Tagged 'primitive'

TubeCap

17 votes

TubeCap Screenshot TubeCap is a simple primitive (a flat donut) which can be used as a basis in polygonal modeling.

 

Quad Cylinder

17 votes

Since I've written a few functions to make my life easier while working on the Gear primitive (plus one that I later discarded, intended to fill holes), I figured I could just as well make a quad cylinder as a much simpler example how to tie these functions together. Enjoy and feel free to rip the code apart and reuse it.

Weave Mesh

17 votes

Simple wire mesh primitive.

There's an _old version attached which will work in older max versions, and a regular one that supports picking custom shape from scene:

Grid Mesh

Helix with Bezier Handles

16 votes

Just like the regular helix only with four bezier handles per turn (or more if you would like - you can control that with the Steps spinner) instead of 40 corner-points of the default Helix shape.

Golden Guides

15 votes

Creates three different guides based on the Golden Ratio 1.618, Golden
Ruler, Golden Rectangle, and Golden Spiral. The script also has tools
for quickly scaling objects based on the Golden Ratio. The Golden Ratio
is found in nature and is used in Art, Music, Architecture, etc...

For more infomation on the Golden Ratio

Interfave Screen Shot. -->  http://www.polyleaf.com/GoldenGuides3dsMaxScriptMattRapelje.jpg

Update 1.1 added Undo, fixed some typos.

Step Pyramid

15 votes

Procedural object (simpleObject) scripted plug-in

Installation:
Copy this (.ms) to Max "stdplugs\stdscripts\" folder

Usage:
Step Pyramid is in the "Create/Geometry" tab in the "Scripted Primitives" menu

CirPyramid

14 votes

Procedural object (simpleObject) scripted plug-in

Installation:
Copy this (.ms) to Max "stdplugs\stdscripts\" folder

Usage:
CirPyramid is in the "Create/Geometry" tab in the "Scripted Primitives" menu

Obelisk

14 votes

Procedural object (simpleObject) scripted plug-in

Installation:
Copy this (.ms) to Max "stdplugs\stdscripts\" folder

Usage:
Obelisk is in the "Create/Geometry" tab in the "Scripted Primitives" menu

Simple Catenary

13 votes

Simple multi-point spline approximating the shape of the catenary curve (the shape formed by a hanging rope). Allows for driving the point positions by scene objects, controlling the slack by absolute sag amount or relative to the length of the line between points, randomization of the slack and other options:

Simple Catenary

NGon by Edge

13 votes

NGon spline primitive created by dragging the first edge. Holding shift constraints to ortho, holding ctrl flips the shape. The original idea and implementation comes from Aslan Tamjidi, see the discussion thread for further details.

NGon by Edge primitive

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