Tagged 'renderer' http://www.scriptspot.com/3ds-max/scripts/tags/renderer en V-RayMax Converter PRO http://www.scriptspot.com/3ds-max/scripts/v-raymax-converter-pro <p><strong><img src="https://maxtools.3dzver.ru/sc/VMC4PRO_logo-banner.jpg" alt="" width="480" height="90" /></strong></p><p><strong>V-RayMax Converter PRO</strong> is the best tool for convert 3d scene (materials, maps, lights, cameras, proxies, modifiers, helpers, render elements, etc.) from various render engines to V-Ray and from V-Ray to Corona Render, and also for converting V-Ray and Corona materials/maps to Standard materials/maps.</p><p><strong>V-RayMax Converter PRO&nbsp;</strong>converts the source materials with maximum possible preservation of the basic material properties, such as diffuse, specular, opacity, glossiness, roughness, bump, displacement, selfillumination (emission), translucency, reflection, refraction, although it is necessary to understand that certain materials may need adjustments once the conversion process is complete. Also, all the textures that are used for the above parameters were saved. As for the special procedural maps, they are converted only if there is an analogue. Otherwise, procedural maps are baked into textures or removed if the resulting materials can be used without them.</p><p>Current version: 4<strong>.0033</strong></p><p>Supported for conversion:</p><div><span style="text-decoration: underline;">To V-Ray from</span>:<br /><ul><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Standard</strong>&nbsp;(<em>Default Scanline</em>)</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Corona Render</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>FStorm Render</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Octane Render</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>finalRender</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Arnold</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Brazil_Advanced</strong>&nbsp;(<em>RS v 1.2</em>) <strong>material</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>NVIDIA iray</strong>&nbsp;(<em>unofficial</em>) <strong>material</strong>.</li></ul></div><div><span style="text-decoration: underline;">From V-Ray to</span>:<br /><ul><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Standard</strong>&nbsp;(<em>Default Scanline</em>) materials/maps</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Corona Render</strong>&nbsp;(<em>v9 or higher</em>)</li></ul><div><span style="text-decoration: underline;">From Corona (materials/maps) to</span>:<br /><ul><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Standard</strong>&nbsp;(<em>Default Scanline</em>) material/maps</li></ul></div></div><p><a href="https://maxtools.3dzver.ru/vmcpro#a3" target="_blank">See full list of supported conversions.</a></p><p><strong>Main features:<br /></strong></p><ul><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Convert materials, maps, lights, cameras, modifiers, helpers&nbsp;and GI environment&nbsp;from supported renderers to V-Ray and from V-Ray to Corona</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Convert clouds</strong> from CoronaSky to VRaySun and vice versa.</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Convert Render Elements</strong> to V-Ray (currently supported Scanline RE, Corona RE, FStorm RE, Octane RE) and from V-Ray to Corona</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Convert V-Ray and Corona materials|maps to Standard (Default Scanline) materials|maps</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Convert proxies</strong> (currently supported from Corona, FStorm, Octane) to V-Ray Proxy (static and <strong>animated</strong>)</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Convert V-Ray Proxy&nbsp;to Corona Proxy (static and animated)</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Convert standard Bitmaps to VRayBitmap (VRayHDRI) and vice versa</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Convert 3ds Max Physical cameras to V-Ray Physical cameras and vice versa</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Automatic&nbsp;configure ACEScg workflow in V-Ray</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Batch processing for multiple *.max files</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Programmatically interact with most converter functions using built-in maxscript methods (API),&nbsp;which allows you to use the converter without UI and in combination with other 3rd-party scripts.</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">...and more additional tools for&nbsp;fixing&nbsp;and adjusting&nbsp;the scene.</li></ul><p></p><p><a href="http://www.scriptspot.com/3ds-max/scripts/v-raymax-converter-pro" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/v-raymax-converter-pro#comments Scripts ACEScg autodesk material to vray material brazil conversion convert render elements converter converting Corona corona to standard corona to vray finalrender iRay Material Material Converter material converting Physical renderer revit sRGB standard to vray v-ray VRay vray material converter vray to corona vray to standard vray to standard material Sat, 21 Oct 2006 03:45:42 +0000 3DZver 2323 at http://www.scriptspot.com Corona Quick Convert (free) http://www.scriptspot.com/3ds-max/scripts/corona-quick-convert-free <p>A small utility that helps you quick convert what is currently selected to Corona (light &amp; material). In addition to the MCR version that can set a shortcut, you can use the MS versior to add to Smart Merge or other utilities that support post-script function. Currently version of the script only supports converting materials to Corona Legacy format.</p> <p><strong><img src="/files/u112565/pf2_cqc_1.34-920x1227_0.jpg" alt="" width="638" height="851" /></strong></p> <p><strong><br /></strong></p> <p><strong>IMPORTANT NOTE</strong></p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/corona-quick-convert-free" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/corona-quick-convert-free#comments Scripts convert converter Corona renderer Tue, 10 May 2022 09:31:07 +0000 dangtiendung 24104 at http://www.scriptspot.com CoronaCam Overscan http://www.scriptspot.com/3ds-max/scripts/coronacam-overscan <p><img src="/files/u104942/coronacamoverscan_v1.00_ui.jpg" alt="" width="225" height="221" /></p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/coronacam-overscan" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/coronacam-overscan#comments Scripts Cam camera Corona CoronaCam CoronaRenderer overscan render renderer Fri, 17 Sep 2021 21:01:57 +0000 Jimmy_Brullefert 23964 at http://www.scriptspot.com Corona Render Elements Manager http://www.scriptspot.com/3ds-max/scripts/corona-render-elements-manager <p><img src="/files/u104942/corona_render_elements_manager_v1.03_01.png" alt="" width="377" height="686" /></p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/corona-render-elements-manager" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/corona-render-elements-manager#comments Scripts Corona CoronaRenderer element Elements manager passes render renderer Setup Wed, 15 Apr 2020 10:04:18 +0000 Jimmy_Brullefert 22868 at http://www.scriptspot.com FS Scene Converter (FStorm) http://www.scriptspot.com/3ds-max/scripts/fs-scene-converter-fstorm <p>FS Converter is a scene convertor to come back from FStorm renderer or to only convert some objects.</p> <p>This converter allow to convert all the Fstorm renderer feature to Vray or Corona and Redshift.</p> <p>It's not a simplicity converter, it's keep all the compatible settings...<br /> Compatible: Fstorm Camera, Fstorm materials, Fstorm proxie, Fstorm Lights (including SunLight), Fstorm Displacement...</p> <p>Convert all the scene or only selected Object... See how many instance it's necessary to convert...</p> <p>Real time informations for the convertion state.</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/fs-scene-converter-fstorm" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/fs-scene-converter-fstorm#comments Scripts 3ds max materials converter convertor Corona Fstorm fstorm renderer redshift renderer VRay Sat, 11 May 2019 16:55:32 +0000 3dmaxscript 17986 at http://www.scriptspot.com Maxwell Light Lister v2.0 http://www.scriptspot.com/3ds-max/scripts/maxwell-light-lister-v2-0 <p>Maxwell Light Lister is a lights manager for 3ds Max in which you can change most of the significant parameters for the lights of the scene. The original creator, Eric Mehl, developed a script that allows the possibility of listing 3ds Max native lights and also lights from Maxwell Render.</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/maxwell-light-lister-v2-0" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/maxwell-light-lister-v2-0#comments Scripts light light lister Lights lister maxwell render renderer Fri, 10 Jun 2016 04:03:44 +0000 zmTools 13495 at http://www.scriptspot.com Batch Preview Renderer http://www.scriptspot.com/3ds-max/scripts/batch-preview-renderer <p>The script searches for files in a given directory and renders a preview from the files found.<br />Ideal if you have a lot of model library and you dont know the content of the files.</p> <p><img src="/files/u29177/bp_055.png" alt="" height="608" width="226" /></p> http://www.scriptspot.com/3ds-max/scripts/batch-preview-renderer#comments Scripts 3ds batch batch preview fbx Gallery import max merge obj Preview renderer Mon, 13 Feb 2012 00:08:11 +0000 G2Zs 7855 at http://www.scriptspot.com Render Holder Zorb http://www.scriptspot.com/3ds-max/scripts/render-holder-zorb <p>Render Holder Zorb is a max helper that is designed to help you manage, share and build render setting, render elements, material assignments and RPM passes. The main use for this is to us one or mutiple Render Holder with an asset file to store per pass render settings and materials.</p> <p>You can store and restore the current Renderer, Render Elemants and object materials. Also there is a suit of RPM tools to help build and manage passes based on the settings stored on the Render Holder. &nbsp;Including an object list to create the visability set with.</p> <p>to install just extract to the 3dsmax root, or put the .ms file in scripts/startup or the plugins folder</p> <p>For more help, hover your mouse over a button or checkbox in 3dsMax</p> <p><img src="/files/u439/renderholder_002.jpg" alt="" width="520" height="615" /></p> </p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/render-holder-zorb" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/render-holder-zorb#comments Scripts holder materials pass preset RE render Render Elements renderer RPM store zorb Fri, 25 May 2012 05:37:56 +0000 Jordan Walsh 8171 at http://www.scriptspot.com jEasyrenderer http://www.scriptspot.com/3ds-max/scripts/jeasyrenderer-0 <p>- Change renderer<br /> - Change size render<br /> - Change mode render<br /> - Run fast render o production render</p> http://www.scriptspot.com/3ds-max/scripts/jeasyrenderer-0#comments Scripts render renderer Wed, 11 Apr 2012 13:05:55 +0000 jmpinero3d 8005 at http://www.scriptspot.com Change Renderer http://www.scriptspot.com/3ds-max/scripts/change-renderer <p>This is the updated version of my First Script which u can use to change Render Engines. Am planning to add more render engines if i get their RenderClass.names. I would like to add other renderers too but i need their rendererclass names. You can see how to get that at the end of the video. Hope you enjoy this simple script.</p> <p>UPDATE:</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/swift-switch-includes-v-ray-and-mental-ray-presets" target="_self"><strong>Version 4 Available HERE</strong></a></p> <p>OLD VERSIONS:</p> <p>v3.00b screenshot:</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/change-renderer" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/change-renderer#comments Scripts 3dsmax assign change gpu krakatoa mental ray render renderer VRay Thu, 20 Jan 2011 08:58:37 +0000 satheesh 6717 at http://www.scriptspot.com