Tagged 'Scripts'

WireColor_Selected_Objs_Gradient.ms

This script will apply a wirecolor to the selected obects using a gradient starting dark then getting lighter towards the end of the selection.

Wire_XYZ_Rotations_Half.ms

This script will wire the X -Y and Z rotations from target objecct tothe curently selected object then multiply the rotation by 0.5

Wire_Color_Copier.ms

Wire_Chain_Z_Rotations_To_Ctrl_Object_Direct.ms

Use this script to wire the rotations of a bone chain to a control object. The rotations will be 1 to 1. Meaning all the bones will rotate the same as the control object.

Wire_Chain_Z_Rotations_To_Ctrl_Object.ms

Use this script to wire the rotations of a bone chain to a control object. The rotations will be spread evenly along the chain with the last link having the most rotation on it.

ConvertEGZtoVRayMaterials

Looks for EGZ materials in the scene and converts them to their base VRay materials. Currently only converts multi-sub materials and base EGZ mats.

The Maxscript 'Amiga' Demo

An Amiga-style old school sine wave scrolling demo written solely in Maxscript. This is an early unfinished first installment of a daft project to build a full 'megademo' using Maxscript.

copyMapChannel

copyMapChannel allows to copy the uvw coordinates from a channel to an other. You can select several objets at the same time. The result is stored in an modifier Unwrap and It is easy to edit it.

materialInfoDisplayer

Displays various pieces of information regarding material properties of selected objects or the active material (such as the name of the Material on the selected object - the used MatIDs on the selected object - the map channels the active material is currently using - etc).

ZtoMaxtoZ

Export a mesh from Zbrush and modify it in Max - then export it and run the script.

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