CGA PFlow 1

CG-Acadmy PFlow Banner 1

Quick Collapse

34 votes

QuickCollapse is a maxscript Struct with a few functions to speed up collapsing large numbers of objects, it provides feedback in the listener window so you can see progress as it goes.

Run script will trigger ‘CollapseSelected’ on your current selection. there isn’t much Error Checking involved, so filter your selection for meshes, and remeber that it SHUTS UNDO OFF for the collapse so that we dont have RAM overruns on large objectsets, so save/hold first eh?

Copy and Paste Objects

110 votes

It's always annoyed me that I couldn't copy objects from one instance of max and paste them into another - as I work with 2 or 3 instances of max up at a time. It's tedious to do a save selected / merge objects so this script does it for you. It's not a TRUE copy/paste via the windows clipboard - but it will let you very quickly copy objects from one file to another.


66 votes

ShaderFX is a full-featured real-time shader editor for 3ds Max. It allows
artists with no previous programming experience to build complex HLSL
FX shaders for use in Max's viewport and in external game engines.

Note: this is a commercial script

Happy New Year!

23 votes

To everyone here on ScriptSpot - as we watch 2008 come to a close around the world, here's to a great and prosperous new year!

Thank you all for visiting and stay safe tonight!

Christopher Grant

SoulburnScripts Updated Dec 19th 2008

17 votes

(Copied from Neil Blevins' email list)

Updated several older scripts, here's the major updates:

splinePainter: Added ability to close the spline after creation.
sLib: Added sLibPowerNurbsFilter.
powerSolidManager: Also works on Power Nurbs now.
parameterManager: Added a progress bar to startup, hopefully it'll build it's list a little faster, or at least you'll know it hasn't crashed. Fixed a couple of crash bugs.
modifierUtilities: Changed the default modifiers. You can get the old set back by making your own custom set of default modifiers.
wireBundler: Modified the parameters of SplineMesher to create more consistent results.

Thanks to everyone for your support.

- Neil

Major flaw revealed in Internet Explorer; users urged to switch

17 votes

This isn't particularly related to 3ds Max but there is (I've heard a patch may have already gone out) a very serious IE vulnerability that can allow any saved passwords to be stolen by a malicious website. According to the article - security pro's a recommending switching browsers (at least for the time being) to one of the alternatives such as Firefox or Google Chrome.

CG-Academy releases 2 part training DVD - "The PFlow Script Show"

15 votes

Bobo and CG-Academy have just released a new 2-part training DVD called "The PFlow Script Show" and is available for download separately or with a 10% discount as a boxed set.

Autodesk acquires Softimage

Editable mesh / Poly modifier

Hey Guys,

recently I've been doing quite a few curtain-walled high rises. My usual workfow for this (to retain procedurality, so it can be changed as the building is further refined) is to create a single pane of glass and then using itoo's clone plugin I instance it a number of times then apply a path deform. Which wraps it around the building. I then apply another clone modifier which arrays it up the building.

I then usually put an edit-poly above it and then using soulburns script I apply a small amount of random rotation to the planes to give a more realistic reflection.

Syndicate content