Tagged 'Scripts'

FragNoiser

This tool is for adding details for your fractured model's internal faces , cracks and so on. It offers a built in solution for doing so without the need of external plugins by using 3ds max default modifiers in a clever and systematic way.

Render Node Manager

Render Nodes Manager allows user to remotely start / restart / stop VRaySpawner on all servers / nodes.

It uses Windows Remote Desktop connection. There is no need to install any server software.

It works similar to PSTools but it start VRaySpawner as desktop application with access to all Network Mapped Drives ( Z: etc. )

Please let me know what you think.

 

MotionFX

MotionFX is a POWERFUL script for Motion Graphics and Visual Effects in 3D MAX.

miauu's Spline Deformer

Multi Slicer Pro

Multi Slicer Pro is a maxscript file that cuts your object with slicer modifier on any number of slicers, retaining at the same time the modifiers stack and providing you with an interface to control the parameters of the modifiers added to an object. As a result you have a setup that allows creating complex and unexpected animations of your object. Have free version.

Rapid Camera Pro

Rapid Camera is the max script that creates both the camera rig to ease camera animation process and provides an interface to control the rig animation parameters.Have free version!

SciFi Pattern Generator

SciFi Pattern Generator v.1.1 ! Generate complex structures with a single click! (WATCH THE VIDEOS!) 

Massive Property Manager (MassManager)

MassManager :

Mass Manager est un outil dont la fonction principale est de gérer les propriétés de 3dsMax et de Vray en masse. Des propriétés sont ajoutées régulièrement pour rendre l'outil plus complet.

MassManager is a tool for manage massive 3dsMax and Vray properties. Some properties are often added to make this tool better.

3D-Plexus

This Script is 3D-Plexus for 3ds max.

Move Populate Files To Network Path

If you have ever tried a network render using Populate characters, you've probably noticed that the textures are generated by Max and saved to a local folder on your computer. This isn't very helpful if you are trying to render over network.

This simple script copies the diffuse textures from all Populate people to a new folder you choose, then assigns the new path back to the material.

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