Tagged 'Track' http://www.scriptspot.com/3ds-max/scripts/tags/track en FilePathFinder Pro & Light versions http://www.scriptspot.com/3ds-max/scripts/filepathfinder-pro-light-versions <p>Using the <a href="https://3d-kstudio.com/product/filepathfinder/">FilePathFinder</a> you can be sure that you have&nbsp;<strong>complete control over external links into your scenes</strong>.<br /> <strong></strong></p><p><strong>Asset tracking features include support for XREF files and easy linking with external files.</strong></p><p>Using the FilePathFinder (and <a href="https://3d-kstudio.com/product/batch-render-relink/">Batch Render&amp;Relink</a>), you can <strong>search for missing assets and relink external files</strong>.</p><p>In addition, files that are linked to selected objects are displayed in Interactive Mode, and bitmap textures can be toggled and placed within the Material Editor.</p><p>Also with this tool, you can easily make an <strong>archive a 3ds Max scene.</strong></p><p><strong></strong>Note that <strong>FilePathFinder supports the highest number of asset types of any plug-in.</strong></p><p>&nbsp;<img style="vertical-align: middle; display: block; margin-left: auto; margin-right: auto;" src="/files/u793/filepathfinder_banner.jpg" alt="" width="638" height="264" /></p><div style="clear: both;"><p>The Batch Render&amp;Relink tool helps <strong>manage your asset files into the 3D model and material libraries in Batch Mode</strong>.</p><p>BR&amp;R is capable of rendering <strong>thumbnails for 3D models, materials, and IES photometric files.</strong></p><p>Batch Mode makes for an easy way to gather and compile many assets at once.</p></div><hr /><h4 style="line-height: 14.0004px; text-align: center;"><strong>The new version of FilePathFinder is released with support to 3ds Max 2025</strong></h4><h4 style="line-height: 14.0004px; text-align: center;"><strong>and many new features that improve managing scene assets</strong></h4><h4 style="font-size: 14.0004px; line-height: 14.0004px;"><a href="https://3d-kstudio.com/product/filepathfinder/"><strong style="margin: 0px; padding: 0px; color: #af0000;">FilePathFinder Pro version 4.15.06</strong></a></h4><ul><li>Adds support to 3Ds Max 2025</li></ul><p><strong>ASSET MANAGEMENT IMPROVEMENTS</strong></p><ul><li>Adds support to search/relink/collect/archive the content of IFL files.</li><li>Adds support to search/relink/collect/archive the content of Vrmat files</li><li>Adds support to archives larger than 4GB [Archive Asset Files]</li><li>Enhanced File Relocate Capability</li><li>Adds Ability to Sort Assets by Asset Type/Extension</li><li>Adds Ability to Include/Exclude Files from Renaming by Extension</li><li>Adds Ability to Include/Exclude Files from Collecting by Extension</li><li>"Duplicate Asset Replacement" Dialog UI Improvements</li><li>Adds Ability to Include/Exclude Directories from Searching by mask</li></ul><p><strong>CONVERT IMAGES</strong></p><ul><li>Fixes an issue with converting some images to greyscale</li><li>Fixes an issue with converting some images to other formats</li><li>Fixes an issue with converting some images to greyscale</li><li>Fixes an issue with converting some images to other formats</li><li></li></ul><p><strong>BATCH RENDER&amp;RELINK&nbsp; [PRO version]</strong></p><ul><li>Adds an ability to set different width/height for rendering preview thumbnails for models and materials</li><li>Adds an ability to turn off/on lights from model scenes on rendering preview thumbnails</li><li>Fixes some minor issues with relink material libraries</li><li>Fixes a bug when collecting maps for several materials libraries</li><li>Fixes an issue with rendering preview for scenes, that contain hidden layers</li><li>Fixes an issue with rendering preview for some models without studio scene</li></ul><p><strong>OTHER FIXES</strong></p><ul><li>Fixes some minor issues with renaming multiple and single assets</li><li>Fixes an issue with storing some settings on relinking</li><li>Fixes an issue with rendering preview for files with missing assets using VRay with some specific settings</li><li>Fixes some issues with HiDPI screens</li><li>Fixes an issue with resizing images using a percentage value</li></ul><p></p><p><a href="http://www.scriptspot.com/3ds-max/scripts/filepathfinder-pro-light-versions" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/filepathfinder-pro-light-versions#comments Scripts asset file bitmap collect Displace drag&drop external file find GroundWiz hdri ies ifl map MentalProxy merge organise pipeline PointCashe Proxy relink select Slate Material Editor sort SpaceWarps texture Track utility VrayProxy workflow xref Mon, 15 Jun 2009 15:19:51 +0000 Kstudio 5252 at http://www.scriptspot.com Project Manager http://www.scriptspot.com/3ds-max/scripts/project-manager <div><div><a href="https://3d-kstudio.com/product/project-manager/?utm_source=scriptspot&amp;utm_medium=website" target="_self">3rd version of Project Manager</a> gains a lot of new features to manage 3D Assets.&nbsp;</div><div>There is most unique from them – the ability to assign custom previews to materials, associate files with materials, and create a gallery of files associated with any type of assets including materials.&nbsp;</div><div>You can also write a description for material and, of course, assign&nbsp;<strong>categories to&nbsp;</strong><strong>materials</strong>.<br /><br /></div><div><h4 style="font-size: 14.0004px; line-height: 14.0004px;"><a href="https://3d-kstudio.com/forum/project-manager-news/project-manager-version-3-23-05/"><strong>Project Manager version 3.23.05</strong></a></h4></div><div><strong>New Features:</strong><ul class="checkbox"><ul class="checkbox"><li>Introduces a new caching system for preview images, allowing more assets to be displayed in Listview</li><li>Optimizes the display of a large number of assets in Listview</li><li>Adds the ability to specify custom directories for preview search using the "Auto-Assign Preview" tool</li><li>Adds buttons to the panel on the Asset Tracking tab: "Show/Hide Map in Viewport," "Mass Rename Items," and "Mass Convert Images."</li><li>Adds the ability to cache assets to the database</li><li>Introduces a caching system to accelerate asset search</li><li>Some improvements to filtering textures by directory</li><li>Rewrites the caching system for use with SQLite database to improve speed and stability</li><li>Adds options to pause interactive rendering when merging models or assigning material/texture/ies (VRay/Corona/Arnold) [look in the Preferences dialog]</li><li>Adds support for MariaDB version 10.8</li><li>Provides the ability to show a map in the viewport for scene-materials</li><li>Speeds up mass-rename/move operations for assets</li></ul></ul><strong>Optimizations and Resolutions:</strong><ul class="checkbox"><ul class="checkbox"><li>Decreases memory usage</li><li>Provides additional options to optimize the database, including "Optimize," "Remove Missing Directories," and "Remove Missing Directories &amp; Files."</li><li>Resolves a bug related to drag and drop of textures and materials with Corona 10</li><li>Addresses issues with database optimization</li><li>Fixes an issue with colorizing subdirectories</li><li>Fixes a bug that occurred on some computers during asset relinking</li><li>Resolves a bug in version 3.21.02 on some computers when the database cache was enabled in SQLite mode</li><li>Extremely speeds up the conversion of paths to local/network in the database using the tool "Convert Paths in the Database."</li><li>Fixes an issue with optimizing the database with the option to remove missing files and directories</li></ul></ul><strong>Fixes:</strong><ul class="checkbox"><li>Fixes an issue with exporting models from a scene that occurred on some computers</li><li>Fixes an issue with exporting models from a scene with Vrscan files</li><li>Fixes a bug with crashing during interactive rendering of materials</li><li>Fixes an issue with artifacts during the interactive rendering of materials</li><li>Fixes a bug with crashing during interactive rendering of Substance Shaders</li><li>Fixes an issue with creating PBR Material when files have similar names</li><li>Fixes an issue with storing settings for hidden directories</li><li>Fixes a memory leak when trying to render unsupported or corrupted FBX files interactively</li><li>Fixes some issues with interactive rendering of some 3D file formats</li><li>Fixes an issue with converting some images to greyscale [Convert Images tool]</li><li>Fixes an issue with converting some images to other formats [Convert Images tool]</li><li>Fixes minor issues with relinking material libraries</li><li>Fixes an issue with destroying a layer hierarchy when merging models</li><li>Fixes an issue with the dialog "Object Place&amp;Paint" in versions 3.19.08-3.20.08</li><li>Fixes a minor issue with relinking relative paths when merging models and materials</li><li>Fixes an issue with network relative paths on the Asset Tracking tab</li><li>Fixes an issue with installation on some systems</li><li>Fixes a minor issue with the option "Open with associated application."</li></ul></div></div><div style="clear: both;"><h4 style="font-size: 14.0004px; line-height: 14.0004px;"><iframe style="color: #000000; font-size: 12px;" src="https://www.youtube.com/embed/cxfoXWzu9NM" frameborder="0" width="680" height="460"></iframe></h4></div><div style="clear: both;"><iframe style="float: left;" src="https://www.youtube.com/embed/dojUxjtEwoo" frameborder="0" width="48%"></iframe> <iframe style="float: right;" src="https://www.youtube.com/embed/EkSL_TSH8Rc" frameborder="0" width="48%"></iframe></div><div style="clear: both; margin: 10px auto;">&nbsp;</div><p><a style="border: 1px solid #919191; padding: 5px 15px; vertical-align: middle; font-size: 12px !important; font-weight: bold !important; text-transform: uppercase; text-decoration: none !important; line-height: normal; color: #fff !important; display: inline-block; background-color: #468be7; margin: 4px; cursor: pointer;" href="https://3d-kstudio.com/product/project-manager/#tab-tab-changelog"> Update History for all versions. </a></p><table width="100%"><tbody><tr style="display: inline-block;" align="center"><td align="center"><div align="center">Models <a href="https://3d-kstudio.com/wp-content/uploads/2014/02/1440x900px-Project-Manager-2.jpg"> <img style="border: 0; margin-left: 4px; margin-right: 4px; max-width: 100%; height: 200px;" src="http://www.scriptspot.com/files/u793/models-tab-450x450.jpg" alt="3D Models Browser" border="0" hspace="4" /> </a></div></td><td align="center"><div align="center">Materials <a href="https://3d-kstudio.com/wp-content/uploads/2014/02/Material-Library-Asset-Browser.jpg"> <img style="border: 0; margin-left: 4px; margin-right: 4px; max-width: 100%; height: 200px;" src="https://3d-kstudio.com/wp-content/uploads/2014/02/Material-Library-Asset-Browser-360x200.jpg" alt="Materials Browser" border="0" hspace="4" /> </a></div></td><td align="center">&nbsp;</td></tr><tr style="display: inline-block;" align="center"><td align="center"><div align="center">Textures <a href="https://3d-kstudio.com/wp-content/uploads/2014/02/Bitmap-Textures-Explorer.jpg"> <img style="border: 0; margin-left: 4px; margin-right: 4px; max-width: 100%; height: 200px;" src="http://www.scriptspot.com/files/u793/bitmap_textures_explorer-450x450.jpg" alt="Textures Browser" border="0" hspace="4" /> </a></div></td><td><div align="center">IES <a href="https://3d-kstudio.com/wp-content/uploads/2014/02/IES-photometric-Explorer.jpg"> <img style="border: 0; margin-left: 4px; margin-right: 4px; max-width: 100%; height: 200px;" src="http://www.scriptspot.com/files/u793/ies-photometric-explorer-450x450.jpg" alt="IES Photometric Browser" border="0" hspace="4" /> </a></div></td><td align="center"><div align="center">Asset Files <a href="https://3d-kstudio.com/wp-content/uploads/2014/02/Asset-Files-%E2%80%93-tracking-system-for-external-files.jpg"> <img style="border: 0; margin-left: 4px; margin-right: 4px; max-width: 100%; height: 200px;" src="http://www.scriptspot.com/files/u793/asset_managament-450x450.jpg" alt="Asset Tracking" border="0" hspace="4" /> </a></div></td></tr></tbody></table><p></p><p><a href="http://www.scriptspot.com/3ds-max/scripts/project-manager" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/project-manager#comments Scripts asset tracking Browser catalogue category drag&drop file hdri ies interactive map Material material library merge organise pipeline project manager Proxy relink Rendering search Slate Material Editor texture Track utility workflow xref Tue, 14 Sep 2010 16:37:17 +0000 Kstudio 6369 at http://www.scriptspot.com Isolate Track http://www.scriptspot.com/3ds-max/scripts/isolate-track <p><img src="http://laurentchea.com/dev/IsolateTrack/IsolateTrack.png" alt="Isolate Track" width="540" height="308" /></p> <p>When an object has several “object keyframes” of different parameters at the same frame time (e.g. a morpher with multiple targets, or baseObject’s radius and segments animated), all of these keyframes are displayed as one “grey object key” in the timeline.</p> <p>Isolate Track popups (under mouse cursor) a rollout that displays all the animatable tracks of the current modifier stack selection, and quickly isolates the selected track keyframes in the timeline.</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/isolate-track" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/isolate-track#comments Scripts Animation animation tool isolate KeyFrame parameter collector timeline Track Mon, 03 Jan 2011 06:12:31 +0000 MrPingouin 6663 at http://www.scriptspot.com Pulley Belt http://www.scriptspot.com/3ds-max/scripts/pulley-belt <p>Technically you can probably call it a rounded isosceles trapezoid but it will be more useful as a base for path of bicycle chains or pulley belts. When both radii are the same and spline set to renderable, it could also be used as a simple chain link.</p> <p><img src="/files/u1362/belt.gif" alt="" width="500" height="277" /></p> http://www.scriptspot.com/3ds-max/scripts/pulley-belt#comments Scripts chain Oblong primitive rounded shape spline curve Track Sun, 13 Dec 2015 09:42:26 +0000 Swordslayer 13116 at http://www.scriptspot.com EffectsChannelSet http://www.scriptspot.com/3ds-max/scripts/effectschannelset <p><img src="http://3d-kstudio.com/downloads/maxscripts/trackscripts_img/effectschannel.gif" alt="Object ID and Material ID" align="top" /></p> <ul> <li>Management the <strong>Material ID and Objects ID</strong>.</li> <li>Assigning a wirecolor for objects.</li> <li>Automated creation MultiMatteElement for <strong>V-Ray</strong> renderer.</li> <li>Automated creation MatteRenderElement for <strong>Mental Ray</strong> renderer.</li> <li>Automate the creation of CMasking_Mask for <strong>Corona Renderer</strong>.</li> </ul> <p></p> <p><strong>EffectsChannel v1.64</strong></p> <ul> <li>Fixes an issue with assigning ID to sub-materials in the version 1.62</li> </ul> <p><strong>EffectsChannel v1.62</strong></p> <ul> <li>This version speed-up opening on complex scenes.<br /> The time of opening on a very big scene decreased from 16 sec to 0.094sec.</li> </ul> <p><strong>EffectsChannel v1.60</strong></p> <ul> <li>Adds support to Corona Renderer: Automate creation of CMasking_Mask.</li> </ul> </p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/effectschannelset" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/effectschannelset#comments Scripts automated Corona EffectsChannel MaterialiD mental ray MultiMatte ObjectiD RenderElements Track VRay Wire Color Sun, 10 May 2009 23:30:06 +0000 Kstudio 5181 at http://www.scriptspot.com Vray Quick-Render http://www.scriptspot.com/3ds-max/scripts/vray-quick-render-0 <p>"Vray Quick-Render" the utility for creating fast preview test-renderings.<br /> It help you make fast test-renderings for setup lights and tuning materials.<br /> All changes for Vray will be applied only on render-time.<br /> Your settings for Vray not will be change.</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/vray-quick-render-0" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/vray-quick-render-0#comments Scripts quick-render render test-render Track VRay Sat, 10 Sep 2011 13:18:14 +0000 Kstudio 7389 at http://www.scriptspot.com Dashed lines generator - traffic dashed lines http://www.scriptspot.com/3ds-max/scripts/dashed-lines-generator-traffic-dashed-lines <p><img src="/files/u87490/dashedlinesgenerator_examples.jpg" alt="" width="638" height="370" /></p> http://www.scriptspot.com/3ds-max/scripts/dashed-lines-generator-traffic-dashed-lines#comments Scripts rail rails Track tracks traffic dashed lines traffic lines UK Traffic Signs Manual chapter 5 VRay Sun, 24 May 2015 23:20:34 +0000 Raffaele Schiavullo 12640 at http://www.scriptspot.com Clean Retimers http://www.scriptspot.com/3ds-max/scripts/clean-retimers <p>A little scipt for removing retimers from scene, because they cause huuuuuuuuuge performance slowdown.</p> http://www.scriptspot.com/3ds-max/scripts/clean-retimers#comments Scripts clean editor graph Note retimer retimers slow Track View Mon, 22 Jul 2013 15:10:52 +0000 mad 10323 at http://www.scriptspot.com Set Selection filter http://www.scriptspot.com/3ds-max/scripts/set-selection-filter <p>Script for quick set the <strong>Selection Filter</strong>.<br /> Allows you to create custom filters<br /> for <strong>Classes</strong> (for example-Box),<br /> for <strong>Superclasses</strong> (for example-Geometry),<br /> by objects <strong>Layers</strong>,<br /> <strong>Modifiers, Materials</strong>, <strong>Vertex count</strong> or <strong>Instanced</strong> objects.<br /> <img src="/files/u793/set_selection_filter.jpg" alt="" width="102" height="139" align="top" border="0" vspace="15" /><img src="/files/u793/setFilter2.png" alt="" width="101" height="84" align="top" border="0" hspace="10" vspace="15" /></p> <p>v. 0.22<br /> Adds ability to set filter by layers of selected objects.</p> <p>v. 0.23<br /> Adds ability to set filter by classes of selected objects.</p> </p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/set-selection-filter" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/set-selection-filter#comments Scripts filter object selection Track Mon, 02 Nov 2009 02:08:05 +0000 Kstudio 5588 at http://www.scriptspot.com Convert Vrimg to Exr http://www.scriptspot.com/3ds-max/scripts/convert-vrimg-to-exr <p><img src="/files/u793/convert_vrimg_to_exr.jpg" alt="" width="230" height="361" /></p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/convert-vrimg-to-exr" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/convert-vrimg-to-exr#comments Scripts exr tool Track VRay vrimg vrimg2exr Tue, 14 Dec 2010 14:05:48 +0000 Kstudio 6596 at http://www.scriptspot.com