Script
Vertex Alpha selector
Submitted by kuang123456 on Sat, 2008-10-11 02:18.multi objects Vertex alpha select and set
Slider Jumper
Submitted by MATSCRPTART on Tue, 2008-10-07 23:31.A simple script that jumps the time slider at the specified interval

BREAD CRUMBS
Submitted by MATSCRPTART on Tue, 2008-10-07 22:54.A simple Cloning and Marking script specifically meant to help animate walks, runs, slow ins, slow outs etc. This will Clone or mark an object and offset the clone an equal distance from original as from another specified object and on the same vector.

MiniScri
Submitted by lwp539 on Sun, 2008-10-05 02:17.This is my blog.thank you for come to here.
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Light Lister for V-Ray Advanced 1.50 SP2
Submitted by 3DZver on Thu, 2008-10-02 23:17.This macroscript replaces the built-in light lister with one that incorporates support for lights from V-Ray Advanced 1.50 SP2
Add support lights:
- VRayLight, VRaySun and VRayIES.
Add support shadows type:
- VRayShadow and VRayShadowMap
Other additions:
- add button for pick ies file in photometric lights (if distribution as web)
VertexSymmetry
Submitted by ArtLy on Mon, 2008-09-29 17:14.This script use for morpher symmetry + video Tutorial
Transform move (Left to Right)
Visibility Ranger
Submitted by masquerade on Sun, 2008-09-28 07:40.

This small script is intended to simplify setting keyframes for object visibility.
Features
-Define Visibility or Invisibility area for single or multiple objects at the same time
-Define fade in and fade out values to fade in and out objects
Random Select v1.0
Submitted by feilang on Sat, 2008-09-27 03:47.
1.If there are no objects selected,this will random select the objects can be seen in active viewport according to the percent.
2.If there are more than 1 objects selected,this will random select the objects in selection according to the percent.
3.If there is one EPoly selected and it's under EPoly modifier,this will random select the subobjects which is active according to the percent.
alignViewportToFace
Submitted by Neil Blevins on Sat, 2008-09-20 05:53.Aligns the viewport to the selected face. Thanks to Carl-Mikael Lagnecrantz for some code inspiration.
Tutorial:
Select an editable poly object, select a face, run the script. Now you have a new view perpendicular to that face.


