Tagged 'show' https://www.scriptspot.com/3ds-max/scripts/tags/show en Reference Manager https://www.scriptspot.com/3ds-max/scripts/reference-manager <p>no more headaches unfreezing and unhiding refplanes manually<br /> the RefManager does it for you and lets you focus on the modelling </p> <p>A reference manager that automatic hides and shows reference planes based on the current viewport</p> <p>by default it uses the following names, but you can click on &gt;&gt; to get acces to the pick buttons and pick your own reference planes</p> <p>ref_top<br /> ref_front<br /> ref_back<br /> ref_left<br /> ref_right<br /> ref_top<br /> ref_bot</p> <p>------<br /> plans for next version : add refsetup: auto creates planes in correct size based o nthe resolution of the images</p> <p><a href="https://www.scriptspot.com/3ds-max/scripts/reference-manager" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/reference-manager#comments Scripts art reference auto automatic display hide manage Reference reference plane reference planes show smart toggle User Interface userfriendly Sun, 22 Jun 2014 20:01:57 +0000 hannes 11245 at https://www.scriptspot.com Show Textures in viewport (one click!) https://www.scriptspot.com/3ds-max/scripts/show-textures-in-viewport-one-click <p>A simple check button to place on your toolbar, to show or hide your material textures on viewport.</p> <p>If there's nothing selected, it works on all materials in scene. Otherwise, on materials from selected objects only.</p> <p>It supports almost any kind of material or render engine.</p> <p><img src="http://www.splinedynamics.com/wp-content/uploads/2019/01/show_textures_3dsmax_script.jpg" /></p> <p>The script was written in a way that depends as minimum as possible on render engine, so it should support a wide range of engines and materials. But it's not infallible.</p> <p><a href="https://www.scriptspot.com/3ds-max/scripts/show-textures-in-viewport-one-click" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/show-textures-in-viewport-one-click#comments Scripts 3dsmax. 3dmax hide materials script show textures toggle Tue, 29 Jan 2019 18:55:30 +0000 rode3d 17409 at https://www.scriptspot.com ShowName https://www.scriptspot.com/3ds-max/scripts/showname <p><img src="http://www.scriptspot.com/files/u43328/showname.gif" alt="" height="283" width="621" /></p> <p>&nbsp;</p> <p><strong>INSTALL: drop file to viewport and copy this file in "Startup" folder of Max</strong></p> <p><strong>Установка: Перетащить *.ms во въюпорт и скопировать этот файл в папку макса "Startup"</strong></p> <p>Actions are stored in Category: "Niklit Scripts"</p> https://www.scriptspot.com/3ds-max/scripts/showname#comments Scripts name object show text viewport Thu, 07 Aug 2014 06:26:51 +0000 Nik 11457 at https://www.scriptspot.com Turn Time Slider / Status Bar https://www.scriptspot.com/3ds-max/scripts/turn-time-slider-status-bar <p><img src="http://www.scriptspot.com/files/u43328/turntssb.gif" alt="" width="612" height="521" /></p> https://www.scriptspot.com/3ds-max/scripts/turn-time-slider-status-bar#comments Scripts down noniz show slider status bar Time timeslider turn visible Thu, 19 Feb 2015 21:36:30 +0000 Nik 12126 at https://www.scriptspot.com 3DS Max File Version https://www.scriptspot.com/3ds-max/scripts/3ds-max-file-version <p>This VB-compiled tool serves just to test which version of Max was used to create the saved Max file. Since 3DSMax doesn't do a good job at writing its version in the file's properties - I use this tool to find out what version it was created in so I can go back to the proper 3DSMax to edit the file.</p> <p>If you have multiple versions of Max installed and want to know what version you used on an old project - use this tool to find out.</p> <p><img src="http://danirosen.com/drupal/images/maxscripts/3DSMaxFileVersion.png" /></p> https://www.scriptspot.com/3ds-max/scripts/3ds-max-file-version#comments Scripts 3DS Max File Version 3dsmax file finder show version Mon, 11 Jul 2011 16:50:10 +0000 hummus 7227 at https://www.scriptspot.com Slate - View Selected https://www.scriptspot.com/3ds-max/scripts/slate-view-selected <p>This free MaxScript instantly displays the material of the selected object (or objects) in a new view in the Slate Material Editor. Currently, Slate does not have a quick and easy way to do this. Slate View Selected allows you to create multiple views as well. You can close the script dialog box and the script will continue to run until you re-run the script where you can stop it. In the dialog box you can also set a "display max" so that if you select a large number of objects, Slate won't waste time collecting and displaying all the materials used by objects in the selection.</p> <p><a href="https://www.scriptspot.com/3ds-max/scripts/slate-view-selected" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/slate-view-selected#comments Scripts 3d 3dsmax digitalx mat Material max maxscript node script selected show slate View Tue, 14 Dec 2010 21:14:45 +0000 digitalx3d 6598 at https://www.scriptspot.com Toggle Diffuse https://www.scriptspot.com/3ds-max/scripts/toggle-diffuse <p>With Toggle Diffuse you can turn on and off all scene materials. It supports all Max's (except MentalRays)materials, plus VRay's and ThinkingParticle's. The avandage is that it searches through the materials' and maps' tree to turn on the first map that has an option "Show in Viewport".</p> <p><img src="http://www.sinok.gr/temp/03.gif" bug fix for multimaterial redraw views /></p> https://www.scriptspot.com/3ds-max/scripts/toggle-diffuse#comments Scripts diffuse off on scanline show textures toggle viewport VRay Sun, 08 Feb 2009 22:22:21 +0000 sinokgr 4949 at https://www.scriptspot.com