Batch Camera Render

254 votes

This script aims to replace standard 3dsmax's Batch Render and imitates Houdini Output Node workflow. Using it you can specify rendering parameters - frame size, frame number, output path - directly to camera object, so every camera in scene 'knows' what it intended to render. Additional functionality is Lighting Assignment - you can specify which light will be turn on or off for selected camera during the rendering.

1.10.3b Fixes:

  • Crash when vray ir/lcache maps are set to auto-save
  • Region render was not set properly during the rendering

This is major update of the script, so it may not be as stable as before. Backup scenes or cameras at least before running this version. More information can be found here - 1.10b Multiple presets for each camera

Previous updates:

1.10.2b Fixes:

  • Problems with render elements paths
  • Copy/paste of render region settings
  • Properly convert render region values when change resolution

New features:

  • Multiple presets for each camera
  • New keyword %presetname% to support multiple presets
  • Distributed rendering checkbox added to vray common settings
  • Bugfix - Net render not starting after cancelling during local rendering.
  • Improved performance with scenes with lots of cameras
  • Added support of Vray RT as a production renderer
  • Added support of using MFRender script to render scenes through BatchCamera script.
  • Bugfix - Error was popping up sometimes during drag-n-drop
  • Bugfix - Render elements didn't render in certain conditions
  • Bugfix - Pre-render/post-render scripts didn't work on network rendering
  • Bugfix - Select All and Toggle All buttons didn't work properly

Here are some details: http://usakhelo.github.io/batchcam/batchcam-1.9.20.html

Quick Passes

121 votes

 

Easy rendering of commonly used render passes for compositing.

Quick Passes support Default Scanline, Mental Ray Quicksilver and Vray renderers and Materials.

Quick Passes can render:

DEngine ( Featuring SuperMaxscriptBrothers )

30 votes

DEngine is no longer available :(

An open source project using the double bitmap buffer technique to render a 2D game in a MaxScript dialog. Feel free to make your own game with this and release it, and most important, have fun with it :P. Of course this script is in early developpment stage, so it`s more of a template to a game than a game.

DViewPaint

45 votes

DViewPaint is no longer available :(

Features (v0.06 BETA):
-- 2D ANIMATION in the viewport
-- Background and Animation LAYERS
-- Use 3dsMax's KEYFRAMES system to MOVE, CLONE or DELETE drawings
-- Multiple modes of GHOSTING
-- Multiple brush sizes and colors
-- Unlimited level of undos ( Delete last stroke option )

Upcoming Features :
-- Unifom scaling of the Drawing to fit non-uniform scaling of the Viewport
-- ERASER BRUSH

Please help making DViewPaint a better tool by adding your feedback as comments ^_^

Fountain Animation Tools (F-Tools)

214 votes

 

About FTools.script in English:
http://www.fountain-tools.com/en/service/ftools-script-info/

Manual in English:
http://www.fountain-tools.com/downloads/6

Autodesk Material Converter - obsolete

5 votes

The Autodesk Material Converter is a commercial script for all 3ds Max and 3ds Max Design users starting from release 2011 and up who need optimized materials for mental ray, V-Ray or VR applications. With one click all Autodesk Material Library materials are converted into Arch & Design or V-Ray materials. Conversion to Standard materials takes only two clicks

The major adavantage will be an increase in rendering speed (on average 35%) plus it will give you the flexibility you need for your material fine tuning. and of course you don't want to manually convert materials which are coming in from AutoCAD, Revit and Inventor into 3ds Max (Design)

Most VR applications need Standard materials to work with. The conversion to Standard works from Arch & Design or Vray materials

In addition to material conversion the script checks if there are double materials inside the scene. If they are there, they will be changed into instances, keeping the number of materials as low as can be.

New features in v2.5!

  • conversion from Arch&Design to V-Ray and back...it's there!
  • conversion of all Autodesk maps
  • conversion of some V-Ray specific maps or MentalRay specific maps

Render Optimizer V5

438 votes

Bug Free !!! Wink

Hi Guys,

Welcome to Render Optimizer V4. Use this tool to activate the mental ray "secrets". Optimize your Renderings with new Light-Method, Sampling-Method and RAM-Managment. 

ProRibbon

6 votes

Not really a script but a replacement for the default "Graphics Modeling Tools" ribbon.

AutoMultiMatte

51 votes

This script utilizes new EffectID property of the VrayMaterials in Vray 2.0 and creates MultiMatte render elements for the all or for the selected objects' Vray materials and assigns proper values to their Effects ID property.

VMC (VRay Material Control)

69 votes

Change VRay properties en masse!

Features:

  • Sets properties on all Vray materials and maps in the Scene, Selection or Material Editor in a couple of clicks.
  • Global Subdiv Reset for getting scenes where you want them.
  • Donors get support for all Vray Cameras, Lights, Modifiers & Geometry, Bitmaps, Color Correction Map and the 3rd party maps: Color Correct, MultiTexture, MultiScatterTexture & ForestMaterial and a set of handy Power Tools:
    • Batch Mode
    • Turn all/selected lights on/off
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