triangulate mesh
triangulate
Submitted by dvmorris on Fri, 2007-08-03 21:04.This script takes all currently selected faces, and triangulates them by adding a vertex at the centroid of each face and connecting all vertices of that face to it. It's a really simple method of triangulation, and there is an optional parameter called 'all' that if set to true, will triangulate every selected face, including faces which are already triangles.
