Tagged 'Scripts'

Multi-Dimensional Array Support

15 votes

A set of functions that let you work with multi-dimensional arrays of any size/shape in maxscript.

It works by using 2 variables to represent a multi-dimensional array.
Lets call them:

JMIMdat = #(5,5,5,10)
JMIMarr = #(...)

JMIMdat:
Is an array holding the slot dimensions of your multi-dimensional array.
In this case, it is a 4 dimensional array.

JMIMarr:
Is the corresponding array to be treated as a multidimensional array.
JMIMarr.count = (5x5x5x10)

Object Library v1.10

22 votes
1.08 Fixed startup error. I think this time, it should work :-P
1.08 Added compatibility with 3dsmax 2008.
1.08 Added limited compatibility with 3dsmax 9. This mean, that it may, or may not work :-)
1.08 Added back the preview label.

Block Model Builder Toolbox

9 votes

Rollout Interface

Block Model Builder Toolbox v5.0.ms 

UPDATED TO UNIVERSAL GENERIC UNITS USE !

No more unit issues (hopefully). Build to whatever units you are using.

MetaPhysics

11 votes

Simulates attraction/repulsion in objects. More info on author´s site.

E-Light ME

8 votes

A modified (by permission) E-Light... Addes some useful features...

Easy morph controller

2 votes

Hi all...
it's my first submission it's a small script developed for in-house project to create a very simple morph controls
all you need is to create a rectangle and and choose the name and that's it still have 1 problem : when the width in 0 the control circle will disappear so u have to fix it manually "i'll do it later"
"use it on your own risk"

Mohammad Hassan S. Yahia

[email protected]

attachSelectedObjects

11 votes

Takes your current selection and attaches the objects together. Works on geometry and splines.

IA_Utilities_Ver1.1

13 votes

IA_Utilities_Wire-consists of 4 maps that can be plugged into any shader network, for wiring numeric, boolean, and RGB color values.IA_Utilities_Instance-consists of 4 maps that also can be plugged into any shader network, for containing multiple instanced texture-maps. Each map has user labels within it, to label the use of each instance or wire.

Some uses for this are-

Matcher

4 votes

Matcher v1.0.ms 

Matcher allows the user to 'catch' the material or colour from one object and to be able to apply it to others. Handy for speedy alterations.

Reset Windows

30 votes

Hello!

 

Ever lost your material editor? chances are that you've moved from having two monitors down to just having one, and before you've removed the second monitor you haven't moved your 3ds max windows back onto the primary monitor.

This script is simple in its goal to move all max windows onto the primary monitor, and save you entering playstation cheat code like keystrokes to get them there.

 

usage :  simple drag into your viewport.

 

Josh.

 

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