Tagged 'mass' https://www.scriptspot.com/3ds-max/scripts/tags/mass en AutoPivot https://www.scriptspot.com/3ds-max/scripts/autopivot </p> <p><img src="/files/u108994/autopivot_banner.jpg" width="100%" /><br /> AutoPivot is a useful script for 3ds Max created to help you move easly object's pivot.</p> </p> <p><strong>Description:</strong></p> <p>It includes two separate scripts that move the pivot to its center or to lowest point.<br /> Unlike the standard 3ds command that uses the Selection Bracket, AutoPivot calculates the center of mass and moves the pivot accordingly.</p> </p> <p><strong>Main features:</strong></p> <p><a href="https://www.scriptspot.com/3ds-max/scripts/autopivot" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/autopivot#comments Scripts align pivot automatic mass modeling viewport Sat, 07 Nov 2020 17:27:30 +0000 Visuali Studio 23778 at https://www.scriptspot.com Render to Texture Selected https://www.scriptspot.com/3ds-max/scripts/render-to-texture-selected <p><img src="https://i.ibb.co/585TNBS/poster.jpg" alt="poster" border="0" /></p> <p>Batch render to texture script ready for game engines. Bakes all selected objects or groups with one click, saves baked UV textures into a directory, and replaces materials on the objects! If you select a group, it attaches all group members together and bakes it as a single object. Each selected object will have its own texture as well as a group. Output standard material will have a white diffuse color (necessary for some game engines such as Unity3D).</p> https://www.scriptspot.com/3ds-max/scripts/render-to-texture-selected#comments Scripts automation batch Engine game mass modifier render script selected texture to Unwrap uv Tue, 03 Aug 2021 20:19:47 +0000 Crea3D 23940 at https://www.scriptspot.com One-click Mass Booleans https://www.scriptspot.com/3ds-max/scripts/one-click-mass-booleans <p><img src="https://i.ibb.co/sHwMTHS/v5-design1.jpg" alt="Poster for v5" /></p> <p>A Must-have plug-in for fast modeling! Now with ProBoolean.</p> <p>Fast 1-click boolean operations with multiple objects:<br /> -Attach selected objects to the first selected object. (Matches material IDs)<br /> -Union selected objects.<br /> -Subtract selected objects from the first selected object.<br /> -Subtract the last selected object from the other selected objects.<br /> -[ProBoolean] Union selected objects.<br /> -[ProBoolean] Subtract selected objects from the first selected object.</p> <p><a href="https://www.scriptspot.com/3ds-max/scripts/one-click-mass-booleans" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/one-click-mass-booleans#comments Scripts 3d bool boolean combine fast geometry intersect join mass max mesh multiple object operand operations Poly polygon reshape split subtract union Tue, 23 Dec 2014 11:18:34 +0000 Crea3D 12005 at https://www.scriptspot.com Biped and CAT Mass Markers https://www.scriptspot.com/3ds-max/scripts/biped-and-cat-mass-markers <p>A tool for visualising the projected lower and upper masses (pelvis and base of the neck respectively) in relation to the feet of a standard Biped or CAT rig. Markers between the feet show where the masses intersect, which may help with determining where the static weight is distributed when posing. It does not take into account motion dynamics and so is intended for use when standing still. Additionally, when a foot is raised above the ground the foot line markers turn blue. Likewise if lowered below the ground they turn red.</p> <p><a href="https://www.scriptspot.com/3ds-max/scripts/biped-and-cat-mass-markers" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/biped-and-cat-mass-markers#comments Scripts Animation Biped markers mass Sun, 01 Apr 2018 05:31:14 +0000 lbrooks 14551 at https://www.scriptspot.com Vray Mass Material Editor https://www.scriptspot.com/3ds-max/scripts/vray-mass-material-editor <p>Simple script, that walks through all Vray Materials (including Sub Materials of Multimaterials, VrayBlendMtl, Vray2Sided, VrayBump etc. including Sub-Sub...and Sub-Sub-Sub Materials) to make mass-changes like adjust Glossy Reflection Samples, Enable/Disable Bump Maps, change Trace Depth etc. ----New---- Added checkbox "Affect selected objects only". Please remember, if selected and not-selected objects share Materials/Material Instances, also the materials of the not selected objects will be affected, of course. Have fun, use at your own risk!</p> <p><a href="https://www.scriptspot.com/3ds-max/scripts/vray-mass-material-editor" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/vray-mass-material-editor#comments Scripts changes mass materials parameters VRay Mon, 25 Jul 2016 14:25:07 +0000 jenglert 13591 at https://www.scriptspot.com Modifier Instancer https://www.scriptspot.com/3ds-max/scripts/modifier-instancer <p> <img src="/files/u1568/modifier_instancer.jpg" alt="" width="213" height="438" align="right" /> </p> <p> This simple scripts allows you to instance some or all modifiers of an object into large number of objects. </p> <p> - just pick the source object </p> <p> - select the modifiers that are going to be instanced. Press CTRL for multiple selection. </p> <p> - select target objects </p> <p> - Hit to the INSTANCE MODIFIERS </p> <p> version history: </p> <p> version 0.5 </p> <p> -Selected objects automatically will be added to the target list. </p> <p><a href="https://www.scriptspot.com/3ds-max/scripts/modifier-instancer" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/modifier-instancer#comments Scripts instance mass modifiers multiple modifier instance Fri, 15 Aug 2008 18:43:03 +0000 masquerade 4607 at https://www.scriptspot.com mass filtering https://www.scriptspot.com/3ds-max/scripts/mass-filtering <p> this script changes filtering type and blur value for a number of textures at once </p> <p> <img src="/files/u1561/massfiltering.png" alt="" width="144" height="221" />  </p> https://www.scriptspot.com/3ds-max/scripts/mass-filtering#comments Scripts blur bluring filter filtering mass texture Sun, 11 Jan 2009 13:56:52 +0000 111 4875 at https://www.scriptspot.com Massive Property Manager (MassManager) https://www.scriptspot.com/3ds-max/scripts/massive-property-manager-massmanager <h2>MassManager :</h2> <p>With MassManager you can manage massively the 3dsMax and Vray properties. Some properties are often added to make this tool better.</p> <p>Mass Manager est un outil dont la fonction principale est de gérer les propriétés de 3dsMax et de Vray en masse. Des propriétés sont ajoutées régulièrement pour rendre l'outil plus complet.</p> <p><a href="https://www.scriptspot.com/3ds-max/scripts/massive-property-manager-massmanager" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/massive-property-manager-massmanager#comments Scripts 3dsmax coords manager maps mass massive modifiers properties property props shader VRay Tue, 25 Nov 2014 02:13:24 +0000 duckylock 11955 at https://www.scriptspot.com Multi Map Loader https://www.scriptspot.com/3ds-max/scripts/multi-map-loader <p>Loads multiple files from a folder into your choice of available materials &amp; maps.&nbsp;Then puts the new created materials to the material library.</p><p>&nbsp;&nbsp;&nbsp; <img src="/files/u120/mml_ui2.jpg" alt="" width="638" height="228" /></p><p><strong>Version 2.1 updates:</strong></p><p><a href="https://www.scriptspot.com/3ds-max/scripts/multi-map-loader" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/multi-map-loader#comments Scripts batch Hani Tiby I/O import load maps mass Material Tools Thu, 04 Nov 2010 02:24:46 +0000 Hani Tiby 6499 at https://www.scriptspot.com mental ray Proxy Manipulator https://www.scriptspot.com/3ds-max/scripts/mental-ray-proxy-manipulator <p><img src="/files/u14387/mrproxymanipulator.jpg" alt="" height="435" width="638" /></p> <p>&nbsp;</p> <p>Working with mental ray proxies can be very tedious. As they are used for vegetation alot, the need for variation is there, to make it look believable. This script gives you options to vary scale and all animations aspects of all selected mr proxies. It also has a minimized version where you can quickly change the viewport resolution of your proxies, helping to speed up the viewport alot.</p> <p>Tutorial video:</p> https://www.scriptspot.com/3ds-max/scripts/mental-ray-proxy-manipulator#comments Scripts change helper mass mental ray parameter Proxy random scale speed variation VRay Wed, 26 Sep 2012 20:42:11 +0000 br0t 9356 at https://www.scriptspot.com