Tagged 'MultiMatte' http://www.scriptspot.com/3ds-max/scripts/tags/multimatte en V-Ray MultiMatte / Object ID Manager http://www.scriptspot.com/3ds-max/scripts/v-ray-multimatte-object-id-manager <p>V-Ray MultiMatte and Object ID Manager.</p> <p>Handling ObjectIDs in Max can be a hassle. This hopefully simplifies life for you. You can:</p> <p>- Easily set IDs on all selected objects. <br />- Select objects by their ID. <br />- List all IDs in the scene <br />- Clear IDs <br />- Automatically clear out old MultiMatte Render elements and recreate only the ones you need in the scene!</p> <p>v2.0:</p> <p>- Refined UI<br />- Added incremental add and use next available ID option&nbsp;</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/v-ray-multimatte-object-id-manager" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/v-ray-multimatte-object-id-manager#comments Scripts id Matte Multi MultiMatte obj ObjectiD v-ray VRay Fri, 12 Jun 2015 13:42:36 +0000 tronotrond 12699 at http://www.scriptspot.com EffectsChannelSet http://www.scriptspot.com/3ds-max/scripts/effectschannelset <p><img src="http://3d-kstudio.com/downloads/maxscripts/trackscripts_img/effectschannel.gif" alt="Object ID and Material ID" align="top" /></p> <ul> <li>Management the <strong>Material ID and Objects ID</strong>.</li> <li>Assigning a wirecolor for objects.</li> <li>Automated creation MultiMatteElement for <strong>V-Ray</strong> renderer.</li> <li>Automated creation MatteRenderElement for <strong>Mental Ray</strong> renderer.</li> <li>Automate creation of CMasking_Mask for <strong>Corona Renderer</strong>.</li> </ul> <p> <strong>EffectsChannel v1.50</strong></p> <ul> Adds ability to render mask for selected objects by materials<br /> Fixes a issue with placing to Medit the vray materials by effectID.</ul> <p><strong>EffectsChannel v1.55</strong></p> <ul>Adds ability to assign ID to materials by material type.<br /> <a href="/files/u793/effectschannel_materials_type_0.jpg"><img src="/files/u793/med_effectschannel_materials_type.jpg" alt="" width="120" height="120" /></a> </ul> <p><strong>EffectsChannel v1.57</strong></p> <ul> Add support to <a href="http://lastjedioutpost.ru/?l=en&amp;p=effectschannelex" target="_blank" rel="nofollow">EffectsChannelEx</a> from Pavel Kuznetsov.<br /> This plugin allow to work with Material ID Channel in the range from 0 to 255.<br /> You can download it here <a href="http://lastjedioutpost.ru/?l=en&amp;p=effectschannelex&amp;s=download" target="_blank" rel="nofollow">Download</a><br /> if you not use this plugin the "EffectsChannel" script will be working as previously. </ul> <p><strong>EffectsChannel v1.60</strong></p> <ul> Adds support to Corona Renderer:<br /> Automate creation of CMasking_Mask. </ul> </p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/effectschannelset" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/effectschannelset#comments Scripts automated Corona EffectsChannel MaterialiD mental ray MultiMatte ObjectiD RenderElements Track VRay Wire Color Sun, 10 May 2009 23:30:06 +0000 Kstudio 5181 at http://www.scriptspot.com GTVFX-SCA_createMultiMatteElementsForScene http://www.scriptspot.com/3ds-max/scripts/gtvfx-sca-createmultimatteelementsforscene <p><img src="/files/u10881/gtvfx-sca_createmultimatteelementsforscene_0.jpg" alt="" width="376" height="248" /></p> <p>&nbsp;</p> <p><img src="/files/u10881/gtvfx-sca_createmultimatteelementsforscene_rndr.jpg" alt="" width="346" height="380" /></p> <p>&nbsp;</p> <p>Analyzes your scene and collects all unique Object IDs and Material IDs.</p> <p>Will create Multmatte Elements from the IDs with a logical naming convention.</p> <p>&nbsp;</p> <p>&nbsp;Updates:</p> <p>2014-11-14:</p> <p>Fixed a bug that would crash the tool when a VRaySky was being used in the scene.</p> <p>2014-05-03:</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/gtvfx-sca-createmultimatteelementsforscene" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/gtvfx-sca-createmultimatteelementsforscene#comments Scripts EffectsChannel element gbufferChannel gtvfx id matid MultiMatte objid Wed, 08 Jan 2014 22:25:18 +0000 gtvfx 10795 at http://www.scriptspot.com