Tagged 'Global illumination' http://www.scriptspot.com/3ds-max/scripts/tags/global-illumination en FumeFX Gi Maker http://www.scriptspot.com/3ds-max/scripts/fumefx-gi-maker <p><img src="http://www.scriptspot.com/files/ffxgimaker_v001.jpg" alt="" height="488" width="311" /></p> <p>&nbsp;</p> <p>Hi,</p> <p>This script will Prepare FumeFX containers for creating GI masks to be used later in Comp. Also has controls to optimize the render settings of your shader and shadow creation.</p> <p>&nbsp;</p> <p>Things this script does:</p> <p>Sets fire and smoke color to be a flat color of your selection.</p> <p>Sets the Strength of Gi multiplier in your grid.</p> <p>Turns shadows on and off.</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/fumefx-gi-maker" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/fumefx-gi-maker#comments Scripts FFX final render FumeFX GI Global illumination mental ray VRay Sat, 25 Aug 2012 03:32:06 +0000 kogden 9250 at http://www.scriptspot.com G.I. Toggle http://www.scriptspot.com/3ds-max/scripts/g-i-toggle <p>A simple script for mental ray, which will give you a toggle for Global Illumination that you can have in a toolbar, quad or floater.</p> <p>I created this as I found myself often turning GI on and off to test various assets in a scene in isolation.</p> http://www.scriptspot.com/3ds-max/scripts/g-i-toggle#comments Scripts Global illumination mental ray Rendering Mon, 12 Apr 2010 09:35:07 +0000 boudini 5984 at http://www.scriptspot.com