plug-in.</strong></p><p>&nbsp;<img style="vertical-align: middle; display: block; margin-left: auto; margin-right: auto;" src="/files/u793/filepathfinder_banner.jpg" alt="" width="638" height="264" /></p><div style="clear: both;"><p>The Batch Render&amp;Relink tool helps <strong>manage your asset files into the 3D model and material libraries in Batch Mode</strong>.</p><p>BR&amp;R is capable of rendering <strong>thumbnails for 3D models, materials, and IES photometric files.</strong></p><p>Batch Mode makes for an easy way to gather and compile many assets at once.</p></div><hr /><h4 style="line-height: 14.0004px; text-align: center;"><strong>The new version of FilePathFinder is released with support to 3ds Max 2022 </strong></h4><h4 style="line-height: 14.0004px; text-align: center;"><strong>and many new features that simplify managing scene assets</strong></h4><h4 style="font-size: 14.0004px; line-height: 14.0004px;"><a href=""><strong style="margin: 0px; padding: 0px; color: #af0000;">FilePathFinder Pro version 4.00.83</strong></a></h4><ul><li>Extremely speeds-up collection files on batch relink [Batch Render&amp;Relink]</li><li>Fixes some minor issues with the Converting Images tool</li><li>Fixes a bug with opening the plugin on scenes that contained Anima objects</li><li>Fixes an issue with applying an activation key</li></ul><p>&nbsp;</p><h4 style="font-size: 14.0004px; line-height: 14.0004px;"><a href=""><strong style="margin: 0px; padding: 0px; color: #af0000;">FilePathFinder Pro version 4.00.76</strong></a></h4><ul><li>Adds support to batch archive 3ds MAX files and Material libraries with assets [Batch Render&amp;Relink]</li><li>Adds support to paths longer than 256 characters</li><li>Adds an ability to convert images to TX format [Convert Images tool]</li><li>Some optimizations and speed improvements</li><li>Fixes an issue with renaming links on xRef scenes using Advanced Asset Renamer</li><li>Fixes a bug on relinking and collecting assets</li><li>Fixes an issue with relinking paths longer than 256 characters</li><li>Fixes an issue with refreshing assets after relinking in version 4.00.26</li><li>Allows to setup desired view for studios without a camera [Batch Render&amp;Relink]</li><li>Fixes an issue with relinking OSLMap</li><li>Fixes an issue with slow opening right-menu in some scenes</li><li>Fixes a bug setting path for links contained illegal characters</li></ul><p>&nbsp;</p><h4 style="font-size: 14.0004px; line-height: 14.0004px;"><strong style="margin: 0px; padding: 0px; color: #af0000;"><a href="" target="_self">FilePathFinder Pro version 4.00.00</a></strong></h4><ul class="checkbox"><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Adds support to 3ds Max 2022</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Adds an ability to convert and resize images [PRO version]</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Ability to mass-rename links ( menu Tools =&gt; Mass Rename Tool )</li></ul><p><strong>Batch Render&amp;Relink [PRO version]</strong></p><ul class="checkbox"><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Adds the "Fast mode" for relinking 3ds Max files and material libraries in the batch mode</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Adds an ability to Find &amp; Replace part of paths in batch mode</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Adds an ability to specify output filename on rendering previews for models</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Setup multiple custom studios for rendering 3d models and material libraries</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Adds an ability to specify pivot point on rendering preview for models</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Adds a new BatchModes to 'Batch Render&amp;Relink' API - #RelinkPreSave, #RelinkPostSave</li></ul><p></p><p><a href="" target="_blank">read more</a></p> Scripts asset file bitmap collect Displace drag&drop external file find GroundWiz hdri ies ifl map MentalProxy merge organise pipeline PointCashe Proxy relink select Slate Material Editor sort SpaceWarps texture Track utility VrayProxy workflow xref Mon, 15 Jun 2009 15:19:51 +0000 Kstudio 5252 at Outliner <p>&nbsp;The Outliner 2.0 is a fast and easy to use scene management tool. It has a wide range of features, including selecting, hiding, freezing, linking and grouping objects in the "Hierarchy Mode". In the "Layer Mode" you can organize your scene by dragging&amp;dropping objects from one layer to the other. What's more, the Outliner offers support for nested layers, to manage scenes more efficiently. The interface is nimble enough to keep it open constantly.</p> Scripts drag&drop filter freeze group hide hierarchy layer link Material scene Scene Management select sort xref Sat, 10 Apr 2010 20:29:23 +0000 PJanssen 5983 at Batch Camera Render <p><img src="/files/u431/batchcam17.jpg" alt="" width="600" /></p> <p>This script aims to replace standard 3dsmax's Batch Render and imitates Houdini Output Node workflow. Using it you can specify rendering parameters - frame size, frame number, output path - directly to camera object, so every camera in scene 'knows' what it intended to render. Additional functionality is Lighting Assignment - you can specify which light will be turn on or off for selected camera during the rendering.</p> <p><strong>1.18:</strong></p> <ul> <li><strong>Support for 3ds max 2023 Update fixed</strong></li> </ul> <p>1.17:</p> <ul> <li>Corona and Vray Sun inside Daylight System fixed (thanks to <a title="View user profile." href="">busseynova</a> for reporting)<strong></strong></li> </ul> <p>1.16:</p> <ul> <li>CoronaSun supported inside Daylight System</li> </ul> <p>1.15:</p> <ul> <li>Don't Save Render Elements Checkbox (Thanks to antomor)</li> <li>Limited support for camera objects in xref scene files (Only root objects in first level xrefs. Cameras in nested xrefs not supported)</li> </ul> <p>1.13 Bugfix:</p> <ul> <li>Deadline submission should work now<strong><br /></strong></li> </ul> <p>1.12 New Feature:</p> <ul> <li><strong>Deadline support.</strong><br />Very basic imlementation, it allows you to submit your jobs on a deadline server. Enter deadline repository address and check "<strong>Use Deadline</strong>" checkbox. Other checkbox doesn't matter in this case ("Net render", "Show Submit Dialog").<br />Probably it requires Deadline 3ds max Submitter installed. I didn't have a chance to check it on a clean machine.</li> </ul> <p>1.11 Features and fixes:</p> <ul> <li>State sets support added</li> <li>"projectname" keyword added which resolves to project's folder name</li> <li>other fixes and improvements</li> </ul> <p>1.10.3b Fixes:</p> <ul> <li>Crash when vray ir/lcache maps are set to auto-save</li> <li>Region render was not set properly during the rendering</li> </ul> <p>This is major update of the script, so it may not be as stable as before. Backup scenes or cameras at least before running this version. More information can be found here - <a href="">1.10b Multiple presets for each camera</a></p> <p>Previous updates:</p> <p>1.10.2b Fixes:</p> <ul> <li>Problems with render elements paths</li> <li>Copy/paste of render region settings</li> <li>Properly convert render region values when change resolution</li> </ul> <p>New features:</p> <ul> <li><strong>Multiple presets for each camera</strong></li> <li>New keyword %presetname% to support multiple presets</li> <li>Distributed rendering checkbox added to vray common settings</li> <li>Bugfix - Net render not starting after cancelling during local rendering.</li> <li>Improved performance with scenes with lots of cameras</li> <li>Added support of<strong> Vray RT</strong> as a production renderer</li> <li>Added support of using <a title="MFRender" href=""><strong>MFRender</strong></a> script to render scenes through BatchCamera script.</li> <li>Bugfix - Error was popping up sometimes during drag-n-drop</li> <li>Bugfix - Render elements didn't render in certain conditions</li> <li>Bugfix - Pre-render/post-render scripts didn't work on network rendering</li> <li>Bugfix - Select All and Toggle All buttons didn't work properly</li> </ul> <p>Here are some details: <a href=""></a><strong><br /></strong></p> </p> <p><a href="" target="_blank">read more</a></p> Scripts Batch Render Render Cameras Rendering Rendering Manager VRay Thu, 12 Feb 2009 11:29:44 +0000 sergo 4958 at DarkScintilla: Maxscript Editor dark scheme <p>A dark color scheme for the Maxscript Editor, inspired by dark schemes available for other IDEs</p> <p>As i was doing more and more max scripting lately, the urge to do something with the eye hurting Maxscript Editor colors escalated. So i sat down today and had a walkthrough on the various options Scintilla (Maxscript Editors core) provides.</p> <p><img src="" alt="" /></p> <p>&nbsp;</p> <p><a href="" target="_blank">read more</a></p> Scripts Color colour dark editor maxscript scheme Fri, 05 Aug 2011 05:39:06 +0000 spacefrog 7294 at