Tagged 'exclude' https://www.scriptspot.com/3ds-max/scripts/tags/exclude en Light Detictive https://www.scriptspot.com/3ds-max/scripts/light-detictive <p>Light Detictive is a Tool designed to mange complex lighting setups. --not only control include and exclude by selection or sets fast , but olso investigate the lights on the scene see exclude and include lists , --olso investigate objects which light affect them of not. -- fast Group Lighting specific objects .<br />support Vray.</p> <p><img src="/files/u21581/lightdetective.jpg" alt="" width="500" height="399" />&nbsp;</p> https://www.scriptspot.com/3ds-max/scripts/light-detictive#comments Scripts exclude include light lighting mental ray render Rendering VRay Wed, 18 Feb 2015 04:23:02 +0000 doctor_3d 12120 at https://www.scriptspot.com Include/Exclude Selected Objects From Lights https://www.scriptspot.com/3ds-max/scripts/includeexclude-selected-objects-from-lights <p>Description:<br /> Include/Exclude Selected Objects From Light</p> <p>Directions:<br /> 1. Select objects<br /> 2. Run Script<br /> 3. Select lights you wish the objects to be exclude/included from<br /> 4. Right click when finished</p> <p>Script Features:<br /> -Applies selected objects to chosen light's exclude/include list<br /> -Automatically deselects invalid objects<br /> -Prints list of chosen lights</p> <p>Let me know if anything can be improved or cleaned up!</p> https://www.scriptspot.com/3ds-max/scripts/includeexclude-selected-objects-from-lights#comments Scripts exclude exclusion include inclusion light Lights VRay vraylights Thu, 05 Dec 2013 00:08:58 +0000 stedubs 10695 at https://www.scriptspot.com LightLinker https://www.scriptspot.com/3ds-max/scripts/lightlinker <p>pp_LightLinker.ms<br /> By Patrick Probst (<a href="mailto:patrick@patrickprobst.de">patrick@patrickprobst.de</a>)<br /> <a href="http://www.patrickprobst.de" title="www.patrickprobst.de">www.patrickprobst.de</a> / <a href="http://www.notanotherpixel.com" title="www.notanotherpixel.com">www.notanotherpixel.com</a><br /> If you got any feature requests, problems or anything else regarding this script or another one I wrote, don't hesitate to contact me!</p> <p>I am not responsible for any damage caused by this or any other of my scripts to your scene, software, computer or cat/dog/wife!</p> <p>What this macroscript does:<br /> It will let you link lights to objects or vice versa so that the according light only influences the chosen geometry.<br /> Use it just like the normal "Select and Link"-Tool of 3ds max.</p> <p><a href="https://www.scriptspot.com/3ds-max/scripts/lightlinker" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/lightlinker#comments Scripts both casting exclude illumination include lighting lighting tool lightlinking Lights linking not another pixel patrick probst Shadow Sun, 05 Aug 2012 19:38:34 +0000 Patrick Probst 9188 at https://www.scriptspot.com Quick Include/Exclude Lights https://www.scriptspot.com/3ds-max/scripts/quick-includeexclude-lights <p><img src="http://www.scriptspot.com/files/u9133/inc_exc_lights_12.png" alt="qIEL_1.1" /></p> <p>Select your objects and lights, choose I/E ops and check "Transfer..."<br /> (if you like) to move existing obj(s) into the new I/E List.<br /> Works on all geometry + renderable shapes (as original I/E feature designed).</p> https://www.scriptspot.com/3ds-max/scripts/quick-includeexclude-lights#comments Scripts anubis exclude include light Lights list tool Wed, 10 Feb 2010 19:48:29 +0000 Anubis 5857 at https://www.scriptspot.com