Tagged 'converter' http://www.scriptspot.com/3ds-max/scripts/tags/converter en V-RayMax Converter PRO http://www.scriptspot.com/3ds-max/scripts/v-raymax-converter-pro <p><strong><img src="https://maxtools.3dzver.ru/sc/VMC4PRO_logo-banner.jpg" alt="" width="480" height="90" /></strong></p><p><strong>V-RayMax Converter PRO</strong> is the best tool for convert 3d scene (materials, maps, lights, cameras, proxies, modifiers, helpers, render elements, etc.) from various render engines to V-Ray and from V-Ray to Corona Render, and also for converting V-Ray and Corona materials/maps to Standard materials/maps.</p><p><strong>V-RayMax Converter PRO&nbsp;</strong>converts the source materials with maximum possible preservation of the basic material properties, such as diffuse, specular, opacity, glossiness, roughness, bump, displacement, selfillumination (emission), translucency, reflection, refraction, although it is necessary to understand that certain materials may need adjustments once the conversion process is complete. Also, all the textures that are used for the above parameters were saved. As for the special procedural maps, they are converted only if there is an analogue. Otherwise, procedural maps are baked into textures or removed if the resulting materials can be used without them.</p><p>Current version: 4<strong>.0032</strong></p><p>Supported for conversion:</p><div><span style="text-decoration: underline;">To V-Ray from</span>:<br /><ul><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Standard</strong>&nbsp;(<em>Default Scanline</em>)</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Corona Render</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>FStorm Render</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Octane Render</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>finalRender</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Arnold</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Brazil_Advanced</strong>&nbsp;(<em>RS v 1.2</em>) <strong>material</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>NVIDIA iray</strong>&nbsp;(<em>unofficial</em>) <strong>material</strong>.</li></ul></div><div><span style="text-decoration: underline;">From V-Ray to</span>:<br /><ul><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Standard</strong>&nbsp;(<em>Default Scanline</em>) materials/maps</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Corona Render</strong>&nbsp;(<em>v9 or higher</em>)</li></ul><div><span style="text-decoration: underline;">From Corona (materials/maps) to</span>:<br /><ul><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Standard</strong>&nbsp;(<em>Default Scanline</em>) material/maps</li></ul></div></div><p><a href="https://maxtools.3dzver.ru/vmcpro#a3" target="_blank">See full list of supported conversions.</a></p><p><strong>Main features:<br /></strong></p><ul><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Convert materials, maps, lights, cameras, modifiers, helpers&nbsp;and GI environment&nbsp;from supported renderers to V-Ray and from V-Ray to Corona</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Convert clouds</strong> from CoronaSky to VRaySun and vice versa.</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Convert Render Elements</strong> to V-Ray (currently supported Scanline RE, Corona RE, FStorm RE, Octane RE) and from V-Ray to Corona</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Convert V-Ray and Corona materials|maps to Standard (Default Scanline) materials|maps</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Convert proxies</strong> (currently supported from Corona, FStorm, Octane) to V-Ray Proxy (static and <strong>animated</strong>)</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Convert V-Ray Proxy&nbsp;to Corona Proxy (static and animated)</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Convert standard Bitmaps to VRayBitmap (VRayHDRI) and vice versa</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Convert 3ds Max Physical cameras to V-Ray Physical cameras and vice versa</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Automatic&nbsp;configure ACEScg workflow in V-Ray</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Batch processing for multiple *.max files</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Programmatically interact with most converter functions using built-in maxscript methods (API),&nbsp;which allows you to use the converter without UI and in combination with other 3rd-party scripts.</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">...and more additional tools for&nbsp;fixing&nbsp;and adjusting&nbsp;the scene.</li></ul><p></p><p><a href="http://www.scriptspot.com/3ds-max/scripts/v-raymax-converter-pro" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/v-raymax-converter-pro#comments Scripts ACEScg autodesk material to vray material brazil conversion convert render elements converter converting Corona corona to standard corona to vray finalrender iRay Material Material Converter material converting Physical renderer revit sRGB standard to vray v-ray VRay vray material converter vray to corona vray to standard vray to standard material Sat, 21 Oct 2006 03:45:42 +0000 3DZver 2323 at http://www.scriptspot.com Fence Generator http://www.scriptspot.com/3ds-max/scripts/fence-generator <p>Enhance your 3D modeling workflow with our Spline-to-Fence Converter tool built with Maxscript. Easily transform splines in your scene into realistic fences and posts with just a few clicks. Choose from a selection of 11 fence types tailored to your project needs, and customize specifics such as fence height, number of posts, gap between planks, and more.</p> <p><img src="/files/u116389/main-cover_2.jpg" alt="" width="638" height="359" /></p> </p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/fence-generator" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/fence-generator#comments Scripts converter fence generator Glass line Marble shape spline staircase wood yard Sat, 24 Feb 2024 11:42:24 +0000 mgh3d 24518 at http://www.scriptspot.com Subobjects Converter http://www.scriptspot.com/3ds-max/scripts/subobjects-converter <p><img src="http://www.scriptspot.com/files/u43328/soc1.gif" /><br /> v3.06<br /> When importing models, there is often a single first smoothing group when the object is broken into elements. When seams are welded together, the result is not a model with faces, but a monolithic piece by Smoothing group.<br /> To solution this problem: In subobjects 5 (Elements) added a function to assign a different smoothing group to each element. <strong>To RUN this function press ESC+5</strong>. After that all seams of surfaces can be soldered normally.</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/subobjects-converter" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/subobjects-converter#comments Scripts Alt convert converter Crtl edge edges edit element face modeling Modify panel Poly select selection shift subobject subobjects vertex vertices Fri, 29 Mar 2013 07:52:38 +0000 Nik 9987 at http://www.scriptspot.com Vray To Unity OneClick Converter http://www.scriptspot.com/3ds-max/scripts/vray-to-unity-oneclick-converter <p>Script for automatic conversion 3ds Max scene with V-ray renderer to Unity Engine (HDRP and URP).</p> <p>Documentation: <a href="https://docs.google.com/document/d/19XJjX2VO_rHNIj4ZDcKPlwhYR0FFi8a77FyGSvCjksg/edit?usp=sharing" title="https://docs.google.com/document/d/19XJjX2VO_rHNIj4ZDcKPlwhYR0FFi8a77FyGSvCjksg/edit?usp=sharing">https://docs.google.com/document/d/19XJjX2VO_rHNIj4ZDcKPlwhYR0FFi8a77FyG...</a></p> <p>Скрипт по автоматической конвертации сцены из 3ds Max V-ray в Unity (HDRP и URP)</p> <p>Документация на русском : <a href="https://docs.google.com/document/d/122-TyKZj-STQIXhajocWSvXzTZeeRxgscq3PY6yoKh0/edit?usp=sharing" title="https://docs.google.com/document/d/122-TyKZj-STQIXhajocWSvXzTZeeRxgscq3PY6yoKh0/edit?usp=sharing">https://docs.google.com/document/d/122-TyKZj-STQIXhajocWSvXzTZeeRxgscq3P...</a></p> <p><a href="https://u3d.gumroad.com/l/3dsmaxVray2unityPRO" title="https://u3d.gumroad.com/l/3dsmaxVray2unityPRO">https://u3d.gumroad.com/l/3dsmaxVray2unityPRO</a> PRO version without texture size limit.</p> <p>Telegram Support Channel <a href="https://t.me/OneClickExporter" title="https://t.me/OneClickExporter">https://t.me/OneClickExporter</a></p> http://www.scriptspot.com/3ds-max/scripts/vray-to-unity-oneclick-converter#comments Scripts convert converter Material PBR scene shader transfer unity VRay Sun, 23 Jul 2023 05:56:37 +0000 niak_ris 24406 at http://www.scriptspot.com Corona Quick Convert (free) http://www.scriptspot.com/3ds-max/scripts/corona-quick-convert-free <p>A small utility that helps you quick convert what is currently selected to Corona (light &amp; material). In addition to the MCR version that can set a shortcut, you can use the MS versior to add to Smart Merge or other utilities that support post-script function. Currently version of the script only supports converting materials to Corona Legacy format.</p> <p><strong><img src="/files/u112565/pf2_cqc_1.34-920x1227_0.jpg" alt="" width="638" height="851" /></strong></p> <p><strong><br /></strong></p> <p><strong>IMPORTANT NOTE</strong></p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/corona-quick-convert-free" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/corona-quick-convert-free#comments Scripts convert converter Corona renderer Tue, 10 May 2022 09:31:07 +0000 dangtiendung 24104 at http://www.scriptspot.com FS Scene Converter (FStorm) http://www.scriptspot.com/3ds-max/scripts/fs-scene-converter-fstorm <p>FS Converter is a scene convertor to come back from FStorm renderer or to only convert some objects.</p> <p>This converter allow to convert all the Fstorm renderer feature to Vray or Corona and Redshift.</p> <p>It's not a simplicity converter, it's keep all the compatible settings...<br /> Compatible: Fstorm Camera, Fstorm materials, Fstorm proxie, Fstorm Lights (including SunLight), Fstorm Displacement...</p> <p>Convert all the scene or only selected Object... See how many instance it's necessary to convert...</p> <p>Real time informations for the convertion state.</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/fs-scene-converter-fstorm" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/fs-scene-converter-fstorm#comments Scripts 3ds max materials converter convertor Corona Fstorm fstorm renderer redshift renderer VRay Sat, 11 May 2019 16:55:32 +0000 3dmaxscript 17986 at http://www.scriptspot.com BIPPY http://www.scriptspot.com/3ds-max/scripts/bippy <p>Bippy is a tool for converting FBX bone data onto a 3ds Max Biped and offeres serveral tools to help optimize this conversion pipline.<br /> Its perfect for motion capture data when the client needs the data in a biped format.</p> <p>The script in action:</p> <p><img src="http://geoffsamuel.com/images/Bippy.jpg" alt="The script in action" width="800" height="439" /></p> <p>&nbsp;</p> <p>The Script's feature list includes:</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/bippy" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/bippy#comments Scripts Animation Biped Bones converter fbx Geoff Samuel Motion Capture Tue, 19 Oct 2010 22:02:33 +0000 Jifman 6461 at http://www.scriptspot.com ID Birlestirici (ID Combiner) http://www.scriptspot.com/3ds-max/scripts/id-birlestirici-id-combiner <p><img src="/files/u6034/idbirlestirici.jpg" alt="" width="302" height="146" /></p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/id-birlestirici-id-combiner" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/id-birlestirici-id-combiner#comments Scripts 3ds max birleştirici combiner converter id Material maxscript multi material VRay Fri, 24 Feb 2017 13:49:56 +0000 yunusbbayram 14013 at http://www.scriptspot.com CodeToString http://www.scriptspot.com/3ds-max/scripts/codetostring <p>A simple utility to convert the buffered code in the clipboard to a string that you can paste and execute in your scripts.</p> <p>Useful for generating rollouts and custom attributes.</p> http://www.scriptspot.com/3ds-max/scripts/codetostring#comments Scripts clipboard code converter string Thu, 12 May 2016 11:59:03 +0000 6ill9re9 13425 at http://www.scriptspot.com Color Pick Converter http://www.scriptspot.com/3ds-max/scripts/color-pick-converter <p>Choose any color and view its code values for both 8 Bit (0 - 255) and Arithmetic (0.0 - 1.0) for 3ds Max.</p> <p><img src="http://jokermartini.com/wp-content/uploads/2011/09/ColorPickConverter-750x422.jpg" width="750" height="422" /></p> <p>Installation<br /> 1. Run script from the Utilities panel in max</p> http://www.scriptspot.com/3ds-max/scripts/color-pick-converter#comments Scripts 8 bit Arithmetic Color Color Picker converter picker Sat, 01 May 2010 06:35:04 +0000 JokerMartini 6018 at http://www.scriptspot.com