Tagged 'skin' http://www.scriptspot.com/3ds-max/scripts/tags/skin en Massfx Rope Creator http://www.scriptspot.com/3ds-max/scripts/massfx-rope-creator <p><img src="https://s8.hostingkartinok.com/uploads/images/2019/03/8973574e9ce235ab04af293c6a4ffada.jpg" alt="Massfx Rope Creator 3ds max plugin" /></p> <p>The fastest solution to create ropes for your Massfx simulation which allows you to create a rope between 2 objects automatically!</p> http://www.scriptspot.com/3ds-max/scripts/massfx-rope-creator#comments Scripts 1-click animate Animation auto automated automatic Bones dynamics fast kinematic MassFX morph motion physics rigging rigid rope Sim simulation skin Fri, 15 Mar 2019 19:23:45 +0000 Crea3D 17505 at http://www.scriptspot.com DQ skinning Copier http://www.scriptspot.com/3ds-max/scripts/dq-skinning-copier <p>In previous max versions like max 2016,<br /> when you save the envelopes, it doesn't save the Dual quaternions weights.<br /> Which is a pain when you need to transfer skinning from a model to another for whatever reasons.<br /> The thing is I do quite a lot of rigging and I faced this problem more than once with no out of the box solution.<br /> And I needed to transfer only the DQ weights, not the other envelopes.</p> <p>So here is a super simple script to do that. </p> <p>How it works :<br /> 1 : select the model which has the DQ weights set. (the skin has to be the first modifier)</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/dq-skinning-copier" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/dq-skinning-copier#comments Scripts DQ dual quaternions Envelopes quaternions skin skinning Wed, 16 May 2018 12:17:11 +0000 rauquenrol 14672 at http://www.scriptspot.com DeltaMushToSkin http://www.scriptspot.com/3ds-max/scripts/deltamushtoskin <p>DeltaMush to Skin is a c++ 3ds Max modifier which smooths deformations while preserving details with "converting" to Skin feature - the plugin solves Skin weights matched as close as possible to the DeltaMush result. It enables the user to export such rigg to the game engine like Unity, Unreal etc. The whole process is incredibly fast thanks to multithreaded optimization.</p> <p><img src="http://www.scriptspot.com/files/gif_0.gif" /><br /> <img src="http://www.scriptspot.com/files/duzydmts.jpg" width="425" /></p> http://www.scriptspot.com/3ds-max/scripts/deltamushtoskin#comments Scripts 3ds Animation auto automatic character delta deltamush max mush plugin rigging skin skinning Tue, 13 Sep 2016 19:09:06 +0000 Tamyl 13697 at http://www.scriptspot.com DeltaMushToSkin http://www.scriptspot.com/3ds-max/scripts/deltamushtoskin-0 <p>DeltaMush to Skin is a c++ 3ds Max modifier which smooths deformations while preserving details with "converting" to Skin feature - the plugin solves Skin weights matched as close as possible to the DeltaMush result. It enables the user to export such rigg to the game engine like Unity, Unreal etc. The whole process is incredibly fast thanks to multithreaded optimization.</p> <p><img src="http://www.scriptspot.com/files/gif_0.gif" /><br /> <img src="http://www.scriptspot.com/files/duzydmts.jpg" width="425" /></p> http://www.scriptspot.com/3ds-max/scripts/deltamushtoskin-0#comments Scripts 3ds Animation auto automatic character delta deltamush max mush plugin rigging skin skinning Tue, 13 Sep 2016 19:26:35 +0000 Tamyl 13698 at http://www.scriptspot.com Weight Pro v2.0 http://www.scriptspot.com/3ds-max/scripts/weight-pro-v2-0 <p>WeightPro is a 3ds Max plugin for automatic, fast and smooth Skin modifier weighting, no matter if the mesh has good or messy topology. It voxelizes the mesh with the skeleton using GPU to calculate the shortest distances between bones and vertices.<br /> It allows you to make adjustments during posing in realtime.</p> <p>Available for 3ds Max versions: 2013, 2014, 2015, 2016.</p> <p><img src="http://www.scriptspot.com/files/3232xd.jpg" /><br /> <img src="http://www.scriptspot.com/files/wp_gif.gif" width="320" height="180" /></p> http://www.scriptspot.com/3ds-max/scripts/weight-pro-v2-0#comments Scripts 3ds auto automatic max plugin pro skin skinning weight weightpro Mon, 18 May 2015 17:53:04 +0000 Tamyl 12609 at http://www.scriptspot.com BodyFast Rigging Character http://www.scriptspot.com/3ds-max/scripts/bodyfast-rigging-character <h1> BodyFast</h1> <p>ONE CLICK GEOMETRY ONE CLICK RIGGING ONE CLICK ANIMATION<br /> &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;FAST&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;<br /> BODYFAST IS A COMMERCIAL SCRIPT THAT ALLOW YOU TO<br /> CREATE A CHARACTER THAT IS READY TO LOAD MOTION_CAPURE FILE,<br /> AND MOTION_TRAKIN FOR THE FACE ANIMATION..<br /> WATCH THE ALL VIDEOS AND YOU SEE HOW THE CHARACTER WORKFLOW IS FAST<br /> WITH BODYFAST<br /> (FIND HIGH DEFINITION VIDEO ON MY WEBSITE)<br /> IF YOU ARE INTERESTED CONTACT ME BY E-MAIL "CGFREE@YAHOO.IT"<br /> OR SMS AT "+39 3478985253".<br /> THE PRICE IS 33€ OR LESS ....CONTACT ME.</p> http://www.scriptspot.com/3ds-max/scripts/bodyfast-rigging-character#comments Scripts Biped Characters modeling rigging skin workflow Sun, 11 Jan 2015 21:56:27 +0000 BodyFast 12057 at http://www.scriptspot.com Remove Zero Weights http://www.scriptspot.com/3ds-max/scripts/remove-zero-weights <p>* Title: Remove Zero Weights </p> <p>* Description:<br /> -- Works on multiple skinned models<br /> -- Default values are from range 0.000 to 0.050</p> <p>* How to use this script:<br /> -- Select Skinned models<br /> -- Run the script<br /> -- Enter Minimum and Maximum values. Note: Minimum value should be less than Maximum value<br /> -- Press "Remove" button<br /> -- This will remove the zero weights from a given selected range from the Skin Modifier of selected objects</p> <p>Here's the screenshot of the script -<br /> <a href="https://postimg.org/image/s9rbgsxb3/" title="https://postimg.org/image/s9rbgsxb3/">https://postimg.org/image/s9rbgsxb3/</a></p> http://www.scriptspot.com/3ds-max/scripts/remove-zero-weights#comments Scripts remove remove zero weights skin Skin Modifier weights zero Wed, 17 Aug 2016 11:00:53 +0000 preeti_panchal 13649 at http://www.scriptspot.com Copy/Paste Skin Modifier via Max Script http://www.scriptspot.com/3ds-max/scripts/copypaste-skin-modifier-via-max-script <p>I recently discovered that copying a skin modifier via maxscript (using addmodifier) doesn't set the weights correctly, so I wrote a function to transfer the weights from one mesh to another. (they need to have the same topology though)<br /> Some other scripts out there won't work because at some point autodesk decided to change the way that the skin's bone table is indexed, and they would need a lookup table with the bone names to convert the old index to the new one. *sight It seems I fixed it.</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/copypaste-skin-modifier-via-max-script" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/copypaste-skin-modifier-via-max-script#comments Scripts copy/paste skin Fri, 22 Jul 2016 16:11:41 +0000 lutteral 13588 at http://www.scriptspot.com SkinHelper http://www.scriptspot.com/3ds-max/scripts/skinhelper <p>Hi, hope you like my SkinHelper.</p> <p>I tried to add a bunch of selection helping tools to the skinning process, so I replaced the hole UI of the 'Weight Tool' copied the default functions and added some more functionalities like, ...</p> <p><strong>Select by Weight; Save &amp; Load Selection; Mirror Selection; Shrink, Grow, Loop, Ring addition; Set Weight Slider</strong></p> <p>I would like to read your feature ideas for this kind of tool.</p> <p>Developed in 3dsMax2013.</p> <p><img src="http://www.scriptspot.com/files/skinhelper.png" /></p> http://www.scriptspot.com/3ds-max/scripts/skinhelper#comments Scripts animanion Rig skin weight Mon, 05 Oct 2015 20:34:27 +0000 BR 12994 at http://www.scriptspot.com Auto mesh Skinning http://www.scriptspot.com/3ds-max/scripts/auto-mesh-skinning <p><img src="http://www.scriptspot.com/files/sliceskin_small_0.gif" /><br /> This script is for fast and accurate mesh skinning, but it won't generate skin for production ready. There will by always something to correct weights. </p> <p>It's very simple all You have to do to set slice boxes. Just watch video and everything should be clear. </p> <p>In version 0.6 there is simple automatic mirroring made. The rigg should be set in x=0 position.</p> <p>All comments and suggestions are welcome.</p> <p>------------ version 0.7 -----------</p> <p>- Script didn't work with bones which had space in names - Not any more :]</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/auto-mesh-skinning" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/auto-mesh-skinning#comments Scripts auto automatic autoweight Rig rigging skin skinning weight Thu, 25 Jul 2013 10:31:11 +0000 super_oko 10333 at http://www.scriptspot.com