Tagged 'Elements' http://www.scriptspot.com/3ds-max/scripts/tags/elements en DetachPlus http://www.scriptspot.com/3ds-max/scripts/detachplus <p><a target='_blank'><img src='https://i.postimg.cc/zHRYyDrt/detach-Plus.jpg' border='0' alt='detach-Plus' /></a></p> <p>This simple tool allows you to detach Editable Poly and Editable Mesh objects in a specific way.</p> http://www.scriptspot.com/3ds-max/scripts/detachplus#comments Scripts detach Editable Poly Elements material ID Sun, 17 Nov 2019 23:37:27 +0000 barigazy 19082 at http://www.scriptspot.com Corona Render Elements Manager http://www.scriptspot.com/3ds-max/scripts/corona-render-elements-manager <p><img src="/files/u104942/corona_render_elements_manager_v1.03_01.png" alt="" width="377" height="686" /></p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/corona-render-elements-manager" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/corona-render-elements-manager#comments Scripts Corona CoronaRenderer element Elements manager passes render renderer Setup Wed, 15 Apr 2020 10:04:18 +0000 Jimmy_Brullefert 22868 at http://www.scriptspot.com Elements to Objects http://www.scriptspot.com/3ds-max/scripts/elements-to-objects <p><img src="http://www.scriptspot.com/files/elementstoobjects.jpg" /></p> <p>A simple detach tool that explodes the selected objects into their elements.</p> http://www.scriptspot.com/3ds-max/scripts/elements-to-objects#comments Scripts detach Elements Fri, 20 Jan 2012 08:26:57 +0000 Garp 7793 at http://www.scriptspot.com Explode Spline Elements http://www.scriptspot.com/3ds-max/scripts/explode-spline-elements <p>A small tool for quickly exploding all selected splines and shapes elements into separate objects. Support for turning on and off Undo for speeding up the process.</p> <p><img src="http://hille3d.no/wp-content/uploads/2016/04/ExplodeSpline.png" alt="" width="144" height="165" /></p> http://www.scriptspot.com/3ds-max/scripts/explode-spline-elements#comments Scripts Elements explode spline Wed, 27 Apr 2016 06:12:55 +0000 tronotrond 13396 at http://www.scriptspot.com Delete Vray Denoiser extra elements http://www.scriptspot.com/3ds-max/scripts/delete-vray-denoiser-extra-elements <p>Vray introduced Vray Denoiser lately which is post rendering process using extra passes which is mostly you won't need it on composting and for production its taking too much space</p> <p>this simple script will delete it for you.</p> <p><img src="/files/u21581/capture.png" alt="" width="239" height="315" /></p> <p>&nbsp;</p> http://www.scriptspot.com/3ds-max/scripts/delete-vray-denoiser-extra-elements#comments Scripts delete delete elements denoiser Elements passes render VRay Fri, 10 Mar 2017 15:29:21 +0000 doctor_3d 14034 at http://www.scriptspot.com Randomize Elements http://www.scriptspot.com/3ds-max/scripts/randomize-elements <p>&nbsp;Randomize elements the easy way. Slow as hell with complex models (500k poly and more).</p> <p><img src="/files/u1362/randomize_mesh.gif" alt="" width="505" height="413" /></p> http://www.scriptspot.com/3ds-max/scripts/randomize-elements#comments Scripts Elements modifier random randomize Sat, 23 Jan 2016 12:01:38 +0000 Swordslayer 13186 at http://www.scriptspot.com Vray Light Select Elements http://www.scriptspot.com/3ds-max/scripts/vray-light-select-elements <p>—-Description:<br /> —- With One Simple Button Create One VrayLightSelect Element for each Instances Light<br /> —- Rename RenderElement with name of light<br /> -- Ignore Targets</p> <p>Inspired by the script of "ecXimer" "Auto Render Element VRayLightSelect" I created a new function more simple, with one unique button create one render element VrayLightSelect for each Instances Lights.</p> <p><IMG src="http://kimarotta.com.br/2014/wp-content/uploads/2012/09/Capturar.jpg" width="650" /></p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/vray-light-select-elements" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/vray-light-select-elements#comments Scripts Elements render script v-ray VRay vraylightselect Mon, 03 Sep 2012 12:19:40 +0000 kimarotta 9288 at http://www.scriptspot.com Normalize Render Elements http://www.scriptspot.com/3ds-max/scripts/normalize-render-elements <p>---- Description:<br /> ---- Normalize file Path of render elements.<br /> ---- Change all or selected render elements extensions to unique extension, and extension can be diferent that file name OutPutPath render.<br /> ---- Set a diferent path to render elements and output render.<br /> ---- 1.1<br /> -----Fix little Bug in update name output file with name output elements</p> <p><img src="http://kimarotta.com.br/2014/wp-content/uploads/2012/08/normalize_elements.jpg" /></p> http://www.scriptspot.com/3ds-max/scripts/normalize-render-elements#comments Scripts 3d Elements extension extension elements render element Render Elements script Thu, 23 Aug 2012 10:05:07 +0000 kimarotta 9248 at http://www.scriptspot.com GTVFX-SCA_createLightSelectElements_ByLayer http://www.scriptspot.com/3ds-max/scripts/gtvfx-sca-createlightselectelements-bylayer <p><img src="/files/u10881/gtvfx-sca_createlightselectelements_bylayer_0.jpg" alt="" width="376" height="478" /></p> <p>&nbsp;</p> <p>Manages the creation of VRay Light Select Elements based on a layer naming convention.</p> <p>All lights on a layer will be included in that Light Select Element.</p> <p>Layers are found by matching the pattern of the nameTag variable. You can change this variable if necessary for your pipeline by using the slender button at the top of the dialog.</p> <p>Default nameTag = "*lgt_*" &nbsp;(fe: lgt_sun, lgt_key, etc...)</p> <p>&nbsp;</p> <p>&nbsp;Updates:</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/gtvfx-sca-createlightselectelements-bylayer" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/gtvfx-sca-createlightselectelements-bylayer#comments Scripts Elements gtvfx light select lighting render scene assembly VRay Fri, 03 Jan 2014 22:25:24 +0000 gtvfx 10779 at http://www.scriptspot.com GTVFX-SCA_createLightSelectElements_perLight http://www.scriptspot.com/3ds-max/scripts/gtvfx-sca-createlightselectelements-perlight <p>Creates a VRay Light Select Element for each light in your scene.</p> <p>Elements are named with prefix of the nameTag variable. You can change this variable if necessary for your pipeline. To do so you will need to open the script and modify the variable within the struct.</p> <p>Default nameTag = "lgt_"</p> http://www.scriptspot.com/3ds-max/scripts/gtvfx-sca-createlightselectelements-perlight#comments Scripts Elements gtvfx light light select light select element Lights render VRay Fri, 03 Jan 2014 22:28:41 +0000 gtvfx 10780 at http://www.scriptspot.com