Tagged 'show'

Toggle Diffuse

23 votes

With Toggle Diffuse you can turn on and off all scene materials. It supports all Max's (except MentalRays)materials, plus VRay's and ThinkingParticle's. The avandage is that it searches through the materials' and maps' tree to turn on the first map that has an option "Show in Viewport".

Slate - View Selected

21 votes

This free MaxScript instantly displays the material of the selected object (or objects) in a new view in the Slate Material Editor. Currently, Slate does not have a quick and easy way to do this. Slate View Selected allows you to create multiple views as well. You can close the script dialog box and the script will continue to run until you re-run the script where you can stop it. In the dialog box you can also set a "display max" so that if you select a large number of objects, Slate won't waste time collecting and displaying all the materials used by objects in the selection.

Show Textures in viewport (one click!)

6 votes

A simple check button to place on your toolbar, to show or hide your material textures on viewport.

If there's nothing selected, it works on all materials in scene. Otherwise, on materials from selected objects only.

It supports almost any kind of material or render engine.

The script was written in a way that depends as minimum as possible on render engine, so it should support a wide range of engines and materials. But it's not infallible.

Turn Time Slider / Status Bar

5 votes

3DS Max File Version

2 votes

This VB-compiled tool serves just to test which version of Max was used to create the saved Max file. Since 3DSMax doesn't do a good job at writing its version in the file's properties - I use this tool to find out what version it was created in so I can go back to the proper 3DSMax to edit the file.

If you have multiple versions of Max installed and want to know what version you used on an old project - use this tool to find out.

Reference Manager

2 votes

no more headaches unfreezing and unhiding refplanes manually
the RefManager does it for you and lets you focus on the modelling

A reference manager that automatic hides and shows reference planes based on the current viewport

by default it uses the following names, but you can click on >> to get acces to the pick buttons and pick your own reference planes

ref_top
ref_front
ref_back
ref_left
ref_right
ref_top
ref_bot

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plans for next version : add refsetup: auto creates planes in correct size based o nthe resolution of the images

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