Tutorials

Coding a 'Blueprint Manager' script series

This three-part video tutorial series is looking at how to create a ‘Blueprint Manager’ script in 3Ds Max.

3dsMax Monday Movie #66: MaxScript Rollouts

Text copied from author (Bluesummers) website - http://www.mrbluesummers.com ... Click the tutorial link below for more details and video transcription.

"This week I’ve got a great episode that goes into how you can create floating dialog windows for your MaxScripts. I’ll even go into how you can create a “Random Selection” utility in MaxScript. Hope you enjoy it!"

maxscript help for 3dsMax 2012

The maxscript help for 3dsMax 2012 has gone online. By default, 3dsMax doesn't ship with a local help for mascript and for the main program. When pressing the F1 key, your browser opens and finds the help online. This has its advantages and disadvantages. A big disadvantage is that you need an internet-connection, and if you have one, it needs to be fast. For many people this is a reason to download the help-files and use the local version instead.

How to "Relax" while preserving the volume...

It's just a small tip :

We often use the standard "relax tool" or "relax modifier"  that always shrinks the objects...

Maxscript help for 3dsMax 2012 update

I've written about setting up your local maxscript help-file: read it here. Alex Mak has posted a nice addition to this. Read it here on cgTalk. Now it's very easy to make your own, local maxscript help behave exactly the same as the online maxscript help. It automatically feeds the word at the cursor-position into the search field. This is what was missing from my previous solution.

Copy Protecting Maxscripts

Series of 3 tutorials from Stig Atle Steffensen about Copy Protecting Maxscripts - including "Getting hardware lock info", "Making the license file" and "Using the license file".

...

Snippet from site:
"If you are an individual, or a company that makes maxscripts, and do not want to distribute the source, and make a copyprotection, then this article is for you.

"This article assumes you have the basic knowledge of writing maxscripts, but a fully working sourcode is supplied, which you can dissect and use as you please.

DotNet Demystified - Part 1

Just posted on Lonerobot.net is the first part of a series of beginner's DotNet tutorials. If you've been struggling with dotnet classes and are unsure of what the difference between a class and an object is, this tutorial could help get you on the way to achieving the most out of dotnet in 3dsMax. 

Dotnet Demystified Part 1

How To Make A Stretchable BoneChain In 3DS MAX

In this tutorial I'll show you how to make a stretchable rig without using complex scripting.

BackBurner monitor undocumented cmd switches

In case you run multiple backburner managers (e.g. on notebook at several places or using local manager and manager in office) it is good idea to have icons for automatic connecting monitor to the different manager hosts.

I've found two working command line parameters for monitor.exe:

monitor -a
monitor -mservername

First one turns "Auto connect" on. Second one sets manager hostname and connects to it. (Note: There is no space between -m and hostname or ip)

Maxscript deadline submit script tutorial

Submitting jobs to deadline is not very difficult, but it can be automated with maxscript. It’s always a good thing to automate when you can. And it’s a good thing to submit stuff to a render-queue to free your own computer from the workload. So why not submit automated maxscript-jobs to deadline instead of renderjobs? Well, you can do that relatively easily with deadline. Consider this if you need to process a large amount of meshes with maxscript, or do some kind of image-manipulation with maxscript. Or do this when you have some kind of scripted renderpipeline.

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