FumeFX Presets Tool

78 votes

A Simple Tool for speeding intial creation of fumefx. Also has some handing presets for the beginner and the casual effects artist.

Hope you find useful!

BUG: Creating Fumefx Containers via maxscript breaks the preview window, unfotuantly i cannot fix this bug :(. The work around however (and im sorry is a little irratating), is the restart max after you have saved the max file.

Enjoy!

Kieran.

We need a seasoned 3d Max script writer

We have the need for a contract 3D Max script writer for a 3D project we have in development.

Please contact me at [email protected]

Thanks,

Alfonzo "Zo" Burton
Creative Director
Burton | Design Group
www.burtondesigngroup.com

Merry Christmas

29 votes

Merry Christmas and Happy Holidays to all and thank you for visiting ScriptSpot!

FumeFx Preset Tool

37 votes

UPDATE: v1.0Beta

Hi Again!

Thought i would give you guys a christmas Preset! ;) What better then to make fire whens its cold! Well unless your an aussie, as that would just be plain stupid ;)

EDIT:
Fixed two more Bugs:
ToolTip was incorrect on the animation controllers.
Animation wasn't keyed on the explosion, when the animation coller tick box was off.
EDIT: Fixed the saveOutput Bug.

Anyways the instructions are in the .rar file attached.

Voting system for script features

Hi!

I usually have the situation where I don't sure about the features suggested by the community members, so I think, some sort of voting system for the script features would be very usefull. This may be implemented in the forum topics, or in the script page. The latter would be more convenient.

Select Vertex Cross-section

40 votes

Extend 3ds Max selection features on Editable Mesh and Editable Poly.

Select Vertex Loop

* [Read Notes]

Max.NET

48 votes

(This plugin was submitted to ScriptSpot as a benefit to the users - technical questions need to be directed the developers using the project page link below.)

Max.NET is a .NET CLR wrapper for 3d Studio Max's (3dsmax) software development kit (SDK). It allows developers to write tools for 3dsmax in a managed and reflective environment using any of the common .NET languages such as C#, VB.net, J#, and C++/CLI. Moreover it provides access to all of the classes and their members accessible to normal unmanaged SDK.

Py3dsMax

49 votes

(This plugin was submitted to ScriptSpot as a benefit to the users - technical questions need to be directed the developers using the project page link below.)

"Here at Blur we've developed a way to integrate the Python (http://www.python.org) programming language into the 3d Studio Max application. By mapping the basic MAXScript value class to the basic Python PyObject class, we're able to expose MAXScript functionality as a Python module. All maxscript methods are available using the mxs module and run the same way as they would normally in maxscript, only using a pythonic syntax.
For faster development, we've also integrated the PyQt framework to allow development of Qt applications instead of MAXScript rollouts."

Blur Studio releases Py3dsMax beta

27 votes

Amazing news for those of you looking to make the switch to Python.

"We have developed a way to run Python as a complete replacement of Maxscript in 3dsMax, utilizing Python and PyQt to develop tools, we're hoping to revolutionize the ability to develop fast, efficient and powerful utilities.

All the information you need to get going can be found at our new development website:

http://blur-dev.googlecode.com "

Read the full, original post by Eric Hulser on CGS - http://forums.cgsociety.org/showthread.php?t=816475

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