Tagged 'delete' http://www.scriptspot.com/3ds-max/scripts/tags/delete en Delete UnRemovable Layer http://www.scriptspot.com/3ds-max/scripts/delete-unremovable-layer <p>It may happen to you that you wanna remove an empty layer that you created before but delete option is grayed out in layer-manager and you no longer able to remove that layer. just remember that 3Ds Max never let you delete a layer while it contain some nodes nor default layer called “0”. but in some rare situations even an empty layer that you created and then you have done with it and want to delete it, but 3Ds Max not let you do that. It’s happen because of some unclassified nodes that came with your imported models from other programs, so you can’t see them in viewport and not in layer manager too. The only way to get rid of them is to select that Nodes from MaxScript and delete them manually so layer’s delete option will back again.</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/delete-unremovable-layer" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/delete-unremovable-layer#comments Scripts Aslan delete layer layermanager maxscript remove Tamjidi unremovable Fri, 26 May 2017 23:12:35 +0000 3dline 14144 at http://www.scriptspot.com Delete static keys - cleanup tracks/fcurves - HeckTools http://www.scriptspot.com/delete-static-keys-cleanup-tracksfcurves-hecktools <p>Hi All</p> <p>This is intended to help cleanup your track view/graph editor for animating.</p> <p>script removes all static keyframes excluding the initial key. essentially this acts similarly to the Maya feature "delete all static channels".</p> <p>Also, it goes through and cleans up the tracks that have extra static keys that are in between your other animation keys leaving the animation in tact, but yielding a cleaner view of the chaos spaghetti.</p> <p>leave feedback if you try the tool.</p> <p>*05.07.2019* update - included the missing parentheses "(" and ")"</p> http://www.scriptspot.com/delete-static-keys-cleanup-tracksfcurves-hecktools#comments Scripts Animation channels cleanup Curves delete fcurves graph editor keyframes Keys remove static tracks Wed, 16 Jan 2019 18:17:50 +0000 AutodeskLadATL 17184 at http://www.scriptspot.com Delete Unselected http://www.scriptspot.com/3ds-max/scripts/delete-unselected <p>Delete all non-selected objects in 3dsMax scene, including hidden and frozen ones, leaving just the ones you need in the scene.</p> <p>This simple script is very handy when you need to re-save only one or a few models from a complex scene, but keeping all the scene setups. It’s also good for exporting objects to external software that requires scene data from 3dsMax.</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/delete-unselected" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/delete-unselected#comments Scripts 3dsmax delete Objects script selected Fri, 15 Jun 2018 14:54:39 +0000 rode3d 14959 at http://www.scriptspot.com Delete Vray Denoiser extra elements http://www.scriptspot.com/3ds-max/scripts/delete-vray-denoiser-extra-elements <p>Vray introduced Vray Denoiser lately which is post rendering process using extra passes which is mostly you won't need it on composting and for production its taking too much space</p> <p>this simple script will delete it for you.</p> <p><img src="/files/u21581/capture.png" alt="" width="239" height="315" /></p> <p>&nbsp;</p> http://www.scriptspot.com/3ds-max/scripts/delete-vray-denoiser-extra-elements#comments Scripts delete delete elements denoiser Elements passes render VRay Fri, 10 Mar 2017 15:29:21 +0000 doctor_3d 14034 at http://www.scriptspot.com Crude Biped Key Reduction http://www.scriptspot.com/3ds-max/scripts/crude-biped-key-reduction <p><img class="size-full wp-image-1571 alignleft" src="http://www.designimage.co.uk/wp-content/uploads/2013/03/CrudeBipedKeyReducer.png" alt="CrudeBipedKeyReducer" width="218" height="222" /></p> <p>This will dismantle that wall of motion captured key frames into something more manageable. It’s not the most sophisticated of algorithms. But, it gets the job done and leaves you with nicely lined up key-poses. To use simply:</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/crude-biped-key-reduction" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/crude-biped-key-reduction#comments Scripts Biped delete KeyFrame keyframes Motion Capture reduce reduce keys Fri, 08 Mar 2013 11:27:56 +0000 kenzor 9905 at http://www.scriptspot.com ChannelCleaner http://www.scriptspot.com/3ds-max/scripts/channelcleaner <p>Hello, it's a simple script which make life easier for game-dev 3d artists.</p><p><img src="/files/u4824/channel_cleaner_v1.2.jpg" alt="Channel Cleaner 1.2" width="200" height="390" /></p><p><strong>Channel Cleaner:</strong></p><p>-Clean selected UV channel</p><p>-Clean several UV &nbsp;channels "From: N-channel To: N-channel"</p><p>-Clean Vertex Color/Illumination/Alpha channels</p><p>-Works with editable poly and mesh</p><p>-Works with one and multiple objects</p><p>Thats all.</p><p><strong>UPDATED to version 1.2:</strong></p><p><a href="http://www.scriptspot.com/3ds-max/scripts/channelcleaner" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/channelcleaner#comments Scripts all alpha Channel channels clean Color delete illumination several uv UVW vertex Wed, 08 Apr 2015 21:20:07 +0000 TitusLVR 12260 at http://www.scriptspot.com Duplicate Geometry Select http://www.scriptspot.com/3ds-max/scripts/duplicate-geometry-select <p>v1.31<br /> If selected 0 Work to all objects<br /> If Shift pressed then will select objects by geometry vertex count.<br /> If Shift NOT pressed then will select by center objects position<br /> <img src="https://i.yapx.ru/1Q7.gif" /></p> http://www.scriptspot.com/3ds-max/scripts/duplicate-geometry-select#comments Scripts delete duplicate geometry number Objects remove vertex Wed, 01 Jul 2015 20:00:19 +0000 Nik 12754 at http://www.scriptspot.com delete useless faces http://www.scriptspot.com/3ds-max/scripts/delete-useless-faces <p>Hi! Im not such a ninja in scripting, but I managed to make this! Thanks a lot to my friend Vadim who help me to fathom some things in max script!<br /> 1) This script remove useless polygons enshrouded by other geometry.<br /> 2) No unwanted geometry will be generated, just removing precisely mesh-interior faces of selected editable poly object.<br /> 3) It's hardcoded so pretty slow, sorry for that.<br /> 4) no multiple objects allowed yet<br /> 5) all opened parts will be preserved to avoid any bugs</p> http://www.scriptspot.com/3ds-max/scripts/delete-useless-faces#comments Scripts delete hidden faces hidden geometry hidden polys hidden surface interior geometry kill remove unwanted geometry Sun, 09 Feb 2014 13:20:35 +0000 feddark 10898 at http://www.scriptspot.com Delete Modifier Utility http://www.scriptspot.com/3ds-max/scripts/delete-modifier-utility <p>This small utility allows to delete any modifier in a selection. First, it captures the modifiers in the selection. The group of selected objects can be of different types (geometry, shape...). Then select which modifier you want to delete and click on "delete".</p> <p><img alt="" src="/files/u28221/deletemodifiers.jpg" width="169" height="255" /></p> http://www.scriptspot.com/3ds-max/scripts/delete-modifier-utility#comments Scripts delete modifier utility Tue, 06 Dec 2011 23:02:18 +0000 LittleLordPotala 7665 at http://www.scriptspot.com jcheck http://www.scriptspot.com/3ds-max/scripts/jcheck <p>This script checking objects in scene for exporting FBX.</p> http://www.scriptspot.com/3ds-max/scripts/jcheck#comments Scripts Check delete prepare scene turbosmooth ungroup Tue, 12 Jul 2011 08:10:53 +0000 jmpinero3d 7229 at http://www.scriptspot.com