Tagged 'archive' https://www.scriptspot.com/3ds-max/scripts/tags/archive en MB Resource Collector https://www.scriptspot.com/3ds-max/scripts/mb-resource-collector <p><img class="mceItem" src="/files/u195/mb_resource_collector2.gif" alt="Interface of MB Resource Collector 0.2 " height="598" width="170" />This script is something like a replacement for the File &gt; Archive... function found in 3ds Max. It will collect <strong>ALL</strong> assets currently used in the scene file into one common directory, optionally changing/removing path names. This includes final gather maps, photometric files, environment maps, bitmaps used in a displacement modifier etc., basically everyhting that is listed in the Asset Tracking System will be collected, too.</p> <p>This is useful if you want to send your entire scene with all required files to someone else in one flat folder.</p> <p>Optionally, the script can change the asset path names to match the new location, either as absolute or relative path names. It can also include the currently open .max file and create a .zip archive from all collected files in one go.</p> </p> <p><a href="https://www.scriptspot.com/3ds-max/scripts/mb-resource-collector" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/mb-resource-collector#comments Scripts archive assets collect resources zip Mon, 18 Aug 2008 23:53:56 +0000 Martin Breidt 4622 at https://www.scriptspot.com ScriptCommander https://www.scriptspot.com/3ds-max/scripts/scriptcommander <p>150 scripts in one gui. I&#39;m using it to simplify my workflows. The commands.txt growed up over 5 years and will go on.</p> <p>Hope you like it :o)</p> <ul> <li>Fixed a &quot;public-variable&quot;-bug in the main-script which results in an errror in max7(+).</li> <li>A few new scripts in the commands.txt</li> </ul> https://www.scriptspot.com/3ds-max/scripts/scriptcommander#comments Scripts archive Tools Sat, 21 Oct 2006 03:45:42 +0000 mechiil 3120 at https://www.scriptspot.com