Tagged 'Scripts'

SkyDome

7 votes

A simple utility to simulate diffuse outdoor daylight from clouded sky by creating a hemisphere and lights at each vertex using the color of the diffuse map.

CompareAA

4 votes

Render a frame with any two AntiAliasing FIlters side by side. Lets you define any AA settings and render alternate strips. Strips can be color-marked.

Deselect Invisible Edges

7 votes

This little MacroScript lets you deselect invisible edges while in SubObject/Edge level in an EMesh or MeshSelect Modifier.

VCAdjust

4 votes

Adjust HSV of Vertex Colors in Editable Meshes.

Reorder TrackView

9 votes

Reorder nodes in the TrackView tree display or sort the Node Database alphabetically.

ShapeFixer!

9 votes

This script attempts to fix shapes that will not extrude because they contain multiple splines with coincident verts. This is sometimes the case with imported shapes. Script inspired by a MAXForum post by Scott Dickison to fix imported DXF shapes from ARC/INFO.

GeoForm 1.0

7 votes

"Geoform is a powerful but user friendly package aimed at producing geometric skins around other geometric meshes. also - use this tool to displace your geometry with another geometric mesh. This is the first time 3d objects have been allowed to displace or shrinkwrap other geometric objects with such flexibility. The uses for this package is limitless.

Polygons In View

8 votes

This script tells you how many polygons are visable to the camera. Great for FPS on Games.

Cloud Maker

6 votes

This Utility will automaticaly create a Sky and Cloud for you max scenes

Planet Gen

9 votes

"Funk-tastic my scriptually challenged chums. Have a fractal planet generation script. Iteration between 100 and 500 work good. Don't be too surprided if you get a lot of land on one side and sea on the other - just run it a few time tweaking to params until you get a nice one. The poles and continents controls are NOT a gurantee of land. They just seed the planet with dummy land bits.

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