Tagged 'Plugins'

The REZN8 Productions MAXScript Control and Function Library

The REZN8 Productions MAXScript Control and Function Library is a 3dsmax script plugin extension. This extension exposes a slew of methods and UI controls to the MAXScript language.

- Tab Control. Allows adding individual rollouts into a tabbed control.
- Splitter. Allows dragging and tracking both horizontally and vertically.
- CoolButton. Mouse over button with image support.
- Dialog Structure. The dialog structure is a wrapper struct for controlling createDialog with auto saving and loading of dialog positioning.

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Universal Track Selector

(NEW)On sale from now till the end of the year! Check it out.

mxscom

The REZN8 Productions MAXScript / COM Bridge. This script and executable allows you to run scripts externally.

Install for Crimson Editor
0. Modify the entry in maxscript6.reg and or maxscript7.reg to point to the
directory where your 3dsmax.exe resides.
1. Place 'RegisterOLEControl.ms' into your folder.

Visual MaxScript Plugin Fix

This is a fix for the small, yet incredibly irritating, bug in Visual
Maxscript Plugin where when you've finished editing a rollout in VMS it
would remove one line directly below the rollout block which, if not
manually fixed could lead to the rollout 'eating' your code away.

This is a modification from the original plugin from Discreet so all credit goes to them.

Avguard MAXScript Extension Package

The legendary Avguard extensions have been improved even more, adding
dozens of incredibly useful methods/globals for the maxscript
programmer…
See included text file for complete change notes…

HiddenDOSCommand

For those of you that maintain your own dlx with a grab bag of
maxscript extensions (like Larry's avg_dlx), I've attached source for a
function that will launch a dos command in a hidden window. You may
find it useful in your toolbox.

Py3dsMax

(This plugin was submitted to ScriptSpot as a benefit to the users - technical questions need to be directed the developers using the project page link below.)

"Here at Blur we've developed a way to integrate the Python (http://www.python.org) programming language into the 3d Studio Max application. By mapping the basic MAXScript value class to the basic Python PyObject class, we're able to expose MAXScript functionality as a Python module. All maxscript methods are available using the mxs module and run the same way as they would normally in maxscript, only using a pythonic syntax.
For faster development, we've also integrated the PyQt framework to allow development of Qt applications instead of MAXScript rollouts."

Character_set

This Script helping you to manage your characters.

01.Hide/Unhide entity by one click.
02.Easy to layering.
03.Auto replace on render.
04.Prerender script run.
05.Easy rename all relate entity.
06.Directly clone(and rename) character one scene.
07.Destroy all relate entity by one click.
08.Auto link.
09.No problem whit nodes rename.
10.Network render support.

SkinMXS

It exposes the mesh skin intial bind matrix and bones intial bind
matrices. You can get and set them. Note that the set does not
immediately update, you have to do that by hand.

Eye Generator

https://vimeo.com/64723469

This is another tool development of mine for 3ds Max. This geometry plugin allows users to quickly create and fine tool the looks of an eye for any character. The idea behind this tool was to make a way for users to quickly populate eyes with the ease to adjust the sizing of the iris and pupil. With the benefit of this plugin users can freely animate several properties. As an example the pupil sizing can be animated to represent dilation.

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