Tagged 'mr proxies' https://www.scriptspot.com/3ds-max/scripts/tags/mr-proxies en Relink Bitmaps https://www.scriptspot.com/3ds-max/scripts/relink-bitmaps <p>&nbsp;</p><p>2.10 Changelog:</p><ul><li>Added support for FStorm Render - Bitmaps/Lights/Proxies, thanks to Nikita Gushchin<span style="color: #757575;">!</span></li><li>Fixed the "$directory not recognized" error</li><li>[NEW] Option to automatically search the Max scene directory</li></ul><p>2.09 Changelog:</p><ul><li>CoronaBitmap / CoronaProxy / CoronaLight support added (this didn't get added to 2.08 even though I meant it to).</li><li>Changed the functionality of the read-only browse (because I didn't like how I did it last verison)</li><li>Fixed the stupid error with the "RemindMe=" bug that users experienced when they pressed "Remind Me in a week"</li><li>Octane render is still impossible for me to support at the moment, they handled filenames strangely. &nbsp;Contact them if you want support added, my forum name on their forums is colinsenner.</li></ul><p>2.08 Changelog:</p><ul><li style="line-height: 18px;">Corona Render fully supported</li><li>Browse buttons are Read-only share friendly</li><li>Attempted to support Octane Render, but the way they are exposing their custom map types like Image_Texture are not in line with any other plugin I’ve seen, if you want Octane support, it’d be best to contact them on their forums or email directly to help me resolve the issue, they were unhelpful when I attempted to contact them to resolve this. &nbsp;My forum name on Octane forums is colinsenner.</li></ul><p>2.07 Changelog:</p><ul><li>Point Cache files are now supported</li><li>Fixed ‘directory not recognized: $’ error</li><li>Long overdue change to the way missing bitmaps are displayed, they are now displayed filename first, as requested by 100s of you. &nbsp;Sorry this took so long.</li></ul><p><strong>Relink Bitmaps</strong>&nbsp;is a script to easily relink all missing files (Bitmaps, VRayMeshes, Mental Ray Proxies, VRayHDRI, IES, etc) when they change directories or when you move computers, check out the short video tutorial below for more detailed information.</p><p>Unlike some other scripts of its kind, this is <strong>free!</strong>&nbsp;&nbsp;There is a small donation link within the script if you choose to donate, I will remove the nag. &nbsp;It is a simple licensing system, that does not force you to transfer network cards or be connected to the internet and will work with <em>all </em>versions of Max that are supported by the script. &nbsp;If you choose to donate I'll be more than happy to license multiple computers as well. </p><p><a href="https://www.scriptspot.com/3ds-max/scripts/relink-bitmaps" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/relink-bitmaps#comments Scripts bitmap bitmap relinking bitmap repathing bitmaps cache colin colin senner file file path finder find bitmap finder finding bitmaps free ies files missing bitmaps missing maps missing textures mr proxies Path point point cache Proxy recursive bitmap relink vray meshes vrayies Fri, 13 Jul 2007 22:34:23 +0000 colinsenner 4078 at https://www.scriptspot.com mrProxy Generator v1.0 https://www.scriptspot.com/3ds-max/scripts/mrproxy-generator-v1-0 <p>mrProxy Generator v1.0 is a helpful script for creating multiple proxies of selected objects. It automatically names the output files from the selection and can also replace your geometry. The script is free of charge and available for download.<br /> Works with versions 9.x and above. There’s also a video tutorial describing the usage of the script on youtube.</p> https://www.scriptspot.com/3ds-max/scripts/mrproxy-generator-v1-0#comments Scripts mr proxies mrproxy proxies Proxy Sat, 09 Jan 2010 01:38:23 +0000 andy_alesik 5778 at https://www.scriptspot.com