Tagged 'primitive'

Gear

19 votes

Involute spur gear primitive, complete with tooth undercut and all-quad topology. Unencrypted and fully open for further hacking.

Gear scripted primitive

Golden Guides

15 votes

Creates three different guides based on the Golden Ratio 1.618, Golden
Ruler, Golden Rectangle, and Golden Spiral. The script also has tools
for quickly scaling objects based on the Golden Ratio. The Golden Ratio
is found in nature and is used in Art, Music, Architecture, etc...

For more infomation on the Golden Ratio

Interfave Screen Shot. -->  http://www.polyleaf.com/GoldenGuides3dsMaxScriptMattRapelje.jpg

Update 1.1 added Undo, fixed some typos.

Guilloche

11 votes

Procedural guilloché pattern.

Helical Cylinder

34 votes

Example usage would be spiral ductwork, screw threads, flexible metal tubes, circular ramps etc. No smoothing groups are assigned, for smooth look either use Smooth modifier or add points to the spline profile.

Helix with Bezier Handles

16 votes

Just like the regular helix only with four bezier handles per turn (or more if you would like - you can control that with the Steps spinner) instead of 40 corner-points of the default Helix shape.

Honeycomb Mesh

7 votes

Hexagonal mesh primitive.

honeycomb primitive

Knob

49 votes

Knob is a scripted geometry primitive (simpleObject plugin) with predefined low-res topology
optimized for smoothing via TurboSmooth or MeshSmooth modifiers.

Knob

Mesh Muscle

6 votes

Similar to the CAT Muscle Strand object, only mesh-based and accepts modifiers.

MeshMuscle primitive

Mesh Surface

21 votes

Creates surface defined by four splines. The order of picking the splines matters - they should form a closed loop. If you get a weird looking mesh, try once again starting with another of the four splines:

Note that if any of the splines are animated, the resulting mesh is animated, too.

NGon by Edge

13 votes

NGon spline primitive created by dragging the first edge. Holding shift constraints to ortho, holding ctrl flips the shape. The original idea and implementation comes from Aslan Tamjidi, see the discussion thread for further details.

NGon by Edge primitive

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