Tagged 'gbufferChannel' https://www.scriptspot.com/3ds-max/scripts/tags/gbufferchannel en GTVFX-SCA_createMultiMatteElementsForScene https://www.scriptspot.com/3ds-max/scripts/gtvfx-sca-createmultimatteelementsforscene <p><img src="/files/u10881/gtvfx-sca_createmultimatteelementsforscene_0.jpg" alt="" width="376" height="248" /></p> <p>&nbsp;</p> <p><img src="/files/u10881/gtvfx-sca_createmultimatteelementsforscene_rndr.jpg" alt="" width="346" height="380" /></p> <p>&nbsp;</p> <p>Analyzes your scene and collects all unique Object IDs and Material IDs.</p> <p>Will create Multmatte Elements from the IDs with a logical naming convention.</p> <p>&nbsp;</p> <p>&nbsp;Updates:</p> <p>2014-11-14:</p> <p>Fixed a bug that would crash the tool when a VRaySky was being used in the scene.</p> <p>2014-05-03:</p> <p><a href="https://www.scriptspot.com/3ds-max/scripts/gtvfx-sca-createmultimatteelementsforscene" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/gtvfx-sca-createmultimatteelementsforscene#comments Scripts EffectsChannel element gbufferChannel gtvfx id matid MultiMatte objid Wed, 08 Jan 2014 22:25:18 +0000 gtvfx 10795 at https://www.scriptspot.com G-Buffer ID https://www.scriptspot.com/3ds-max/scripts/g-buffer-id <p>4 assistant operations for effects tasks which required <strong>G-Buffer ID's</strong>.<br /> All of them works on selection or all scene objects and support Undo.<br /> Plus Load/Save to log file to backup and restore your G-Buffer ID's settings.<br /> Save also works on selected or all scene objects.<br /> Only Load ops not support Undo.<br /> <img src="http://www.scriptspot.com/files/u9133/G-Buffer_ID.png" /></p> https://www.scriptspot.com/3ds-max/scripts/g-buffer-id#comments Scripts enumarator G-Buffer ID gbufferChannel load random ID save select by ID settings Tue, 28 Jul 2009 18:13:31 +0000 Anubis 5348 at https://www.scriptspot.com