Tagged 'primitive'

Primitive Maker

76 votes

Creates a new Primitive from a template object.

diaRhombus

51 votes

diarhombus_v1web600

Weave Mesh

17 votes

Simple wire mesh primitive.

There's an _old version attached which will work in older max versions, and a regular one that supports picking custom shape from scene:

Grid Mesh

Mesh Surface

21 votes

Creates surface defined by four splines. The order of picking the splines matters - they should form a closed loop. If you get a weird looking mesh, try once again starting with another of the four splines:

Note that if any of the splines are animated, the resulting mesh is animated, too.

Gear

19 votes

Involute spur gear primitive, complete with tooth undercut and all-quad topology. Unencrypted and fully open for further hacking.

Gear scripted primitive

TubeCap

17 votes

TubeCap Screenshot TubeCap is a simple primitive (a flat donut) which can be used as a basis in polygonal modeling.

 

Furniture maxscript plugin

5 votes

FurnitureEdit: Demo version is available on our download page.

Furniture is a collection of four scripts for 3ds max that makes easier creation of furniture elements within 3ds max software package.Furniture plugin consists of four sub-scripts with which you can easily create, modify and manipulate:

 - cabinets with doors,

 - cabinets with drawers,

 - combined cabinets,

 - shelfs (vertical or horizontal)

by Albero Art

Helical Cylinder

34 votes

Example usage would be spiral ductwork, screw threads, flexible metal tubes, circular ramps etc. No smoothing groups are assigned, for smooth look either use Smooth modifier or add points to the spline profile.

Arrow

18 votes

Arrow spline primitive, useful as a control object in rigging. Works only in 3ds max 2016 SP2 and higher.

Quad Cylinder

17 votes

Since I've written a few functions to make my life easier while working on the Gear primitive (plus one that I later discarded, intended to fill holes), I figured I could just as well make a quad cylinder as a much simpler example how to tie these functions together. Enjoy and feel free to rip the code apart and reuse it.

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