Tagged 'feathers' http://www.scriptspot.com/3ds-max/tutorials/tags/feathers en How to create a realtime feather system with ParticleFlow http://www.scriptspot.com/3ds-max/tutorials/how-to-create-a-realtime-feather-system-with-particleflow <p>this is a very optimized solution to drive the behavior of particles by the deformation of a surface without to use script or complex rigs, this system can be useful not only to animate but just to model objects that have a large number of elements like tiles on a roof or to drive fractured objects to follow a deforming surface and so on, if you like this please let me know so I will produce more tutorials about the various implementations of this system</p> http://www.scriptspot.com/3ds-max/tutorials/how-to-create-a-realtime-feather-system-with-particleflow#comments Tutorials Augusto Lombardi feathers lockbond ParticleFlow particles sticked to surface Mon, 15 Mar 2010 13:04:50 +0000 Augusto Lombardi 5933 at http://www.scriptspot.com