Tagged 'Scripts'

Grider

this script cuts object by user defined grid

version beneath v0.3 wasnt released

v0.3:
- work at any combination of axes
- cut by segment lenght or edges count
- always recalculate segment lenght to keep it same in hole object

SuperExtruder

Render Passes and State Sets Tool

**JUST UPDATED TO ADD THE OPTION TO STORE THE PASSES AS STATE SETS***

A tool to render or store the following passes as State Sets:


  • Matte
  • Shadows and Reflections
  • Shadows
  •  Reflections
  • Z Depth
  • Fast Skin Subsurface Scattering
  • Ambient Occlusion
  •  Normals

Selection overlapped objects

This script getting A List of objects names under the cursor
after which the object can be selected from the list,
Well this script to use the Hot Key

Selection overlapped objects

Wall Worm Model Tools

Wall Worm Model Tools consist of a MaxScript utility to quicken the pace of sending models from 3ds Max to the Valve Source model compiler. It automates some of the steps of preparing your model and lets you export SMDs and textures in a simple manner.

Key Features


  • SMD, VTA, QC, VTF, VMF and more Exporters
  • SMD, QC, VMT, VMF, MAP Importers
  • Complete Entity tools (including outputs)
  • Displacement tools.
  • Automatically generates QC text files for your models
  • Batch model and texture exporters; auto compiling.

Multi Slicer Pro

Multi Slicer Pro is a maxscript file that cuts your object with slicer modifier on any number of slicers, retaining at the same time the modifiers stack and providing you with an interface to control the parameters of the modifiers added to an object. As a result you have a setup that allows creating complex and unexpected animations of your object. Have free version.

Rapid Camera Pro

Rapid Camera is the max script that creates both the camera rig to ease camera animation process and provides an interface to control the rig animation parameters.Have free version!

Noors Normal Thief

This is a script to copy vertex normals from one object to an other, based on SlideNormalThief.

The algo is the same but exponentially faster : each point on the target object gets the normal of the closest point in the reference mesh.

The main difference is the way i find closest vertices on the reference mesh.

For 2500 vert:

SNT : 9s

NNT : 1,3s

For 10000 vert:

SNT : 145s

NNT : 9s

Works with poly and mesh. It just adds an edit_normals modifier on the target object.

SciFi Pattern Generator

SciFi Pattern Generator v.1.1 ! Generate complex structures with a single click! (WATCH THE VIDEOS!) 

Patanouk 2

 

 

Hello everybody,

I don't know if it is exactly the correct way of doing this, but I felt it was the best.

I am in the process of completely rewriting my assets management plugin/script, Patanouk, and I would like to ask you, users, the kind of features you would love to see in this assets manager.

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