Tagged 'ifl' http://www.scriptspot.com/3ds-max/scripts/tags/ifl-0 en FilePathFinder Pro & Light versions http://www.scriptspot.com/3ds-max/scripts/filepathfinder-pro-light-versions <p>Using the <a href="https://3d-kstudio.com/product/filepathfinder/">FilePathFinder</a> you can be sure that you have&nbsp;<strong>complete control over external links into your scenes</strong>.<br /> <strong></strong></p><p><strong>Asset tracking features include support for XREF files and easy linking with external files.</strong></p><p>Using the FilePathFinder (and <a href="https://3d-kstudio.com/product/batch-render-relink/">Batch Render&amp;Relink</a>), you can <strong>search for missing assets and relink external files</strong>.</p><p>In addition, files that are linked to selected objects are displayed in Interactive Mode, and bitmap textures can be toggled and placed within the Material Editor.</p><p>Also with this tool, you can easily make an <strong>archive a 3ds Max scene.</strong></p><p><strong></strong>Note that <strong>FilePathFinder supports the highest number of asset types of any plug-in.</strong></p><p>&nbsp;<img style="vertical-align: middle; display: block; margin-left: auto; margin-right: auto;" src="/files/u793/filepathfinder_banner.jpg" alt="" width="638" height="264" /></p><div style="clear: both;"><p>The Batch Render&amp;Relink tool helps <strong>manage your asset files into the 3D model and material libraries in Batch Mode</strong>.</p><p>BR&amp;R is capable of rendering <strong>thumbnails for 3D models, materials, and IES photometric files.</strong></p><p>Batch Mode makes for an easy way to gather and compile many assets at once.</p></div><hr /><h4 style="line-height: 14.0004px; text-align: center;"><strong>The new version of FilePathFinder is released with support to 3ds Max 2022 </strong></h4><h4 style="line-height: 14.0004px; text-align: center;"><strong>and many new features that simplify managing scene assets</strong></h4><h4 style="font-size: 14.0004px; line-height: 14.0004px;"><strong style="margin: 0px; padding: 0px; color: #af0000;"><a href="https://3d-kstudio.com/forum/filepathfinder-news/filepathfinder-pro-v-4-00-00/" target="_self">FilePathFinder Pro version 4.00.00</a></strong></h4><ul class="checkbox"><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Adds support to 3ds Max 2022</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Adds an ability to convert and resize images [PRO version]</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Ability to mass-rename links ( menu Tools =&gt; Mass Rename Tool )</li></ul><p><strong>Batch Render&amp;Relink [PRO version]</strong></p><ul class="checkbox"><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Adds the "Fast mode" for relinking 3ds Max files and material libraries in the batch mode</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Adds an ability to Find &amp; Replace part of paths in batch mode</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Adds an ability to specify output filename on rendering previews for models</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Setup multiple custom studios for rendering 3d models and material libraries</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Adds an ability to specify pivot point on rendering preview for models</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Adds a new BatchModes to 'Batch Render&amp;Relink' API - #RelinkPreSave, #RelinkPostSave</li></ul><p></p><p><a href="http://www.scriptspot.com/3ds-max/scripts/filepathfinder-pro-light-versions" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/filepathfinder-pro-light-versions#comments Scripts asset file bitmap collect Displace drag&drop external file find GroundWiz hdri ies ifl map MentalProxy merge organise pipeline PointCashe Proxy relink select Slate Material Editor sort SpaceWarps texture Track utility VrayProxy workflow xref Mon, 15 Jun 2009 15:19:51 +0000 Kstudio 5252 at http://www.scriptspot.com Wall Worm Model Tools http://www.scriptspot.com/3ds-max/scripts/wall-worm-model-tools <p><P><a href="http://www.hammeredtothemax.com"><img src="http://dev.wallworm.com/media/1/image/png/tiny/140_hammerdtothemaxcover1.png" alt=" A Hammer User&#039;s Guide to 3ds Max" align="left" /></a> Wall Worm is the complete Source Engine Pipeline. With extensive exporters, importers, model, material and level design tools, Wall Worm makes working with the Source Engine fun.</p> <p><H2>Key Features</h2> <p><UL></ul> <p><a href="http://www.scriptspot.com/3ds-max/scripts/wall-worm-model-tools" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/wall-worm-model-tools#comments Scripts collision hull compile counter-strike css dmx entity export game gmod half-life hammer hl2 I/O ifl input l4d level design lod mdl mdl importer modeling output portal psd qc scripting sdk smd Source source engine sprite tga valve valve source vmf vmt vta vtf wall worm wallworm wwmt Sat, 20 Nov 2010 06:21:52 +0000 lightcube 6540 at http://www.scriptspot.com Mass Image Populate http://www.scriptspot.com/3ds-max/scripts/mass-image-populate <p> A Max Script to populate selected objects with a series of sequential images. </p> <p> <img src="http://www.firemist.com/goodies/massImgPopulate_interface.gif" alt="" width="226" height="425" /> </p> <p> &nbsp; </p> http://www.scriptspot.com/3ds-max/scripts/mass-image-populate#comments Scripts ifl image images map mapping Material object plane sequential series Sun, 15 Mar 2009 18:57:36 +0000 jeffreysbrown 5052 at http://www.scriptspot.com