Tagged 'auto render'
https://www.scriptspot.com/3ds-max/scripts/tags/auto-render
enOctane Render Queue
https://www.scriptspot.com/3ds-max/scripts/octane-render-queue
<p>The OctaneQueue script makes possible the Render Queue with Octan Render for 3dsMax.<br />
I've translated the Queue by an animated camera: the Camera Queue.<br />
The Octane Queue script finds all the cameras in the scene (they must have the defoult Octane Render Camera name) and their Target. The Octane Queue generates the new Camera Queue and animates it on the position of all the Cameras in the scene.<br />
In order to start the Render Queue the user must render the animation of the CameraQueue.</p>
<p><a href="https://www.scriptspot.com/3ds-max/scripts/octane-render-queue" target="_blank">read more</a></p>https://www.scriptspot.com/3ds-max/scripts/octane-render-queue#commentsScriptsauto renderBatch Camera RenderOctane Render QueuesequenceTue, 22 Sep 2015 16:13:01 +0000robmar1712965 at https://www.scriptspot.comV-Ray Irradiance Map Pre Calc
https://www.scriptspot.com/3ds-max/scripts/v-ray-irradiance-map-pre-calc
<p>This is a script I created to automatically setup your Irradiance Map for V-Ray. Basically you select what camera you want to render from, select what frame range, the path where you want your Irradience Maps to Generate to and the information automatically goes into your Irradiance settings. It will even create the file for you.</p>
<p>This is useful for companies that send many animations via network rendering by saving time in setting up your irradiances. </p>
<p>If you have any questions please contact me at <a href="mailto:[email protected]">[email protected]</a></p>
<p>Updated -<br />
Version 1.1</p>
<p><a href="https://www.scriptspot.com/3ds-max/scripts/v-ray-irradiance-map-pre-calc" target="_blank">read more</a></p>https://www.scriptspot.com/3ds-max/scripts/v-ray-irradiance-map-pre-calc#commentsScriptsautoauto calcauto rendercalcirradianceirradiance maplight cachemappre calcpre-calcprecalcrenderRenderingv-rayVRayTue, 02 Sep 2008 18:54:50 +0000Teriander4644 at https://www.scriptspot.comMFRender
https://www.scriptspot.com/3ds-max/scripts/mfrender
<p><strong>MFRender</strong></p><p><strong><img src="/files/u27635/mfrenderscreen1.jpg" alt="" width="616" height="346" /><br /><br /></strong></p><p>render <strong>multiple max files</strong> very easy with this script.</p><p> </p><p><span style="text-decoration: underline;">how to <strong>use </strong>:</span></p><p><span style="white-space: pre;">Drag this script in Max or run via MAXScript -> Run Script.</span></p><p>Render settings will be used from the files unless you overwrite them.</p><p>If you need more info, just comment. I hope the interface is obvious.</p><p><a href="https://www.scriptspot.com/3ds-max/scripts/mfrender" target="_blank">read more</a></p>https://www.scriptspot.com/3ds-max/scripts/mfrender#commentsScriptsauto renderBatch Renderfilesmax filesmultiplerender filesrender multiple filesThu, 29 Sep 2011 19:06:41 +0000jos7460 at https://www.scriptspot.com