Tagged 'cleanup' https://www.scriptspot.com/3ds-max/scripts/tags/cleanup en Null Objects Cleaner https://www.scriptspot.com/3ds-max/scripts/null-objects-cleaner <p><img src="https://todorvankov.com/wp-content/uploads/2021/02/Null-Objects-Cleaner-3ds-max-script.jpg" /></p> <p>Null Objects Cleaner is a 3ds max script to help you to find the null objects in your scene, show you a list of these objects and give you the possibility to delete them. Null Objects in studio max are poly objects without faces - empty objects. </p> <p>Script category: “#todorScripts”.</p> <p>You can see an example, how to install my script per Drag and Drop and tutorial for the Null Objects Cleaner:</p> https://www.scriptspot.com/3ds-max/scripts/null-objects-cleaner#comments Scripts 3ds max script cleaner cleanup cleanup scene delete delete empty delete empty objects delete null objects delete objects empty empty objects null objects Null Objects Cleaner object cleaner poly cleaner scene script todor vankov Тодор ванков Тодор Димитров Ванков Wed, 10 Feb 2021 10:21:06 +0000 todor 23839 at https://www.scriptspot.com Strip Paths from Bitmaps https://www.scriptspot.com/3ds-max/scripts/strip-paths-from-bitmaps <p>Removes current paths from all bitmaps in the scene. Primarily for getting rid of irrelevant paths on files recieved from users on other systems. </p> <p>This functions in a similar way to stripping paths manually in asset tracking, but when doing that I've found that it can lag a lot and sometimes fail to strip some of the paths until you do it multiple times.</p> <p>Bad paths can cause lag when Max tries to search for the missing textures, especially when they're pointing to a nonexistent network location.</p> https://www.scriptspot.com/3ds-max/scripts/strip-paths-from-bitmaps#comments Scripts architecture cleanup maps Material Path smallpoly vr Fri, 21 Oct 2016 20:25:56 +0000 Smallpoly 13791 at https://www.scriptspot.com Delete static keys - cleanup tracks/fcurves - HeckTools https://www.scriptspot.com/delete-static-keys-cleanup-tracksfcurves-hecktools <p>Hi All</p> <p>This is intended to help cleanup your track view/graph editor for animating.</p> <p>script removes all static keyframes excluding the initial key. essentially this acts similarly to the Maya feature "delete all static channels".</p> <p>Also, it goes through and cleans up the tracks that have extra static keys that are in between your other animation keys leaving the animation in tact, but yielding a cleaner view of the chaos spaghetti.</p> <p>leave feedback if you try the tool.</p> <p>*05.07.2019* update - included the missing parentheses "(" and ")"</p> https://www.scriptspot.com/delete-static-keys-cleanup-tracksfcurves-hecktools#comments Scripts Animation channels cleanup Curves delete fcurves graph editor keyframes Keys remove static tracks Wed, 16 Jan 2019 18:17:50 +0000 AutodeskLadATL 17184 at https://www.scriptspot.com Cleaner https://www.scriptspot.com/3ds-max/scripts/cleaner <p><img src="/files/u5830/cleaner.png" alt="" width="414" height="850" /></p> <p>This tool can help you to clean and speed up your scene. Hover with your cursor over the clean-buttons to see tooltips for further information.</p> <p>&nbsp;</p> https://www.scriptspot.com/3ds-max/scripts/cleaner#comments Scripts andreas meissner clean cleaner cleanup notetracks scene Wed, 09 May 2012 10:28:24 +0000 real08121985 8125 at https://www.scriptspot.com Zero Santitary Check https://www.scriptspot.com/3ds-max/scripts/zero-santitary-check <p>Goes through an array of nodes, and checks if they are properly zeroed out. Any errors are displayed in the listener. While I'm rigging, I usually run this function on its control objects to immediately see if I missed something.</p> https://www.scriptspot.com/3ds-max/scripts/zero-santitary-check#comments Scripts cleanup function rigging Sun, 07 Sep 2008 21:15:01 +0000 labbeJason 4656 at https://www.scriptspot.com CAD Cleaner https://www.scriptspot.com/3ds-max/scripts/cad-cleaner <p>A utility script to weld vertices and clean up smoothing in imported/converted CAD models. Works on Editable_Mesh objects in selection. Does not work on objects with an Edit_Mesh or Edit_Poly modifier applied. I use this to do a first-pass quick cleanup on imported SolidEdge models; it helps eliminate duplicate faces and odd smoothing groups.</p> <p><a href="https://www.scriptspot.com/3ds-max/scripts/cad-cleaner" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/cad-cleaner#comments Scripts backup CAD clean cleaner cleanup CNC import models smooth utility weld Thu, 10 Jan 2008 04:22:36 +0000 jeffreysbrown 4275 at https://www.scriptspot.com MeditCleaner https://www.scriptspot.com/3ds-max/scripts/meditcleaner <p>Cleans unassigned materials out of the Material Editor, replacing them with a gray standard material with default name. Leaves assigned materials intact.</p> https://www.scriptspot.com/3ds-max/scripts/meditcleaner#comments Scripts clean clean up cleaning up cleanup Material Editor reset Sun, 04 Mar 2007 14:06:05 +0000 Michele Bousquet 3837 at https://www.scriptspot.com