Tagged 'projection' https://www.scriptspot.com/3ds-max/scripts/tags/projection en Explode Baker https://www.scriptspot.com/3ds-max/scripts/explode-baker <p><img src="http://www.scriptspot.com/files/explodehannesdelbeke.gif" /></p> <p>will explode your meshes based on their names</p> <p>&nbsp;</p> <p><strong>step 1) set up the suffixes and name your meshes</strong></p> <p>supports custom tags such as _LP or _lowpoly<br />_HP and _highpoly</p> <p>please make sure all objects are named correctly <br />floaters can be attached as a child to their highpoly parent and they will auto move along with the parent during the explode</p> <p><strong>step 2) click create projection</strong></p> <p><a href="https://www.scriptspot.com/3ds-max/scripts/explode-baker" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/explode-baker#comments Scripts bake normal map projection Projection Mapping Wed, 22 Mar 2017 15:01:56 +0000 hannes 14053 at https://www.scriptspot.com Noors Normal Thief https://www.scriptspot.com/3ds-max/scripts/noors-normal-thief <p>This script will transfer the normals from a source object to a target object, based on distance.</p> <p>Transfering normals might have several uses : fix shading artefacts, enhance foliage cards look, toon shading...</p> <p>Pick the source object, select the target object/faces and press steal !</p> <ul> <li>Works with any geometry object.</li> <li>Keeps the stack.</li> <li>Adds an Edit Normals modifier.</li> </ul> <p>Script will be found in the customize UI under category "Noors"</p> <p><img src="https://i.imgur.com/QkWvcc3.jpg" alt="" width="500" height="167" /></p> <p><a href="https://www.scriptspot.com/3ds-max/scripts/noors-normal-thief" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/noors-normal-thief#comments Scripts normal normal thief Normals projection transfer Mon, 25 Aug 2014 15:05:33 +0000 Noors 11725 at https://www.scriptspot.com TronoTools: Animated Gravity Helper / Projection Path https://www.scriptspot.com/3ds-max/scripts/tronotools-animated-gravity-helper-projection-path <p>How would your object be projected with gravity? Nothing is more annoying than to see basic physics being broken!</p> <p>This little helper creates a help path for your object to show you the most realistic path it will follow when falling from it's initial path. Keep your objects to the right scale and speed, and this script should be 99% correct for almost any object. (Feathers excluded ;))</p> <p><img src="http://hille3d.no/wp-content/uploads/2011/05/projection-path.png" alt="" width="796" height="462" /></p> <p><a href="https://www.scriptspot.com/3ds-max/scripts/tronotools-animated-gravity-helper-projection-path" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/tronotools-animated-gravity-helper-projection-path#comments Scripts Animation gravity helper Path physics projection projection path realism Sat, 17 Oct 2015 11:10:24 +0000 tronotrond 13021 at https://www.scriptspot.com ProPal: Projection Tools Foliage and Tiling Textures https://www.scriptspot.com/3ds-max/scripts/propal-projection-tools-foliage-and-tiling-textures <p>ProPal is a scripted geometry plugin and special custom attributes to work with Projection modifiers and InodeBakeProjProperties and InodeBakeProperties to quickly convert geometry into tiling textures with various render elements. For any geometry that needs to be baked into a seamless U tile (or a seamless V tile) this tool helps you accomplish it very fast.</p> <p><a href="https://www.scriptspot.com/3ds-max/scripts/propal-projection-tools-foliage-and-tiling-textures" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/propal-projection-tools-foliage-and-tiling-textures#comments Scripts foliage projection render to texture rtt sprite card sprite sheet tile tiling textures Wed, 29 Apr 2015 18:00:14 +0000 lightcube 12358 at https://www.scriptspot.com ToTex Render To Texture https://www.scriptspot.com/3ds-max/scripts/totex-render-to-texture <p><strong>TOTEX v3</strong></p> <p><strong>Moved to github</strong></p> <p>The project Totex has been moved to gihub so community development is easier</p> <p><a href="https://github.com/svenfraeys/totex" title="https://github.com/svenfraeys/totex">https://github.com/svenfraeys/totex</a></p> <p><strong>New Version 3.0</strong></p> <p>"ToTex" is a render to texture script that gives you the ability to quickly bake multiple textures to a folder. ToTex will start baking all the selected objects with the chose selections and will save it to the specified folder</p> <p>New features (3.0):</p> <p>&nbsp;</p> <p>- Stability : Bigest issue with ToTex 2.0 was the stability. The ToTex engine is recreated for stronger stability, focussed on high speed expanding.<br /> - Improved User Interface : More compact and focussed on usability<br /> - Auto-Update functionality : Get directly the new features<br /> - New maps in development : xNormal, instant preview and photoshop connection.</p> <p>&nbsp;</p> <p>New features (2.4):</p> <p>- new improved UI: much more clear design with thumbs<br />- Element map now works!</p> <p>New features (2.3):</p> <p>- Improved UI: a lot more compact design, better overview and more dynamic system<br />- Expert Mode: press on the *-button at the top, this will show all the maps of totex, you can easily toggle this on and off</p> <p>New features (2.2):</p> <p>- Max Merge: Merge a max file when baking, for embedding complex lightscenes, after the bake ToTex go back to your start state<br />- Render Preset: Override the renderpresets when baking with ToTex, you can choose between three RPS files that you can override to your own render settings.</p> <p>New features (2.1):</p> <p>- Preview : with realtime directX shader (Xoliul shader -&nbsp;<a href="http://www.laurenscorijn.com/">http://www.laurenscorijn.com/</a>)<br />- Light Trace Ambient Occlusion<br />- Gradient Map<br />- Mask Map<br />- For Each Material ID<br />- Selection Bake : Bake only the selected faces</p> <p><img src="http://www.sven.fraeys.be/portfolio/wp-content/uploads/2011/08/totex_3.png" alt="" width="186" height="572" /></p> </p> <p><a href="https://www.scriptspot.com/3ds-max/scripts/totex-render-to-texture" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/totex-render-to-texture#comments Scripts baking diffuse maps mask normal projection render to texture Rendering Texture Baking Tools UVW workflow Fri, 21 May 2010 20:52:36 +0000 Svennovich 6087 at https://www.scriptspot.com Ccom Map Baker-Auto Render To Texture https://www.scriptspot.com/3ds-max/scripts/ccom-map-baker-auto-render-to-texture <P>If you have high polygon file and low polygon file finished UV mapping process before, <BR /> this tool can&nbsp; extract Normal, Diffuse, Ambient Occlusion, Lighting map in one single image within 3DS Max. <BR /> So you don't&nbsp; need to use Photoshop to collaborate all these map images in a single image file. <BR /> Baking process will be easily done in a minuite by using this tool. </p> <P>feature<BR /> =========================================<BR /> 1. Easy hide unhide delete low poly object, high poly object<BR /> 2. Auto Import highpolygon<BR /> 3. Single Import highpolygon<BR /> 4.</p><p><a href="https://www.scriptspot.com/3ds-max/scripts/ccom-map-baker-auto-render-to-texture" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/ccom-map-baker-auto-render-to-texture#comments Scripts Auto Render Element Bake Texture diffuse normal projection render to texture script Texture Baking Mon, 05 Sep 2011 23:30:12 +0000 comtist 7377 at https://www.scriptspot.com Ccom Map Baker lite - Auto Render To Texture https://www.scriptspot.com/3ds-max/scripts/ccom-map-baker-lite-auto-render-to-texture <p>If you have high polygon file and low polygon file finished UV mapping process before,<br />this tool can extract Normal map in one single image within 3DS Max.<br />So you don't need to use Photoshop to collaborate all these map images in a single image file.<br />Baking process will be easily done in a minuite by using this tool.</p> <p><img src="/files/u16626/snag-0038.jpg" alt="" width="306" height="638" /></p> <p>[max obj import setting]<img src="/files/u16626/mapbakerlite2.jpg" alt="" width="638" height="373" /></p> <p><a href="https://www.scriptspot.com/3ds-max/scripts/ccom-map-baker-lite-auto-render-to-texture" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/ccom-map-baker-lite-auto-render-to-texture#comments Scripts Auto Render Element Bake Texture normal map projection render to texture scripts Texture Baking Wed, 07 Sep 2011 14:05:05 +0000 comtist 7379 at https://www.scriptspot.com Projector https://www.scriptspot.com/3ds-max/scripts/projector <p><img src="http://cgvector.files.wordpress.com/2010/02/projector.jpg" alt="" /></p> <p>update v1.01: should work fine in 2011/2012 now.</p> <p>update 93b: the projection plane now resizes and sticks to the background when changing the focal length.</p> <p>A tool to help speed up the workflow for 3d modelling using image reference. </p> <p>Projector creates a projection image and a camera. The controls allow you to quickly change the camera focal length and the projection distance scale etc. so that you can align images to a model and quickly match the perspective.</p> <p>Instructions:</p> <p><a href="https://www.scriptspot.com/3ds-max/scripts/projector" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/projector#comments Scripts camera align image match Image modeling projection Wed, 24 Feb 2010 13:38:31 +0000 aeronmiles 5883 at https://www.scriptspot.com