Tagged 'Scripts'

mental ray .Map Converter v1.1

21 votes

This MAXScript collects all of the bitmaps in your scene, converts them to mental ray .map files, places them into
a directory of your choice, and replaces all bitmap textures with a 'mib_texture_lookup2' shader containing the new
.map files.

Snapshot To Shape

23 votes

Clone object by equal distances on the shape length.

Snapshot To Shape

Local Lights v1.1

6 votes


 

 

PureShot

21 votes

Quick render selected object(s) on pure background color
without mess renderer settings & while keep last rendered VFB intact.

PureShot

FFX-Render-Manager

9 votes

Big scale effects require usually more than one FFX. Having a lot of FFX and holdout objects asks for a lot of memory. Limited memory means rendering in passes. Different lights and shaders per pass multiply the renderpasses again.

To setup a render, it takes some steps and usually you forget one and need to resubmit. That's why I wrote this script, that overviews everything and gives the ability to set it up fast.

I avoided using .NET intentionally, because in big scenes it sometimes takes a long time just to open a scripted tool.

shareFFXdata 1.1

8 votes

With this script you can copy settings from one FumFx to many others, you can also select which settings you want to copy.
Double clicking in the scripts list will open the clicked FumeFx's UI. Rightklicking the Reference FumeFx in the scripts UI will open the Reference FumeFx UI.
Selecting a path and forcing it will create a separate folder for each FumeFx with its name inside the specified parent folder.
And finally running the simulation for all FumeFx in the list, or if desired, running the Reference FumeFx as leader of the list is possible.

enjoy!

XMLLayoutPanel - A Custom Dotnet Control for 3dsMax

27 votes

 

XML LayoutPanel - Another Custom control for 3dsMax

Please note - this tutorial was written pre max 2010 which includes the method dotnet.setlifetimecontrol. This resolves the global dotnet handler issues mentioned at the start.

MatManager

47 votes

 

MatManager is a collection of tools created to help
you, the artist, control your materials and allow you to make the most of
them. It was designed to complement 3D Studio, keeping a clean and
streamlined interface where every action takes as few clicks as
possible.

Procedural Motion Baker

23 votes

This script will convert procedural/hierarchical animation into keyframe animation. Adds support for IK-driven chains (HI - HD and splineIK).

bakeBiped

13 votes

This is a script that enables you to bake inherited transformations onto the root node of a Biped. For example – you may have an animation where the biped is parented under another controlling object – but you need to convert that animation back no regular Biped keys on the root node ( in world space ) … this script will do that for you.

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