Tagged 'Scripts'

MeshTrace BETA

9 votes

"Takes a Light source and a Ground object and casts meshed Shadows from any selected objects.
Updated for max 4.x by Ofer Zelichover"

batchImporter

10 votes

Imports all the known local formats from any folder to your current scene. To use just select a folder - if it's importable it imports it...

Profiler

3 votes

This is the evaluation version of profiler - similar to invigorator for maya and after effects - it takes a spline shape and runs a profile around it.

Version .41 Update: Now allows for custom profiles to be made and used. Interface snapshot

2DTracker

11 votes

"Here is a script that calculates the 2D position of a 3D object on the rendered image depending on the camera properties and render resolution. Two files are exported containing animation curves to be loaded into Shake for tracking purpose. It doesn't matter if the object isn't visible on screen.

FrameChecker

5 votes

Utility for taking control over the animation. Basically this lets you set named animation ranges and lets you go to them quickly - screenshot. All docs are in Japanese but the script is in English

Edge Detect

6 votes

Edge detect filter

ParticleExport

4 votes

Generates a text file containing all the necessary particle data. It attempts to standardize the particle systems and output the data in a unified manner.

eMesh

3 votes

"eMesh is a 3ds max 4 script to simulate real world erosion an terrain surfaces. At this version emesh only calculates water erosion"

AutoNoise

3 votes

"This script adds random movement and rotation to multiple objects automatically."

GIC

3 votes

finalRender script that automates the process of first having to turn off GI caustic objects like glass etc. before GI calculation (reuse solution off - show samples on) - then reactivate the objects and re-render without samples and reuse solution used.

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