Tagged 'Scripts'

santa Trajectory Limiter

Sometime when we are working with complex animation scene we want to view a part of portion of trajectory for an animated object (as because the total trajectory line is showing us so much complex view) there we can use this script. Here we can mention the starting limit and the end limit of trajectory display. Then the script will show you only the trajectory of range given by you.

UltraEdit & UEStudio Wordfile

MaxScript wordfile for UltraEdit32 and/or UEStudio. (http://www.ultraedit.com)

Reflect maker

It simply create Objects with correct material and properties to be used as reflect object

rdg::tools:quickHideReveal

This script lets you select a object to be hidden or unhidden.
It supports single objects - a group of objects and hierachies.

This is usefull if your objects are distributed over several layers - for example development plans.

rdg::spline::offsetSpline

This macroscript lets you select a spline and generate one or more splines with a specified offset. Unlike the 3DS MAX offset function in 'Editable Spline' - this offset spline detached from the original spline.

Check the 'consecutive' checkbox to keep the result selected.

WireColor_Selected_Objs_Gradient_Blue.ms

This script will apply a wirecolor to the selected obects using a gradient starting dark then getting lighter towards the end of the selection.

WireColor_Selected_Objs_Gradient.ms

This script will apply a wirecolor to the selected obects using a gradient starting dark then getting lighter towards the end of the selection.

Wire_XYZ_Rotations_Half.ms

This script will wire the X -Y and Z rotations from target objecct tothe curently selected object then multiply the rotation by 0.5

Wire_Color_Copier.ms

Wire_Chain_Z_Rotations_To_Ctrl_Object_Direct.ms

Use this script to wire the rotations of a bone chain to a control object. The rotations will be 1 to 1. Meaning all the bones will rotate the same as the control object.

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