BLUE CASTLE GAMES (www.bluecastlegames.com)
is a full-service, multi-project and multi-platform 3rd party developer located
in Vancouver, Canada. The studio was formed in 2005, fulfilling the
desire to start a company where creativity, experience and hard work come
together to create outstanding games. We are currently a 100 plus-person
studio with plans to expand to 150+ in 2008. In its short tenure, Blue
Castle has already developed and shipped The BIGS (published by 2K Sports in
June 2007) on PS3, 360, PS2, PSP and Wii. We are well underway on three
new projects – an unannounced Action title and two Sports titles.
A Technical Artist at Blue Castle Games, is someone who
can proactively identify the artists needs, proposing and delivering effective
tools and workflow. Extensive scripting work in MaxScript, Mel and Python
will be required. You will do this by providing support to automate
processes while working as a liaison between Software Engineers and the
Art/Animation teams.
An equal combination of a strong creative/visual
aesthetic and technical knowledge are a necessity – the job is roughly a 50/50
split in these areas. You should also be experienced in one of the
following other areas – Animation, Character Modeling or Environments.
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For more details and instructions on how to apply, view the attached PDF job description.