Tagged 'Scripts'

Tab bar for max

Brings the good ol' tab bar back to max 6 or 7 or 8.


Using this script - you can turn on - turn off - or delete certain modifier simultaneously within all objects that contain such modifier (or only within the selected objects). Use the 'Setup List' button to configure which modifiers you would like the script to work with - you can change this option at any time


Blubber is a simple tool for adding and controlling secondary motion using morph targets. Simply add morphs for up - forwards - and left - and Blubber will do the rest!


Globally changes reflection or refraction glossy subdivision for all vRayMtl materials - as well as - for all vRayMaps

IK Tools

This tool can bake IK animation and correct bone's name to pass the requirement of warcraft3.


buEdgeSketch is a tool that draws the polygon edge.

Rezn8Tracks - Multi-Track Animation Tool

Rezn8Tracks is a 3dsmax tool for allowing multiple animation tracks for transform and visibility per-object. This allows for different version of an object's animation in the same scene or different animation types for user interface control's.

This has been used in-house for years - I'm now releasing this for public
consumption as a 1.0

Shape Backface

Defaults all shape objects to be created with the Backface Cull object property turned off.

Mini ZB

This tool started out simply as a way to manipulate high density meshes within Max.

As you know Max hates high density meshes...it has horrible response time and you can't do anything to them. MiniZB allows you to somewhat overcome this by working with sections of a large mesh at a time.


Use this script to wire the rotations of a bone chain to a control object. The rotations will be spread evenly along the chain with the last link having the most rotation on it.

Syndicate content